Documentation
¶
Overview ¶
Package event defines markup to bind DOM events.
Generated from "Event reference" by Mozilla Contributors, https://developer.mozilla.org/en-US/docs/Web/Events, licensed under CC-BY-SA 2.5.
Index ¶
- func Abort(listener func(*vecty.Event)) *vecty.EventListener
- func AfterPrint(listener func(*vecty.Event)) *vecty.EventListener
- func AnimationEnd(listener func(*vecty.Event)) *vecty.EventListener
- func AnimationIteration(listener func(*vecty.Event)) *vecty.EventListener
- func AnimationStart(listener func(*vecty.Event)) *vecty.EventListener
- func ApplicationInstalled(listener func(*vecty.Event)) *vecty.EventListener
- func AudioEnd(listener func(*vecty.Event)) *vecty.EventListener
- func AudioStart(listener func(*vecty.Event)) *vecty.EventListener
- func BeforePrint(listener func(*vecty.Event)) *vecty.EventListener
- func BeforeUnload(listener func(*vecty.Event)) *vecty.EventListener
- func BeginEvent(listener func(*vecty.Event)) *vecty.EventListener
- func Blocked(listener func(*vecty.Event)) *vecty.EventListener
- func Blur(listener func(*vecty.Event)) *vecty.EventListener
- func Boundary(listener func(*vecty.Event)) *vecty.EventListener
- func Cached(listener func(*vecty.Event)) *vecty.EventListener
- func CanPlay(listener func(*vecty.Event)) *vecty.EventListener
- func CanPlayThrough(listener func(*vecty.Event)) *vecty.EventListener
- func Change(listener func(*vecty.Event)) *vecty.EventListener
- func ChargingChange(listener func(*vecty.Event)) *vecty.EventListener
- func ChargingTimeChange(listener func(*vecty.Event)) *vecty.EventListener
- func Checking(listener func(*vecty.Event)) *vecty.EventListener
- func Click(listener func(*vecty.Event)) *vecty.EventListener
- func Close(listener func(*vecty.Event)) *vecty.EventListener
- func Complete(listener func(*vecty.Event)) *vecty.EventListener
- func CompositionEnd(listener func(*vecty.Event)) *vecty.EventListener
- func CompositionStart(listener func(*vecty.Event)) *vecty.EventListener
- func CompositionUpdate(listener func(*vecty.Event)) *vecty.EventListener
- func ContextMenu(listener func(*vecty.Event)) *vecty.EventListener
- func Copy(listener func(*vecty.Event)) *vecty.EventListener
- func Cut(listener func(*vecty.Event)) *vecty.EventListener
- func DOMContentLoaded(listener func(*vecty.Event)) *vecty.EventListener
- func DeviceChange(listener func(*vecty.Event)) *vecty.EventListener
- func DeviceLight(listener func(*vecty.Event)) *vecty.EventListener
- func DeviceMotion(listener func(*vecty.Event)) *vecty.EventListener
- func DeviceOrientation(listener func(*vecty.Event)) *vecty.EventListener
- func DeviceProximity(listener func(*vecty.Event)) *vecty.EventListener
- func DischargingTimeChange(listener func(*vecty.Event)) *vecty.EventListener
- func DoubleClick(listener func(*vecty.Event)) *vecty.EventListener
- func Downloading(listener func(*vecty.Event)) *vecty.EventListener
- func Drag(listener func(*vecty.Event)) *vecty.EventListener
- func DragEnd(listener func(*vecty.Event)) *vecty.EventListener
- func DragEnter(listener func(*vecty.Event)) *vecty.EventListener
- func DragLeave(listener func(*vecty.Event)) *vecty.EventListener
- func DragOver(listener func(*vecty.Event)) *vecty.EventListener
- func DragStart(listener func(*vecty.Event)) *vecty.EventListener
- func Drop(listener func(*vecty.Event)) *vecty.EventListener
- func DurationChange(listener func(*vecty.Event)) *vecty.EventListener
- func Emptied(listener func(*vecty.Event)) *vecty.EventListener
- func End(listener func(*vecty.Event)) *vecty.EventListener
- func EndEvent(listener func(*vecty.Event)) *vecty.EventListener
- func Ended(listener func(*vecty.Event)) *vecty.EventListener
- func Error(listener func(*vecty.Event)) *vecty.EventListener
- func Focus(listener func(*vecty.Event)) *vecty.EventListener
- func FocusIn(listener func(*vecty.Event)) *vecty.EventListener
- func FocusOut(listener func(*vecty.Event)) *vecty.EventListener
- func FullScreenChange(listener func(*vecty.Event)) *vecty.EventListener
- func FullScreenError(listener func(*vecty.Event)) *vecty.EventListener
- func GamepadConnected(listener func(*vecty.Event)) *vecty.EventListener
- func GamepadDisconnected(listener func(*vecty.Event)) *vecty.EventListener
- func GotPointerCapture(listener func(*vecty.Event)) *vecty.EventListener
- func HashChange(listener func(*vecty.Event)) *vecty.EventListener
- func Input(listener func(*vecty.Event)) *vecty.EventListener
- func Invalid(listener func(*vecty.Event)) *vecty.EventListener
- func KeyDown(listener func(*vecty.Event)) *vecty.EventListener
- func KeyPress(listener func(*vecty.Event)) *vecty.EventListener
- func KeyUp(listener func(*vecty.Event)) *vecty.EventListener
- func LanguageChange(listener func(*vecty.Event)) *vecty.EventListener
- func LevelChange(listener func(*vecty.Event)) *vecty.EventListener
- func Load(listener func(*vecty.Event)) *vecty.EventListener
- func LoadEnd(listener func(*vecty.Event)) *vecty.EventListener
- func LoadStart(listener func(*vecty.Event)) *vecty.EventListener
