Documentation ¶
Overview ¶
Code generated for package ui by go-bindata DO NOT EDIT. (@generated) sources: .build/ui/css/hound.css .build/ui/css/octicons/LICENSE.txt .build/ui/css/octicons/README.md .build/ui/css/octicons/octicons-local.ttf .build/ui/css/octicons/octicons.css .build/ui/css/octicons/octicons.eot .build/ui/css/octicons/octicons.less .build/ui/css/octicons/octicons.svg .build/ui/css/octicons/octicons.ttf .build/ui/css/octicons/octicons.woff .build/ui/css/octicons/sprockets-octicons.scss .build/ui/excluded_files.tpl.html .build/ui/favicon.ico .build/ui/images/busy.gif .build/ui/index.tpl.html .build/ui/js/JSXTransformer-0.12.2.js .build/ui/js/common.js .build/ui/js/common.test.js .build/ui/js/excluded_files.js .build/ui/js/hound.js .build/ui/js/jquery-2.1.3.min.js .build/ui/js/react-0.12.2.min.js .build/ui/js/signal.js .build/ui/js/signal.test.js .build/ui/open_search.tpl.xml
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Content(dev bool, cfg *config.Config) (http.Handler, error)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
const ( ReactVersion = "0.12.2" JQueryVersion = "2.1.3" )
Current versions of some dependencies.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func Content ¶
Create an http.Handler for serving the web assets. If dev is true, the http.Handler that is returned will serve assets directly our of the source directories making rapid web development possible. If dev is false, the http.Handler will serve assets out of data embedded in the executable.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.