Documentation ¶
Overview ¶
Package repcmd models player commands.
Index ¶
- Constants
- Variables
- func IsOrderIDKindAttack(orderID byte) bool
- func IsOrderIDKindHold(orderID byte) bool
- func IsOrderIDKindStop(orderID byte) bool
- func RaceOfUnitID(ID uint16) *repcore.Race
- type AllianceCmd
- type Base
- type BuildCmd
- type BuildingMorphCmd
- type Bytes
- type CancelTrainCmd
- type ChatCmd
- type Cmd
- type GameSpeedCmd
- type GeneralCmd
- type HotkeyCmd
- type HotkeyType
- type LandCmd
- type Latency
- type LatencyCmd
- type LeaveGameCmd
- type LeaveReason
- type LiftOffCmd
- type MinimapPingCmd
- type Order
- type ParseErrCmd
- type QueueableCmd
- type RightClickCmd
- type SelectCmd
- type TargetedOrderCmd
- type Tech
- type TechCmd
- type TrainCmd
- type Type
- type Unit
- type UnitTag
- type UnloadCmd
- type Upgrade
- type UpgradeCmd
- type VisionCmd
Constants ¶
const ( HotkeyTypeIDAssign = 0x00 HotkeyTypeIDSelect = 0x01 HotkeyTypeIDAdd = 0x02 )
HotkeyType IDs
const ( OrderIDStop = 0x01 OrderIDMove = 0x06 OrderIDReaverStop = 0x07 OrderIDAttack1 = 0x08 OrderIDAttack2 = 0x09 OrderIDAttackUnit = 0x0a OrderIDAttackFixedRange = 0x0b OrderIDAttackTile = 0x0c OrderIDAttackMove = 0x0e OrderIDPlaceProtossBuilding = 0x1f OrderIDRallyPointUnit = 0x27 OrderIDRallyPointTile = 0x28 OrderIDCarrierStop = 0x34 OrderIDCarrierAttack = 0x35 OrderIDCarrierHoldPosition = 0x39 OrderIDReaverHoldPosition = 0x3e OrderIDReaverAttack = 0x3b OrderIDBuildingLand = 0x47 OrderIDHoldPosition = 0x6b OrderIDQueenHoldPosition = 0x6c OrderIDUnload = 0x6f OrderIDMoveUnload = 0x70 OrderIDNukeLaunch = 0x7d OrderIDCastRecall = 0x89 OrderIDCastScannerSweep = 0x8b OrderIDMedicHoldPosition = 0xb2 )
Order IDs
const ( TypeIDKeepAlive byte = 0x05 TypeIDSaveGame byte = 0x06 TypeIDLoadGame byte = 0x07 TypeIDRestartGame byte = 0x08 TypeIDSelect byte = 0x09 TypeIDSelectAdd byte = 0x0a TypeIDSelectRemove byte = 0x0b TypeIDBuild byte = 0x0c TypeIDVision byte = 0x0d TypeIDAlliance byte = 0x0e TypeIDGameSpeed byte = 0x0f TypeIDPause byte = 0x10 TypeIDResume byte = 0x11 TypeIDCheat byte = 0x12 TypeIDHotkey byte = 0x13 TypeIDRightClick byte = 0x14 TypeIDTargetedOrder byte = 0x15 TypeIDCancelBuild byte = 0x18 TypeIDCancelMorph byte = 0x19 TypeIDStop byte = 0x1a TypeIDCarrierStop byte = 0x1b TypeIDReaverStop byte = 0x1c TypeIDOrderNothing byte = 0x1d TypeIDReturnCargo byte = 0x1e TypeIDTrain byte = 0x1f TypeIDCancelTrain byte = 0x20 TypeIDCloack byte = 0x21 TypeIDDecloack byte = 0x22 TypeIDUnitMorph byte = 0x23 TypeIDUnsiege byte = 0x25 TypeIDSiege byte = 0x26 TypeIDTrainFighter byte = 0x27 // Build interceptor / scarab TypeIDUnloadAll byte = 0x28 