Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var DefaultValidator = new(defaultValidator)
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var (
Validator *validator.Validate
)
Functions ¶
func CallValidatorIfExists ¶
func CallValidatorIfExists(candidate interface{}) error
func FieldError ¶
FieldError wraps a given Validator error providing a message call stack.
Types ¶
type IValidator ¶
type IValidator interface {
Validate() error
}
Validator is a general interface that allows a message to be validated.
type StructValidator ¶
type StructValidator interface { // ValidateStruct can receive any kind of type and it should never panic, even if the configuration is not right. // If the received type is not a struct, any validation should be skipped and nil must be returned. // If the received type is a struct or pointer to a struct, the validation should be performed. // If the struct is not valid or the validation itself fails, a descriptive error should be returned. // Otherwise nil must be returned. ValidateStruct(interface{}) error // Engine returns the underlying validator engine which powers the // StructValidator implementation. Engine() interface{} }
StructValidator is the minimal interface which needs to be implemented in order for it to be used as the validator engine for ensuring the correctness of the request. Gin provides a default implementation for this using https://github.com/go-playground/validator/tree/v8.18.2.
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