- func LoadedData(listener func(*vecty.Event)) *vecty.EventListener
- func LoadedMetadata(listener func(*vecty.Event)) *vecty.EventListener
- func LostPointerCapture(listener func(*vecty.Event)) *vecty.EventListener
- func Mark(listener func(*vecty.Event)) *vecty.EventListener
- func Message(listener func(*vecty.Event)) *vecty.EventListener
- func MessageError(listener func(*vecty.Event)) *vecty.EventListener
- func MouseDown(listener func(*vecty.Event)) *vecty.EventListener
- func MouseEnter(listener func(*vecty.Event)) *vecty.EventListener
- func MouseLeave(listener func(*vecty.Event)) *vecty.EventListener
- func MouseMove(listener func(*vecty.Event)) *vecty.EventListener
- func MouseOut(listener func(*vecty.Event)) *vecty.EventListener
- func MouseOver(listener func(*vecty.Event)) *vecty.EventListener
- func MouseUp(listener func(*vecty.Event)) *vecty.EventListener
- func NoMatch(listener func(*vecty.Event)) *vecty.EventListener
- func NoUpdate(listener func(*vecty.Event)) *vecty.EventListener
- func NotificationClick(listener func(*vecty.Event)) *vecty.EventListener
- func Obsolete(listener func(*vecty.Event)) *vecty.EventListener
- func Offline(listener func(*vecty.Event)) *vecty.EventListener
- func Online(listener func(*vecty.Event)) *vecty.EventListener
- func Open(listener func(*vecty.Event)) *vecty.EventListener
- func OrientationChange(listener func(*vecty.Event)) *vecty.EventListener
- func PageHide(listener func(*vecty.Event)) *vecty.EventListener
- func PageShow(listener func(*vecty.Event)) *vecty.EventListener
- func Paste(listener func(*vecty.Event)) *vecty.EventListener
- func Pause(listener func(*vecty.Event)) *vecty.EventListener
- func Play(listener func(*vecty.Event)) *vecty.EventListener
- func Playing(listener func(*vecty.Event)) *vecty.EventListener
- func PointerCancel(listener func(*vecty.Event)) *vecty.EventListener
- func PointerDown(listener func(*vecty.Event)) *vecty.EventListener
- func PointerEnter(listener func(*vecty.Event)) *vecty.EventListener
- func PointerLeave(listener func(*vecty.Event)) *vecty.EventListener
- func PointerLockChange(listener func(*vecty.Event)) *vecty.EventListener
- func PointerLockError(listener func(*vecty.Event)) *vecty.EventListener
- func PointerMove(listener func(*vecty.Event)) *vecty.EventListener
- func PointerOut(listener func(*vecty.Event)) *vecty.EventListener
- func PointerOver(listener func(*vecty.Event)) *vecty.EventListener
- func PointerUp(listener func(*vecty.Event)) *vecty.EventListener
- func PopState(listener func(*vecty.Event)) *vecty.EventListener
- func Progress(listener func(*vecty.Event)) *vecty.EventListener
- func Push(listener func(*vecty.Event)) *vecty.EventListener
- func PushSubscriptionChange(listener func(*vecty.Event)) *vecty.EventListener
- func RateChange(listener func(*vecty.Event)) *vecty.EventListener
- func ReadyStateChange(listener func(*vecty.Event)) *vecty.EventListener
- func RepeatEvent(listener func(*vecty.Event)) *vecty.EventListener
- func Reset(listener func(*vecty.Event)) *vecty.EventListener
- func Resize(listener func(*vecty.Event)) *vecty.EventListener
- func ResourceTimingBufferFull(listener func(*vecty.Event)) *vecty.EventListener
- func Result(listener func(*vecty.Event)) *vecty.EventListener
- func Resume(listener func(*vecty.Event)) *vecty.EventListener
- func SVGAbort(listener func(*vecty.Event)) *vecty.EventListener
- func SVGError(listener func(*vecty.Event)) *vecty.EventListener
- func SVGLoad(listener func(*vecty.Event)) *vecty.EventListener
- func SVGResize(listener func(*vecty.Event)) *vecty.EventListener
- func SVGScroll(listener func(*vecty.Event)) *vecty.EventListener
- func SVGUnload(listener func(*vecty.Event)) *vecty.EventListener
- func SVGZoom(listener func(*vecty.Event)) *vecty.EventListener
- func Scroll(listener func(*vecty.Event)) *vecty.EventListener
- func Seeked(listener func(*vecty.Event)) *vecty.EventListener
- func Seeking(listener func(*vecty.Event)) *vecty.EventListener
- func Select(listener func(*vecty.Event)) *vecty.EventListener
- func SelectStart(listener func(*vecty.Event)) *vecty.EventListener
- func SelectionChange(listener func(*vecty.Event)) *vecty.EventListener
- func Show(listener func(*vecty.Event)) *vecty.EventListener
- func SlotChange(listener func(*vecty.Event)) *vecty.EventListener
- func SoundEnd(listener func(*vecty.Event)) *vecty.EventListener
- func SoundStart(listener func(*vecty.Event)) *vecty.EventListener
- func SpeechEnd(listener func(*vecty.Event)) *vecty.EventListener
- func SpeechStart(listener func(*vecty.Event)) *vecty.EventListener
- func Stalled(listener func(*vecty.Event)) *vecty.EventListener
- func Start(listener func(*vecty.Event)) *vecty.EventListener
- func Storage(listener func(*vecty.Event)) *vecty.EventListener
- func Submit(listener func(*vecty.Event)) *vecty.EventListener
- func Success(listener func(*vecty.Event)) *vecty.EventListener
- func Suspend(listener func(*vecty.Event)) *vecty.EventListener
- func TimeUpdate(listener func(*vecty.Event)) *vecty.EventListener