TypeIDUnload byte = 0x29 TypeIDMergeArchon byte = 0x2a TypeIDHoldPosition byte = 0x2b TypeIDBurrow byte = 0x2c TypeIDUnburrow byte = 0x2d TypeIDCancelNuke byte = 0x2e TypeIDLiftOff byte = 0x2f TypeIDTech byte = 0x30 TypeIDCancelTech byte = 0x31 TypeIDUpgrade byte = 0x32 TypeIDCancelUpgrade byte = 0x33 TypeIDCancelAddon byte = 0x34 TypeIDBuildingMorph byte = 0x35 TypeIDStim byte = 0x36 TypeIDSync byte = 0x37 TypeIDVoiceEnable byte = 0x38 TypeIDVoiceDisable byte = 0x39 TypeIDVoiceSquelch byte = 0x3a TypeIDVoiceUnsquelch byte = 0x3b TypeIDStartGame byte = 0x3c TypeIDDownloadPercentage byte = 0x3d TypeIDChangeGameSlot byte = 0x3e TypeIDNewNetPlayer byte = 0x3f TypeIDJoinedGame byte = 0x40 TypeIDChangeRace byte = 0x41 TypeIDTeamGameTeam byte = 0x42 TypeIDUMSTeam byte = 0x43 TypeIDMeleeTeam byte = 0x44 TypeIDSwapPlayers byte = 0x45 TypeIDSavedData byte = 0x48 TypeIDBriefingStart byte = 0x54 TypeIDLatency byte = 0x55 TypeIDReplaySpeed byte = 0x56 TypeIDLeaveGame byte = 0x57 TypeIDMinimapPing byte = 0x58 TypeIDMergeDarkArchon byte = 0x5a TypeIDMakeGamePublic byte = 0x5b TypeIDChat byte = 0x5c TypeIDRightClick121 byte = 0x60 TypeIDTargetedOrder121 byte = 0x61 TypeIDUnload121 byte = 0x62 TypeIDSelect121 byte = 0x63 TypeIDSelectAdd121 byte = 0x64 TypeIDSelectRemove121 byte = 0x65 )
Type IDs of command types
const ( // Critters UnitIDRhynadon = 0x59 UnitIDBengalaas = 0x5a UnitIDScantid = 0x5d UnitIDKakaru = 0x5e UnitIDRagnasaur = 0x5f UnitIDUrsadon = 0x60 UnitIDCommandCenter = 0x6A UnitIDComSat = 0x6B UnitIDNuclearSilo = 0x6C UnitIDSupplyDepot = 0x6D UnitIDRefinery = 0x6E UnitIDBarracks = 0x6F UnitIDAcademy = 0x70 UnitIDFactory = 0x71 UnitIDStarport = 0x72 UnitIDControlTower = 0x73 UnitIDScienceFacility = 0x74 UnitIDCovertOps = 0x75 UnitIDPhysicsLab = 0x76 UnitIDMachineShop = 0x78 UnitIDEngineeringBay = 0x7A UnitIDArmory = 0x7B UnitIDMissileTurret = 0x7C UnitIDBunker = 0x7D UnitIDInfestedCC = 0x82 UnitIDHatchery = 0x83 UnitIDLair = 0x84 UnitIDHive = 0x85 UnitIDNydusCanal = 0x86 UnitIDHydraliskDen = 0x87 UnitIDDefilerMound = 0x88 UnitIDGreaterSpire = 0x89 UnitIDQueensNest = 0x8A UnitIDEvolutionChamber = 0x8B UnitIDUltraliskCavern = 0x8C UnitIDSpire = 0x8D UnitIDSpawningPool = 0x8E UnitIDCreepColony = 0x8F UnitIDSporeColony = 0x90 UnitIDSunkenColony = 0x92 UnitIDExtractor = 0x95 UnitIDNexus = 0x9A UnitIDRoboticsFacility = 0x9B UnitIDPylon = 0x9C UnitIDAssimilator = 0x9D UnitIDObservatory = 0x9F UnitIDGateway = 0xA0 UnitIDPhotonCannon = 0xA2 UnitIDCitadelOfAdun = 0xA3 UnitIDCyberneticsCore = 0xA4 UnitIDTemplarArchives = 0xA5 UnitIDForge = 0xA6 UnitIDStargate = 0xA7 UnitIDFleetBeacon = 0xA9 UnitIDArbiterTribunal = 0xAA UnitIDRoboticsSupportBay = 0xAB UnitIDShieldBattery = 0xAC UnitIDMineralField1 = 0xB0 UnitIDMineralField2 = 0xB1 UnitIDMineralField3 = 0xB2 UnitIDVespeneGeyser = 0xBC UnitIDStartLocation = 0xD6 UnitIDNone = 0xE4 )
