Documentation ¶
Index ¶
- Constants
- type Variables
- func (v *Variables) DecodeMsgpack(dec *msgpack.Decoder) error
- func (v *Variables) EncodeMsgpack(enc *msgpack.Encoder) error
- func (v *Variables) SelfSwitchValue(mapID, roomID, eventID int, id int) bool
- func (v *Variables) SetSelfSwitchValue(mapID, roomID, eventID int, id int, value bool)
- func (v *Variables) SetSwitchValue(id int, value bool)
- func (v *Variables) SetVariableValue(id int, value int64)
- func (v *Variables) SwitchValue(id int) bool
- func (v *Variables) VariableValue(id int) int64
Constants ¶
View Source
const ReservedID = 4096
Note: Now this is used only at gamestate/map.go.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Variables ¶
type Variables struct {
// contains filtered or unexported fields
}
func (*Variables) SelfSwitchValue ¶
func (*Variables) SetSelfSwitchValue ¶
func (*Variables) SetSwitchValue ¶
func (*Variables) SetVariableValue ¶
func (*Variables) SwitchValue ¶
func (*Variables) VariableValue ¶
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