- func Timeout(listener func(*vecty.Event)) *vecty.EventListener
- func TouchCancel(listener func(*vecty.Event)) *vecty.EventListener
- func TouchEnd(listener func(*vecty.Event)) *vecty.EventListener
- func TouchMove(listener func(*vecty.Event)) *vecty.EventListener
- func TouchStart(listener func(*vecty.Event)) *vecty.EventListener
- func TransitionEnd(listener func(*vecty.Event)) *vecty.EventListener
- func Unload(listener func(*vecty.Event)) *vecty.EventListener
- func UpdateReady(listener func(*vecty.Event)) *vecty.EventListener
- func UpgradeNeeded(listener func(*vecty.Event)) *vecty.EventListener
- func UserProximity(listener func(*vecty.Event)) *vecty.EventListener
- func VersionChange(listener func(*vecty.Event)) *vecty.EventListener
- func VisibilityChange(listener func(*vecty.Event)) *vecty.EventListener
- func VoicesChanged(listener func(*vecty.Event)) *vecty.EventListener
- func VolumeChange(listener func(*vecty.Event)) *vecty.EventListener
- func Waiting(listener func(*vecty.Event)) *vecty.EventListener
- func Wheel(listener func(*vecty.Event)) *vecty.EventListener
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Abort ¶
func Abort(listener func(*vecty.Event)) *vecty.EventListener
Abort is an event fired when a transaction has been aborted.
https://developer.mozilla.org/docs/Web/Reference/Events/abort_indexedDB
func AfterPrint ¶
func AfterPrint(listener func(*vecty.Event)) *vecty.EventListener
AfterPrint is an event fired when the associated document has started printing or the print preview has been closed.
func AnimationEnd ¶
func AnimationEnd(listener func(*vecty.Event)) *vecty.EventListener
AnimationEnd is an event fired when a CSS animation has completed.
func AnimationIteration ¶
func AnimationIteration(listener func(*vecty.Event)) *vecty.EventListener
AnimationIteration is an event fired when a CSS animation is repeated.
https://developer.mozilla.org/docs/Web/Events/animationiteration
func AnimationStart ¶
func AnimationStart(listener func(*vecty.Event)) *vecty.EventListener
AnimationStart is an event fired when a CSS animation has started.
https://developer.mozilla.org/docs/Web/Events/animationstart
func ApplicationInstalled ¶
func ApplicationInstalled(listener func(*vecty.Event)) *vecty.EventListener
ApplicationInstalled is an event fired when a web application is successfully installed as a progressive web app.
func AudioEnd ¶
func AudioEnd(listener func(*vecty.Event)) *vecty.EventListener
AudioEnd is an event fired when the user agent has finished capturing audio for speech recognition.
func AudioStart ¶
func AudioStart(listener func(*vecty.Event)) *vecty.EventListener
AudioStart is an event fired when the user agent has started to capture audio for speech recognition.
func BeforePrint ¶
func BeforePrint(listener func(*vecty.Event)) *vecty.EventListener
BeforePrint is an event fired when the associated document is about to be printed or previewed for printing.
func BeforeUnload ¶
func BeforeUnload(listener func(*vecty.Event)) *vecty.EventListener
BeforeUnload is an event fired when the window, the document and its resources are about to be unloaded.
func BeginEvent ¶
func BeginEvent(listener func(*vecty.Event)) *vecty.EventListener
BeginEvent is an event fired when a SMIL animation element begins.
func Blocked ¶
func Blocked(listener func(*vecty.Event)) *vecty.EventListener
Blocked is an event fired when an open connection to a database is blocking a versionchange transaction on the same database.
https://developer.mozilla.org/docs/Web/Reference/Events/blocked_indexedDB
func Blur ¶
func Blur(listener func(*vecty.Event)) *vecty.EventListener
Blur is an event fired when an element has lost focus (does not bubble).
func Boundary ¶
func Boundary(listener func(*vecty.Event)) *vecty.EventListener
Boundary is an event fired when the spoken utterance reaches a word or sentence boundary
func Cached ¶
func Cached(listener func(*vecty.Event)) *vecty.EventListener
Cached is an event fired when the resources listed in the manifest have been downloaded, and the application is now cached.
func CanPlay ¶
func CanPlay(listener func(*vecty.Event)) *vecty.EventListener
CanPlay is an event fired when the user agent can play the media, but estimates that not enough data has been loaded to play the media up to its end without having to stop for further buffering of content.
func CanPlayThrough ¶
func CanPlayThrough(listener func(*vecty.Event)) *vecty.EventListener
CanPlayThrough is an event fired when the user agent can play the media up to its end without having to stop for further buffering of content.
https://developer.mozilla.org/docs/Web/Events/canplaythrough
func Change ¶
func Change(listener func(*vecty.Event)) *vecty.EventListener
Change is an event fired when the change event is fired for <input>, <select>, and <textarea> elements when a change to the element's value is committed by the user.
func ChargingChange ¶
func ChargingChange(listener func(*vecty.Event)) *vecty.EventListener
ChargingChange is an event fired when the battery begins or stops charging.