Unit IDs
const (
VirtualTypeIDLand byte = 0xfe // Recorded as TypeIDBuild but the meaning (and text) is fundamentally different
)
Virtual Type IDs of command types
Variables ¶
var ( TypeKeepAlive = Types[0] TypeSaveGame = Types[1] TypeLoadGame = Types[2] TypeRestartGame = Types[3] TypeSelect = Types[4] TypeSelectAdd = Types[5] TypeSelectRemove = Types[6] TypeBuild = Types[7] TypeVision = Types[8] TypeAlliance = Types[9] TypeGameSpeed = Types[10] TypePause = Types[11] TypeResume = Types[12] TypeCheat = Types[13] TypeHotkey = Types[14] TypeRightClick = Types[15] TypeTargetedOrder = Types[16] TypeCancelBuild = Types[17] TypeCancelMorph = Types[18] TypeStop = Types[19] TypeCarrierStop = Types[20] TypeReaverStop = Types[21] TypeOrderNothing = Types[22] TypeReturnCargo = Types[23] TypeTrain = Types[24] TypeCancelTrain = Types[25] TypeCloack = Types[26] TypeDecloack = Types[27] TypeUnitMorph = Types[28] TypeUnsiege = Types[29] TypeSiege = Types[30] TypeTrainFighter = Types[31] // Build interceptor / scarab TypeUnloadAll = Types[32] TypeUnload = Types[33] TypeMergeArchon = Types[34] TypeHoldPosition = Types[35] TypeBurrow = Types[36] TypeUnburrow = Types[37] TypeCancelNuke = Types[38] TypeLiftOff = Types[39] TypeTech = Types[40] TypeCancelTech = Types[41] TypeUpgrade = Types[42] TypeCancelUpgrade = Types[43] TypeCancelAddon = Types[44] TypeBuildingMorph = Types[45] TypeStim = Types[46] TypeSync = Types[47] TypeVoiceEnable = Types[48] TypeVoiceDisable = Types[49] TypeVoiceSquelch = Types[50] TypeVoiceUnsquelch = Types[51] TypeStartGame = Types[52] TypeDownloadPercentage = Types[53] TypeChangeGameSlot = Types[54] TypeNewNetPlayer = Types[55] TypeJoinedGame = Types[56] TypeChangeRace = Types[57] TypeTeamGameTeam = Types[58] TypeUMSTeam = Types[59] TypeMeleeTeam = Types[60] TypeSwapPlayers = Types[61] TypeSavedData = Types[62] TypeBriefingStart = Types[63] TypeLatency = Types[64] TypeReplaySpeed = Types[65] TypeLeaveGame = Types[66] TypeMinimapPing = Types[67] TypeMergeDarkArchon = Types[68] TypeMakeGamePublic = Types[69] TypeChat = Types[70] TypeRightClick121 = Types[71] TypeTargetedOrder121 = Types[72] TypeUnload121 = Types[73] TypeSelect121 = Types[74] TypeSelectAdd121 = Types[75] TypeSelectRemove121 = Types[76] TypeLand = Types[77] )
Named command types
var HotkeyTypes = []*HotkeyType{
{e("Assign"), 0x00},
{e("Select"), 0x01},
{e("Add"), 0x02},
}
HotkeyTypes is an enumeration of the possible hotkey types.
