gl

package
v1.9.3 Latest Latest
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Published: May 11, 2019 License: Apache-2.0, MIT Imports: 6 Imported by: 0

README

This package is basically same as github.com/go-gl/gl/v2.1/gl, but generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on commiting this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.

Documentation

Overview

Package gl implements Go bindings to OpenGL.

This package was automatically generated using Glow:

https://github.com/go-gl/glow

Index

Constants

View Source
const (
	GL_1PASS_EXT                                               = 0x80A1
	GL_1PASS_SGIS                                              = 0x80A1
	GL_2D                                                      = 0x0600
	GL_2PASS_0_EXT                                             = 0x80A2
	GL_2PASS_0_SGIS                                            = 0x80A2
	GL_2PASS_1_EXT                                             = 0x80A3
	GL_2PASS_1_SGIS                                            = 0x80A3
	GL_2X_BIT_ATI                                              = 0x00000001
	GL_2_BYTES                                                 = 0x1407
	GL_3D                                                      = 0x0601
	GL_3D_COLOR                                                = 0x0602
	GL_3D_COLOR_TEXTURE                                        = 0x0603
	GL_3_BYTES                                                 = 0x1408
	GL_422_AVERAGE_EXT                                         = 0x80CE
	GL_422_EXT                                                 = 0x80CC
	GL_422_REV_AVERAGE_EXT                                     = 0x80CF
	GL_422_REV_EXT                                             = 0x80CD
	GL_4D_COLOR_TEXTURE                                        = 0x0604
	GL_4PASS_0_EXT                                             = 0x80A4
	GL_4PASS_0_SGIS                                            = 0x80A4
	GL_4PASS_1_EXT                                             = 0x80A5
	GL_4PASS_1_SGIS                                            = 0x80A5
	GL_4PASS_2_EXT                                             = 0x80A6
	GL_4PASS_2_SGIS                                            = 0x80A6
	GL_4PASS_3_EXT                                             = 0x80A7
	GL_4PASS_3_SGIS                                            = 0x80A7
	GL_4X_BIT_ATI                                              = 0x00000002
	GL_4_BYTES                                                 = 0x1409
	GL_8X_BIT_ATI                                              = 0x00000004
	ABGR_EXT                                                   = 0x8000
	ACCUM                                                      = 0x0100
	ACCUM_ADJACENT_PAIRS_NV                                    = 0x90AD
	ACCUM_ALPHA_BITS                                           = 0x0D5B
	ACCUM_BLUE_BITS                                            = 0x0D5A
	ACCUM_BUFFER_BIT                                           = 0x00000200
	ACCUM_CLEAR_VALUE                                          = 0x0B80
	ACCUM_GREEN_BITS                                           = 0x0D59
	ACCUM_RED_BITS                                             = 0x0D58
	ACTIVE_ATOMIC_COUNTER_BUFFERS                              = 0x92D9
	ACTIVE_ATTRIBUTES                                          = 0x8B89
	ACTIVE_ATTRIBUTE_MAX_LENGTH                                = 0x8B8A
	ACTIVE_PROGRAM                                             = 0x8259
	ACTIVE_PROGRAM_EXT                                         = 0x8B8D
	ACTIVE_RESOURCES                                           = 0x92F5
	ACTIVE_STENCIL_FACE_EXT                                    = 0x8911
	ACTIVE_SUBROUTINES                                         = 0x8DE5
	ACTIVE_SUBROUTINE_MAX_LENGTH                               = 0x8E48
	ACTIVE_SUBROUTINE_UNIFORMS                                 = 0x8DE6
	ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS                        = 0x8E47
	ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH                       = 0x8E49
	ACTIVE_TEXTURE                                             = 0x84E0
	ACTIVE_TEXTURE_ARB                                         = 0x84E0
	ACTIVE_UNIFORMS                                            = 0x8B86
	ACTIVE_UNIFORM_BLOCKS                                      = 0x8A36
	ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH                       = 0x8A35
	ACTIVE_UNIFORM_MAX_LENGTH                                  = 0x8B87
	ACTIVE_VARIABLES                                           = 0x9305
	ACTIVE_VARYINGS_NV                                         = 0x8C81
	ACTIVE_VARYING_MAX_LENGTH_NV                               = 0x8C82
	ACTIVE_VERTEX_UNITS_ARB                                    = 0x86A5
	ADD                                                        = 0x0104
	ADD_ATI                                                    = 0x8963
	ADD_SIGNED                                                 = 0x8574
	ADD_SIGNED_ARB                                             = 0x8574
	ADD_SIGNED_EXT                                             = 0x8574
	ADJACENT_PAIRS_NV                                          = 0x90AE
	AFFINE_2D_NV                                               = 0x9092
	AFFINE_3D_NV                                               = 0x9094
	ALIASED_LINE_WIDTH_RANGE                                   = 0x846E
	ALIASED_POINT_SIZE_RANGE                                   = 0x846D
	ALLOW_DRAW_FRG_HINT_PGI                                    = 0x1A210
	ALLOW_DRAW_MEM_HINT_PGI                                    = 0x1A211
	ALLOW_DRAW_OBJ_HINT_PGI                                    = 0x1A20E
	ALLOW_DRAW_WIN_HINT_PGI                                    = 0x1A20F
	ALL_ATTRIB_BITS                                            = 0xFFFFFFFF
	ALL_BARRIER_BITS                                           = 0xFFFFFFFF
	ALL_BARRIER_BITS_EXT                                       = 0xFFFFFFFF
	ALL_COMPLETED_NV                                           = 0x84F2
	ALL_PIXELS_AMD                                             = 0xFFFFFFFF
	ALL_SHADER_BITS                                            = 0xFFFFFFFF
	ALL_SHADER_BITS_EXT                                        = 0xFFFFFFFF
	ALL_STATIC_DATA_IBM                                        = 103060
	ALPHA                                                      = 0x1906
	ALPHA12                                                    = 0x803D
	ALPHA12_EXT                                                = 0x803D
	ALPHA16                                                    = 0x803E
	ALPHA16F_ARB                                               = 0x881C
	ALPHA16I_EXT                                               = 0x8D8A
	ALPHA16UI_EXT                                              = 0x8D78
	ALPHA16_EXT                                                = 0x803E
	ALPHA16_SNORM                                              = 0x9018
	ALPHA32F_ARB                                               = 0x8816
	ALPHA32I_EXT                                               = 0x8D84
	ALPHA32UI_EXT                                              = 0x8D72
	ALPHA4                                                     = 0x803B
	ALPHA4_EXT                                                 = 0x803B
	ALPHA8                                                     = 0x803C
	ALPHA8I_EXT                                                = 0x8D90
	ALPHA8UI_EXT                                               = 0x8D7E
	ALPHA8_EXT                                                 = 0x803C
	ALPHA8_SNORM                                               = 0x9014
	ALPHA_BIAS                                                 = 0x0D1D
	ALPHA_BITS                                                 = 0x0D55
	ALPHA_FLOAT16_APPLE                                        = 0x881C
	ALPHA_FLOAT16_ATI                                          = 0x881C
	ALPHA_FLOAT32_APPLE                                        = 0x8816
	ALPHA_FLOAT32_ATI                                          = 0x8816
	ALPHA_INTEGER_EXT                                          = 0x8D97
	ALPHA_MAX_CLAMP_INGR                                       = 0x8567
	ALPHA_MAX_SGIX                                             = 0x8321
	ALPHA_MIN_CLAMP_INGR                                       = 0x8563
	ALPHA_MIN_SGIX                                             = 0x8320
	ALPHA_REF_COMMAND_NV                                       = 0x000F
	ALPHA_SCALE                                                = 0x0D1C
	ALPHA_SNORM                                                = 0x9010
	ALPHA_TEST                                                 = 0x0BC0
	ALPHA_TEST_FUNC                                            = 0x0BC1
	ALPHA_TEST_REF                                             = 0x0BC2
	ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV                        = 0x934D
	ALPHA_TO_COVERAGE_DITHER_DISABLE_NV                        = 0x934F
	ALPHA_TO_COVERAGE_DITHER_ENABLE_NV                         = 0x934E
	ALPHA_TO_COVERAGE_DITHER_MODE_NV                           = 0x92BF
	ALREADY_SIGNALED                                           = 0x911A
	ALWAYS                                                     = 0x0207
	ALWAYS_FAST_HINT_PGI                                       = 0x1A20C
	ALWAYS_SOFT_HINT_PGI                                       = 0x1A20D
	AMBIENT                                                    = 0x1200
	AMBIENT_AND_DIFFUSE                                        = 0x1602
	AND                                                        = 0x1501
	AND_INVERTED                                               = 0x1504
	AND_REVERSE                                                = 0x1502
	ANY_SAMPLES_PASSED                                         = 0x8C2F
	ANY_SAMPLES_PASSED_CONSERVATIVE                            = 0x8D6A
	ARC_TO_NV                                                  = 0xFE
