Documentation ¶
Index ¶
- func InitRenderCallback(update func())
- func InitShaderModule(device wasmgpu.GPUDevice, code string, structs []wgsltypes.Struct) wasmgpu.GPUShaderModule
- func LoadShaderModule(device wasmgpu.GPUDevice, url string, structs []wgsltypes.Struct) (wasmgpu.GPUShaderModule, error)
- func MakeGPUBindingGroupEntries(resources ...wasmgpu.GPUBindingResource) []wasmgpu.GPUBindGroupEntry
- type BufferDescriptor
- type BufferOption
- type DebugBuffer
- type StorageBuffer
- type UniformBuffer
- type VertexAttribute
- type VertexBuffers
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func InitRenderCallback ¶
func InitRenderCallback(update func())
func InitShaderModule ¶
func LoadShaderModule ¶
func MakeGPUBindingGroupEntries ¶
func MakeGPUBindingGroupEntries(resources ...wasmgpu.GPUBindingResource) []wasmgpu.GPUBindGroupEntry
Types ¶
type BufferDescriptor ¶
type BufferOption ¶ added in v0.0.2
type BufferOption func(d *wasmgpu.GPUBufferDescriptor)
func WithCopyDstUsage ¶ added in v0.0.2
func WithCopyDstUsage() BufferOption
func WithCopySrcUsage ¶ added in v0.0.2
func WithCopySrcUsage() BufferOption
func WithVertexUsage ¶ added in v0.0.2
func WithVertexUsage() BufferOption
type DebugBuffer ¶ added in v0.0.2
type DebugBuffer[T any] struct { // contains filtered or unexported fields }
func InitDebugBuffer ¶ added in v0.0.2
func InitDebugBuffer[T any](device wasmgpu.GPUDevice, values []T, opts ...BufferOption) DebugBuffer[T]
func (DebugBuffer[T]) Buffer ¶ added in v0.0.2
func (b DebugBuffer[T]) Buffer() wasmgpu.GPUBuffer
func (DebugBuffer[T]) BufferSize ¶ added in v0.0.2
func (b DebugBuffer[T]) BufferSize() wasmgpu.GPUSize64
func (DebugBuffer[T]) ReadAsync ¶ added in v0.0.2
func (b DebugBuffer[T]) ReadAsync(callback func(data []T))
type StorageBuffer ¶
type StorageBuffer struct {
// contains filtered or unexported fields
}
func InitStorageBuffer ¶
func InitStorageBuffer[T any](device wasmgpu.GPUDevice, values []T, opts ...BufferOption) StorageBuffer
func (StorageBuffer) Buffer ¶
func (b StorageBuffer) Buffer() wasmgpu.GPUBuffer
type UniformBuffer ¶
type UniformBuffer struct {
// contains filtered or unexported fields
}
func InitUniformBuffer ¶
func InitUniformBuffer[T any](device wasmgpu.GPUDevice, value T, opts ...BufferOption) UniformBuffer
func (UniformBuffer) Buffer ¶
func (b UniformBuffer) Buffer() wasmgpu.GPUBuffer
func (UniformBuffer) UpdateBuffer ¶ added in v0.0.2
func (b UniformBuffer) UpdateBuffer(bytes []byte)
TODO: make UniformBuffer generic so we can use `value T` here?
type VertexAttribute ¶
type VertexBuffers ¶
type VertexBuffers struct { Layout []wasmgpu.GPUVertexBufferLayout Buffers []wasmgpu.GPUBuffer }
func NewVertexBuffers ¶
func NewVertexBuffers(bufDefs []BufferDescriptor, vtxAttrs []VertexAttribute) *VertexBuffers
func (*VertexBuffers) Bind ¶
func (v *VertexBuffers) Bind(passEncoder wasmgpu.GPURenderPassEncoder)
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