var Latencies = []*Latency{
{e("Low"), 0x00},
{e("High"), 0x01},
{e("Extra High"), 0x02},
}
Latencies is an enumeration of the possible latencies.
var LeaveReasons = []*LeaveReason{
{e("Quit"), 0x01},
{e("Defeat"), 0x02},
{e("Victory"), 0x03},
{e("Finished"), 0x04},
{e("Draw"), 0x05},
{e("Dropped"), 0x06},
}
LeaveReasons is an enumeration of the possible leave reasons.
var Orders = []*Order{}/* 190 elements not displayed */
Orders is an enumeration of the possible unit orders.
var Techs = []*Tech{
{e("Stim Packs"), 0x00},
{e("Lockdown"), 0x01},
{e("EMP Shockwave"), 0x02},
{e("Spider Mines"), 0x03},
{e("Scanner Sweep"), 0x04},
{e("Tank Siege Mode"), 0x05},
{e("Defensive Matrix"), 0x06},
{e("Irradiate"), 0x07},
{e("Yamato Gun"), 0x08},
{e("Cloaking Field"), 0x09},
{e("Personnel Cloaking"), 0x0a},
{e("Burrowing"), 0x0b},
{e("Infestation"), 0x0c},
{e("Spawn Broodlings"), 0x0d},
{e("Dark Swarm"), 0x0e},
{e("Plague"), 0x0f},
{e("Consume"), 0x10},
{e("Ensnare"), 0x11},
{e("Parasite"), 0x12},
{e("Psionic Storm"), 0x13},
{e("Hallucination"), 0x14},
{e("Recall"), 0x15},
{e("Stasis Field"), 0x16},
{e("Archon Warp"), 0x17},
{e("Restoration"), 0x18},
{e("Disruption Web"), 0x19},
{e("Unused 26"), 0x1a},
{e("Mind Control"), 0x1b},
{e("Dark Archon Meld"), 0x1c},
{e("Feedback"), 0x1d},
{e("Optical Flare"), 0x1e},
{e("Maelstrom"), 0x1f},
{e("Lurker Aspect"), 0x20},
{e("Unused 33"), 0x21},
{e("Healing"), 0x22},
}
Techs is an enumeration of the possible techs.
var Types = []*Type{ {e("Keep Alive"), TypeIDKeepAlive}, {e("Save Game"), TypeIDSaveGame}, {e("Load Game"), TypeIDLoadGame}, {e("Restart Game"), TypeIDRestartGame}, {e("Select"), TypeIDSelect}, {e("Select Add"), TypeIDSelectAdd}, {e("Select Remove"), TypeIDSelectRemove}, {e("Build"), TypeIDBuild}, {e("Vision"), TypeIDVision}, {e("Alliance"), TypeIDAlliance}, {e("Game Speed"), TypeIDGameSpeed}, {e("Pause"), TypeIDPause}, {e("Resume"), TypeIDResume}, {e("Cheat"), TypeIDCheat}, {e("Hotkey"), TypeIDHotkey}, {e("Right Click"), TypeIDRightClick}, {e("Targeted Order"), TypeIDTargetedOrder}, {e("Cancel Build"), TypeIDCancelBuild}, {e("Cancel Morph"), TypeIDCancelMorph}, {e("Stop"), TypeIDStop}, {e("Carrier Stop"), TypeIDCarrierStop}, {e("Reaver Stop"), TypeIDReaverStop}, {e("Order Nothing"), TypeIDOrderNothing}, {e("Return Cargo"), TypeIDReturnCargo}, {e("Train"), TypeIDTrain}, {e("Cancel Train"), TypeIDCancelTrain}, {e("Cloack"), TypeIDCloack}, {e("Decloack"), TypeIDDecloack}, {e("Unit Morph"), TypeIDUnitMorph}, {e("Unsiege"), TypeIDUnsiege}, {e("Siege"), TypeIDSiege}, {e("Train Fighter"), TypeIDTrainFighter}, {e("Unload All"), TypeIDUnloadAll}, {e("Unload"), TypeIDUnload}, {e("Merge