	ARRAY_BUFFER                                               = 0x8892
	ARRAY_BUFFER_ARB                                           = 0x8892
	ARRAY_BUFFER_BINDING                                       = 0x8894
	ARRAY_BUFFER_BINDING_ARB                                   = 0x8894
	ARRAY_ELEMENT_LOCK_COUNT_EXT                               = 0x81A9
	ARRAY_ELEMENT_LOCK_FIRST_EXT                               = 0x81A8
	ARRAY_OBJECT_BUFFER_ATI                                    = 0x8766
	ARRAY_OBJECT_OFFSET_ATI                                    = 0x8767
	ARRAY_SIZE                                                 = 0x92FB
	ARRAY_STRIDE                                               = 0x92FE
	ASYNC_DRAW_PIXELS_SGIX                                     = 0x835D
	ASYNC_HISTOGRAM_SGIX                                       = 0x832C
	ASYNC_MARKER_SGIX                                          = 0x8329
	ASYNC_READ_PIXELS_SGIX                                     = 0x835E
	ASYNC_TEX_IMAGE_SGIX                                       = 0x835C
	ATOMIC_COUNTER_BARRIER_BIT                                 = 0x00001000
	ATOMIC_COUNTER_BARRIER_BIT_EXT                             = 0x00001000
	ATOMIC_COUNTER_BUFFER                                      = 0x92C0
	ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS               = 0x92C5
	ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES        = 0x92C6
	ATOMIC_COUNTER_BUFFER_BINDING                              = 0x92C1
	ATOMIC_COUNTER_BUFFER_DATA_SIZE                            = 0x92C4
	ATOMIC_COUNTER_BUFFER_INDEX                                = 0x9301
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER         = 0x90ED
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER        = 0x92CB
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER        = 0x92CA
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER    = 0x92C8
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER          = 0x92C7
	ATOMIC_COUNTER_BUFFER_SIZE                                 = 0x92C3
	ATOMIC_COUNTER_BUFFER_START                                = 0x92C2
	ATTACHED_SHADERS                                           = 0x8B85
	ATTENUATION_EXT                                            = 0x834D
	ATTRIBUTE_ADDRESS_COMMAND_NV                               = 0x0009
	ATTRIB_ARRAY_POINTER_NV                                    = 0x8645
	ATTRIB_ARRAY_SIZE_NV                                       = 0x8623
	ATTRIB_ARRAY_STRIDE_NV                                     = 0x8624
	ATTRIB_ARRAY_TYPE_NV                                       = 0x8625
	ATTRIB_STACK_DEPTH                                         = 0x0BB0
	AUTO_GENERATE_MIPMAP                                       = 0x8295
	AUTO_NORMAL                                                = 0x0D80
	AUX0                                                       = 0x0409
	AUX1                                                       = 0x040A
	AUX2                                                       = 0x040B
	AUX3                                                       = 0x040C
	AUX_BUFFERS                                                = 0x0C00
	AUX_DEPTH_STENCIL_APPLE                                    = 0x8A14
	AVERAGE_EXT                                                = 0x8335
	AVERAGE_HP                                                 = 0x8160
	BACK                                                       = 0x0405
	BACK_LEFT                                                  = 0x0402
	BACK_NORMALS_HINT_PGI                                      = 0x1A223
	BACK_PRIMARY_COLOR_NV                                      = 0x8C77
	BACK_RIGHT                                                 = 0x0403
	BACK_SECONDARY_COLOR_NV                                    = 0x8C78
	BEVEL_NV                                                   = 0x90A6
	BGR                                                        = 0x80E0
	BGRA                                                       = 0x80E1
	BGRA_EXT                                                   = 0x80E1
	BGRA_INTEGER_EXT                                           = 0x8D9B
	BGR_EXT                                                    = 0x80E0
	BGR_INTEGER_EXT                                            = 0x8D9A
	BIAS_BIT_ATI                                               = 0x00000008
	BIAS_BY_NEGATIVE_ONE_HALF_NV                               = 0x8541
	BINORMAL_ARRAY_EXT                                         = 0x843A
	BINORMAL_ARRAY_POINTER_EXT                                 = 0x8443
	BINORMAL_ARRAY_STRIDE_EXT                                  = 0x8441
	BINORMAL_ARRAY_TYPE_EXT                                    = 0x8440
	BITMAP                                                     = 0x1A00
	BITMAP_TOKEN                                               = 0x0704
	BLACKHOLE_RENDER_INTEL                                     = 0x83FC
	BLEND                                                      = 0x0BE2
	BLEND_ADVANCED_COHERENT_KHR                                = 0x9285
	BLEND_ADVANCED_COHERENT_NV                                 = 0x9285
	BLEND_COLOR                                                = 0x8005
	BLEND_COLOR_COMMAND_NV                                     = 0x000B
	BLEND_COLOR_EXT                                            = 0x8005
	BLEND_DST                                                  = 0x0BE0
	BLEND_DST_ALPHA                                            = 0x80CA
	BLEND_DST_ALPHA_EXT                                        = 0x80CA
	BLEND_DST_RGB                                              = 0x80C8
	BLEND_DST_RGB_EXT                                          = 0x80C8
	BLEND_EQUATION                                             = 0x8009
	BLEND_EQUATION_ALPHA                                       = 0x883D
	BLEND_EQUATION_ALPHA_EXT                                   = 0x883D
	BLEND_EQUATION_EXT                                         = 0x8009
	BLEND_EQUATION_RGB                                         = 0x8009
	BLEND_EQUATION_RGB_EXT                                     = 0x8009
	BLEND_OVERLAP_NV                                           = 0x9281
	BLEND_PREMULTIPLIED_SRC_NV                                 = 0x9280
	BLEND_SRC                                                  = 0x0BE1
	BLEND_SRC_ALPHA                                            = 0x80CB
	BLEND_SRC_ALPHA_EXT                                        = 0x80CB
	BLEND_SRC_RGB                                              = 0x80C9
	BLEND_SRC_RGB_EXT                                          = 0x80C9
	BLOCK_INDEX                                                = 0x92FD
	BLUE                                                       = 0x1905
	BLUE_BIAS                                                  = 0x0D1B
	BLUE_BITS                                                  = 0x0D54
	BLUE_BIT_ATI                                               = 0x00000004
	BLUE_INTEGER_EXT                                           = 0x8D96
	BLUE_MAX_CLAMP_INGR                                        = 0x8566
	BLUE_MIN_CLAMP_INGR                                        = 0x8562
	BLUE_NV                                                    = 0x1905
	BLUE_SCALE                                                 = 0x0D1A
	BOLD_BIT_NV                                                = 0x01
	BOOL                                                       = 0x8B56
	BOOL_ARB                                                   = 0x8B56
	BOOL_VEC2                                                  = 0x8B57
	BOOL_VEC2_ARB                                              = 0x8B57
	BOOL_VEC3                                                  = 0x8B58
	BOOL_VEC3_ARB                                              = 0x8B58
	BOOL_VEC4                                                  = 0x8B59
	BOOL_VEC4_ARB                                              = 0x8B59
	BOUNDING_BOX_NV                                            = 0x908D
	BOUNDING_BOX_OF_BOUNDING_BOXES_NV                          = 0x909C
	BUFFER                                                     = 0x82E0
	BUFFER_ACCESS                                              = 0x88BB
	BUFFER_ACCESS_ARB                                          = 0x88BB
	BUFFER_BINDING                                             = 0x9302
	BUFFER_DATA_SIZE                                           = 0x9303
	BUFFER_FLUSHING_UNMAP_APPLE                                = 0x8A13
	BUFFER_GPU_ADDRESS_NV                                      = 0x8F1D
	BUFFER_IMMUTABLE_STORAGE                                   = 0x821F
	BUFFER_KHR                                                 = 0x82E0
	BUFFER_MAPPED                                              = 0x88BC
	BUFFER_MAPPED_ARB                                          = 0x88BC
	BUFFER_MAP_POINTER                                         = 0x88BD
	BUFFER_MAP_POINTER_ARB                                     = 0x88BD
	BUFFER_OBJECT_APPLE                                        = 0x85B3
	BUFFER_OBJECT_EXT                                          = 0x9151
	BUFFER_SERIALIZED_MODIFY_APPLE                             = 0x8A12
	BUFFER_SIZE                                                = 0x8764
	BUFFER_SIZE_ARB                                            = 0x8764
	BUFFER_STORAGE_FLAGS                                       = 0x8220
	BUFFER_UPDATE_BARRIER_BIT                                  = 0x00000200
	BUFFER_UPDATE_BARRIER_BIT_EXT                              = 0x00000200
	BUFFER_USAGE                                               = 0x8765
	BUFFER_USAGE_ARB                                           = 0x8765
	BUFFER_VARIABLE                                            = 0x92E5
	BUMP_ENVMAP_ATI                                            = 0x877B
	BUMP_NUM_TEX_UNITS_ATI                                     = 0x8777
	BUMP_ROT_MATRIX_ATI                                        = 0x8775
	BUMP_ROT_MATRIX_SIZE_ATI                                   = 0x8776
