Documentation ¶
Index ¶
- Constants
- Variables
- func Decode(buf []byte, out interface{}) error
- func Encode(t MessageType, msg interface{}) ([]byte, error)
- func GenerateUUID() string
- func IntContains(haystack []int, needle int) bool
- func ScoreFit(node *Node, util *Resources) float64
- func ShouldDrainNode(status string) bool
- func ValidNodeStatus(status string) bool
- type AllocListRequest
- type AllocListResponse
- type AllocListStub
- type AllocMetric
- type AllocSpecificRequest
- type AllocUpdateRequest
- type Allocation
- type Constraint
- type EvalAckRequest
- type EvalAllocationsResponse
- type EvalDeleteRequest
- type EvalDequeueRequest
- type EvalDequeueResponse
- type EvalListRequest
- type EvalListResponse
- type EvalSpecificRequest
- type EvalUpdateRequest
- type Evaluation
- type GenericRequest
- type GenericResponse
- type Job
- type JobAllocationsResponse
- type JobDeregisterRequest
- type JobDeregisterResponse
- type JobEvaluateRequest
- type JobEvaluationsResponse
- type JobListRequest
- type JobListResponse
- type JobListStub
- type JobRegisterRequest
- type JobRegisterResponse
- type JobSpecificRequest
- type MessageType
- type NetworkIndex
- func (idx *NetworkIndex) AddAllocs(allocs []*Allocation) (collide bool)
- func (idx *NetworkIndex) AddReserved(n *NetworkResource) (collide bool)
- func (idx *NetworkIndex) AssignNetwork(ask *NetworkResource) (out *NetworkResource, err error)
- func (idx *NetworkIndex) Overcommitted() bool
- func (idx *NetworkIndex) SetNode(node *Node) (collide bool)
- type NetworkResource
- type Node
- type NodeAllocsResponse
- type NodeDeregisterRequest
- type NodeDrainUpdateResponse
- type NodeEvaluateRequest
- type NodeListRequest
- type NodeListResponse
- type NodeListStub
- type NodeRegisterRequest
- type NodeSpecificRequest
- type NodeUpdateDrainRequest
- type NodeUpdateResponse
- type NodeUpdateStatusRequest
- type Plan
- type PlanRequest
- type PlanResponse
- type PlanResult
- type QueryMeta
- type QueryOptions
- type RPCInfo
- type Resources
- type SingleAllocResponse
- type SingleEvalResponse
- type SingleJobResponse
- type SingleNodeResponse
- type Task
- type TaskGroup
- type UpdateStrategy
- type VersionResponse
- type WriteMeta
- type WriteRequest
Constants ¶
const ( // MinDynamicPort is the smallest dynamic port generated MinDynamicPort = 20000 // MaxDynamicPort is the largest dynamic port generated MaxDynamicPort = 60000 )
const ( ProtocolVersion = "protocol" APIMajorVersion = "api.major" APIMinorVersion = "api.minor" )
const ( NodeStatusInit = "initializing" NodeStatusReady = "ready" NodeStatusDown = "down" )
const ( // JobTypeNomad is reserved for internal system tasks and is // always handled by the CoreScheduler. JobTypeCore = "_core" JobTypeService = "service" JobTypeBatch = "batch" )
const ( JobStatusPending = "pending" // Pending means the job is waiting on scheduling JobStatusRunning = "running" // Running means the entire job is running JobStatusComplete = "complete" // Complete means there was a clean termination JobStatusDead = "dead" // Dead means there was abnormal termination )
const ( // JobMinPriority is the minimum allowed priority JobMinPriority = 1 // JobDefaultPriority is the default priority if not // not specified. JobDefaultPriority = 50 // JobMaxPriority is the maximum allowed priority JobMaxPriority = 100 // Ensure CoreJobPriority is higher than any user // specified job so that it gets priority. This is important // for the system to remain healthy. CoreJobPriority = JobMaxPriority * 2 )
const ( AllocDesiredStatusRun = "run" // Allocation should run AllocDesiredStatusStop = "stop" // Allocation should stop AllocDesiredStatusEvict = "evict" // Allocation should stop, and was evicted AllocDesiredStatusFailed = "failed" // Allocation failed to be done )
const ( AllocClientStatusPending = "pending" AllocClientStatusRunning = "running" AllocClientStatusDead = "dead" AllocClientStatusFailed = "failed" )
const ( EvalStatusPending = "pending" EvalStatusComplete = "complete" EvalStatusFailed = "failed" )
const ( EvalTriggerJobRegister = "job-register" EvalTriggerJobDeregister = "job-deregister" EvalTriggerNodeUpdate = "node-update" EvalTriggerScheduled = "scheduled" EvalTriggerRollingUpdate = "rolling-update" )
const ( // CoreJobEvalGC is used for the garbage collection of evaluations // and allocations. We periodically scan evaluations in a terminal state, // in which all the corresponding allocations are also terminal. We // delete these out of the system to bound the state. CoreJobEvalGC = "eval-gc" // CoreJobNodeGC is used for the garbage collection of failed nodes. // We periodically scan nodes in a terminal state, and if they have no // corresponding allocations we delete these out of the system. CoreJobNodeGC = "node-gc" )