Archon"), TypeIDMergeArchon}, {e("Hold Position"), TypeIDHoldPosition}, {e("Burrow"), TypeIDBurrow}, {e("Unburrow"), TypeIDUnburrow}, {e("Cancel Nuke"), TypeIDCancelNuke}, {e("Lift Off"), TypeIDLiftOff}, {e("Tech"), TypeIDTech}, {e("Cancel Tech"), TypeIDCancelTech}, {e("Upgrade"), TypeIDUpgrade}, {e("Cancel Upgrade"), TypeIDCancelUpgrade}, {e("Cancel Addon"), TypeIDCancelAddon}, {e("Building Morph"), TypeIDBuildingMorph}, {e("Stim"), TypeIDStim}, {e("Sync"), TypeIDSync}, {e("Voice Enable"), TypeIDVoiceEnable}, {e("Voice Disable"), TypeIDVoiceDisable}, {e("Voice Squelch"), TypeIDVoiceSquelch}, {e("Voice Unsquelch"), TypeIDVoiceUnsquelch}, {e("[Lobby] Start Game"), TypeIDStartGame}, {e("[Lobby] Download Percentage"), TypeIDDownloadPercentage}, {e("[Lobby] Change Game Slot"), TypeIDChangeGameSlot}, {e("[Lobby] New Net Player"), TypeIDNewNetPlayer}, {e("[Lobby] Joined Game"), TypeIDJoinedGame}, {e("[Lobby] Change Race"), TypeIDChangeRace}, {e("[Lobby] Team Game Team"), TypeIDTeamGameTeam}, {e("[Lobby] UMS Team"), TypeIDUMSTeam}, {e("[Lobby] Melee Team"), TypeIDMeleeTeam}, {e("[Lobby] Swap Players"), TypeIDSwapPlayers}, {e("[Lobby] Saved Data"), TypeIDSavedData}, {e("Briefing Start"), TypeIDBriefingStart}, {e("Latency"), TypeIDLatency}, {e("Replay Speed"), TypeIDReplaySpeed}, {e("Leave Game"), TypeIDLeaveGame}, {e("Minimap Ping"), TypeIDMinimapPing}, {e("Merge Dark Archon"), TypeIDMergeDarkArchon}, {e("Make Game Public"), TypeIDMakeGamePublic}, {e("Chat"), TypeIDChat}, {e("Right Click"), TypeIDRightClick121}, {e("Targeted Order"), TypeIDTargetedOrder121}, {e("Unload"), TypeIDUnload121}, {e("Select"), TypeIDSelect121}, {e("Select Add"), TypeIDSelectAdd121}, {e("Select Remove"), TypeIDSelectRemove121}, {e("Land"), VirtualTypeIDLand}, }
Types is an enumeration of the possible command types
var Units = []*Unit{}/* 227 elements not displayed */
Units is an enumeration of the possible units
var Upgrades = []*Upgrade{
{e("Terran Infantry Armor"), 0x00},
{e("Terran Vehicle Plating"), 0x01},
{e("Terran Ship Plating"), 0x02},
{e("Zerg Carapace"), 0x03},
{e("Zerg Flyer Carapace"), 0x04},
{e("Protoss Ground Armor"), 0x05},
{e("Protoss Air Armor"), 0x06},
{e("Terran Infantry Weapons"), 0x07},
{e("Terran Vehicle Weapons"), 0x08},
{e("Terran Ship Weapons"), 0x09},
{e("Zerg Melee Attacks"), 0x0A},
{e("Zerg Missile Attacks"), 0x0B},
{e("Zerg Flyer Attacks"), 0x0C},
{e("Protoss Ground Weapons"), 0x0D},
{e("Protoss Air Weapons"), 0x0E},
{e("Protoss Plasma Shields"), 0x0F},
{e("U-238 Shells (Marine Range)"), 0x10},
{e("Ion Thrusters (Vulture Speed)"), 0x11},
{e("Titan Reactor (Science Vessel Energy)"), 0x13},
{e("Ocular Implants (Ghost Sight)"), 0x14},
