node

package
v1.1.0-alpha.0....-c00828a Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: May 12, 2017 License: Apache-2.0 Imports: 45 Imported by: 0

Documentation

Overview

Package node contains code for syncing cloud instances with node registry

Index

Constants

View Source
const (
	NodeControllerSubsystem = "node_collector"
	ZoneHealthStatisticKey  = "zone_health"
	ZoneSizeKey             = "zone_size"
	ZoneNoUnhealthyNodesKey = "unhealty_nodes_in_zone"
	EvictionsNumberKey      = "evictions_number"
)

Variables

View Source
var (
	ZoneHealth = prometheus.NewGaugeVec(
		prometheus.GaugeOpts{
			Subsystem: NodeControllerSubsystem,
			Name:      ZoneHealthStatisticKey,
			Help:      "Gauge measuring percentage of healty nodes per zone.",
		},
		[]string{"zone"},
	)
	ZoneSize = prometheus.NewGaugeVec(
		prometheus.GaugeOpts{
			Subsystem: NodeControllerSubsystem,
			Name:      ZoneSizeKey,
			Help:      "Gauge measuring number of registered Nodes per zones.",
		},
		[]string{"zone"},
	)
	UnhealthyNodes = prometheus.NewGaugeVec(
		prometheus.GaugeOpts{
			Subsystem: NodeControllerSubsystem,
			Name:      ZoneNoUnhealthyNodesKey,
			Help:      "Gauge measuring number of not Ready Nodes per zones.",
		},
		[]string{"zone"},
	)
	EvictionsNumber = prometheus.NewCounterVec(
		prometheus.CounterOpts{
			Subsystem: NodeControllerSubsystem,
			Name:      EvictionsNumberKey,
			Help:      "Number of Node evictions that happened since current instance of NodeController started.",
		},
		[]string{"zone"},
	)
)
View Source
var (
	ErrCloudInstance = errors.New("cloud provider doesn't support instances.")

	UnreachableTaintTemplate = &v1.Taint{
		Key:    metav1.TaintNodeUnreachable,
		Effect: v1.TaintEffectNoExecute,
	}

	NotReadyTaintTemplate = &v1.Taint{
		Key:    metav1.TaintNodeNotReady,
		Effect: v1.TaintEffectNoExecute,
	}
)

Functions

func Register

func Register()

Types

type ActionFunc

type ActionFunc func(TimedValue) (bool, time.Duration)

ActionFunc takes a timed value and returns false if the item must be retried, with an optional time.Duration if some minimum wait interval should be used.

type CIDRAllocator

type CIDRAllocator interface {
	// AllocateOrOccupyCIDR looks at the given node, assigns it a valid
	// CIDR if it doesn't currently have one or mark the CIDR as used if
	// the node already have one.
	AllocateOrOccupyCIDR(node *v1.Node) error
	// ReleaseCIDR releases the CIDR of the removed node
	ReleaseCIDR(node *v1.Node) error
}

CIDRAllocator is an interface implemented by things that know how to allocate/occupy/recycle CIDR for nodes.

func NewCIDRRangeAllocator

func NewCIDRRangeAllocator(client clientset.Interface, clusterCIDR *net.IPNet, serviceCIDR *net.IPNet, subNetMaskSize int, nodeList *v1.NodeList) (CIDRAllocator, error)

NewCIDRRangeAllocator returns a CIDRAllocator to allocate CIDR for node Caller must ensure subNetMaskSize is not less than cluster CIDR mask size. Caller must always pass in a list of existing nodes so the new allocator can initialize its CIDR map. NodeList is only nil in testing.

func NewCloudCIDRAllocator

func NewCloudCIDRAllocator(
	client clientset.Interface,
	cloud cloudprovider.Interface) (ca CIDRAllocator, err error)

type CIDRAllocatorType

type CIDRAllocatorType string

CIDRAllocatorType is the type of the allocator to use.

const (
	RangeAllocatorType CIDRAllocatorType = "RangeAllocator"
	CloudAllocatorType CIDRAllocatorType = "CloudAllocator"
)

type NoExecuteTaintManager

type NoExecuteTaintManager struct {
	// contains filtered or unexported fields
}

NoExecuteTaintManager listens to Taint/Toleration changes and is resposible for removing Pods from Nodes tainted with NoExecute Taints.

func NewNoExecuteTaintManager

func NewNoExecuteTaintManager(c clientset.Interface) *NoExecuteTaintManager

NewNoExecuteTaintManager creates a new NoExecuteTaintManager that will use passed clientset to communicate with the API server.

func (*NoExecuteTaintManager) NodeUpdated

func (tc *NoExecuteTaintManager) NodeUpdated(oldNode *v1.Node, newNode *v1.Node)

