Documentation ¶
Overview ¶
Package nodecontroller contains code for syncing cloud instances with minion registry
Index ¶
Constants ¶
This section is empty.
Variables ¶
Functions ¶
This section is empty.
Types ¶
type NodeController ¶
type NodeController struct {
// contains filtered or unexported fields
}
func NewNodeController ¶
func NewNodeController( cloud cloudprovider.Interface, kubeClient client.Interface, registerRetryCount int, podEvictionTimeout time.Duration, podEvictor *PodEvictor, nodeMonitorGracePeriod time.Duration, nodeStartupGracePeriod time.Duration, nodeMonitorPeriod time.Duration, clusterCIDR *net.IPNet, allocateNodeCIDRs bool) *NodeController
NewNodeController returns a new node controller to sync instances from cloudprovider.
func (*NodeController) Run ¶
func (nc *NodeController) Run(period time.Duration)
Run starts an asynchronous loop that monitors the status of cluster nodes.
type PodEvictor ¶ added in v0.19.0
type PodEvictor struct {
// contains filtered or unexported fields
}
Entity responsible for evicting Pods from inserted Nodes. It uses RateLimiter to avoid evicting everything at once. Note that we rate limit eviction of Nodes not individual Pods.
func NewPodEvictor ¶ added in v0.19.0
func NewPodEvictor(deletingPodsRateLimiter util.RateLimiter) *PodEvictor
Creates new PodEvictor which will use given RateLimiter to oversee eviction.
func (*PodEvictor) AddNodeToEvict ¶ added in v0.19.0
func (pe *PodEvictor) AddNodeToEvict(nodeName string) bool
Adds Node to the Evictor to be processed later. Won't add the same Node second time if it was already added and not removed.
func (*PodEvictor) RemoveNodeToEvict ¶ added in v0.19.0
func (pe *PodEvictor) RemoveNodeToEvict(nodeName string) bool
Removes Node from the Evictor. The Node won't be processed until added again.
func (*PodEvictor) TryEvict ¶ added in v0.19.0
func (pe *PodEvictor) TryEvict(delFunc func(string))
Tries to evict all Pods from previously inserted Nodes. Ends prematurely if RateLimiter forbids any eviction. Each Node is processed only once, as long as it's not Removed, i.e. calling multiple AddNodeToEvict does not result with multiple evictions as long as RemoveNodeToEvict is not called.
type UniqueQueue ¶ added in v0.19.0
type UniqueQueue struct {
// contains filtered or unexported fields
}
A FIFO queue which additionally guarantees that any element can be added only once until it is removed.
func (*UniqueQueue) Add ¶ added in v0.19.0
func (q *UniqueQueue) Add(value string) bool
Adds a new value to the queue if it wasn't added before, or was explicitly removed by the Remove call. Returns true if new value was added.
func (*UniqueQueue) Get ¶ added in v0.19.0
func (q *UniqueQueue) Get() (string, bool)
Returns the oldest added value that wasn't returned yet.
func (*UniqueQueue) Remove ¶ added in v0.19.0
func (q *UniqueQueue) Remove(value string) bool
Removes the value from the queue, so Get() call won't return it, and allow subsequent addition of the given value. If the value is not present does nothing and returns false.