Variables ¶
var ( ErrNoLeader = fmt.Errorf("No cluster leader") ErrNoRegionPath = fmt.Errorf("No path to region") )
Functions ¶
func Encode ¶
func Encode(t MessageType, msg interface{}) ([]byte, error)
Encode is used to encode a MsgPack object with type prefix
func IntContains ¶
IntContains scans an integer slice for a value
func ScoreFit ¶
ScoreFit is used to score the fit based on the Google work published here: http://www.columbia.edu/~cs2035/courses/ieor4405.S13/datacenter_scheduling.ppt This is equivalent to their BestFit v3
func ShouldDrainNode ¶
ShouldDrainNode checks if a given node status should trigger an evaluation. Some states don't require any further action.
func ValidNodeStatus ¶
ValidNodeStatus is used to check if a node status is valid
Types ¶
type AllocListRequest ¶
type AllocListRequest struct {
QueryOptions
}
AllocListRequest is used to request a list of allocations
type AllocListResponse ¶
type AllocListResponse struct { Allocations []*AllocListStub QueryMeta }
AllocListResponse is used for a list request
type AllocListStub ¶
type AllocListStub struct { ID string EvalID string Name string NodeID string JobID string TaskGroup string DesiredStatus string DesiredDescription string ClientStatus string ClientDescription string CreateIndex uint64 ModifyIndex uint64 }
AllocListStub is used to return a subset of alloc information
type AllocMetric ¶
type AllocMetric struct { // NodesEvaluated is the number of nodes that were evaluated NodesEvaluated int // NodesFiltered is the number of nodes filtered due to // a hard constraint NodesFiltered int // ClassFiltered is the number of nodes filtered by class ClassFiltered map[string]int // ConstraintFiltered is the number of failures caused by constraint ConstraintFiltered map[string]int // NodesExhausted is the number of nodes skipped due to being // exhausted of at least one resource NodesExhausted int // ClassExhausted is the number of nodes exhausted by class ClassExhausted map[string]int // DimensionExhausted provides the count by dimension or reason DimensionExhausted map[string]int // Scores is the scores of the final few nodes remaining // for placement. The top score is typically selected. Scores map[string]float64 // AllocationTime is a measure of how long the allocation // attempt took. This can affect performance and SLAs. AllocationTime time.Duration // CoalescedFailures indicates the number of other // allocations that were coalesced into this failed allocation. // This is to prevent creating many failed allocations for a // single task group. CoalescedFailures int }
AllocMetric is used to track various metrics while attempting to make an allocation. These are used to debug a job, or to better understand the pressure within the system.
func (*AllocMetric) EvaluateNode ¶
func (a *AllocMetric) EvaluateNode()
func (*AllocMetric) ExhaustedNode ¶
func (a *AllocMetric) ExhaustedNode(node *Node, dimension string)
func (*AllocMetric) FilterNode ¶
func (a *AllocMetric) FilterNode(node *Node, constraint string)
type AllocSpecificRequest ¶
type AllocSpecificRequest struct { AllocID string QueryOptions }
AllocSpecificRequest is used to query a specific allocation
type AllocUpdateRequest ¶
type AllocUpdateRequest struct { // Alloc is the list of new allocations to assign Alloc []*Allocation WriteRequest }
AllocUpdateRequest is used to submit changes to allocations, either to cause evictions or to assign new allocaitons. Both can be done within a single transaction
type Allocation ¶
type Allocation struct { // ID of the allocation (UUID) ID string // ID of the evaluation that generated this allocation EvalID string // Name is a logical name of the allocation. Name string // NodeID is the node this is being placed on NodeID string // Job is the parent job of the task group being allocated. // This is copied at allocation time to avoid issues if the job // definition is updated. JobID string Job *Job // TaskGroup is the name of the task group that should be run TaskGroup string // Resources is the total set of resources allocated as part // of this allocation of the task group. Resources *Resources // TaskResources is the set of resources allocated to each // task. These should sum to the total Resources. TaskResources map[string]*Resources // Metrics associated with this allocation Metrics *AllocMetric // Desired Status of the allocation on the client DesiredStatus string // DesiredStatusDescription is meant to provide more human useful information DesiredDescription string // Status of the allocation on the client ClientStatus string // ClientStatusDescription is meant to provide more human useful information ClientDescription string // Raft Indexes CreateIndex uint64 ModifyIndex uint64 }
Allocation is used to allocate the placement of a task group to a node.
