Documentation ¶
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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Handle ¶
type Handle uintptr
Handle provides a way to pass values that contain Go pointers (pointers to memory allocated by Go) between Go and C without breaking the cgo pointer passing rules. A Handle is an integer value that can represent any Go value. A Handle can be passed through C and back to Go, and Go code can use the Handle to retrieve the original Go value.
The underlying type of Handle is guaranteed to fit in an integer type that is large enough to hold the bit pattern of any pointer. The zero value of a Handle is not valid, and thus is safe to use as a sentinel in C APIs.
For instance, on the Go side:
package main /* #include <stdint.h> // for uintptr_t extern void MyGoPrint(uintptr_t handle); void myprint(uintptr_t handle); */ import "C" import "runtime/cgo" //export MyGoPrint func MyGoPrint(handle C.uintptr_t) { h := cgo.Handle(handle) val := h.Value().(string) println(val) h.Delete() } func main() { val := "hello Go" C.myprint(C.uintptr_t(cgo.NewHandle(val))) // Output: hello Go }
and on the C side:
#include <stdint.h> // for uintptr_t // A Go function extern void MyGoPrint(uintptr_t handle); // A C function void myprint(uintptr_t handle) { MyGoPrint(handle); }
func NewHandle ¶
func NewHandle(v interface{}) Handle
NewHandle returns a handle for a given value.
The handle is valid until the program calls Delete on it. The handle uses resources, and this package assumes that C code may hold on to the handle, so a program must explicitly call Delete when the handle is no longer needed.
The intended use is to pass the returned handle to C code, which passes it back to Go, which calls Value.