https://developer.mozilla.org/docs/Web/Events/chargingchange
func ChargingTimeChange ¶
func ChargingTimeChange(listener func(*vecty.Event)) *vecty.EventListener
ChargingTimeChange is an event fired when the chargingTime attribute has been updated.
https://developer.mozilla.org/docs/Web/Events/chargingtimechange
func Checking ¶
func Checking(listener func(*vecty.Event)) *vecty.EventListener
Checking is an event fired when the user agent is checking for an update, or attempting to download the cache manifest for the first time.
func Click ¶
func Click(listener func(*vecty.Event)) *vecty.EventListener
Click is an event fired when a pointing device button has been pressed and released on an element.
func Close ¶
func Close(listener func(*vecty.Event)) *vecty.EventListener
Close is an event fired when a WebSocket connection has been closed.
https://developer.mozilla.org/docs/Web/Reference/Events/close_websocket
func Complete ¶
func Complete(listener func(*vecty.Event)) *vecty.EventListener
Complete is an event fired when a transaction successfully completed.
https://developer.mozilla.org/docs/Web/Reference/Events/complete_indexedDB
func CompositionEnd ¶
func CompositionEnd(listener func(*vecty.Event)) *vecty.EventListener
CompositionEnd is an event fired when the composition of a passage of text has been completed or canceled.
https://developer.mozilla.org/docs/Web/Events/compositionend
func CompositionStart ¶
func CompositionStart(listener func(*vecty.Event)) *vecty.EventListener
CompositionStart is an event fired when the composition of a passage of text is prepared (similar to keydown for a keyboard input, but works with other inputs such as speech recognition).
https://developer.mozilla.org/docs/Web/Events/compositionstart
func CompositionUpdate ¶
func CompositionUpdate(listener func(*vecty.Event)) *vecty.EventListener
CompositionUpdate is an event fired when a character is added to a passage of text being composed.
https://developer.mozilla.org/docs/Web/Events/compositionupdate
func ContextMenu ¶
func ContextMenu(listener func(*vecty.Event)) *vecty.EventListener
ContextMenu is an event fired when the right button of the mouse is clicked (before the context menu is displayed).
func Copy ¶
func Copy(listener func(*vecty.Event)) *vecty.EventListener
Copy is an event fired when the text selection has been added to the clipboard.
func Cut ¶
func Cut(listener func(*vecty.Event)) *vecty.EventListener
Cut is an event fired when the text selection has been removed from the document and added to the clipboard.
func DOMContentLoaded ¶
func DOMContentLoaded(listener func(*vecty.Event)) *vecty.EventListener
DOMContentLoaded is an event fired when the document has finished loading (but not its dependent resources).
https://developer.mozilla.org/docs/Web/Events/DOMContentLoaded
func DeviceChange ¶
func DeviceChange(listener func(*vecty.Event)) *vecty.EventListener
DeviceChange is an event fired when a media device such as a camera, microphone, or speaker is connected or removed from the system.
func DeviceLight ¶
func DeviceLight(listener func(*vecty.Event)) *vecty.EventListener
DeviceLight is an event fired when fresh data is available from a light sensor.
func DeviceMotion ¶
func DeviceMotion(listener func(*vecty.Event)) *vecty.EventListener
DeviceMotion is an event fired when fresh data is available from a motion sensor.
func DeviceOrientation ¶
func DeviceOrientation(listener func(*vecty.Event)) *vecty.EventListener
DeviceOrientation is an event fired when fresh data is available from an orientation sensor.
https://developer.mozilla.org/docs/Web/Events/deviceorientation
func DeviceProximity ¶
func DeviceProximity(listener func(*vecty.Event)) *vecty.EventListener
DeviceProximity is an event fired when fresh data is available from a proximity sensor (indicates an approximated distance between the device and a nearby object).
https://developer.mozilla.org/docs/Web/Events/deviceproximity
func DischargingTimeChange ¶
func DischargingTimeChange(listener func(*vecty.Event)) *vecty.EventListener
DischargingTimeChange is an event fired when the dischargingTime attribute has been updated.
https://developer.mozilla.org/docs/Web/Events/dischargingtimechange
func DoubleClick ¶
func DoubleClick(listener func(*vecty.Event)) *vecty.EventListener
DoubleClick is an event fired when a pointing device button is clicked twice on an element.
func Downloading ¶
func Downloading(listener func(*vecty.Event)) *vecty.EventListener
Downloading is an event fired when the user agent has found an update and is fetching it, or is downloading the resources listed by the cache manifest for the first time.
func Drag ¶
func Drag(listener func(*vecty.Event)) *vecty.EventListener
Drag is an event fired when an element or text selection is being dragged (every 350ms).
func DragEnd ¶
func DragEnd(listener func(*vecty.Event)) *vecty.EventListener
DragEnd is an event fired when a drag operation is being ended (by releasing a mouse button or hitting the escape key).
func DragEnter ¶
func DragEnter(listener func(*vecty.Event)) *vecty.EventListener
DragEnter is an event fired when a dragged element or text selection enters a valid drop target.
func DragLeave ¶
func DragLeave(listener func(*vecty.Event)) *vecty.EventListener
DragLeave is an event fired when a dragged element or text selection leaves a valid drop target.
func DragOver ¶
func DragOver(listener func(*vecty.Event)) *vecty.EventListener
DragOver is an event fired when an element or text selection is being dragged over a valid drop target (every 350ms).
func DragStart ¶
func DragStart(listener func(*vecty.Event)) *vecty.EventListener
DragStart is an event fired when the user starts dragging an element or text selection.