func FilterTerminalAllocs ¶
func FilterTerminalAllocs(allocs []*Allocation) []*Allocation
FilterTerminalAllocs filters out all allocations in a terminal state
func RemoveAllocs ¶
func RemoveAllocs(alloc []*Allocation, remove []*Allocation) []*Allocation
RemoveAllocs is used to remove any allocs with the given IDs from the list of allocations
func (*Allocation) Stub ¶
func (a *Allocation) Stub() *AllocListStub
Stub returns a list stub for the allocation
func (*Allocation) TerminalStatus ¶
func (a *Allocation) TerminalStatus() bool
TerminalStatus returns if the desired status is terminal and will no longer transition. This is not based on the current client status.
type Constraint ¶
type Constraint struct { Hard bool // Hard or soft constraint LTarget string // Left-hand target RTarget string // Right-hand target Operand string // Constraint operand (<=, <, =, !=, >, >=), contains, near Weight int // Soft constraints can vary the weight }
Constraints are used to restrict placement options in the case of a hard constraint, and used to prefer a placement in the case of a soft constraint.
func (*Constraint) String ¶
func (c *Constraint) String() string
type EvalAckRequest ¶
type EvalAckRequest struct { EvalID string Token string WriteRequest }
EvalAckRequest is used to Ack/Nack a specific evaluation
type EvalAllocationsResponse ¶
type EvalAllocationsResponse struct { Allocations []*AllocListStub QueryMeta }
EvalAllocationsResponse is used to return the allocations for an evaluation
type EvalDeleteRequest ¶
type EvalDeleteRequest struct { Evals []string Allocs []string WriteRequest }
EvalDeleteRequest is used for deleting an evaluation.
type EvalDequeueRequest ¶
type EvalDequeueRequest struct { Schedulers []string Timeout time.Duration WriteRequest }
EvalDequeueRequest is used when we want to dequeue an evaluation
type EvalDequeueResponse ¶
type EvalDequeueResponse struct { Eval *Evaluation Token string QueryMeta }
EvalDequeueResponse is used to return from a dequeue
type EvalListRequest ¶
type EvalListRequest struct {
QueryOptions
}
EvalListRequest is used to list the evaluations
type EvalListResponse ¶
type EvalListResponse struct { Evaluations []*Evaluation QueryMeta }
EvalListResponse is used for a list request
type EvalSpecificRequest ¶
type EvalSpecificRequest struct { EvalID string QueryOptions }
EvalSpecificRequest is used when we just need to specify a target evaluation
type EvalUpdateRequest ¶
type EvalUpdateRequest struct { Evals []*Evaluation EvalToken string WriteRequest }
EvalUpdateRequest is used for upserting evaluations.