	BUMP_TARGET_ATI                                            = 0x877C
	BUMP_TEX_UNITS_ATI                                         = 0x8778
	BYTE                                                       = 0x1400
	C3F_V3F                                                    = 0x2A24
	C4F_N3F_V3F                                                = 0x2A26
	C4UB_V2F                                                   = 0x2A22
	C4UB_V3F                                                   = 0x2A23
	CALLIGRAPHIC_FRAGMENT_SGIX                                 = 0x8183
	CAVEAT_SUPPORT                                             = 0x82B8
	CCW                                                        = 0x0901
	CIRCULAR_CCW_ARC_TO_NV                                     = 0xF8
	CIRCULAR_CW_ARC_TO_NV                                      = 0xFA
	CIRCULAR_TANGENT_ARC_TO_NV                                 = 0xFC
	CLAMP                                                      = 0x2900
	CLAMP_FRAGMENT_COLOR_ARB                                   = 0x891B
	CLAMP_READ_COLOR_ARB                                       = 0x891C
	CLAMP_TO_BORDER                                            = 0x812D
	CLAMP_TO_BORDER_ARB                                        = 0x812D
	CLAMP_TO_BORDER_SGIS                                       = 0x812D
	CLAMP_TO_EDGE                                              = 0x812F
	CLAMP_TO_EDGE_SGIS                                         = 0x812F
	CLAMP_VERTEX_COLOR_ARB                                     = 0x891A
	CLEAR                                                      = 0x1500
	CLEAR_BUFFER                                               = 0x82B4
	CLEAR_TEXTURE                                              = 0x9365
	CLIENT_ACTIVE_TEXTURE                                      = 0x84E1
	CLIENT_ACTIVE_TEXTURE_ARB                                  = 0x84E1
	CLIENT_ALL_ATTRIB_BITS                                     = 0xFFFFFFFF
	CLIENT_ATTRIB_STACK_DEPTH                                  = 0x0BB1
	CLIENT_MAPPED_BUFFER_BARRIER_BIT                           = 0x00004000
	CLIENT_PIXEL_STORE_BIT                                     = 0x00000001
	CLIENT_STORAGE_BIT                                         = 0x0200
	CLIENT_VERTEX_ARRAY_BIT                                    = 0x00000002
	CLIPPING_INPUT_PRIMITIVES_ARB                              = 0x82F6
	CLIPPING_OUTPUT_PRIMITIVES_ARB                             = 0x82F7
	CLIP_DEPTH_MODE                                            = 0x935D
	CLIP_DISTANCE_NV                                           = 0x8C7A
	CLIP_FAR_HINT_PGI                                          = 0x1A221
	CLIP_NEAR_HINT_PGI                                         = 0x1A220
	CLIP_ORIGIN                                                = 0x935C
	CLIP_PLANE0                                                = 0x3000
	CLIP_PLANE1                                                = 0x3001
	CLIP_PLANE2                                                = 0x3002
	CLIP_PLANE3                                                = 0x3003
	CLIP_PLANE4                                                = 0x3004
	CLIP_PLANE5                                                = 0x3005
	CLIP_VOLUME_CLIPPING_HINT_EXT                              = 0x80F0
	CLOSE_PATH_NV                                              = 0x00
	CMYKA_EXT                                                  = 0x800D
	CMYK_EXT                                                   = 0x800C
	CND0_ATI                                                   = 0x896B
	CND_ATI                                                    = 0x896A
	COEFF                                                      = 0x0A00
	COLOR                                                      = 0x1800
	COLOR3_BIT_PGI                                             = 0x00010000
	COLOR4_BIT_PGI                                             = 0x00020000
	COLORBURN_KHR                                              = 0x929A
	COLORBURN_NV                                               = 0x929A
	COLORDODGE_KHR                                             = 0x9299
	COLORDODGE_NV                                              = 0x9299
	COLOR_ALPHA_PAIRING_ATI                                    = 0x8975
	COLOR_ARRAY                                                = 0x8076
	COLOR_ARRAY_ADDRESS_NV                                     = 0x8F23
	COLOR_ARRAY_BUFFER_BINDING                                 = 0x8898
	COLOR_ARRAY_BUFFER_BINDING_ARB                             = 0x8898
	COLOR_ARRAY_COUNT_EXT                                      = 0x8084
	COLOR_ARRAY_EXT                                            = 0x8076
	COLOR_ARRAY_LENGTH_NV                                      = 0x8F2D
	COLOR_ARRAY_LIST_IBM                                       = 103072
	COLOR_ARRAY_LIST_STRIDE_IBM                                = 103082
	COLOR_ARRAY_PARALLEL_POINTERS_INTEL                        = 0x83F7
	COLOR_ARRAY_POINTER                                        = 0x8090
	COLOR_ARRAY_POINTER_EXT                                    = 0x8090
	COLOR_ARRAY_SIZE                                           = 0x8081
	COLOR_ARRAY_SIZE_EXT                                       = 0x8081
	COLOR_ARRAY_STRIDE                                         = 0x8083
	COLOR_ARRAY_STRIDE_EXT                                     = 0x8083
	COLOR_ARRAY_TYPE                                           = 0x8082
	COLOR_ARRAY_TYPE_EXT                                       = 0x8082
	COLOR_ATTACHMENT0                                          = 0x8CE0
	COLOR_ATTACHMENT0_EXT                                      = 0x8CE0
	COLOR_ATTACHMENT1                                          = 0x8CE1
	COLOR_ATTACHMENT10                                         = 0x8CEA
	COLOR_ATTACHMENT10_EXT                                     = 0x8CEA
	COLOR_ATTACHMENT11                                         = 0x8CEB
	COLOR_ATTACHMENT11_EXT                                     = 0x8CEB
	COLOR_ATTACHMENT12                                         = 0x8CEC
	COLOR_ATTACHMENT12_EXT                                     = 0x8CEC
	COLOR_ATTACHMENT13                                         = 0x8CED
	COLOR_ATTACHMENT13_EXT                                     = 0x8CED
	COLOR_ATTACHMENT14                                         = 0x8CEE
	COLOR_ATTACHMENT14_EXT                                     = 0x8CEE
	COLOR_ATTACHMENT15                                         = 0x8CEF
	COLOR_ATTACHMENT15_EXT                                     = 0x8CEF
	COLOR_ATTACHMENT1_EXT                                      = 0x8CE1
	COLOR_ATTACHMENT2                                          = 0x8CE2
	COLOR_ATTACHMENT2_EXT                                      = 0x8CE2
	COLOR_ATTACHMENT3                                          = 0x8CE3
	COLOR_ATTACHMENT3_EXT                                      = 0x8CE3
	COLOR_ATTACHMENT4                                          = 0x8CE4
	COLOR_ATTACHMENT4_EXT                                      = 0x8CE4
	COLOR_ATTACHMENT5                                          = 0x8CE5
	COLOR_ATTACHMENT5_EXT                                      = 0x8CE5
	COLOR_ATTACHMENT6                                          = 0x8CE6
	COLOR_ATTACHMENT6_EXT                                      = 0x8CE6
	COLOR_ATTACHMENT7                                          = 0x8CE7
	COLOR_ATTACHMENT7_EXT                                      = 0x8CE7
	COLOR_ATTACHMENT8                                          = 0x8CE8
	COLOR_ATTACHMENT8_EXT                                      = 0x8CE8
	COLOR_ATTACHMENT9                                          = 0x8CE9
	COLOR_ATTACHMENT9_EXT                                      = 0x8CE9
	COLOR_BUFFER_BIT                                           = 0x00004000
	COLOR_CLEAR_UNCLAMPED_VALUE_ATI                            = 0x8835
	COLOR_CLEAR_VALUE                                          = 0x0C22
	COLOR_COMPONENTS                                           = 0x8283
	COLOR_ENCODING                                             = 0x8296
	COLOR_FLOAT_APPLE                                          = 0x8A0F
	COLOR_INDEX                                                = 0x1900
	COLOR_INDEX12_EXT                                          = 0x80E6
	COLOR_INDEX16_EXT                                          = 0x80E7
	COLOR_INDEX1_EXT                                           = 0x80E2
	COLOR_INDEX2_EXT                                           = 0x80E3
	COLOR_INDEX4_EXT                                           = 0x80E4
	COLOR_INDEX8_EXT                                           = 0x80E5
	COLOR_INDEXES                                              = 0x1603
	COLOR_LOGIC_OP                                             = 0x0BF2
	COLOR_MATERIAL                                             = 0x0B57
	COLOR_MATERIAL_FACE                                        = 0x0B55
	COLOR_MATERIAL_PARAMETER                                   = 0x0B56
	COLOR_MATRIX_SGI                                           = 0x80B1
	COLOR_MATRIX_STACK_DEPTH_SGI                               = 0x80B2
	COLOR_RENDERABLE                                           = 0x8286
	COLOR_SAMPLES_NV                                           = 0x8E20
	COLOR_SUM                                                  = 0x8458
	COLOR_SUM_ARB                                              = 0x8458
	COLOR_SUM_CLAMP_NV                                         = 0x854F
	COLOR_SUM_EXT                                              = 0x8458
	COLOR_TABLE_ALPHA_SIZE_SGI                                 = 0x80DD
	COLOR_TABLE_BIAS_SGI                                       = 0x80D7
	COLOR_TABLE_BLUE_SIZE_SGI                                  = 0x80DC
	COLOR_TABLE_FORMAT_SGI                                     = 0x80D8
	COLOR_TABLE_GREEN_SIZE_SGI                                 = 0x80DB
	COLOR_TABLE_INTENSITY_SIZE_SGI                             = 0x80DF
	COLOR_TABLE_LUMINANCE_SIZE_SGI                             = 0x80DE