NodeUpdated is used to notify NoExecuteTaintManager about Node changes.

func (*NoExecuteTaintManager) PodUpdated

func (tc *NoExecuteTaintManager) PodUpdated(oldPod *v1.Pod, newPod *v1.Pod)

PodUpdated is used to notify NoExecuteTaintManager about Pod changes.

func (*NoExecuteTaintManager) Run

func (tc *NoExecuteTaintManager) Run(stopCh <-chan struct{})

Run starts NoExecuteTaintManager which will run in loop until `stopCh` is closed.

type NodeController

type NodeController struct {
	// contains filtered or unexported fields
}

func NewNodeController

func NewNodeController(
	podInformer coreinformers.PodInformer,
	nodeInformer coreinformers.NodeInformer,
	daemonSetInformer extensionsinformers.DaemonSetInformer,
	cloud cloudprovider.Interface,
	kubeClient clientset.Interface,
	podEvictionTimeout time.Duration,
	evictionLimiterQPS float32,
	secondaryEvictionLimiterQPS float32,
	largeClusterThreshold int32,
	unhealthyZoneThreshold float32,
	nodeMonitorGracePeriod time.Duration,
	nodeStartupGracePeriod time.Duration,
	nodeMonitorPeriod time.Duration,
	clusterCIDR *net.IPNet,
	serviceCIDR *net.IPNet,
	nodeCIDRMaskSize int,
	allocateNodeCIDRs bool,
	allocatorType CIDRAllocatorType,
	runTaintManager bool,
	useTaintBasedEvictions bool) (*NodeController, error)

NewNodeController returns a new node controller to sync instances from cloudprovider. This method returns an error if it is unable to initialize the CIDR bitmap with podCIDRs it has already allocated to nodes. Since we don't allow podCIDR changes currently, this should be handled as a fatal error.

func (*NodeController) ComputeZoneState

func (nc *NodeController) ComputeZoneState(nodeReadyConditions []*v1.NodeCondition) (int, zoneState)

This function is expected to get a slice of NodeReadyConditions for all Nodes in a given zone. The zone is considered: - fullyDisrupted if there're no Ready Nodes, - partiallyDisrupted if at least than nc.unhealthyZoneThreshold percent of Nodes are not Ready, - normal otherwise

func (*NodeController) HealthyQPSFunc

func (nc *NodeController) HealthyQPSFunc(nodeNum int) float32

Default value for cluster eviction rate - we take nodeNum for consistency with ReducedQPSFunc.

func (*NodeController) ReducedQPSFunc

func (nc *NodeController) ReducedQPSFunc(nodeNum int) float32

If the cluster is large make evictions slower, if they're small stop evictions altogether.

func (*NodeController) Run

func (nc *NodeController) Run(stopCh <-chan struct{})

Run starts an asynchronous loop that monitors the status of cluster nodes.

type RateLimitedTimedQueue

type RateLimitedTimedQueue struct {
	// contains filtered or unexported fields
}

RateLimitedTimedQueue is a unique item priority queue ordered by the expected next time of execution. It is also rate limited.

func NewRateLimitedTimedQueue

func NewRateLimitedTimedQueue(limiter flowcontrol.RateLimiter) *RateLimitedTimedQueue

Creates new queue which will use given RateLimiter to oversee execution.

func (*RateLimitedTimedQueue) Add

func (q *RateLimitedTimedQueue) Add(value string, uid interface{}) bool

Adds value to the queue to be processed. Won't add the same value(comparsion by value) a second time if it was already added and not removed.

func (*RateLimitedTimedQueue) Clear

func (q *RateLimitedTimedQueue) Clear()

Removes all items from the queue

func (*RateLimitedTimedQueue) Remove

func (q *RateLimitedTimedQueue) Remove(value string) bool

Removes Node from the Evictor. The Node won't be processed until added again.

func (*RateLimitedTimedQueue) SwapLimiter

func (q *RateLimitedTimedQueue) SwapLimiter(newQPS float32)

SwapLimiter safely swaps current limiter for this queue with the passed one if capacities or qps's differ.

func (*RateLimitedTimedQueue) Try

func (q *RateLimitedTimedQueue) Try(fn ActionFunc)

Try processes the queue. Ends prematurely if RateLimiter forbids an action and leak is true. Otherwise, requeues the item to be processed. Each value is processed once if fn returns true, otherwise it is added back to the queue. The returned remaining is used to identify the minimum time to execute the next item in the queue. The same value is processed only once unless Remove is explicitly called on it (it's done by the cancelPodEviction function in NodeController when Node becomes Ready again) TODO: figure out a good way to do garbage collection for all Nodes that were removed from the cluster.