type Evaluation ¶
type Evaluation struct { // ID is a randonly generated UUID used for this evaluation. This // is assigned upon the creation of the evaluation. ID string // Priority is used to control scheduling importance and if this job // can preempt other jobs. Priority int // Type is used to control which schedulers are available to handle // this evaluation. Type string // TriggeredBy is used to give some insight into why this Eval // was created. (Job change, node failure, alloc failure, etc). TriggeredBy string // JobID is the job this evaluation is scoped to. Evaluations cannot // be run in parallel for a given JobID, so we serialize on this. JobID string // JobModifyIndex is the modify index of the job at the time // the evaluation was created JobModifyIndex uint64 // NodeID is the node that was affected triggering the evaluation. NodeID string // NodeModifyIndex is the modify index of the node at the time // the evaluation was created NodeModifyIndex uint64 // Status of the evaluation Status string // StatusDescription is meant to provide more human useful information StatusDescription string // Wait is a minimum wait time for running the eval. This is used to // support a rolling upgrade. Wait time.Duration // NextEval is the evaluation ID for the eval created to do a followup. // This is used to support rolling upgrades, where we need a chain of evaluations. NextEval string // PreviousEval is the evaluation ID for the eval creating this one to do a followup. // This is used to support rolling upgrades, where we need a chain of evaluations. PreviousEval string // Raft Indexes CreateIndex uint64 ModifyIndex uint64 }
Evaluation is used anytime we need to apply business logic as a result of a change to our desired state (job specification) or the emergent state (registered nodes). When the inputs change, we need to "evaluate" them, potentially taking action (allocation of work) or doing nothing if the state of the world does not require it.
func (*Evaluation) Copy ¶
func (e *Evaluation) Copy() *Evaluation
func (*Evaluation) GoString ¶
func (e *Evaluation) GoString() string
func (*Evaluation) MakePlan ¶
func (e *Evaluation) MakePlan(j *Job) *Plan
MakePlan is used to make a plan from the given evaluation for a given Job
func (*Evaluation) NextRollingEval ¶
func (e *Evaluation) NextRollingEval(wait time.Duration) *Evaluation
NextRollingEval creates an evaluation to followup this eval for rolling updates
func (*Evaluation) ShouldEnqueue ¶
func (e *Evaluation) ShouldEnqueue() bool
ShouldEnqueue checks if a given evaluation should be enqueued
func (*Evaluation) TerminalStatus ¶
func (e *Evaluation) TerminalStatus() bool
TerminalStatus returns if the current status is terminal and will no longer transition.
type GenericRequest ¶
type GenericRequest struct {
QueryOptions
}
GenericRequest is used to request where no specific information is needed.
type GenericResponse ¶
type GenericResponse struct {
WriteMeta
}
GenericResponse is used to respond to a request where no specific response information is needed.
type Job ¶
type Job struct { // Region is the Nomad region that handles scheduling this job Region string // ID is a unique identifier for the job per region. It can be // specified hierarchically like LineOfBiz/OrgName/Team/Project ID string // Name is the logical name of the job used to refer to it. This is unique // per region, but not unique globally. Name string // Type is used to control various behaviors about the job. Most jobs // are service jobs, meaning they are expected to be long lived. // Some jobs are batch oriented meaning they run and then terminate. // This can be extended in the future to support custom schedulers. Type string // Priority is used to control scheduling importance and if this job // can preempt other jobs. Priority int // AllAtOnce is used to control if incremental scheduling of task groups // is allowed or if we must do a gang scheduling of the entire job. This // can slow down larger jobs if resources are not available. AllAtOnce bool `mapstructure:"all_at_once"` // Datacenters contains all the datacenters this job is allowed to span Datacenters []string // Constraints can be specified at a job level and apply to // all the task groups and tasks. Constraints []*Constraint // TaskGroups are the collections of task groups that this job needs // to run. Each task group is an atomic unit of scheduling and placement. TaskGroups []*TaskGroup // Update is used to control the update strategy Update UpdateStrategy // Meta is used to associate arbitrary metadata with this // job. This is opaque to Nomad. Meta map[string]string // Job status Status string // StatusDescription is meant to provide more human useful information StatusDescription string // Raft Indexes CreateIndex uint64 ModifyIndex uint64 }
Job is the scope of a scheduling request to Nomad. It is the largest scoped object, and is a named collection of task groups. Each task group is further composed of tasks. A task group (TG) is the unit of scheduling however.
func (*Job) LookupTaskGroup ¶
LookupTaskGroup finds a task group by name
type JobAllocationsResponse ¶
type JobAllocationsResponse struct { Allocations []*AllocListStub QueryMeta }
JobAllocationsResponse is used to return the allocations for a job
type JobDeregisterRequest ¶
type JobDeregisterRequest struct { JobID string WriteRequest }
JobDeregisterRequest is used for Job.Deregister endpoint to deregister a job as being a schedulable entity.