func Drop ¶
func Drop(listener func(*vecty.Event)) *vecty.EventListener
Drop is an event fired when an element is dropped on a valid drop target.
func DurationChange ¶
func DurationChange(listener func(*vecty.Event)) *vecty.EventListener
DurationChange is an event fired when the duration attribute has been updated.
https://developer.mozilla.org/docs/Web/Events/durationchange
func Emptied ¶
func Emptied(listener func(*vecty.Event)) *vecty.EventListener
Emptied is an event fired when the media has become empty; for example, this event is sent if the media has already been loaded (or partially loaded), and the load() method is called to reload it.
func End ¶
func End(listener func(*vecty.Event)) *vecty.EventListener
End is an event fired when the utterance has finished being spoken.
https://developer.mozilla.org/docs/Web/Events/end_(SpeechSynthesis)
func EndEvent ¶
func EndEvent(listener func(*vecty.Event)) *vecty.EventListener
EndEvent is an event fired when a SMIL animation element ends.
func Ended ¶
func Ended(listener func(*vecty.Event)) *vecty.EventListener
Ended is an event fired when playback has stopped because the end of the media was reached.
https://developer.mozilla.org/docs/Web/Events/ended_(Web_Audio)
func Error ¶
func Error(listener func(*vecty.Event)) *vecty.EventListener
Error is an event fired when an error occurs that prevents the utterance from being successfully spoken.
https://developer.mozilla.org/docs/Web/Events/error_(SpeechSynthesisError)
func Focus ¶
func Focus(listener func(*vecty.Event)) *vecty.EventListener
Focus is an event fired when an element has received focus (does not bubble).
func FocusIn ¶
func FocusIn(listener func(*vecty.Event)) *vecty.EventListener
FocusIn is an event fired when an element is about to receive focus (bubbles).
func FocusOut ¶
func FocusOut(listener func(*vecty.Event)) *vecty.EventListener
FocusOut is an event fired when an element is about to lose focus (bubbles).
func FullScreenChange ¶
func FullScreenChange(listener func(*vecty.Event)) *vecty.EventListener
FullScreenChange is an event fired when an element was turned to fullscreen mode or back to normal mode.
https://developer.mozilla.org/docs/Web/Events/fullscreenchange
func FullScreenError ¶
func FullScreenError(listener func(*vecty.Event)) *vecty.EventListener
FullScreenError is an event fired when it was impossible to switch to fullscreen mode for technical reasons or because the permission was denied.
https://developer.mozilla.org/docs/Web/Events/fullscreenerror
func GamepadConnected ¶
func GamepadConnected(listener func(*vecty.Event)) *vecty.EventListener
GamepadConnected is an event fired when a gamepad has been connected.
https://developer.mozilla.org/docs/Web/Events/gamepadconnected
func GamepadDisconnected ¶
func GamepadDisconnected(listener func(*vecty.Event)) *vecty.EventListener
GamepadDisconnected is an event fired when a gamepad has been disconnected.
https://developer.mozilla.org/docs/Web/Events/gamepaddisconnected
func GotPointerCapture ¶
func GotPointerCapture(listener func(*vecty.Event)) *vecty.EventListener
GotPointerCapture is an event fired when element receives pointer capture.
https://developer.mozilla.org/docs/Web/Events/gotpointercapture
func HashChange ¶
func HashChange(listener func(*vecty.Event)) *vecty.EventListener
HashChange is an event fired when the fragment identifier of the URL has changed (the part of the URL after the #).
func Input ¶
func Input(listener func(*vecty.Event)) *vecty.EventListener
Input is an event fired when the value of an element changes or the content of an element with the attribute contenteditable is modified.
func Invalid ¶
func Invalid(listener func(*vecty.Event)) *vecty.EventListener
Invalid is an event fired when a submittable element has been checked and doesn't satisfy its constraints.
func KeyDown ¶
func KeyDown(listener func(*vecty.Event)) *vecty.EventListener
KeyDown is an event fired when a key is pressed down.
func KeyPress ¶
func KeyPress(listener func(*vecty.Event)) *vecty.EventListener
KeyPress is an event fired when a key is pressed down and that key normally produces a character value (use input instead).
func KeyUp ¶
func KeyUp(listener func(*vecty.Event)) *vecty.EventListener
KeyUp is an event fired when a key is released.
func LanguageChange ¶
func LanguageChange(listener func(*vecty.Event)) *vecty.EventListener
LanguageChange is an event fired when the user's preferred languages have changed.
https://developer.mozilla.org/docs/Web/Events/languagechange
func LevelChange ¶
func LevelChange(listener func(*vecty.Event)) *vecty.EventListener
LevelChange is an event fired when the level attribute has been updated.
func Load ¶
func Load(listener func(*vecty.Event)) *vecty.EventListener
Load is an event fired when progression has been successful.
https://developer.mozilla.org/docs/Web/Reference/Events/load_(ProgressEvent)
func LoadEnd ¶
func LoadEnd(listener func(*vecty.Event)) *vecty.EventListener
LoadEnd is an event fired when progress has stopped (after "error", "abort" or "load" have been dispatched).
func LoadStart ¶
func LoadStart(listener func(*vecty.Event)) *vecty.EventListener
LoadStart is an event fired when progress has begun.
func LoadedData ¶
func LoadedData(listener func(*vecty.Event)) *vecty.EventListener
LoadedData is an event fired when the first frame of the media has finished loading.
func LoadedMetadata ¶
func LoadedMetadata(listener func(*vecty.Event)) *vecty.EventListener
LoadedMetadata is an event fired when the metadata has been loaded.
https://developer.mozilla.org/docs/Web/Events/loadedmetadata
func LostPointerCapture ¶
func LostPointerCapture(listener func(*vecty.Event)) *vecty.EventListener
LostPointerCapture is an event fired when element lost pointer capture.
https://developer.mozilla.org/docs/Web/Events/lostpointercapture
func Mark ¶
func Mark(listener func(*vecty.Event)) *vecty.EventListener
Mark is an event fired when the spoken utterance reaches a named SSML "mark" tag.
func Message ¶
func Message(listener func(*vecty.Event)) *vecty.EventListener
Message is an event fired when a message is received from a service worker, or a message is received in a service worker from another context.
https://developer.mozilla.org/docs/Web/Events/message_(ServiceWorker)
func MessageError ¶
func MessageError(listener func(*vecty.Event)) *vecty.EventListener
MessageError is an event fired when a message error is raised when a message is received by an object.
func MouseDown ¶
func MouseDown(listener func(*vecty.Event)) *vecty.EventListener
MouseDown is an event fired when a pointing device button (usually a mouse) is pressed on an element.
func MouseEnter ¶
func MouseEnter(listener func(*vecty.Event)) *vecty.EventListener
MouseEnter is an event fired when a pointing device is moved onto the element that has the listener attached.
func MouseLeave ¶
func MouseLeave(listener func(*vecty.Event)) *vecty.EventListener
MouseLeave is an event fired when a pointing device is moved off the element that has the listener attached.
func MouseMove ¶
func MouseMove(listener func(*vecty.Event)) *vecty.EventListener
MouseMove is an event fired when a pointing device is moved over an element.
func MouseOut ¶
func MouseOut(listener func(*vecty.Event)) *vecty.EventListener
MouseOut is an event fired when a pointing device is moved off the element that has the listener attached or off one of its children.
func MouseOver ¶
func MouseOver(listener func(*vecty.Event)) *vecty.EventListener
MouseOver is an event fired when a pointing device is moved onto the element that has the listener attached or onto one of its children.
func MouseUp ¶
func MouseUp(listener func(*vecty.Event)) *vecty.EventListener
MouseUp is an event fired when a pointing device button is released over an element.
func NoMatch ¶
func NoMatch(listener func(*vecty.Event)) *vecty.EventListener
NoMatch is an event fired when the speech recognition service returns a final result with no significant recognition.
func NoUpdate ¶
func NoUpdate(listener func(*vecty.Event)) *vecty.EventListener
NoUpdate is an event fired when the manifest hadn't changed.
func NotificationClick ¶
func NotificationClick(listener func(*vecty.Event)) *vecty.EventListener
NotificationClick is an event fired when a system notification spawned by ServiceWorkerRegistration.showNotification() has been clicked.
https://developer.mozilla.org/docs/Web/Events/notificationclick
func Obsolete ¶
func Obsolete(listener func(*vecty.Event)) *vecty.EventListener
Obsolete is an event fired when the manifest was found to have become a 404 or 410 page, so the application cache is being deleted.
func Offline ¶
func Offline(listener func(*vecty.Event)) *vecty.EventListener
Offline is an event fired when the browser has lost access to the network.
func Online ¶
func Online(listener func(*vecty.Event)) *vecty.EventListener
Online is an event fired when the browser has gained access to the network (but particular websites might be unreachable).
func Open ¶
func Open(listener func(*vecty.Event)) *vecty.EventListener
Open is an event fired when an event source connection has been established.
https://developer.mozilla.org/docs/Web/Reference/Events/open_serversentevents
func OrientationChange ¶
func OrientationChange(listener func(*vecty.Event)) *vecty.EventListener
OrientationChange is an event fired when the orientation of the device (portrait/landscape) has changed
https://developer.mozilla.org/docs/Web/Events/orientationchange
func PageHide ¶
func PageHide(listener func(*vecty.Event)) *vecty.EventListener
PageHide is an event fired when a session history entry is being traversed from.
func PageShow ¶
func PageShow(listener func(*vecty.Event)) *vecty.EventListener
PageShow is an event fired when a session history entry is being traversed to.
func Paste ¶
func Paste(listener func(*vecty.Event)) *vecty.EventListener
Paste is an event fired when data has been transferred from the system clipboard to the document.
func Pause ¶
func Pause(listener func(*vecty.Event)) *vecty.EventListener
Pause is an event fired when the utterance is paused part way through.
https://developer.mozilla.org/docs/Web/Events/pause_(SpeechSynthesis)
func Play ¶
func Play(listener func(*vecty.Event)) *vecty.EventListener
Play is an event fired when playback has begun.
func Playing ¶
func Playing(listener func(*vecty.Event)) *vecty.EventListener
Playing is an event fired when playback is ready to start after having been paused or delayed due to lack of data.
func PointerCancel ¶
func PointerCancel(listener func(*vecty.Event)) *vecty.EventListener
PointerCancel is an event fired when the pointer is unlikely to produce any more events.
func PointerDown ¶
func PointerDown(listener func(*vecty.Event)) *vecty.EventListener
PointerDown is an event fired when the pointer enters the active buttons state.
func PointerEnter ¶
func PointerEnter(listener func(*vecty.Event)) *vecty.EventListener
PointerEnter is an event fired when pointing device is moved inside the hit-testing boundary.
func PointerLeave ¶
func PointerLeave(listener func(*vecty.Event)) *vecty.EventListener
PointerLeave is an event fired when pointing device is moved out of the hit-testing boundary.