{e("Moebius Reactor (Ghost Energy)"), 0x15},
{e("Apollo Reactor (Wraith Energy)"), 0x16},
{e("Colossus Reactor (Battle Cruiser Energy)"), 0x17},
{e("Ventral Sacs (Overlord Transport)"), 0x18},
{e("Antennae (Overlord Sight)"), 0x19},
{e("Pneumatized Carapace (Overlord Speed)"), 0x1A},
{e("Metabolic Boost (Zergling Speed)"), 0x1B},
{e("Adrenal Glands (Zergling Attack)"), 0x1C},
{e("Muscular Augments (Hydralisk Speed)"), 0x1D},
{e("Grooved Spines (Hydralisk Range)"), 0x1E},
{e("Gamete Meiosis (Queen Energy)"), 0x1F},
{e("Defiler Energy"), 0x20},
{e("Singularity Charge (Dragoon Range)"), 0x21},
{e("Leg Enhancement (Zealot Speed)"), 0x22},
{e("Scarab Damage"), 0x23},
{e("Reaver Capacity"), 0x24},
{e("Gravitic Drive (Shuttle Speed)"), 0x25},
{e("Sensor Array (Observer Sight)"), 0x26},
{e("Gravitic Booster (Observer Speed)"), 0x27},
{e("Khaydarin Amulet (Templar Energy)"), 0x28},
{e("Apial Sensors (Scout Sight)"), 0x29},
{e("Gravitic Thrusters (Scout Speed)"), 0x2A},
{e("Carrier Capacity"), 0x2B},
{e("Khaydarin Core (Arbiter Energy)"), 0x2C},
{e("Argus Jewel (Corsair Energy)"), 0x2F},
{e("Argus Talisman (Dark Archon Energy)"), 0x31},
{e("Caduceus Reactor (Medic Energy)"), 0x33},
{e("Chitinous Plating (Ultralisk Armor)"), 0x34},
{e("Anabolic Synthesis (Ultralisk Speed)"), 0x35},
{e("Charon Boosters (Goliath Range)"), 0x36},
}
Upgrades is an enumeration of the possible upgrades.
Functions ¶
func IsOrderIDKindAttack ¶ added in v1.3.0
IsOrderIDKindAttack tells if the given order ID is one of the attack orders.
func IsOrderIDKindHold ¶ added in v1.3.0
IsOrderIDKindHold tells if the given order ID is one of the hold orders.
func IsOrderIDKindStop ¶ added in v1.3.0
IsOrderIDKindStop tells if the given order ID is one of the stop orders.
func RaceOfUnitID ¶ added in v1.3.0
RaceOfUnitID returns the owner race of the unit given by its ID. Returns nil if owner is unknown. Currently only building units are recognized.
Types ¶
type AllianceCmd ¶ added in v1.4.0
type AllianceCmd struct { *Base // SlotIDs lists slot IDs the owner is allied to. // It contains slot IDs in increasing order. SlotIDs Bytes // AlliedVictory tells if Allied Victory is set. AlliedVictory bool }
AllianceCmd describes the set alliance command. Type: TypeIDAlliance
func (*AllianceCmd) Params ¶ added in v1.4.0
func (ac *AllianceCmd) Params(verbose bool) string
Params implements Cmd.Params().
type Base ¶
type Base struct { // Frame at which the command was issued Frame repcore.Frame // PlayerID this command was issued by PlayerID byte // Type of the command Type *Type // IneffKind classification of the command IneffKind repcore.IneffKind `json:",omitempty"` }
Base is the base of all player commands.