type JobDeregisterResponse ¶
type JobDeregisterResponse struct { EvalID string EvalCreateIndex uint64 JobModifyIndex uint64 QueryMeta }
JobDeregisterResponse is used to respond to a job deregistration
type JobEvaluateRequest ¶
type JobEvaluateRequest struct { JobID string WriteRequest }
JobEvaluateRequest is used when we just need to re-evaluate a target job
type JobEvaluationsResponse ¶
type JobEvaluationsResponse struct { Evaluations []*Evaluation QueryMeta }
JobEvaluationsResponse is used to return the evaluations for a job
type JobListRequest ¶
type JobListRequest struct {
QueryOptions
}
JobListRequest is used to parameterize a list request
type JobListResponse ¶
type JobListResponse struct { Jobs []*JobListStub QueryMeta }
JobListResponse is used for a list request
type JobListStub ¶
type JobListStub struct { ID string Name string Type string Priority int Status string StatusDescription string CreateIndex uint64 ModifyIndex uint64 }
JobListStub is used to return a subset of job information for the job list
type JobRegisterRequest ¶
type JobRegisterRequest struct { Job *Job WriteRequest }
JobRegisterRequest is used for Job.Register endpoint to register a job as being a schedulable entity.
type JobRegisterResponse ¶
type JobRegisterResponse struct { EvalID string EvalCreateIndex uint64 JobModifyIndex uint64 QueryMeta }
JobRegisterResponse is used to respond to a job registration
type JobSpecificRequest ¶
type JobSpecificRequest struct { JobID string QueryOptions }
JobSpecificRequest is used when we just need to specify a target job
type MessageType ¶
type MessageType uint8
const ( NodeRegisterRequestType MessageType = iota NodeDeregisterRequestType NodeUpdateStatusRequestType NodeUpdateDrainRequestType JobRegisterRequestType JobDeregisterRequestType EvalUpdateRequestType EvalDeleteRequestType AllocUpdateRequestType AllocClientUpdateRequestType )
const ( // IgnoreUnknownTypeFlag is set along with a MessageType // to indicate that the message type can be safely ignored // if it is not recognized. This is for future proofing, so // that new commands can be added in a way that won't cause // old servers to crash when the FSM attempts to process them. IgnoreUnknownTypeFlag MessageType = 128 )
type NetworkIndex ¶
type NetworkIndex struct { AvailNetworks []*NetworkResource // List of available networks AvailBandwidth map[string]int // Bandwidth by device UsedPorts map[string]map[int]struct{} // Ports by IP UsedBandwidth map[string]int // Bandwidth by device }
NetworkIndex is used to index the available network resources and the used network resources on a machine given allocations
func NewNetworkIndex ¶
func NewNetworkIndex() *NetworkIndex
NewNetworkIndex is used to construct a new network index
func (*NetworkIndex) AddAllocs ¶
func (idx *NetworkIndex) AddAllocs(allocs []*Allocation) (collide bool)
AddAllocs is used to add the used network resources. Returns true if there is a collision
func (*NetworkIndex) AddReserved ¶
func (idx *NetworkIndex) AddReserved(n *NetworkResource) (collide bool)
AddReserved is used to add a reserved network usage, returns true if there is a port collision
func (*NetworkIndex) AssignNetwork ¶
func (idx *NetworkIndex) AssignNetwork(ask *NetworkResource) (out *NetworkResource, err error)
AssignNetwork is used to assign network resources given an ask. If the ask cannot be satisfied, returns nil
func (*NetworkIndex) Overcommitted ¶
func (idx *NetworkIndex) Overcommitted() bool
Overcommitted checks if the network is overcommitted
func (*NetworkIndex) SetNode ¶
func (idx *NetworkIndex) SetNode(node *Node) (collide bool)
SetNode is used to setup the available network resources. Returns true if there is a collision
type NetworkResource ¶
type NetworkResource struct { Device string // Name of the device CIDR string // CIDR block of addresses IP string // IP address MBits int // Throughput ReservedPorts []int `mapstructure:"reserved_ports"` // Reserved ports DynamicPorts []string `mapstructure:"dynamic_ports"` // Dynamically assigned ports }
NetworkResource is used to represent available network resources
func (*NetworkResource) Add ¶
func (n *NetworkResource) Add(delta *NetworkResource)
Add adds the resources of the delta to this, potentially returning an error if not possible.
func (*NetworkResource) Copy ¶
func (n *NetworkResource) Copy() *NetworkResource
Copy returns a deep copy of the network resource
func (*NetworkResource) GoString ¶
func (n *NetworkResource) GoString() string
func (*NetworkResource) ListStaticPorts ¶
func (n *NetworkResource) ListStaticPorts() []int
ListStaticPorts returns the list of Static ports allocated to this NetworkResource. These are presumed to have known semantics so there is no mapping information.
func (*NetworkResource) MapDynamicPorts ¶
func (n *NetworkResource) MapDynamicPorts() map[string]int
MapDynamicPorts returns a mapping of Label:PortNumber for dynamic ports allocated on this NetworkResource. The ordering of Label:Port pairs is random.
