Documentation ¶
Index ¶
- func IsPotentialVoter(suffrage raft.ServerSuffrage) bool
- func NumPeers(raftConfig raft.Configuration) int
- func PromoteStableServers(autopilotConfig *Config, health OperatorHealthReply, servers []raft.Server) []raft.Server
- type Autopilot
- type Config
- type Delegate
- type OperatorHealthReply
- type ServerHealth
- type ServerInfo
- type ServerStats
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func IsPotentialVoter ¶
func IsPotentialVoter(suffrage raft.ServerSuffrage) bool
func NumPeers ¶
func NumPeers(raftConfig raft.Configuration) int
NumPeers counts the number of voting peers in the given raft config.
func PromoteStableServers ¶
func PromoteStableServers(autopilotConfig *Config, health OperatorHealthReply, servers []raft.Server) []raft.Server
PromoteStableServers is a basic autopilot promotion policy that promotes any server which has been healthy and stable for the duration specified in the given Autopilot config.
Types ¶
type Autopilot ¶
type Autopilot struct {
// contains filtered or unexported fields
}
Autopilot is a mechanism for automatically managing the Raft quorum using server health information along with updates from Serf gossip. For more information, see https://www.consul.io/docs/guides/autopilot.html
func NewAutopilot ¶
func (*Autopilot) GetClusterHealth ¶
func (a *Autopilot) GetClusterHealth() OperatorHealthReply
func (*Autopilot) GetServerHealth ¶
func (a *Autopilot) GetServerHealth(id string) *ServerHealth
func (*Autopilot) MinRaftProtocol ¶
MinRaftProtocol returns the lowest supported Raft protocol among alive servers
func (*Autopilot) RemoveDeadServers ¶
func (a *Autopilot) RemoveDeadServers()
RemoveDeadServers triggers a pruning of dead servers in a non-blocking way.
type Config ¶
type Config struct { // CleanupDeadServers controls whether to remove dead servers when a new // server is added to the Raft peers. CleanupDeadServers bool // LastContactThreshold is the limit on the amount of time a server can go // without leader contact before being considered unhealthy. LastContactThreshold time.Duration // MaxTrailingLogs is the amount of entries in the Raft Log that a server can // be behind before being considered unhealthy. MaxTrailingLogs uint64 // ServerStabilizationTime is the minimum amount of time a server must be // in a stable, healthy state before it can be added to the cluster. Only // applicable with Raft protocol version 3 or higher. ServerStabilizationTime time.Duration // (Enterprise-only) RedundancyZoneTag is the node tag to use for separating // servers into zones for redundancy. If left blank, this feature will be disabled. RedundancyZoneTag string // (Enterprise-only) DisableUpgradeMigration will disable Autopilot's upgrade migration // strategy of waiting until enough newer-versioned servers have been added to the // cluster before promoting them to voters. DisableUpgradeMigration bool // (Enterprise-only) UpgradeVersionTag is the node tag to use for version info when // performing upgrade migrations. If left blank, the Consul version will be used. UpgradeVersionTag string // CreateIndex/ModifyIndex store the create/modify indexes of this configuration. CreateIndex uint64 ModifyIndex uint64 }
Config holds the Autopilot configuration for a cluster.
type Delegate ¶
type Delegate interface { AutopilotConfig() *Config FetchStats(context.Context, []serf.Member) map[string]*ServerStats IsServer(serf.Member) (*ServerInfo, error) NotifyHealth(OperatorHealthReply) PromoteNonVoters(*Config, OperatorHealthReply) ([]raft.Server, error) Raft() *raft.Raft Serf() *serf.Serf }
Delegate is the interface for the Autopilot mechanism
type OperatorHealthReply ¶
type OperatorHealthReply struct { // Healthy is true if all the servers in the cluster are healthy. Healthy bool // FailureTolerance is the number of healthy servers that could be lost without // an outage occurring. FailureTolerance int // Servers holds the health of each server. Servers []ServerHealth }
OperatorHealthReply is a representation of the overall health of the cluster
func (*OperatorHealthReply) ServerHealth ¶
func (o *OperatorHealthReply) ServerHealth(id string) *ServerHealth
type ServerHealth ¶
type ServerHealth struct { // ID is the raft ID of the server. ID string // Name is the node name of the server. Name string // Address is the address of the server. Address string // The status of the SerfHealth check for the server. SerfStatus serf.MemberStatus // Version is the version of the server. Version string // Leader is whether this server is currently the leader. Leader bool // LastContact is the time since this node's last contact with the leader. LastContact time.Duration // LastTerm is the highest leader term this server has a record of in its Raft log. LastTerm uint64 // LastIndex is the last log index this server has a record of in its Raft log. LastIndex uint64 // Healthy is whether or not the server is healthy according to the current // Autopilot config. Healthy bool // Voter is whether this is a voting server. Voter bool // StableSince is the last time this server's Healthy value changed. StableSince time.Time }
ServerHealth is the health (from the leader's point of view) of a server.
type ServerInfo ¶
type ServerStats ¶
type ServerStats struct { // LastContact is the time since this node's last contact with the leader. LastContact string // LastTerm is the highest leader term this server has a record of in its Raft log. LastTerm uint64 // LastIndex is the last log index this server has a record of in its Raft log. LastIndex uint64 }
ServerStats holds miscellaneous Raft metrics for a server