Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var CloseGameSocketErr = errors.New("error closing game socket")
Functions ¶
func CloseCurrentGameSocket ¶
func GetExtendedTCPTable ¶
func SetTCPEntry ¶
Types ¶
type MIB_TCP_STATE ¶
type MIB_TCP_STATE int32
const ( MIB_TCP_STATE_CLOSED MIB_TCP_STATE = 1 MIB_TCP_STATE_LISTEN MIB_TCP_STATE = 2 MIB_TCP_STATE_SYN_SENT MIB_TCP_STATE = 3 MIB_TCP_STATE_SYN_RCVD MIB_TCP_STATE = 4 MIB_TCP_STATE_ESTAB MIB_TCP_STATE = 5 MIB_TCP_STATE_FIN_WAIT1 MIB_TCP_STATE = 6 MIB_TCP_STATE_FIN_WAIT2 MIB_TCP_STATE = 7 MIB_TCP_STATE_CLOSE_WAIT MIB_TCP_STATE = 8 MIB_TCP_STATE_CLOSING MIB_TCP_STATE = 9 MIB_TCP_STATE_LAST_ACK MIB_TCP_STATE = 10 MIB_TCP_STATE_TIME_WAIT MIB_TCP_STATE = 11 MIB_TCP_STATE_DELETE_TCB MIB_TCP_STATE = 12 )
type TCP_TABLE_CLASS ¶
type TCP_TABLE_CLASS int32
const ( TCP_TABLE_BASIC_LISTENER TCP_TABLE_CLASS = iota TCP_TABLE_BASIC_CONNECTIONS TCP_TABLE_BASIC_ALL TCP_TABLE_OWNER_PID_LISTENER TCP_TABLE_OWNER_PID_CONNECTIONS TCP_TABLE_OWNER_PID_ALL TCP_TABLE_OWNER_MODULE_LISTENER TCP_TABLE_OWNER_MODULE_CONNECTIONS TCP_TABLE_OWNER_MODULE_ALL )
Click to show internal directories.
Click to hide internal directories.