Details:
The jobspec lets us ask for two types of ports: Reserved ports and Dynamic ports. Reserved ports are identified by the port number, while Dynamic ports are identified by a Label.
When we ask nomad to run a job it checks to see if the Reserved ports we requested are available. If they are, it then tries to provision any Dynamic ports that we have requested. When available ports are found to satisfy our dynamic port requirements, they are APPENDED to the reserved ports list. In effect, the reserved ports list serves double-duty. First it indicates the ports we *want*, and then it indicates the ports we are *using*.
After the the offer process is complete and the job is scheduled we want to see which ports were made available to us. To see the dynamic ports that were allocated to us we look at the last N ports in our reservation, where N is how many dynamic ports we requested.
MapDynamicPorts matches these port numbers with their labels and gives you the port mapping.
Also, be aware that this is intended to be called in the context of task.Resources after an offer has been made. If you call it in some other context the behavior is unspecified, including maybe crashing. So don't do that.
type Node ¶
type Node struct { // ID is a unique identifier for the node. It can be constructed // by doing a concatenation of the Name and Datacenter as a simple // approach. Alternatively a UUID may be used. ID string // Datacenter for this node Datacenter string // Node name Name string // Attributes is an arbitrary set of key/value // data that can be used for constraints. Examples // include "kernel.name=linux", "arch=386", "driver.docker=1", // "docker.runtime=1.8.3" Attributes map[string]string // Resources is the available resources on the client. // For example 'cpu=2' 'memory=2048' Resources *Resources // Reserved is the set of resources that are reserved, // and should be subtracted from the total resources for // the purposes of scheduling. This may be provide certain // high-watermark tolerances or because of external schedulers // consuming resources. Reserved *Resources // Links are used to 'link' this client to external // systems. For example 'consul=foo.dc1' 'aws=i-83212' // 'ami=ami-123' Links map[string]string // Meta is used to associate arbitrary metadata with this // client. This is opaque to Nomad. Meta map[string]string // NodeClass is an opaque identifier used to group nodes // together for the purpose of determining scheduling pressure. NodeClass string // Drain is controlled by the servers, and not the client. // If true, no jobs will be scheduled to this node, and existing // allocations will be drained. Drain bool // Status of this node Status string // StatusDescription is meant to provide more human useful information StatusDescription string // Raft Indexes CreateIndex uint64 ModifyIndex uint64 }
Node is a representation of a schedulable client node
func (*Node) Stub ¶
func (n *Node) Stub() *NodeListStub
Stub returns a summarized version of the node
func (*Node) TerminalStatus ¶
TerminalStatus returns if the current status is terminal and will no longer transition.
type NodeAllocsResponse ¶
type NodeAllocsResponse struct { Allocs []*Allocation QueryMeta }
NodeAllocsResponse is used to return allocs for a single node
type NodeDeregisterRequest ¶
type NodeDeregisterRequest struct { NodeID string WriteRequest }
NodeDeregisterRequest is used for Node.Deregister endpoint to deregister a node as being a schedulable entity.
type NodeDrainUpdateResponse ¶
type NodeDrainUpdateResponse struct { EvalIDs []string EvalCreateIndex uint64 NodeModifyIndex uint64 QueryMeta }
NodeDrainUpdateResponse is used to respond to a node drain update
type NodeEvaluateRequest ¶
type NodeEvaluateRequest struct { NodeID string WriteRequest }
NodeEvaluateRequest is used to re-evaluate the ndoe
type NodeListRequest ¶
type NodeListRequest struct {
QueryOptions
}
NodeListRequest is used to parameterize a list request
type NodeListResponse ¶
type NodeListResponse struct { Nodes []*NodeListStub QueryMeta }
JobListResponse is used for a list request
type NodeListStub ¶
type NodeListStub struct { ID string Datacenter string Name string NodeClass string Drain bool Status string StatusDescription string CreateIndex uint64 ModifyIndex uint64 }
NodeListStub is used to return a subset of job information for the job list
type NodeRegisterRequest ¶
type NodeRegisterRequest struct { Node *Node WriteRequest }
NodeRegisterRequest is used for Node.Register endpoint to register a node as being a schedulable entity.
