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¶
Index ¶
Constants ¶
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const (
ClientSymbol = "ClientInfo"
)
Variables ¶
This section is empty.
Functions ¶
Types ¶
type ManagerClient ¶
type ManagerClient struct { }
func (*ManagerClient) Page ¶
func (c *ManagerClient) Page()
func (*ManagerClient) Read ¶
func (c *ManagerClient) Read() map[string]string
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