Documentation ¶
Index ¶
- Constants
- Variables
- func EndBlocker(ctx sdk.Context, keeper Keeper) sdk.Tags
- func InitGenesis(ctx sdk.Context, keeper keeper.Keeper, data GenesisState)
- func NewHandler(keeper keeper.Keeper) sdk.Handler
- func NewQuerier(keeper keeper.Keeper) sdk.Querier
- func ValidateGenesis(data GenesisState) error
- type BoxInfo
- type GenesisState
- type Keeper
Constants ¶
View Source
const ( StoreKey = types.StoreKey RouterKey = types.RouterKey QuerierRoute = types.QuerierRoute DefaultParamspace = types.DefaultParamspace DefaultCodespace = types.DefaultCodespace )
Variables ¶
View Source
var ( MsgCdc = msgs.MsgCdc NewKeeper = keeper.NewKeeper NewModuleClient = client.NewModuleClient RegisterCodec = msgs.RegisterCodec )
Functions ¶
func EndBlocker ¶
Called every block, process inflation, update validator set
func InitGenesis ¶
func InitGenesis(ctx sdk.Context, keeper keeper.Keeper, data GenesisState)
InitGenesis sets distribution information for genesis.
func ValidateGenesis ¶
func ValidateGenesis(data GenesisState) error
ValidateGenesis performs basic validation of bank genesis data returning an error for any failed validation criteria.
Types ¶
type GenesisState ¶
type GenesisState struct { StartingLockBoxId uint64 `json:"starting_lock_box_id"` StartingDepositBoxId uint64 `json:"starting_deposit_box_id"` StartingFutureBoxId uint64 `json:"starting_future_box_id"` }
GenesisState - all box state that must be provided at genesis
func DefaultGenesisState ¶
func DefaultGenesisState() GenesisState
DefaultGenesisState returns a default genesis state
func ExportGenesis ¶
func ExportGenesis(ctx sdk.Context, keeper keeper.Keeper) GenesisState
ExportGenesis returns a GenesisState for a given context and keeper.
func NewGenesisState ¶
func NewGenesisState(startingLockBoxId uint64, startingDepositBoxId uint64, startingFutureBoxId uint64) GenesisState
NewGenesisState creates a new genesis state.
func (GenesisState) Equal ¶
func (data GenesisState) Equal(data2 GenesisState) bool
Checks whether 2 GenesisState structs are equivalent.
func (GenesisState) IsEmpty ¶
func (data GenesisState) IsEmpty() bool
Returns if a GenesisState is empty or has data in it
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