type NodeSpecificRequest ¶
type NodeSpecificRequest struct { NodeID string QueryOptions }
NodeSpecificRequest is used when we just need to specify a target node
type NodeUpdateDrainRequest ¶
type NodeUpdateDrainRequest struct { NodeID string Drain bool WriteRequest }
NodeUpdateDrainRequest is used for updatin the drain status
type NodeUpdateResponse ¶
type NodeUpdateResponse struct { HeartbeatTTL time.Duration EvalIDs []string EvalCreateIndex uint64 NodeModifyIndex uint64 QueryMeta }
NodeUpdateResponse is used to respond to a node update
type NodeUpdateStatusRequest ¶
type NodeUpdateStatusRequest struct { NodeID string Status string WriteRequest }
NodeUpdateStatusRequest is used for Node.UpdateStatus endpoint to update the status of a node.
type Plan ¶
type Plan struct { // EvalID is the evaluation ID this plan is associated with EvalID string // EvalToken is used to prevent a split-brain processing of // an evaluation. There should only be a single scheduler running // an Eval at a time, but this could be violated after a leadership // transition. This unique token is used to reject plans that are // being submitted from a different leader. EvalToken string // Priority is the priority of the upstream job Priority int // AllAtOnce is used to control if incremental scheduling of task groups // is allowed or if we must do a gang scheduling of the entire job. // If this is false, a plan may be partially applied. Otherwise, the // entire plan must be able to make progress. AllAtOnce bool // NodeUpdate contains all the allocations for each node. For each node, // this is a list of the allocations to update to either stop or evict. NodeUpdate map[string][]*Allocation // NodeAllocation contains all the allocations for each node. // The evicts must be considered prior to the allocations. NodeAllocation map[string][]*Allocation // FailedAllocs are allocations that could not be made, // but are persisted so that the user can use the feedback // to determine the cause. FailedAllocs []*Allocation }
Plan is used to submit a commit plan for task allocations. These are submitted to the leader which verifies that resources have not been overcommitted before admiting the plan.
func (*Plan) AppendAlloc ¶
func (p *Plan) AppendAlloc(alloc *Allocation)
func (*Plan) AppendFailed ¶
func (p *Plan) AppendFailed(alloc *Allocation)
func (*Plan) AppendUpdate ¶
func (p *Plan) AppendUpdate(alloc *Allocation, status, desc string)
func (*Plan) PopUpdate ¶
func (p *Plan) PopUpdate(alloc *Allocation)
type PlanRequest ¶
type PlanRequest struct { Plan *Plan WriteRequest }
PlanRequest is used to submit an allocation plan to the leader
type PlanResponse ¶
type PlanResponse struct { Result *PlanResult WriteMeta }
PlanResponse is used to return from a PlanRequest
type PlanResult ¶
type PlanResult struct { // NodeUpdate contains all the updates that were committed. NodeUpdate map[string][]*Allocation // NodeAllocation contains all the allocations that were committed. NodeAllocation map[string][]*Allocation // FailedAllocs are allocations that could not be made, // but are persisted so that the user can use the feedback // to determine the cause. FailedAllocs []*Allocation // RefreshIndex is the index the worker should refresh state up to. // This allows all evictions and allocations to be materialized. // If any allocations were rejected due to stale data (node state, // over committed) this can be used to force a worker refresh. RefreshIndex uint64 // AllocIndex is the Raft index in which the evictions and // allocations took place. This is used for the write index. AllocIndex uint64 }
PlanResult is the result of a plan submitted to the leader.
func (*PlanResult) FullCommit ¶
func (p *PlanResult) FullCommit(plan *Plan) (bool, int, int)
FullCommit is used to check if all the allocations in a plan were committed as part of the result. Returns if there was a match, and the number of expected and actual allocations.
