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Constants ¶
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Variables ¶
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var ( MyEnumMapperValueByName = map[string]int32{ "Zero": 0, "One": 1, "Two": 2, } MyEnumMapperNameByValue = map[int32]string{ 0: "Zero", 1: "One", 2: "Two", } )
Functions ¶
This section is empty.
Types ¶
type MySubType ¶
type MySubType struct { Bool bool Int32 int32 UInt32 uint32 Int64 int64 UInt64 uint64 Float32 float32 Float64 float64 Str string BytesSlice []byte BoolSlice []bool Int32Slice []int32 UInt32Slice []uint32 Int64Slice []int64 UInt64Slice []uint64 Float32Slice []float32 Float64Slice []float64 StrSlice []string Enum MyEnum EnumSlice []MyEnum }
type MyType ¶
type MyType struct { Bool bool Int32 int32 UInt32 uint32 Int64 int64 UInt64 uint64 Float32 float32 Float64 float64 Str string Struct MySubType BytesSlice []byte BoolSlice []bool Int32Slice []int32 UInt32Slice []uint32 Int64Slice []int64 UInt64Slice []uint64 Float32Slice []float32 Float64Slice []float64 StrSlice []string StructSlice []MySubType Enum MyEnum EnumSlice []MyEnum }
type MyTypeMini ¶
func (*MyTypeMini) Size ¶
func (self *MyTypeMini) Size() (ret int)
func (*MyTypeMini) String ¶
func (self *MyTypeMini) String() string
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