Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ValidateIncidentID ¶
ValidateIncidentID checks that 'input' can be parsed as a Incident ID
Types ¶
type IncidentId ¶
type IncidentId struct { SubscriptionId string ResourceGroupName string WorkspaceName string IncidentIdentifier string }
IncidentId is a struct representing the Resource ID for a Incident
func NewIncidentID ¶
func NewIncidentID(subscriptionId string, resourceGroupName string, workspaceName string, incidentIdentifier string) IncidentId
NewIncidentID returns a new IncidentId struct
func ParseIncidentID ¶
func ParseIncidentID(input string) (*IncidentId, error)
ParseIncidentID parses 'input' into a IncidentId
func ParseIncidentIDInsensitively ¶
func ParseIncidentIDInsensitively(input string) (*IncidentId, error)
ParseIncidentIDInsensitively parses 'input' case-insensitively into a IncidentId note: this method should only be used for API response data and not user input
func (*IncidentId) FromParseResult ¶
func (id *IncidentId) FromParseResult(input resourceids.ParseResult) error
func (IncidentId) Segments ¶
func (id IncidentId) Segments() []resourceids.Segment
Segments returns a slice of Resource ID Segments which comprise this Incident ID
func (IncidentId) String ¶
func (id IncidentId) String() string
String returns a human-readable description of this Incident ID
type ManualTriggerClient ¶
type ManualTriggerClient struct {
Client *resourcemanager.Client
}
func NewManualTriggerClientWithBaseURI ¶
func NewManualTriggerClientWithBaseURI(sdkApi sdkEnv.Api) (*ManualTriggerClient, error)
func (ManualTriggerClient) IncidentsRunPlaybook ¶
func (c ManualTriggerClient) IncidentsRunPlaybook(ctx context.Context, id IncidentId, input ManualTriggerRequestBody) (result IncidentsRunPlaybookOperationResponse, err error)
IncidentsRunPlaybook ...
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