func (*PlanResult) IsNoOp ¶
func (p *PlanResult) IsNoOp() bool
IsNoOp checks if this plan result would do nothing
type QueryMeta ¶
type QueryMeta struct { // This is the index associated with the read Index uint64 // If AllowStale is used, this is time elapsed since // last contact between the follower and leader. This // can be used to gauge staleness. LastContact time.Duration // Used to indicate if there is a known leader node KnownLeader bool }
QueryMeta allows a query response to include potentially useful metadata about a query
type QueryOptions ¶
type QueryOptions struct { // The target region for this query Region string // If set, wait until query exceeds given index. Must be provided // with MaxQueryTime. MinQueryIndex uint64 // Provided with MinQueryIndex to wait for change. MaxQueryTime time.Duration // If set, any follower can service the request. Results // may be arbitrarily stale. AllowStale bool }
QueryOptions is used to specify various flags for read queries
func (QueryOptions) AllowStaleRead ¶
func (q QueryOptions) AllowStaleRead() bool
func (QueryOptions) IsRead ¶
func (q QueryOptions) IsRead() bool
QueryOption only applies to reads, so always true
func (QueryOptions) RequestRegion ¶
func (q QueryOptions) RequestRegion() string
type Resources ¶
type Resources struct { CPU int MemoryMB int `mapstructure:"memory"` DiskMB int `mapstructure:"disk"` IOPS int Networks []*NetworkResource }
Resources is used to define the resources available on a client
func AllocsFit ¶
func AllocsFit(node *Node, allocs []*Allocation, netIdx *NetworkIndex) (bool, string, *Resources, error)
AllocsFit checks if a given set of allocations will fit on a node. The netIdx can optionally be provided if its already been computed. If the netIdx is provided, it is assumed that the client has already ensured there are no collisions.
func (*Resources) Add ¶
Add adds the resources of the delta to this, potentially returning an error if not possible.
func (*Resources) NetIndex ¶
func (r *Resources) NetIndex(n *NetworkResource) int
NetIndex finds the matching net index using device name
type SingleAllocResponse ¶
type SingleAllocResponse struct { Alloc *Allocation QueryMeta }
SingleAllocResponse is used to return a single allocation
type SingleEvalResponse ¶
type SingleEvalResponse struct { Eval *Evaluation QueryMeta }
SingleEvalResponse is used to return a single evaluation
type SingleJobResponse ¶
SingleJobResponse is used to return a single job
type SingleNodeResponse ¶
SingleNodeResponse is used to return a single node
type Task ¶
type Task struct { // Name of the task Name string // Driver is used to control which driver is used Driver string // Config is provided to the driver to initialize Config map[string]string // Constraints can be specified at a task level and apply only to // the particular task. Constraints []*Constraint // Resources is the resources needed by this task Resources *Resources // Meta is used to associate arbitrary metadata with this // task. This is opaque to Nomad. Meta map[string]string }
Task is a single process typically that is executed as part of a task group.
type TaskGroup ¶
type TaskGroup struct { // Name of the task group Name string // Count is the number of replicas of this task group that should // be scheduled. Count int // Constraints can be specified at a task group level and apply to // all the tasks contained. Constraints []*Constraint // Tasks are the collection of tasks that this task group needs to run Tasks []*Task // Meta is used to associate arbitrary metadata with this // task group. This is opaque to Nomad. Meta map[string]string }
TaskGroup is an atomic unit of placement. Each task group belongs to a job and may contain any number of tasks. A task group support running in many replicas using the same configuration..
func (*TaskGroup) LookupTask ¶
LookupTask finds a task by name
type UpdateStrategy ¶
type UpdateStrategy struct { // Stagger is the amount of time between the updates Stagger time.Duration // MaxParallel is how many updates can be done in parallel MaxParallel int `mapstructure:"max_parallel"` }
UpdateStrategy is used to modify how updates are done
func (*UpdateStrategy) Rolling ¶
func (u *UpdateStrategy) Rolling() bool
Rolling returns if a rolling strategy should be used
type VersionResponse ¶
VersionResponse is used for the Status.Version reseponse
type WriteMeta ¶
type WriteMeta struct { // This is the index associated with the write Index uint64 }
WriteMeta allows a write response to includ e potentially useful metadata about the write
type WriteRequest ¶
type WriteRequest struct { // The target region for this write Region string }
func (WriteRequest) AllowStaleRead ¶
func (w WriteRequest) AllowStaleRead() bool
func (WriteRequest) IsRead ¶
func (w WriteRequest) IsRead() bool
WriteRequest only applies to writes, always false
func (WriteRequest) RequestRegion ¶
func (w WriteRequest) RequestRegion() string