	COLOR_TABLE_RED_SIZE_SGI                                   = 0x80DA
	COLOR_TABLE_SCALE_SGI                                      = 0x80D6
	COLOR_TABLE_SGI                                            = 0x80D0
	COLOR_TABLE_WIDTH_SGI                                      = 0x80D9
	COLOR_WRITEMASK                                            = 0x0C23
	COMBINE                                                    = 0x8570
	COMBINE4_NV                                                = 0x8503
	COMBINER0_NV                                               = 0x8550
	COMBINER1_NV                                               = 0x8551
	COMBINER2_NV                                               = 0x8552
	COMBINER3_NV                                               = 0x8553
	COMBINER4_NV                                               = 0x8554
	COMBINER5_NV                                               = 0x8555
	COMBINER6_NV                                               = 0x8556
	COMBINER7_NV                                               = 0x8557
	COMBINER_AB_DOT_PRODUCT_NV                                 = 0x8545
	COMBINER_AB_OUTPUT_NV                                      = 0x854A
	COMBINER_BIAS_NV                                           = 0x8549
	COMBINER_CD_DOT_PRODUCT_NV                                 = 0x8546
	COMBINER_CD_OUTPUT_NV                                      = 0x854B
	COMBINER_COMPONENT_USAGE_NV                                = 0x8544
	COMBINER_INPUT_NV                                          = 0x8542
	COMBINER_MAPPING_NV                                        = 0x8543
	COMBINER_MUX_SUM_NV                                        = 0x8547
	COMBINER_SCALE_NV                                          = 0x8548
	COMBINER_SUM_OUTPUT_NV                                     = 0x854C
	COMBINE_ALPHA                                              = 0x8572
	COMBINE_ALPHA_ARB                                          = 0x8572
	COMBINE_ALPHA_EXT                                          = 0x8572
	COMBINE_ARB                                                = 0x8570
	COMBINE_EXT                                                = 0x8570
	COMBINE_RGB                                                = 0x8571
	COMBINE_RGB_ARB                                            = 0x8571
	COMBINE_RGB_EXT                                            = 0x8571
	COMMAND_BARRIER_BIT                                        = 0x00000040
	COMMAND_BARRIER_BIT_EXT                                    = 0x00000040
	COMPARE_REF_DEPTH_TO_TEXTURE_EXT                           = 0x884E
	COMPARE_R_TO_TEXTURE                                       = 0x884E
	COMPARE_R_TO_TEXTURE_ARB                                   = 0x884E
	COMPATIBLE_SUBROUTINES                                     = 0x8E4B
	COMPILE                                                    = 0x1300
	COMPILE_AND_EXECUTE                                        = 0x1301
	COMPILE_STATUS                                             = 0x8B81
	COMPLETION_STATUS_ARB                                      = 0x91B1
	COMPLETION_STATUS_KHR                                      = 0x91B1
	COMPRESSED_ALPHA                                           = 0x84E9
	COMPRESSED_ALPHA_ARB                                       = 0x84E9
	COMPRESSED_INTENSITY                                       = 0x84EC
	COMPRESSED_INTENSITY_ARB                                   = 0x84EC
	COMPRESSED_LUMINANCE                                       = 0x84EA
	COMPRESSED_LUMINANCE_ALPHA                                 = 0x84EB
	COMPRESSED_LUMINANCE_ALPHA_ARB                             = 0x84EB
	COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT                       = 0x8C72
	COMPRESSED_LUMINANCE_ARB                                   = 0x84EA
	COMPRESSED_LUMINANCE_LATC1_EXT                             = 0x8C70
	COMPRESSED_R11_EAC                                         = 0x9270
	COMPRESSED_RED_GREEN_RGTC2_EXT                             = 0x8DBD
	COMPRESSED_RED_RGTC1                                       = 0x8DBB
	COMPRESSED_RED_RGTC1_EXT                                   = 0x8DBB
	COMPRESSED_RG11_EAC                                        = 0x9272
	COMPRESSED_RGB                                             = 0x84ED
	COMPRESSED_RGB8_ETC2                                       = 0x9274
	COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2                   = 0x9276
	COMPRESSED_RGBA                                            = 0x84EE
	COMPRESSED_RGBA8_ETC2_EAC                                  = 0x9278
	COMPRESSED_RGBA_ARB                                        = 0x84EE
	COMPRESSED_RGBA_ASTC_10x10_KHR                             = 0x93BB
	COMPRESSED_RGBA_ASTC_10x5_KHR                              = 0x93B8
	COMPRESSED_RGBA_ASTC_10x6_KHR                              = 0x93B9
	COMPRESSED_RGBA_ASTC_10x8_KHR                              = 0x93BA
	COMPRESSED_RGBA_ASTC_12x10_KHR                             = 0x93BC
	COMPRESSED_RGBA_ASTC_12x12_KHR                             = 0x93BD
	COMPRESSED_RGBA_ASTC_4x4_KHR                               = 0x93B0
	COMPRESSED_RGBA_ASTC_5x4_KHR                               = 0x93B1
	COMPRESSED_RGBA_ASTC_5x5_KHR                               = 0x93B2
	COMPRESSED_RGBA_ASTC_6x5_KHR                               = 0x93B3
	COMPRESSED_RGBA_ASTC_6x6_KHR                               = 0x93B4
	COMPRESSED_RGBA_ASTC_8x5_KHR                               = 0x93B5
	COMPRESSED_RGBA_ASTC_8x6_KHR                               = 0x93B6
	COMPRESSED_RGBA_ASTC_8x8_KHR                               = 0x93B7
	COMPRESSED_RGBA_BPTC_UNORM_ARB                             = 0x8E8C
	COMPRESSED_RGBA_FXT1_3DFX                                  = 0x86B1
	COMPRESSED_RGBA_S3TC_DXT1_EXT                              = 0x83F1
	COMPRESSED_RGBA_S3TC_DXT3_EXT                              = 0x83F2
	COMPRESSED_RGBA_S3TC_DXT5_EXT                              = 0x83F3
	COMPRESSED_RGB_ARB                                         = 0x84ED
	COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB                       = 0x8E8E
	COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB                     = 0x8E8F
	COMPRESSED_RGB_FXT1_3DFX                                   = 0x86B0
	COMPRESSED_RGB_S3TC_DXT1_EXT                               = 0x83F0
	COMPRESSED_RG_RGTC2                                        = 0x8DBD
	COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT                = 0x8C73
	COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT                      = 0x8C71
	COMPRESSED_SIGNED_R11_EAC                                  = 0x9271
	COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT                      = 0x8DBE
	COMPRESSED_SIGNED_RED_RGTC1                                = 0x8DBC
	COMPRESSED_SIGNED_RED_RGTC1_EXT                            = 0x8DBC
	COMPRESSED_SIGNED_RG11_EAC                                 = 0x9273
	COMPRESSED_SIGNED_RG_RGTC2                                 = 0x8DBE
	COMPRESSED_SLUMINANCE                                      = 0x8C4A
	COMPRESSED_SLUMINANCE_ALPHA                                = 0x8C4B
	COMPRESSED_SLUMINANCE_ALPHA_EXT                            = 0x8C4B
	COMPRESSED_SLUMINANCE_EXT                                  = 0x8C4A
	COMPRESSED_SRGB                                            = 0x8C48
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR                     = 0x93DB
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                      = 0x93D8
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                      = 0x93D9
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                      = 0x93DA
	COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR                     = 0x93DC
	COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR                     = 0x93DD
	COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                       = 0x93D0
	COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                       = 0x93D1
	COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                       = 0x93D2
	COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                       = 0x93D3
	COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                       = 0x93D4
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                       = 0x93D5
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                       = 0x93D6
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                       = 0x93D7
	COMPRESSED_SRGB8_ALPHA8_ETC2_EAC                           = 0x9279
	COMPRESSED_SRGB8_ETC2                                      = 0x9275
	COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2                  = 0x9277
	COMPRESSED_SRGB_ALPHA                                      = 0x8C49
	COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB                       = 0x8E8D
	COMPRESSED_SRGB_ALPHA_EXT                                  = 0x8C49
	COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT                        = 0x8C4D
	COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT                        = 0x8C4E
	COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT                        = 0x8C4F
	COMPRESSED_SRGB_EXT                                        = 0x8C48
	COMPRESSED_SRGB_S3TC_DXT1_EXT                              = 0x8C4C
	COMPRESSED_TEXTURE_FORMATS                                 = 0x86A3
	COMPRESSED_TEXTURE_FORMATS_ARB                             = 0x86A3
	COMPUTE_PROGRAM_NV                                         = 0x90FB
	COMPUTE_PROGRAM_PARAMETER_BUFFER_NV                        = 0x90FC
	COMPUTE_SHADER                                             = 0x91B9
	COMPUTE_SHADER_BIT                                         = 0x00000020
	COMPUTE_SHADER_INVOCATIONS_ARB                             = 0x82F5
	COMPUTE_SUBROUTINE                                         = 0x92ED
