题目
Design a parking system for a parking lot. The parking lot has three kinds of parking spaces: big, medium, and small, with a fixed number of slots for each size.
Implement the ParkingSystem
class:
ParkingSystem(int big, int medium, int small)
Initializes object of the ParkingSystem
class. The number of slots for each parking space are given as part of the constructor.
bool addCar(int carType)
Checks whether there is a parking space of carType
for the car that wants to get into the parking lot. carType
can be of three kinds: big, medium, or small, which are represented by 1
, 2
, and 3
respectively. A car can only park in a parking space of its carType
. If there is no space available, return false
, else park the car in that size space and return true
.
Example 1:
Input
["ParkingSystem", "addCar", "addCar", "addCar", "addCar"]
[[1, 1, 0], [1], [2], [3], [1]]
Output
[null, true, true, false, false]
Explanation
ParkingSystem parkingSystem = new ParkingSystem(1, 1, 0);
parkingSystem.addCar(1); // return true because there is 1 available slot for a big car
parkingSystem.addCar(2); // return true because there is 1 available slot for a medium car
parkingSystem.addCar(3); // return false because there is no available slot for a small car
parkingSystem.addCar(1); // return false because there is no available slot for a big car. It is already occupied.
Constraints:
0 <= big, medium, small <= 1000
carType
is 1
, 2
, or 3
- At most
1000
calls will be made to addCar
题目大意
请你给一个停车场设计一个停车系统。停车场总共有三种不同大小的车位:大,中和小,每种尺寸分别有固定数目的车位。
请你实现 ParkingSystem 类:
- ParkingSystem(int big, int medium, int small) 初始化 ParkingSystem 类,三个参数分别对应每种停车位的数目。
- bool addCar(int carType) 检查是否有 carType 对应的停车位。 carType 有三种类型:大,中,小,分别用数字 1, 2 和 3 表示。一辆车只能停在 carType 对应尺寸的停车位中。如果没有空车位,请返回 false ,否则将该车停入车位并返回 true 。
解题思路
- 简单题。分别用 3 个变量表示大,中和小车位。
addCar()
判断这 3 个变量是否还有空车位即可。
代码
package leetcode
type ParkingSystem struct {
Big int
Medium int
Small int
}
func Constructor(big int, medium int, small int) ParkingSystem {
return ParkingSystem{
Big: big,
Medium: medium,
Small: small,
}
}
func (this *ParkingSystem) AddCar(carType int) bool {
switch carType {
case 1:
{
if this.Big > 0 {
this.Big--
return true
}
return false
}
case 2:
{
if this.Medium > 0 {
this.Medium--
return true
}
return false
}
case 3:
{
if this.Small > 0 {
this.Small--
return true
}
return false
}
}
return false
}
/**
* Your ParkingSystem object will be instantiated and called as such:
* obj := Constructor(big, medium, small);
* param_1 := obj.AddCar(carType);
*/