type TimedQueue

type TimedQueue []*TimedValue

TimedQueue is a priority heap where the lowest ProcessAt is at the front of the queue

func (TimedQueue) Len

func (h TimedQueue) Len() int

func (TimedQueue) Less

func (h TimedQueue) Less(i, j int) bool

func (*TimedQueue) Pop

func (h *TimedQueue) Pop() interface{}

func (*TimedQueue) Push

func (h *TimedQueue) Push(x interface{})

func (TimedQueue) Swap

func (h TimedQueue) Swap(i, j int)

type TimedValue

type TimedValue struct {
	Value string
	// UID could be anything that helps identify the value
	UID       interface{}
	AddedAt   time.Time
	ProcessAt time.Time
}

TimedValue is a value that should be processed at a designated time.

type TimedWorker

type TimedWorker struct {
	WorkItem  *WorkArgs
	CreatedAt time.Time
	FireAt    time.Time
	Timer     *time.Timer
}

TimedWorker is a responsible for executing a function no earlier than at FireAt time.

func CreateWorker

func CreateWorker(args *WorkArgs, createdAt time.Time, fireAt time.Time, f func(args *WorkArgs) error) *TimedWorker

CreateWorker creates a TimedWorker that will execute `f` not earlier than `fireAt`.

func (*TimedWorker) Cancel

func (w *TimedWorker) Cancel()

Cancel cancels the execution of function by the `TimedWorker`

type TimedWorkerQueue

type TimedWorkerQueue struct {
	sync.Mutex
	// contains filtered or unexported fields
}

TimedWorkerQueue keeps a set of TimedWorkers that are still wait for execution.

func CreateWorkerQueue

func CreateWorkerQueue(f func(args *WorkArgs) error) *TimedWorkerQueue

CreateWorkerQueue creates a new TimedWorkerQueue for workers that will execute given function `f`.

func (*TimedWorkerQueue) AddWork

func (q *TimedWorkerQueue) AddWork(args *WorkArgs, createdAt time.Time, fireAt time.Time)

AddWork adds a work to the WorkerQueue which will be executed not earlier than `fireAt`.

func (*TimedWorkerQueue) CancelWork

func (q *TimedWorkerQueue) CancelWork(key string) bool

CancelWork removes scheduled function execution from the queue. Returns true if work was cancelled.

func (*TimedWorkerQueue) GetWorkerUnsafe

func (q *TimedWorkerQueue) GetWorkerUnsafe(key string) *TimedWorker

GetWorkerUnsafe returns a TimedWorker corresponding to the given key. Unsafe method - workers have attached goroutines which can fire afater this function is called.

type UniqueQueue

type UniqueQueue struct {
	// contains filtered or unexported fields
}

A FIFO queue which additionally guarantees that any element can be added only once until it is removed.

func (*UniqueQueue) Add

func (q *UniqueQueue) Add(value TimedValue) bool

Adds a new value to the queue if it wasn't added before, or was explicitly removed by the Remove call. Returns true if new value was added.

func (*UniqueQueue) Clear

func (q *UniqueQueue) Clear()

Clear removes all items from the queue and duplication preventing set.

func (*UniqueQueue) Get

func (q *UniqueQueue) Get() (TimedValue, bool)

Returns the oldest added value that wasn't returned yet.

func (*UniqueQueue) Head

func (q *UniqueQueue) Head() (TimedValue, bool)

Head returns the oldest added value that wasn't returned yet without removing it.

func (*UniqueQueue) Remove

func (q *UniqueQueue) Remove(value string) bool

Removes the value from the queue, so Get() call won't return it, and allow subsequent addition of the given value. If the value is not present does nothing and returns false.

func (*UniqueQueue) RemoveFromQueue

func (q *UniqueQueue) RemoveFromQueue(value string) bool

Removes the value from the queue, but keeps it in the set, so it won't be added second time. Returns true if something was removed.

func (*UniqueQueue) Replace

func (q *UniqueQueue) Replace(value TimedValue) bool

Replace replaces an existing value in the queue if it already exists, otherwise it does nothing. Returns true if the item was found.

type WorkArgs

type WorkArgs struct {
	NamespacedName types.NamespacedName
}

WorkArgs keeps arguments that will be passed to the function executed by the worker.

func NewWorkArgs

func NewWorkArgs(name, namespace string) *WorkArgs

NewWorkArgs is a helper function to create new `WorkArgs`

func (*WorkArgs) KeyFromWorkArgs

func (w *WorkArgs) KeyFromWorkArgs() string

KeyFromWorkArgs creates a key for the given `WorkArgs`

Directories

Path Synopsis

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL