Documentation ¶
Overview ¶
Package pto provides general zconfig definitions that are intended for use by other packages.
This package can import and reference the `constant` package, but should not depend on or reference any other package within the project.
Index ¶
- type Attribute
- type CancelMatch
- type CreateGroup
- type EnterGroup
- type EnterGroupSourceType
- type GamePlayerState
- type GameResult
- type GameServerInfo
- type Glicko2Info
- type GroupInfo
- type GroupPlayerInfo
- type InviteMsg
- type MatchInfo
- type MatchPlayerInfo
- type MatchTeamInfo
- type PlayerInfo
- type PlayerMetaInfo
- type UploadPlayerAttr
- type UserVoiceState
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Attribute ¶
Attribute is the common information of a player for game display. You should define them according to your requirement.
type CancelMatch ¶
CancelMatch is the cancel match signal pushed to the client.
type CreateGroup ¶
type CreateGroup struct {
PlayerInfo
}
CreateGroup is the parameter of creating a group
type EnterGroup ¶
type EnterGroup struct { PlayerInfo Source EnterGroupSourceType }
EnterGroup is the parameter of entering a group
type EnterGroupSourceType ¶
type EnterGroupSourceType int
EnterGroupSourceType is the source type of entering a group.
const ( EnterGroupSourceTypeInvite EnterGroupSourceType = 0 // invited by other EnterGroupSourceTypeNearby EnterGroupSourceType = 1 // from recent list EnterGroupSourceTypeRecent EnterGroupSourceType = 2 // from nearby list EnterGroupSourceTypeFriend EnterGroupSourceType = 3 // from friend list EnterGroupSourceTypeWorldChannel EnterGroupSourceType = 4 // from world channel EnterGroupSourceTypeClanChannel EnterGroupSourceType = 5 // from clan channel )
type GamePlayerState ¶
type GamePlayerState uint8
const ( Offline GamePlayerState = 0 Online GamePlayerState = 1 )
type GameResult ¶
type GameResult struct { RoomID int64 StartTime int64 EndTime int64 ScoreSign string GameMode constant.GameMode MatchStrategy constant.MatchStrategy ModeVersion int64 PlayerState map[string]GamePlayerState AIPlayer map[string]bool PlayerMetaInfo map[string]PlayerMetaInfo // Result is the game result detail info. // It is sent from client and different game mode would be different. Result []byte }
GameResult defines the common information of a game result.
type GameServerInfo ¶
type GameServerInfo struct { Host string Port uint16 Protocol constant.NetProtocol }
GameServerInfo is the game server info pushed to the client.
type Glicko2Info ¶
type GroupInfo ¶
type GroupInfo struct { GroupID int64 Captain string GameMode constant.GameMode ModeVersion int64 // Positions indicate whether positions in the room are occupied. Positions []bool // PlayerInfos holds the player infos, related to the player position. // If Positions[i] == false, means PlayerInfos[i] would be nil. PlayerInfos []*GroupPlayerInfo }
GroupInfo is the group players info pushed to the clients to sync group info.
type GroupPlayerInfo ¶
type InviteMsg ¶
type InviteMsg struct { InviterUID string InviterName string InviteeUID string Source EnterGroupSourceType GameMode constant.GameMode ModeVersion int64 }
InviteMsg is the invitation message pushed to the client.
type MatchInfo ¶
type MatchInfo struct { RoomID int64 GameMode constant.GameMode ModeVersion int64 MatchStrategy constant.MatchStrategy MatchedTimeUnix int64 Teams []MatchTeamInfo GameServerInfo GameServerInfo }
MatchInfo is the match result pushed to the client.
type MatchPlayerInfo ¶
type MatchTeamInfo ¶
type MatchTeamInfo struct { TeamID int Players []MatchPlayerInfo }
type PlayerInfo ¶
type PlayerInfo struct { UID string `json:"uid" binding:"required"` GameMode constant.GameMode `json:"game_mode" binding:"required" example:"905"` ModeVersion int64 `json:"mode_version" binding:"required" example:"1"` Star int64 `json:"star"` Rank int64 `json:"rank"` Glicko2Info *Glicko2Info `json:"glicko2_info"` }
PlayerInfo defines the common information of a player. It is often used to initial a player.
type PlayerMetaInfo ¶
type PlayerMetaInfo struct { }
type UploadPlayerAttr ¶
type UploadPlayerAttr struct { // Attribute is the common information of a player for game presentation. Attribute // Extra is the extra information of a player needed by different game mode. // Here, if you want to do each game mode is independent, // you need to use 1+n interfaces (uploadCommonAttr +n * uploadxxxGameAttr), // the development efficiency is relatively low. // // After weighing, it was decided to use a common interface for processing, // and then use Extra extension fields for different game modes, // in the specific game mode implementation, // need to parse and carry out the corresponding processing logic. Extra []byte }
UploadPlayerAttr is the parameter for uploading player attributes needed by game presentation.
type UserVoiceState ¶
UserVoiceState is user voice state pushed to the client.