func PointerLockChange ¶
func PointerLockChange(listener func(*vecty.Event)) *vecty.EventListener
PointerLockChange is an event fired when the pointer was locked or released.
https://developer.mozilla.org/docs/Web/Events/pointerlockchange
func PointerLockError ¶
func PointerLockError(listener func(*vecty.Event)) *vecty.EventListener
PointerLockError is an event fired when it was impossible to lock the pointer for technical reasons or because the permission was denied.
https://developer.mozilla.org/docs/Web/Events/pointerlockerror
func PointerMove ¶
func PointerMove(listener func(*vecty.Event)) *vecty.EventListener
PointerMove is an event fired when the pointer changed coordinates.
func PointerOut ¶
func PointerOut(listener func(*vecty.Event)) *vecty.EventListener
PointerOut is an event fired when the pointing device moved out of hit-testing boundary or leaves detectable hover range.
func PointerOver ¶
func PointerOver(listener func(*vecty.Event)) *vecty.EventListener
PointerOver is an event fired when the pointing device is moved into the hit-testing boundary.
func PointerUp ¶
func PointerUp(listener func(*vecty.Event)) *vecty.EventListener
PointerUp is an event fired when the pointer leaves the active buttons state.
func PopState ¶
func PopState(listener func(*vecty.Event)) *vecty.EventListener
PopState is an event fired when a session history entry is being navigated to (in certain cases).
func Progress ¶
func Progress(listener func(*vecty.Event)) *vecty.EventListener
Progress is an event fired when the user agent is downloading resources listed by the manifest.
https://developer.mozilla.org/docs/Web/Reference/Events/progress_(appcache_event)
func Push ¶
func Push(listener func(*vecty.Event)) *vecty.EventListener
Push is an event fired when a Service Worker has received a push message.
func PushSubscriptionChange ¶
func PushSubscriptionChange(listener func(*vecty.Event)) *vecty.EventListener
PushSubscriptionChange is an event fired when a PushSubscription has expired.
https://developer.mozilla.org/docs/Web/Events/pushsubscriptionchange
func RateChange ¶
func RateChange(listener func(*vecty.Event)) *vecty.EventListener
RateChange is an event fired when the playback rate has changed.
func ReadyStateChange ¶
func ReadyStateChange(listener func(*vecty.Event)) *vecty.EventListener
ReadyStateChange is an event fired when the readyState attribute of a document has changed.
https://developer.mozilla.org/docs/Web/Events/readystatechange
func RepeatEvent ¶
func RepeatEvent(listener func(*vecty.Event)) *vecty.EventListener
RepeatEvent is an event fired when a SMIL animation element is repeated.
func Reset ¶
func Reset(listener func(*vecty.Event)) *vecty.EventListener
Reset is an event fired when a form is reset.
func Resize ¶
func Resize(listener func(*vecty.Event)) *vecty.EventListener
Resize is an event fired when the document view has been resized.
func ResourceTimingBufferFull ¶
func ResourceTimingBufferFull(listener func(*vecty.Event)) *vecty.EventListener
ResourceTimingBufferFull is an event fired when the browser's resource timing buffer is full.
https://developer.mozilla.org/docs/Web/Events/resourcetimingbufferfull
func Result ¶
func Result(listener func(*vecty.Event)) *vecty.EventListener
Result is an event fired when the speech recognition service returns a result — a word or phrase has been positively recognized and this has been communicated back to the app.
func Resume ¶
func Resume(listener func(*vecty.Event)) *vecty.EventListener
Resume is an event fired when a paused utterance is resumed.
func SVGAbort ¶
func SVGAbort(listener func(*vecty.Event)) *vecty.EventListener
SVGAbort is an event fired when page loading has been stopped before the SVG was loaded.
func SVGError ¶
func SVGError(listener func(*vecty.Event)) *vecty.EventListener
SVGError is an event fired when an error has occurred before the SVG was loaded.
func SVGLoad ¶
func SVGLoad(listener func(*vecty.Event)) *vecty.EventListener
SVGLoad is an event fired when an SVG document has been loaded and parsed.
func SVGResize ¶
func SVGResize(listener func(*vecty.Event)) *vecty.EventListener
SVGResize is an event fired when an SVG document is being resized.
func SVGScroll ¶
func SVGScroll(listener func(*vecty.Event)) *vecty.EventListener
SVGScroll is an event fired when an SVG document is being scrolled.
func SVGUnload ¶
func SVGUnload(listener func(*vecty.Event)) *vecty.EventListener
SVGUnload is an event fired when an SVG document has been removed from a window or frame.
func SVGZoom ¶
func SVGZoom(listener func(*vecty.Event)) *vecty.EventListener
SVGZoom is an event fired when an SVG document is being zoomed.
func Scroll ¶
func Scroll(listener func(*vecty.Event)) *vecty.EventListener
Scroll is an event fired when the document view or an element has been scrolled.
func Seeked ¶
func Seeked(listener func(*vecty.Event)) *vecty.EventListener
Seeked is an event fired when a seek operation completed.
func Seeking ¶
func Seeking(listener func(*vecty.Event)) *vecty.EventListener
Seeking is an event fired when a seek operation began.
func Select ¶
func Select(listener func(*vecty.Event)) *vecty.EventListener
Select is an event fired when some text is being selected.
func SelectStart ¶
func SelectStart(listener func(*vecty.Event)) *vecty.EventListener
SelectStart is an event fired when a selection just started.
func SelectionChange ¶
func SelectionChange(listener func(*vecty.Event)) *vecty.EventListener
SelectionChange is an event fired when the selection in the document has been changed.