type BuildCmd ¶
type BuildCmd struct { *Base // Order type Order *Order // Pos tells the point where the building is placed. Pos repcore.Point // Unit is the building issued to be built. Unit *Unit }
BuildCmd describes a build command. Type: TypeBuild
type BuildingMorphCmd ¶
type BuildingMorphCmd struct { *Base // Unit is the unit to morph into (e.g. Lair from Hatchery). Unit *Unit }
BuildingMorphCmd describes a building morph command. Type: TypeBuildingMorph
func (*BuildingMorphCmd) Params ¶ added in v1.2.0
func (bmc *BuildingMorphCmd) Params(verbose bool) string
Params implements Cmd.Params().
type Bytes ¶ added in v1.8.1
type Bytes []byte
Bytes is a []byte that JSON-marshals itself as a number array.
func (Bytes) MarshalJSON ¶ added in v1.8.1
MarshalJSON marshals the byte slice as a number array.
type CancelTrainCmd ¶
CancelTrainCmd describes a cancel train command. Type: TypeCancelTrain
func (*CancelTrainCmd) Params ¶ added in v1.2.0
func (ctc *CancelTrainCmd) Params(verbose bool) string
Params implements Cmd.Params().
type ChatCmd ¶
type ChatCmd struct { *Base // SenderSlotID tells the slot ID of the message sender. SenderSlotID byte // Message sent. Message string }
ChatCmd describes an in-game receive chat command. Type: TypeChat Owner of the command receives the message sent by the user identified by SenderSlotID.
type Cmd ¶
type Cmd interface { // Base returns the base command. BaseCmd() *Base // Params returns human-readable concrete command-specific parameters. Params(verbose bool) string }
Cmd is the command interface.
type GameSpeedCmd ¶
GameSpeedCmd describes a set game speed command. Type: TypeGameSpeed
func (*GameSpeedCmd) Params ¶ added in v1.2.0
func (gc *GameSpeedCmd) Params(verbose bool) string
Params implements Cmd.Params().
type GeneralCmd ¶
GeneralCmd represents a general command whose parameters are not handled / cared for.
func (*GeneralCmd) Params ¶ added in v1.2.0
func (gc *GeneralCmd) Params(verbose bool) string
Params implements Cmd.Params().
type HotkeyCmd ¶
type HotkeyCmd struct { *Base // HotkeyType is the type of the hotkey command // (named like this to avoid same name from Base.Type). HotkeyType *HotkeyType // Group (the "number"): 0..9. Group byte }
HotkeyCmd describes a hotkey command. Type: TypeHotkey
type HotkeyType ¶
HotkeyType describes the hotkey type.
func HotkeyTypeByID ¶
func HotkeyTypeByID(ID byte) *HotkeyType
HotkeyTypeByID returns the HotkeyType for a given ID. A new HotkeyType with Unknown name is returned if one is not found for the given ID (preserving the unknown ID).
type LandCmd ¶ added in v1.8.2
type LandCmd struct { *Base // Order type Order *Order // Pos tells the point where the building is landed. Pos repcore.Point // Unit is the building issued to be landed. Unit *Unit }
LandCmd describes a land command. Type: TypeBuild
type Latency ¶
Latency describes the latency.
func LatencyTypeByID ¶
LatencyTypeByID returns the Latency for a given ID. A new Latency with Unknown name is returned if one is not found for the given ID (preserving the unknown ID).
type LatencyCmd ¶
LatencyCmd describes a latency change command. Type: TypeLatency
func (*LatencyCmd) Params ¶ added in v1.2.0
func (lc *LatencyCmd) Params(verbose bool) string
Params implements Cmd.Params().
type LeaveGameCmd ¶
type LeaveGameCmd struct { *Base // Reasom why the player left. Reason *LeaveReason }
LeaveGameCmd describes a leave game command. Type: TypeLeaveGame
func (*LeaveGameCmd) Params ¶ added in v1.2.0
func (lgc *LeaveGameCmd) Params(verbose bool) string
Params implements Cmd.Params().
type LeaveReason ¶
LeaveReason describes the leave reason.
func LeaveReasonByID ¶
func LeaveReasonByID(ID byte) *LeaveReason
LeaveReasonByID returns the LeaveReason for a given ID. A new LeaveReason with Unknown name is returned if one is not found for the given ID (preserving the unknown ID).
