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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var JobQueue chan Job
Functions ¶
This section is empty.
Types ¶
type Dispatcher ¶
type Dispatcher struct { // A pool of worker channels. WorkerPool chan chan Job }
func NewDispatcher ¶
func NewDispatcher() *Dispatcher
func (*Dispatcher) Run ¶
func (d *Dispatcher) Run()
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