	COMPUTE_SUBROUTINE_UNIFORM                                 = 0x92F3
	COMPUTE_TEXTURE                                            = 0x82A0
	COMPUTE_WORK_GROUP_SIZE                                    = 0x8267
	COMP_BIT_ATI                                               = 0x00000002
	CONDITION_SATISFIED                                        = 0x911C
	CONFORMANT_NV                                              = 0x9374
	CONIC_CURVE_TO_NV                                          = 0x1A
	CONJOINT_NV                                                = 0x9284
	CONSERVATIVE_RASTERIZATION_INTEL                           = 0x83FE
	CONSERVATIVE_RASTERIZATION_NV                              = 0x9346
	CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV                  = 0x937B
	CONSERVATIVE_RASTER_DILATE_NV                              = 0x9379
	CONSERVATIVE_RASTER_DILATE_RANGE_NV                        = 0x937A
	CONSERVATIVE_RASTER_MODE_NV                                = 0x954D
	CONSERVATIVE_RASTER_MODE_POST_SNAP_NV                      = 0x954E
	CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV                       = 0x9550
	CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV             = 0x954F
	CONSERVE_MEMORY_HINT_PGI                                   = 0x1A1FD
	CONSTANT                                                   = 0x8576
	CONSTANT_ALPHA                                             = 0x8003
	CONSTANT_ALPHA_EXT                                         = 0x8003
	CONSTANT_ARB                                               = 0x8576
	CONSTANT_ATTENUATION                                       = 0x1207
	CONSTANT_BORDER_HP                                         = 0x8151
	CONSTANT_COLOR                                             = 0x8001
	CONSTANT_COLOR0_NV                                         = 0x852A
	CONSTANT_COLOR1_NV                                         = 0x852B
	CONSTANT_COLOR_EXT                                         = 0x8001
	CONSTANT_EXT                                               = 0x8576
	CONST_EYE_NV                                               = 0x86E5
	CONTEXT_FLAG_DEBUG_BIT                                     = 0x00000002
	CONTEXT_FLAG_DEBUG_BIT_KHR                                 = 0x00000002
	CONTEXT_FLAG_NO_ERROR_BIT_KHR                              = 0x00000008
	CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB                         = 0x00000004
	CONTEXT_LOST                                               = 0x0507
	CONTEXT_LOST_KHR                                           = 0x0507
	CONTEXT_RELEASE_BEHAVIOR                                   = 0x82FB
	CONTEXT_RELEASE_BEHAVIOR_FLUSH                             = 0x82FC
	CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR                         = 0x82FC
	CONTEXT_RELEASE_BEHAVIOR_KHR                               = 0x82FB
	CONTEXT_ROBUST_ACCESS                                      = 0x90F3
	CONTEXT_ROBUST_ACCESS_KHR                                  = 0x90F3
	CONTINUOUS_AMD                                             = 0x9007
	CONTRAST_NV                                                = 0x92A1
	CONVEX_HULL_NV                                             = 0x908B
	CONVOLUTION_1D_EXT                                         = 0x8010
	CONVOLUTION_2D_EXT                                         = 0x8011
	CONVOLUTION_BORDER_COLOR_HP                                = 0x8154
	CONVOLUTION_BORDER_MODE_EXT                                = 0x8013
	CONVOLUTION_FILTER_BIAS_EXT                                = 0x8015
	CONVOLUTION_FILTER_SCALE_EXT                               = 0x8014
	CONVOLUTION_FORMAT_EXT                                     = 0x8017
	CONVOLUTION_HEIGHT_EXT                                     = 0x8019
	CONVOLUTION_HINT_SGIX                                      = 0x8316
	CONVOLUTION_WIDTH_EXT                                      = 0x8018
	CON_0_ATI                                                  = 0x8941
	CON_10_ATI                                                 = 0x894B
	CON_11_ATI                                                 = 0x894C
	CON_12_ATI                                                 = 0x894D
	CON_13_ATI                                                 = 0x894E
	CON_14_ATI                                                 = 0x894F
	CON_15_ATI                                                 = 0x8950
	CON_16_ATI                                                 = 0x8951
	CON_17_ATI                                                 = 0x8952
	CON_18_ATI                                                 = 0x8953
	CON_19_ATI                                                 = 0x8954
	CON_1_ATI                                                  = 0x8942
	CON_20_ATI                                                 = 0x8955
	CON_21_ATI                                                 = 0x8956
	CON_22_ATI                                                 = 0x8957
	CON_23_ATI                                                 = 0x8958
	CON_24_ATI                                                 = 0x8959
	CON_25_ATI                                                 = 0x895A
	CON_26_ATI                                                 = 0x895B
	CON_27_ATI                                                 = 0x895C
	CON_28_ATI                                                 = 0x895D
	CON_29_ATI                                                 = 0x895E
	CON_2_ATI                                                  = 0x8943
	CON_30_ATI                                                 = 0x895F
	CON_31_ATI                                                 = 0x8960
	CON_3_ATI                                                  = 0x8944
	CON_4_ATI                                                  = 0x8945
	CON_5_ATI                                                  = 0x8946
	CON_6_ATI                                                  = 0x8947
	CON_7_ATI                                                  = 0x8948
	CON_8_ATI                                                  = 0x8949
	CON_9_ATI                                                  = 0x894A
	COORD_REPLACE                                              = 0x8862
	COORD_REPLACE_ARB                                          = 0x8862
	COORD_REPLACE_NV                                           = 0x8862
	COPY                                                       = 0x1503
	COPY_INVERTED                                              = 0x150C
	COPY_PIXEL_TOKEN                                           = 0x0706
	COPY_READ_BUFFER                                           = 0x8F36
	COPY_WRITE_BUFFER                                          = 0x8F37
	COUNTER_RANGE_AMD                                          = 0x8BC1
	COUNTER_TYPE_AMD                                           = 0x8BC0
	COUNT_DOWN_NV                                              = 0x9089
	COUNT_UP_NV                                                = 0x9088
	COVERAGE_MODULATION_NV                                     = 0x9332
	COVERAGE_MODULATION_TABLE_NV                               = 0x9331
	COVERAGE_MODULATION_TABLE_SIZE_NV                          = 0x9333
	CUBIC_CURVE_TO_NV                                          = 0x0C
	CUBIC_EXT                                                  = 0x8334
	CUBIC_HP                                                   = 0x815F
	CULL_FACE                                                  = 0x0B44
	CULL_FACE_MODE                                             = 0x0B45
	CULL_FRAGMENT_NV                                           = 0x86E7
	CULL_MODES_NV                                              = 0x86E0
	CULL_VERTEX_EXT                                            = 0x81AA
	CULL_VERTEX_EYE_POSITION_EXT                               = 0x81AB
	CULL_VERTEX_IBM                                            = 103050
	CULL_VERTEX_OBJECT_POSITION_EXT                            = 0x81AC
	CURRENT_ATTRIB_NV                                          = 0x8626
	CURRENT_BINORMAL_EXT                                       = 0x843C
	CURRENT_BIT                                                = 0x00000001
	CURRENT_COLOR                                              = 0x0B00
	CURRENT_FOG_COORD                                          = 0x8453
	CURRENT_FOG_COORDINATE                                     = 0x8453
	CURRENT_FOG_COORDINATE_EXT                                 = 0x8453
	CURRENT_INDEX                                              = 0x0B01
	CURRENT_MATRIX_ARB                                         = 0x8641
	CURRENT_MATRIX_INDEX_ARB                                   = 0x8845
	CURRENT_MATRIX_NV                                          = 0x8641
	CURRENT_MATRIX_STACK_DEPTH_ARB                             = 0x8640
	CURRENT_MATRIX_STACK_DEPTH_NV                              = 0x8640
	CURRENT_NORMAL                                             = 0x0B02
	CURRENT_OCCLUSION_QUERY_ID_NV                              = 0x8865
	CURRENT_PALETTE_MATRIX_ARB                                 = 0x8843
	CURRENT_PROGRAM                                            = 0x8B8D
	CURRENT_QUERY                                              = 0x8865
	CURRENT_QUERY_ARB                                          = 0x8865
	CURRENT_RASTER_COLOR                                       = 0x0B04
	CURRENT_RASTER_DISTANCE                                    = 0x0B09
	CURRENT_RASTER_INDEX                                       = 0x0B05
	CURRENT_RASTER_NORMAL_SGIX                                 = 0x8406
	CURRENT_RASTER_POSITION                                    = 0x0B07
	CURRENT_RASTER_POSITION_VALID                              = 0x0B08
	CURRENT_RASTER_SECONDARY_COLOR                             = 0x845F
	CURRENT_RASTER_TEXTURE_COORDS                              = 0x0B06
	CURRENT_SECONDARY_COLOR                                    = 0x8459
	CURRENT_SECONDARY_COLOR_EXT                                = 0x8459
	CURRENT_TANGENT_EXT                                        = 0x843B
	CURRENT_TEXTURE_COORDS                                     = 0x0B03
	CURRENT_TIME_NV                                            = 0x8E28
	CURRENT_VERTEX_ATTRIB                                      = 0x8626
	CURRENT_VERTEX_ATTRIB_ARB                                  = 0x8626
	CURRENT_VERTEX_EXT                                         = 0x87E2
	CURRENT_VERTEX_WEIGHT_EXT                                  = 0x850B
	CURRENT_WEIGHT_ARB                                         = 0x86A8
	CW                                                         = 0x0900
	D3D12_FENCE_VALUE_EXT                                      = 0x9595
	DARKEN_KHR                                                 = 0x9297
	DARKEN_NV                                                  = 0x9297
	DATA_BUFFER_AMD                                            = 0x9151
	DEBUG_CALLBACK_FUNCTION                                    = 0x8244
	DEBUG_CALLBACK_FUNCTION_ARB                                = 0x8244
	DEBUG_CALLBACK_FUNCTION_KHR                                = 0x8244
	DEBUG_CALLBACK_USER_PARAM                                  = 0x8245
	DEBUG_CALLBACK_USER_PARAM_ARB                              = 0x8245
	DEBUG_CALLBACK_USER_PARAM_KHR                              = 0x8245
	DEBUG_CATEGORY_API_ERROR_AMD                               = 0x9149
	DEBUG_CATEGORY_APPLICATION_AMD                             = 0x914F
	DEBUG_CATEGORY_DEPRECATION_AMD                             = 0x914B
	DEBUG_CATEGORY_OTHER_AMD                                   = 0x9150
	DEBUG_CATEGORY_PERFORMANCE_AMD                             = 0x914D
	DEBUG_CATEGORY_SHADER_COMPILER_AMD                         = 0x914E
	DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD                      = 0x914C
	DEBUG_CATEGORY_WINDOW_SYSTEM_AMD                           = 0x914A
	DEBUG_GROUP_STACK_DEPTH                                    = 0x826D
	DEBUG_GROUP_STACK_DEPTH_KHR                                = 0x826D
	DEBUG_LOGGED_MESSAGES                                      = 0x9145
	DEBUG_LOGGED_MESSAGES_AMD                                  = 0x9145
	DEBUG_LOGGED_MESSAGES_ARB                                  = 0x9145
	DEBUG_LOGGED_MESSAGES_KHR                                  = 0x9145
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                           = 0x8243
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB                       = 0x8243
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR                       = 0x8243
	DEBUG_OUTPUT                                               = 0x92E0
	DEBUG_OUTPUT_KHR                                           = 0x92E0
	DEBUG_OUTPUT_SYNCHRONOUS                                   = 0x8242
	DEBUG_OUTPUT_SYNCHRONOUS_ARB                               = 0x8242
	DEBUG_OUTPUT_SYNCHRONOUS_KHR                               = 0x8242
	DEBUG_SEVERITY_HIGH                                        = 0x9146
	DEBUG_SEVERITY_HIGH_AMD                                    = 0x9146
	DEBUG_SEVERITY_HIGH_ARB                                    = 0x9146
	DEBUG_SEVERITY_HIGH_KHR                                    = 0x9146
	DEBUG_SEVERITY_LOW                                         = 0x9148
	DEBUG_SEVERITY_LOW_AMD                                     = 0x9148
	DEBUG_SEVERITY_LOW_ARB                                     = 0x9148
	DEBUG_SEVERITY_LOW_KHR                                     = 0x9148
	DEBUG_SEVERITY_MEDIUM                                      = 0x9147
	DEBUG_SEVERITY_MEDIUM_AMD                                  = 0x9147
	DEBUG_SEVERITY_MEDIUM_ARB                                  = 0x9147
	DEBUG_SEVERITY_MEDIUM_KHR                                  = 0x9147
	DEBUG_SEVERITY_NOTIFICATION                                = 0x826B
	DEBUG_SEVERITY_NOTIFICATION_KHR                            = 0x826B
	DEBUG_SOURCE_API                                           = 0x8246
	DEBUG_SOURCE_API_ARB                                       = 0x8246
	DEBUG_SOURCE_API_KHR                                       = 0x8246
	DEBUG_SOURCE_APPLICATION                                   = 0x824A
	DEBUG_SOURCE_APPLICATION_ARB                               = 0x824A
	DEBUG_SOURCE_APPLICATION_KHR                               = 0x824A
	DEBUG_SOURCE_OTHER                                         = 0x824B
	DEBUG_SOURCE_OTHER_ARB                                     = 0x824B
	DEBUG_SOURCE_OTHER_KHR                                     = 0x824B
	DEBUG_SOURCE_SHADER_COMPILER                               = 0x8248
	DEBUG_SOURCE_SHADER_COMPILER_ARB                           = 0x8248
	DEBUG_SOURCE_SHADER_COMPILER_KHR                           = 0x8248
	DEBUG_SOURCE_THIRD_PARTY                                   = 0x8249
	DEBUG_SOURCE_THIRD_PARTY_ARB                               = 0x8249
	DEBUG_SOURCE_THIRD_PARTY_KHR                               = 0x8249
	DEBUG_SOURCE_WINDOW_SYSTEM                                 = 0x8247
	DEBUG_SOURCE_WINDOW_SYSTEM_ARB                             = 0x8247
	DEBUG_SOURCE_WINDOW_SYSTEM_KHR                             = 0x8247
	DEBUG_TYPE_DEPRECATED_BEHAVIOR                             = 0x824D
	DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB                         = 0x824D
	DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR                         = 0x824D
	DEBUG_TYPE_ERROR                                           = 0x824C
	DEBUG_TYPE_ERROR_ARB                                       = 0x824C
	DEBUG_TYPE_ERROR_KHR                                       = 0x824C
	DEBUG_TYPE_MARKER                                          = 0x8268
	DEBUG_TYPE_MARKER_KHR                                      = 0x8268
	DEBUG_TYPE_OTHER                                           = 0x8251
	DEBUG_TYPE_OTHER_ARB                                       = 0x8251
	DEBUG_TYPE_OTHER_KHR                                       = 0x8251
	DEBUG_TYPE_PERFORMANCE                                     = 0x8250
	DEBUG_TYPE_PERFORMANCE_ARB                                 = 0x8250
	DEBUG_TYPE_PERFORMANCE_KHR                                 = 0x8250
	DEBUG_TYPE_POP_GROUP                                       = 0x826A
	DEBUG_TYPE_POP_GROUP_KHR                                   = 0x826A
	DEBUG_TYPE_PORTABILITY                                     = 0x824F
	DEBUG_TYPE_PORTABILITY_ARB                                 = 0x824F
	DEBUG_TYPE_PORTABILITY_KHR                                 = 0x824F
	DEBUG_TYPE_PUSH_GROUP                                      = 0x8269
	DEBUG_TYPE_PUSH_GROUP_KHR                                  = 0x8269
	DEBUG_TYPE_UNDEFINED_BEHAVIOR                              = 0x824E
	DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB                          = 0x824E
	DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR                          = 0x824E
	DECAL                                                      = 0x2101
	DECODE_EXT                                                 = 0x8A49
	DECR                                                       = 0x1E03
	DECR_WRAP                                                  = 0x8508
	DECR_WRAP_EXT                                              = 0x8508
	DEDICATED_MEMORY_OBJECT_EXT                                = 0x9581
	DEFORMATIONS_MASK_SGIX                                     = 0x8196
	DELETE_STATUS                                              = 0x8B80
	DEPENDENT_AR_TEXTURE_2D_NV                                 = 0x86E9
	DEPENDENT_GB_TEXTURE_2D_NV                                 = 0x86EA
	DEPENDENT_HILO_TEXTURE_2D_NV                               = 0x8858
	DEPENDENT_RGB_TEXTURE_3D_NV                                = 0x8859
	DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV                          = 0x885A
	DEPTH                                                      = 0x1801
	DEPTH24_STENCIL8                                           = 0x88F0
	DEPTH24_STENCIL8_EXT                                       = 0x88F0
	DEPTH32F_STENCIL8                                          = 0x8CAD
	DEPTH32F_STENCIL8_NV                                       = 0x8DAC
	DEPTH_ATTACHMENT                                           = 0x8D00
	DEPTH_ATTACHMENT_EXT                                       = 0x8D00
	DEPTH_BIAS                                                 = 0x0D1F
	DEPTH_BITS                                                 = 0x0D56
	DEPTH_BOUNDS_EXT                                           = 0x8891
	DEPTH_BOUNDS_TEST_EXT                                      = 0x8890
	DEPTH_BUFFER_BIT                                           = 0x00000100
	DEPTH_BUFFER_FLOAT_MODE_NV                                 = 0x8DAF
	DEPTH_CLAMP                                                = 0x864F
	DEPTH_CLAMP_FAR_AMD                                        = 0x901F
	DEPTH_CLAMP_NEAR_AMD                                       = 0x901E
	DEPTH_CLAMP_NV                                             = 0x864F
	DEPTH_CLEAR_VALUE                                          = 0x0B73
	DEPTH_COMPONENT                                            = 0x1902
	DEPTH_COMPONENT16                                          = 0x81A5
	DEPTH_COMPONENT16_ARB                                      = 0x81A5
	DEPTH_COMPONENT16_SGIX                                     = 0x81A5
	DEPTH_COMPONENT24                                          = 0x81A6
	DEPTH_COMPONENT24_ARB                                      = 0x81A6
	DEPTH_COMPONENT24_SGIX                                     = 0x81A6
	DEPTH_COMPONENT32                                          = 0x81A7
	DEPTH_COMPONENT32F                                         = 0x8CAC
	DEPTH_COMPONENT32F_NV                                      = 0x8DAB
	DEPTH_COMPONENT32_ARB                                      = 0x81A7
	DEPTH_COMPONENT32_SGIX                                     = 0x81A7
	DEPTH_COMPONENTS                                           = 0x8284
	DEPTH_FUNC                                                 = 0x0B74
	DEPTH_RANGE                                                = 0x0B70
	DEPTH_RENDERABLE                                           = 0x8287
	DEPTH_SAMPLES_NV                                           = 0x932D
	DEPTH_SCALE                                                = 0x0D1E
	DEPTH_STENCIL                                              = 0x84F9
	DEPTH_STENCIL_ATTACHMENT                                   = 0x821A
	DEPTH_STENCIL_EXT                                          = 0x84F9
	DEPTH_STENCIL_NV                                           = 0x84F9
	DEPTH_STENCIL_TEXTURE_MODE                                 = 0x90EA
	DEPTH_STENCIL_TO_BGRA_NV                                   = 0x886F
	DEPTH_STENCIL_TO_RGBA_NV                                   = 0x886E
	DEPTH_TEST                                                 = 0x0B71
	DEPTH_TEXTURE_MODE                                         = 0x884B
	DEPTH_TEXTURE_MODE_ARB                                     = 0x884B
	DEPTH_WRITEMASK                                            = 0x0B72
	DETAIL_TEXTURE_2D_BINDING_SGIS                             = 0x8096
	DETAIL_TEXTURE_2D_SGIS                                     = 0x8095
	DETAIL_TEXTURE_FUNC_POINTS_SGIS                            = 0x809C
	DETAIL_TEXTURE_LEVEL_SGIS                                  = 0x809A
	DETAIL_TEXTURE_MODE_SGIS                                   = 0x809B
	DEVICE_LUID_EXT                                            = 0x9599
	DEVICE_NODE_MASK_EXT                                       = 0x959A
	DEVICE_UUID_EXT                                            = 0x9597
	DIFFERENCE_KHR                                             = 0x929E
	DIFFERENCE_NV                                              = 0x929E
	DIFFUSE                                                    = 0x1201
	DISCARD_ATI                                                = 0x8763
	DISCARD_NV                                                 = 0x8530
	DISCRETE_AMD                                               = 0x9006
	DISJOINT_NV                                                = 0x9283
	DISPATCH_INDIRECT_BUFFER                                   = 0x90EE
	DISPATCH_INDIRECT_BUFFER_BINDING                           = 0x90EF
	DISTANCE_ATTENUATION_EXT                                   = 0x8129
	DISTANCE_ATTENUATION_SGIS                                  = 0x8129
	DITHER                                                     = 0x0BD0
	DOMAIN                                                     = 0x0A02
	DONT_CARE                                                  = 0x1100
	DOT2_ADD_ATI                                               = 0x896C
	DOT3_ATI                                                   = 0x8966
	DOT3_RGB                                                   = 0x86AE
	DOT3_RGBA                                                  = 0x86AF
	DOT3_RGBA_ARB                                              = 0x86AF
	DOT3_RGBA_EXT                                              = 0x8741
	DOT3_RGB_ARB                                               = 0x86AE
	DOT3_RGB_EXT                                               = 0x8740
	DOT4_ATI                                                   = 0x8967
	DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV                        = 0x885D
	DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV                  = 0x86F3
	DOT_PRODUCT_DEPTH_REPLACE_NV                               = 0x86ED
	DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV                            = 0x86F1
	DOT_PRODUCT_NV                                             = 0x86EC
	DOT_PRODUCT_PASS_THROUGH_NV                                = 0x885B
	DOT_PRODUCT_REFLECT_CUBE_MAP_NV                            = 0x86F2
	DOT_PRODUCT_TEXTURE_1D_NV                                  = 0x885C
	DOT_PRODUCT_TEXTURE_2D_NV                                  = 0x86EE
	DOT_PRODUCT_TEXTURE_3D_NV                                  = 0x86EF
	DOT_PRODUCT_TEXTURE_CUBE_MAP_NV                            = 0x86F0
	DOT_PRODUCT_TEXTURE_RECTANGLE_NV                           = 0x864E
	DOUBLE                                                     = 0x140A
	DOUBLEBUFFER                                               = 0x0C32
	DOUBLE_MAT2                                                = 0x8F46
	DOUBLE_MAT2_EXT                                            = 0x8F46
	DOUBLE_MAT2x3                                              = 0x8F49
	DOUBLE_MAT2x3_EXT                                          = 0x8F49
	DOUBLE_MAT2x4                                              = 0x8F4A
	DOUBLE_MAT2x4_EXT                                          = 0x8F4A
	DOUBLE_MAT3                                                = 0x8F47
	DOUBLE_MAT3_EXT                                            = 0x8F47
	DOUBLE_MAT3x2                                              = 0x8F4B
	DOUBLE_MAT3x2_EXT                                          = 0x8F4B
	DOUBLE_MAT3x4                                              = 0x8F4C
	DOUBLE_MAT3x4_EXT                                          = 0x8F4C
	DOUBLE_MAT4                                                = 0x8F48
	DOUBLE_MAT4_EXT                                            = 0x8F48
	DOUBLE_MAT4x2                                              = 0x8F4D
	DOUBLE_MAT4x2_EXT                                          = 0x8F4D
	DOUBLE_MAT4x3                                              = 0x8F4E
	DOUBLE_MAT4x3_EXT                                          = 0x8F4E
	DOUBLE_VEC2                                                = 0x8FFC
	DOUBLE_VEC2_EXT                                            = 0x8FFC
	DOUBLE_VEC3                                                = 0x8FFD
	DOUBLE_VEC3_EXT                                            = 0x8FFD
	DOUBLE_VEC4                                                = 0x8FFE
	DOUBLE_VEC4_EXT                                            = 0x8FFE
	DRAW_ARRAYS_COMMAND_NV                                     = 0x0003
	DRAW_ARRAYS_INSTANCED_COMMAND_NV                           = 0x0007
	DRAW_ARRAYS_STRIP_COMMAND_NV                               = 0x0005
	DRAW_BUFFER                                                = 0x0C01
	DRAW_BUFFER0                                               = 0x8825
	DRAW_BUFFER0_ARB                                           = 0x8825
	DRAW_BUFFER0_ATI                                           = 0x8825
	DRAW_BUFFER1                                               = 0x8826
	DRAW_BUFFER10                                              = 0x882F
	DRAW_BUFFER10_ARB                                          = 0x882F
	DRAW_BUFFER10_ATI                                          = 0x882F
	DRAW_BUFFER11                                              = 0x8830
	DRAW_BUFFER11_ARB                                          = 0x8830
	DRAW_BUFFER11_ATI                                          = 0x8830
	DRAW_BUFFER12                                              = 0x8831
	DRAW_BUFFER12_ARB                                          = 0x8831
	DRAW_BUFFER12_ATI                                          = 0x8831
	DRAW_BUFFER13                                              = 0x8832
	DRAW_BUFFER13_ARB                                          = 0x8832
	DRAW_BUFFER13_ATI                                          = 0x8832
	DRAW_BUFFER14                                              = 0x8833
	DRAW_BUFFER14_ARB                                          = 0x8833
	DRAW_BUFFER14_ATI                                          = 0x8833
	DRAW_BUFFER15                                              = 0x8834
	DRAW_BUFFER15_ARB                                          = 0x8834
	DRAW_BUFFER15_ATI                                          = 0x8834
	DRAW_BUFFER1_ARB                                           = 0x8826
	DRAW_BUFFER1_ATI                                           = 0x8826
	DRAW_BUFFER2                                               = 0x8827
	DRAW_BUFFER2_ARB                                           = 0x8827
	DRAW_BUFFER2_ATI                                           = 0x8827
	DRAW_BUFFER3                                               = 0x8828
	DRAW_BUFFER3_ARB                                           = 0x8828
	DRAW_BUFFER3_ATI                                           = 0x8828
	DRAW_BUFFER4                                               = 0x8829
	DRAW_BUFFER4_ARB                                           = 0x8829
	DRAW_BUFFER4_ATI                                           = 0x8829
	DRAW_BUFFER5                                               = 0x882A
	DRAW_BUFFER5_ARB                                           = 0x882A
	DRAW_BUFFER5_ATI                                           = 0x882A
	DRAW_BUFFER6                                               = 0x882B
	DRAW_BUFFER6_ARB                                           = 0x882B
	DRAW_BUFFER6_ATI                                           = 0x882B
	DRAW_BUFFER7                                               = 0x882C
	DRAW_BUFFER7_ARB                                           = 0x882C
	DRAW_BUFFER7_ATI                                           = 0x882C
	DRAW_BUFFER8                                               = 0x882D
	DRAW_BUFFER8_ARB                                           = 0x882D
	DRAW_BUFFER8_ATI                                           = 0x882D
	DRAW_BUFFER9                                               = 0x882E
	DRAW_BUFFER9_ARB                                           = 0x882E
	DRAW_BUFFER9_ATI                                           = 0x882E
	DRAW_ELEMENTS_COMMAND_NV                                   = 0x0002
	DRAW_ELEMENTS_INSTANCED_COMMAND_NV                         = 0x0006
	DRAW_ELEMENTS_STRIP_COMMAND_NV                             = 0x0004
	DRAW_FRAMEBUFFER                                           = 0x8CA9
	DRAW_FRAMEBUFFER_BINDING                                   = 0x8CA6
	DRAW_FRAMEBUFFER_BINDING_EXT                               = 0x8CA6
	DRAW_FRAMEBUFFER_EXT                                       = 0x8CA9