type LiftOffCmd ¶
LiftOffCmd describes a lift off command. Type: TypeLiftOff
func (*LiftOffCmd) Params ¶ added in v1.2.0
func (loc *LiftOffCmd) Params(verbose bool) string
Params implements Cmd.Params().
type MinimapPingCmd ¶
MinimapPingCmd describes a minimap ping command. Type: TypeMinimapPing
func (*MinimapPingCmd) Params ¶ added in v1.2.0
func (mpc *MinimapPingCmd) Params(verbose bool) string
Params implements Cmd.Params().
type ParseErrCmd ¶
type ParseErrCmd struct { *Base // PrevCmd is the command preceding the parse error command. PrevCmd Cmd }
ParseErrCmd represents a command where parsing error encountered. It stores a reference to the preceding command for debugging purposes (often a parse error is the result of improperly parsing the preceding command).
func (*ParseErrCmd) Params ¶ added in v1.2.0
func (pec *ParseErrCmd) Params(verbose bool) string
Params implements Cmd.Params().
type QueueableCmd ¶
type QueueableCmd struct { *Base // Queued tells if the command is queued. If not, it's instant. Queued bool }
QueueableCmd describes a generic command that holds whether it is queued. Types: TypeStop, TypeReturnCargo, TypeUnloadAll, TypeHoldPosition, TypeBurrow, TypeUnburrow, TypeSiege, TypeUnsiege, TypeCloack, TypeDecloack
func (*QueueableCmd) Params ¶ added in v1.2.0
func (qc *QueueableCmd) Params(verbose bool) string
Params implements Cmd.Params().
type RightClickCmd ¶
type RightClickCmd struct { *Base // Pos tells the right-clicked target point. Pos repcore.Point // UnitTag is the right-clicked unit's unit tag if it's valid. UnitTag UnitTag // Unit is the right-clicked unit (if UnitTag is valid). Unit *Unit // Queued tells if the command is queued. If not, it's instant. Queued bool }
RightClickCmd represents a right click command. Type: TypeRightClick
func (*RightClickCmd) Params ¶ added in v1.2.0
func (rcc *RightClickCmd) Params(verbose bool) string
Params implements Cmd.Params().
type SelectCmd ¶
type SelectCmd struct { *Base // UnitTags contains the unit tags involved in the select command. UnitTags []UnitTag }
SelectCmd describes commands of types: TypeSelect, TypeSelectAdd, TypeSelectRemove
type TargetedOrderCmd ¶
type TargetedOrderCmd struct { *Base // Pos tells the targeted order's target point. Pos repcore.Point // UnitTag is the targeted order's unit tag if it's valid. UnitTag UnitTag // Unit is the targeted order's unit (if UnitTag is valid). Unit *Unit // Order type Order *Order // Queued tells if the command is queued. If not, it's instant. Queued bool }
TargetedOrderCmd describes a targeted order command. Type: TypeTargetedOrder
func (*TargetedOrderCmd) Params ¶ added in v1.2.0
func (toc *TargetedOrderCmd) Params(verbose bool) string
Params implements Cmd.Params().
type UnitTag ¶
type UnitTag uint16
UnitTag itentifies a unit in the game (engine). Contains its in-game ID and a recycle counter.
type UnloadCmd ¶ added in v1.1.2
type UnloadCmd struct { *Base // UnitTag is the unloaded unit's tag if it's valid. UnitTag UnitTag }
UnloadCmd describes an unload command.
type Upgrade ¶
Upgrade describes the upgrade.
func UpgradeByID ¶
UpgradeByID returns the Upgrade for a given ID. A new Upgrade with Unknown name is returned if one is not found for the given ID (preserving the unknown ID).
type UpgradeCmd ¶
UpgradeCmd describes an upgrade command. Type: TypeUpgrade
func (*UpgradeCmd) Params ¶ added in v1.2.0
func (uc *UpgradeCmd) Params(verbose bool) string
Params implements Cmd.Params().