Documentation ¶
Index ¶
- type AllocationBitmap
- func (r *AllocationBitmap) Allocate(offset int) (bool, error)
- func (r *AllocationBitmap) AllocateNext() (int, bool, error)
- func (r *AllocationBitmap) Free() int
- func (r *AllocationBitmap) Has(offset int) bool
- func (r *AllocationBitmap) Release(offset int) error
- func (r *AllocationBitmap) Restore(rangeSpec string, data []byte) error
- func (r *AllocationBitmap) Snapshot() (string, []byte)
- type AllocatorFactory
- type Interface
- type Snapshottable
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AllocationBitmap ¶
type AllocationBitmap struct {
// contains filtered or unexported fields
}
AllocationBitmap is a contiguous block of resources that can be allocated atomically.
Each resource has an offset. The internal structure is a bitmap, with a bit for each offset.
If a resource is taken, the bit at that offset is set to one. r.count is always equal to the number of set bits and can be recalculated at any time by counting the set bits in r.allocated.
TODO: use RLE and compact the allocator to minimize space.
func NewAllocationMap ¶
func NewAllocationMap(max int, rangeSpec string) *AllocationBitmap
NewAllocationMap creates an allocation bitmap using the random scan strategy.
func NewContiguousAllocationMap ¶ added in v0.19.0
func NewContiguousAllocationMap(max int, rangeSpec string) *AllocationBitmap
NewContiguousAllocationMap creates an allocation bitmap using the contiguous scan strategy.
func (*AllocationBitmap) Allocate ¶
func (r *AllocationBitmap) Allocate(offset int) (bool, error)
Allocate attempts to reserve the provided item. Returns true if it was allocated, false if it was already in use
func (*AllocationBitmap) AllocateNext ¶
func (r *AllocationBitmap) AllocateNext() (int, bool, error)
AllocateNext reserves one of the items from the pool. (0, false, nil) may be returned if there are no items left.
func (*AllocationBitmap) Free ¶
func (r *AllocationBitmap) Free() int
Free returns the count of items left in the range.
func (*AllocationBitmap) Has ¶
func (r *AllocationBitmap) Has(offset int) bool
Has returns true if the provided item is already allocated and a call to Allocate(offset) would fail.
func (*AllocationBitmap) Release ¶
func (r *AllocationBitmap) Release(offset int) error
Release releases the item back to the pool. Releasing an unallocated item or an item out of the range is a no-op and returns no error.
func (*AllocationBitmap) Restore ¶
func (r *AllocationBitmap) Restore(rangeSpec string, data []byte) error
Restore restores the pool to the previously captured state.
func (*AllocationBitmap) Snapshot ¶
func (r *AllocationBitmap) Snapshot() (string, []byte)
Snapshot saves the current state of the pool.
type AllocatorFactory ¶
type Interface ¶
type Interface interface { Allocate(int) (bool, error) AllocateNext() (int, bool, error) Release(int) error // For testing Has(int) bool // For testing Free() int }
Interface manages the allocation of items out of a range. Interface should be threadsafe.
func NewContiguousAllocationInterface ¶ added in v0.19.0
NewContiguousAllocationInterface creates an allocation bitmap satisfying Interface using the contiguous scan strategy.
func NewRandomAllocationInterface ¶ added in v0.19.0
NewRandomAllocationInterface creates an allocation bitmap satisfying Interface using the random scan strategy.