Documentation ¶
Index ¶
- func Generate_Dynamic(buf *Buffer, generate func() float32)
- func Generate_Switch(buf *Buffer, generate func() float32)
- func MixInto_Baseline(a, b []float32)
- func MixInto_Dynamic(a, b []float32)
- func Mix_Baseline(dst, a, b []float32)
- func Mix_Dynamic(dst, a, b []float32)
- func Sawtooth_Baseline_Ch1(buf Buffer_Ch1, sampleRate uint32, hz float32)
- func Sawtooth_Baseline_Ch2(buf Buffer_Ch2, sampleRate uint32, hz float32)
- func Sawtooth_Baseline_Ch5(buf Buffer_Ch5, sampleRate uint32, hz float32)
- func Sawtooth_Baseline_Ch7(buf Buffer_Ch7, sampleRate uint32, hz float32)
- func Sawtooth_Dynamic(buf *Buffer, sampleRate uint32, hz float32)
- func Sawtooth_Switch(buf *Buffer, sampleRate uint32, hz float32)
- type Buffer
- type Buffer_Ch1
- type Buffer_Ch2
- type Buffer_Ch5
- type Buffer_Ch7
- type Sampler
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Generate_Dynamic ¶
Generete fills audio left, right channels and rest with 0-s
func Generate_Switch ¶
Generete fills audio channels
func MixInto_Baseline ¶
func MixInto_Baseline(a, b []float32)
func MixInto_Dynamic ¶
func MixInto_Dynamic(a, b []float32)
func Mix_Baseline ¶
func Mix_Baseline(dst, a, b []float32)
func Mix_Dynamic ¶
func Mix_Dynamic(dst, a, b []float32)
func Sawtooth_Baseline_Ch1 ¶
func Sawtooth_Baseline_Ch1(buf Buffer_Ch1, sampleRate uint32, hz float32)
Sawtooth inlined
func Sawtooth_Baseline_Ch2 ¶
func Sawtooth_Baseline_Ch2(buf Buffer_Ch2, sampleRate uint32, hz float32)
Sawtooth inlined
func Sawtooth_Baseline_Ch5 ¶
func Sawtooth_Baseline_Ch5(buf Buffer_Ch5, sampleRate uint32, hz float32)
Sawtooth inlined
func Sawtooth_Baseline_Ch7 ¶
func Sawtooth_Baseline_Ch7(buf Buffer_Ch7, sampleRate uint32, hz float32)
Sawtooth inlined
Types ¶
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