Documentation ¶
Index ¶
Constants ¶
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const ( MercAvatarPositionX = 36 MercAvatarPositionXClassic = 208 MercAvatarPositionY = 39 MercAvatarPositionYClassic = 53 CubeTransmuteBtnX = 273 CubeTransmuteBtnXClassic = 451 CubeTransmuteBtnY = 411 CubeTransmuteBtnYClassic = 405 CubeTakeItemX = 306 CubeTakeItemXClassic = 484 CubeTakeItemY = 365 CubeTakeItemYClassic = 358 WpTabStartX = 131 WpTabStartXClassic = 266 WpTabStartY = 148 WpTabStartYClassic = 95 WpTabSizeX = 57 WpTabSizeXClassic = 75 WpListPositionX = 200 WpListPositionXClassic = 357 WpListStartY = 158 WpListStartYClassic = 145 WpAreaBtnHeight = 41 WpAreaBtnHeightClassic = 43 RepairButtonX = 390 RepairButtonXClassic = 602 RepairButtonY = 515 RepairButtonYClassic = 557 AnvilCenterX = 272 AnvilCenterY = 333 AnvilBtnX = 272 AnvilBtnY = 450 MainSkillButtonX = 596 MainSkillButtonY = 693 SecondarySkillButtonX = 686 SecondarySkillButtonY = 693 GambleRefreshButtonX = 390 GambleRefreshButtonXClassic = 540 GambleRefreshButtonY = 515 GambleRefreshButtonYClassic = 553 SecondarySkillListFirstSkillX = 687 MainSkillListFirstSkillX = 592 SkillListFirstSkillY = 590 SkillListSkillOffset = 45 FirstMercFromContractorListX = 175 FirstMercFromContractorListY = 142 StashGoldBtnX = 966 StashGoldBtnXClassic = 754 StashGoldBtnY = 526 StashGoldBtnYClassic = 552 StashGoldBtnConfirmX = 547 StashGoldBtnConfirmXClassic = 579 StashGoldBtnConfirmY = 388 StashGoldBtnConfirmYClassic = 423 SwitchStashTabBtnX = 107 SwitchStashTabBtnXClassic = 258 SwitchStashTabBtnY = 128 SwitchStashTabBtnYClassic = 84 SwitchStashTabBtnTabSize = 82 SwitchStashTabBtnTabSizeClassic = 96 CloseMiniPanelClassicX = 639 CloseMiniPanelClassicY = 686 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Manager ¶ added in v0.5.0
type Manager struct {
// contains filtered or unexported fields
}
func NewManager ¶ added in v0.5.0
func NewManager(gr *game.MemoryReader) *Manager
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