https://developer.mozilla.org/docs/Web/Events/selectionchange
func Show ¶
func Show(listener func(*vecty.Event)) *vecty.EventListener
Show is an event fired when a contextmenu event was fired on/bubbled to an element that has a contextmenu attribute
func SlotChange ¶
func SlotChange(listener func(*vecty.Event)) *vecty.EventListener
SlotChange is an event fired when the node contents of a HTMLSlotElement (<slot>) have changed.
func SoundEnd ¶
func SoundEnd(listener func(*vecty.Event)) *vecty.EventListener
SoundEnd is an event fired when any sound — recognisable speech or not — has stopped being detected.
func SoundStart ¶
func SoundStart(listener func(*vecty.Event)) *vecty.EventListener
SoundStart is an event fired when any sound — recognisable speech or not — has been detected.
func SpeechEnd ¶
func SpeechEnd(listener func(*vecty.Event)) *vecty.EventListener
SpeechEnd is an event fired when speech recognised by the speech recognition service has stopped being detected.
func SpeechStart ¶
func SpeechStart(listener func(*vecty.Event)) *vecty.EventListener
SpeechStart is an event fired when sound that is recognised by the speech recognition service as speech has been detected.
func Stalled ¶
func Stalled(listener func(*vecty.Event)) *vecty.EventListener
Stalled is an event fired when the user agent is trying to fetch media data, but data is unexpectedly not forthcoming.
func Start ¶
func Start(listener func(*vecty.Event)) *vecty.EventListener
Start is an event fired when the utterance has begun to be spoken.
https://developer.mozilla.org/docs/Web/Events/start_(SpeechSynthesis)
func Storage ¶
func Storage(listener func(*vecty.Event)) *vecty.EventListener
Storage is an event fired when a storage area (localStorage or sessionStorage) has changed.
func Submit ¶
func Submit(listener func(*vecty.Event)) *vecty.EventListener
Submit is an event fired when a form is submitted.
func Success ¶
func Success(listener func(*vecty.Event)) *vecty.EventListener
Success is an event fired when a request successfully completed.
https://developer.mozilla.org/docs/Web/Reference/Events/success_indexedDB
func Suspend ¶
func Suspend(listener func(*vecty.Event)) *vecty.EventListener
Suspend is an event fired when media data loading has been suspended.
func TimeUpdate ¶
func TimeUpdate(listener func(*vecty.Event)) *vecty.EventListener
TimeUpdate is an event fired when the time indicated by the currentTime attribute has been updated.
func Timeout ¶
func Timeout(listener func(*vecty.Event)) *vecty.EventListener
Timeout event is fired when Progression is terminated due to preset time expiring.
func TouchCancel ¶
func TouchCancel(listener func(*vecty.Event)) *vecty.EventListener
TouchCancel is an event fired when a touch point has been disrupted in an implementation-specific manners (too many touch points for example).
func TouchEnd ¶
func TouchEnd(listener func(*vecty.Event)) *vecty.EventListener
TouchEnd is an event fired when a touch point is removed from the touch surface.
func TouchMove ¶
func TouchMove(listener func(*vecty.Event)) *vecty.EventListener
TouchMove is an event fired when a touch point is moved along the touch surface.
func TouchStart ¶
func TouchStart(listener func(*vecty.Event)) *vecty.EventListener
TouchStart is an event fired when a touch point is placed on the touch surface.
func TransitionEnd ¶
func TransitionEnd(listener func(*vecty.Event)) *vecty.EventListener
TransitionEnd is an event fired when a CSS transition has completed.
func Unload ¶
func Unload(listener func(*vecty.Event)) *vecty.EventListener
Unload is an event fired when the document or a dependent resource is being unloaded.
func UpdateReady ¶
func UpdateReady(listener func(*vecty.Event)) *vecty.EventListener
UpdateReady is an event fired when the resources listed in the manifest have been newly redownloaded, and the script can use swapCache() to switch to the new cache.
func UpgradeNeeded ¶
func UpgradeNeeded(listener func(*vecty.Event)) *vecty.EventListener
UpgradeNeeded is an event fired when an attempt was made to open a database with a version number higher than its current version. A versionchange transaction has been created.
https://developer.mozilla.org/docs/Web/Reference/Events/upgradeneeded_indexedDB
func UserProximity ¶
func UserProximity(listener func(*vecty.Event)) *vecty.EventListener
UserProximity is an event fired when fresh data is available from a proximity sensor (indicates whether the nearby object is near the device or not).
func VersionChange ¶
func VersionChange(listener func(*vecty.Event)) *vecty.EventListener
VersionChange is an event fired when a versionchange transaction completed.
https://developer.mozilla.org/docs/Web/Reference/Events/versionchange_indexedDB
func VisibilityChange ¶
func VisibilityChange(listener func(*vecty.Event)) *vecty.EventListener
VisibilityChange is an event fired when the content of a tab has become visible or has been hidden.
https://developer.mozilla.org/docs/Web/Events/visibilitychange
func VoicesChanged ¶
func VoicesChanged(listener func(*vecty.Event)) *vecty.EventListener
VoicesChanged is an event fired when the list of SpeechSynthesisVoice objects that would be returned by the SpeechSynthesis.getVoices() method has changed (when the voiceschanged event fires.)
func VolumeChange ¶
func VolumeChange(listener func(*vecty.Event)) *vecty.EventListener
VolumeChange is an event fired when the volume has changed.
func Waiting ¶
func Waiting(listener func(*vecty.Event)) *vecty.EventListener
Waiting is an event fired when playback has stopped because of a temporary lack of data.
Types ¶
This section is empty.