Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type SceneManager ¶
type Screenshot ¶
type Screenshot struct {
// contains filtered or unexported fields
}
func (*Screenshot) IsFinished ¶
func (s *Screenshot) IsFinished() bool
func (*Screenshot) Update ¶
func (s *Screenshot) Update(sceneManager SceneManager)
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