	DRAW_INDIRECT_ADDRESS_NV                                   = 0x8F41
	DRAW_INDIRECT_BUFFER                                       = 0x8F3F
	DRAW_INDIRECT_BUFFER_BINDING                               = 0x8F43
	DRAW_INDIRECT_LENGTH_NV                                    = 0x8F42
	DRAW_INDIRECT_UNIFIED_NV                                   = 0x8F40
	DRAW_PIXELS_APPLE                                          = 0x8A0A
	DRAW_PIXEL_TOKEN                                           = 0x0705
	DRIVER_UUID_EXT                                            = 0x9598
	DSDT8_MAG8_INTENSITY8_NV                                   = 0x870B
	DSDT8_MAG8_NV                                              = 0x870A
	DSDT8_NV                                                   = 0x8709
	DSDT_MAG_INTENSITY_NV                                      = 0x86DC
	DSDT_MAG_NV                                                = 0x86F6
	DSDT_MAG_VIB_NV                                            = 0x86F7
	DSDT_NV                                                    = 0x86F5
	DST_ALPHA                                                  = 0x0304
	DST_ATOP_NV                                                = 0x928F
	DST_COLOR                                                  = 0x0306
	DST_IN_NV                                                  = 0x928B
	DST_NV                                                     = 0x9287
	DST_OUT_NV                                                 = 0x928D
	DST_OVER_NV                                                = 0x9289
	DS_BIAS_NV                                                 = 0x8716
	DS_SCALE_NV                                                = 0x8710
	DT_BIAS_NV                                                 = 0x8717
	DT_SCALE_NV                                                = 0x8711
	DU8DV8_ATI                                                 = 0x877A
	DUAL_ALPHA12_SGIS                                          = 0x8112
	DUAL_ALPHA16_SGIS                                          = 0x8113
	DUAL_ALPHA4_SGIS                                           = 0x8110
	DUAL_ALPHA8_SGIS                                           = 0x8111
	DUAL_INTENSITY12_SGIS                                      = 0x811A
	DUAL_INTENSITY16_SGIS                                      = 0x811B
	DUAL_INTENSITY4_SGIS                                       = 0x8118
	DUAL_INTENSITY8_SGIS                                       = 0x8119
	DUAL_LUMINANCE12_SGIS                                      = 0x8116
	DUAL_LUMINANCE16_SGIS                                      = 0x8117
	DUAL_LUMINANCE4_SGIS                                       = 0x8114
	DUAL_LUMINANCE8_SGIS                                       = 0x8115
	DUAL_LUMINANCE_ALPHA4_SGIS                                 = 0x811C
	DUAL_LUMINANCE_ALPHA8_SGIS                                 = 0x811D
	DUAL_TEXTURE_SELECT_SGIS                                   = 0x8124
	DUDV_ATI                                                   = 0x8779
	DUP_FIRST_CUBIC_CURVE_TO_NV                                = 0xF2
	DUP_LAST_CUBIC_CURVE_TO_NV                                 = 0xF4
	DYNAMIC_ATI                                                = 0x8761
	DYNAMIC_COPY                                               = 0x88EA
	DYNAMIC_COPY_ARB                                           = 0x88EA
	DYNAMIC_DRAW                                               = 0x88E8
	DYNAMIC_DRAW_ARB                                           = 0x88E8
	DYNAMIC_READ                                               = 0x88E9
	DYNAMIC_READ_ARB                                           = 0x88E9
	DYNAMIC_STORAGE_BIT                                        = 0x0100
	EDGEFLAG_BIT_PGI                                           = 0x00040000
	EDGE_FLAG                                                  = 0x0B43
	EDGE_FLAG_ARRAY                                            = 0x8079
	EDGE_FLAG_ARRAY_ADDRESS_NV                                 = 0x8F26
	EDGE_FLAG_ARRAY_BUFFER_BINDING                             = 0x889B
	EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB                         = 0x889B
	EDGE_FLAG_ARRAY_COUNT_EXT                                  = 0x808D
	EDGE_FLAG_ARRAY_EXT                                        = 0x8079
	EDGE_FLAG_ARRAY_LENGTH_NV                                  = 0x8F30
	EDGE_FLAG_ARRAY_LIST_IBM                                   = 103075
	EDGE_FLAG_ARRAY_LIST_STRIDE_IBM                            = 103085
	EDGE_FLAG_ARRAY_POINTER                                    = 0x8093
	EDGE_FLAG_ARRAY_POINTER_EXT                                = 0x8093
	EDGE_FLAG_ARRAY_STRIDE                                     = 0x808C
	EDGE_FLAG_ARRAY_STRIDE_EXT                                 = 0x808C
	EFFECTIVE_RASTER_SAMPLES_EXT                               = 0x932C
	EIGHTH_BIT_ATI                                             = 0x00000020
	ELEMENT_ADDRESS_COMMAND_NV                                 = 0x0008
	ELEMENT_ARRAY_ADDRESS_NV                                   = 0x8F29
	ELEMENT_ARRAY_APPLE                                        = 0x8A0C
	ELEMENT_ARRAY_ATI                                          = 0x8768
	ELEMENT_ARRAY_BARRIER_BIT                                  = 0x00000002
	ELEMENT_ARRAY_BARRIER_BIT_EXT                              = 0x00000002
	ELEMENT_ARRAY_BUFFER                                       = 0x8893
	ELEMENT_ARRAY_BUFFER_ARB                                   = 0x8893
	ELEMENT_ARRAY_BUFFER_BINDING                               = 0x8895
	ELEMENT_ARRAY_BUFFER_BINDING_ARB                           = 0x8895
	ELEMENT_ARRAY_LENGTH_NV                                    = 0x8F33
	ELEMENT_ARRAY_POINTER_APPLE                                = 0x8A0E
	ELEMENT_ARRAY_POINTER_ATI                                  = 0x876A
	ELEMENT_ARRAY_TYPE_APPLE                                   = 0x8A0D
	ELEMENT_ARRAY_TYPE_ATI                                     = 0x8769
	ELEMENT_ARRAY_UNIFIED_NV                                   = 0x8F1F
	EMBOSS_CONSTANT_NV                                         = 0x855E
	EMBOSS_LIGHT_NV                                            = 0x855D
	EMBOSS_MAP_NV                                              = 0x855F
	EMISSION                                                   = 0x1600
	ENABLE_BIT                                                 = 0x00002000
	EQUAL                                                      = 0x0202
	EQUIV                                                      = 0x1509
	EVAL_2D_NV                                                 = 0x86C0
	EVAL_BIT                                                   = 0x00010000
	EVAL_FRACTIONAL_TESSELLATION_NV                            = 0x86C5
	EVAL_TRIANGULAR_2D_NV                                      = 0x86C1
	EVAL_VERTEX_ATTRIB0_NV                                     = 0x86C6
	EVAL_VERTEX_ATTRIB10_NV                                    = 0x86D0
	EVAL_VERTEX_ATTRIB11_NV                                    = 0x86D1
	EVAL_VERTEX_ATTRIB12_NV                                    = 0x86D2
	EVAL_VERTEX_ATTRIB13_NV                                    = 0x86D3
	EVAL_VERTEX_ATTRIB14_NV                                    = 0x86D4
	EVAL_VERTEX_ATTRIB15_NV                                    = 0x86D5
	EVAL_VERTEX_ATTRIB1_NV                                     = 0x86C7
	EVAL_VERTEX_ATTRIB2_NV                                     = 0x86C8
	EVAL_VERTEX_ATTRIB3_NV                                     = 0x86C9
	EVAL_VERTEX_ATTRIB4_NV                                     = 0x86CA
	EVAL_VERTEX_ATTRIB5_NV                                     = 0x86CB
	EVAL_VERTEX_ATTRIB6_NV                                     = 0x86CC
	EVAL_VERTEX_ATTRIB7_NV                                     = 0x86CD
	EVAL_VERTEX_ATTRIB8_NV                                     = 0x86CE
	EVAL_VERTEX_ATTRIB9_NV                                     = 0x86CF
	EXCLUSION_KHR                                              = 0x92A0
	EXCLUSION_NV                                               = 0x92A0
	EXCLUSIVE_EXT                                              = 0x8F11
	EXP                                                        = 0x0800
	EXP2                                                       = 0x0801
	EXPAND_NEGATE_NV                                           = 0x8539
	EXPAND_NORMAL_NV                                           = 0x8538
	EXTENSIONS                                                 = 0x1F03
	EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD                         = 0x9160
	EYE_DISTANCE_TO_LINE_SGIS                                  = 0x81F2
	EYE_DISTANCE_TO_POINT_SGIS                                 = 0x81F0
	EYE_LINEAR                                                 = 0x2400
	EYE_LINE_SGIS                                              = 0x81F6
	EYE_PLANE                                                  = 0x2502
	EYE_PLANE_ABSOLUTE_NV                                      = 0x855C
	EYE_POINT_SGIS                                             = 0x81F4
	EYE_RADIAL_NV                                              = 0x855B
	E_TIMES_F_NV                                               = 0x8531
	FACTOR_MAX_AMD                                             = 0x901D
	FACTOR_MIN_AMD                                             = 0x901C
	FAILURE_NV                                                 = 0x9030
	FALSE                                                      = 0
	FASTEST                                                    = 0x1101
	FEEDBACK                                                   = 0x1C01
	FEEDBACK_BUFFER_POINTER                                    = 0x0DF0
	FEEDBACK_BUFFER_SIZE                                       = 0x0DF1
	FEEDBACK_BUFFER_TYPE                                       = 0x0DF2
	FENCE_APPLE                                                = 0x8A0B
	FENCE_CONDITION_NV                                         = 0x84F4
	FENCE_STATUS_NV                                            = 0x84F3
	FIELDS_NV                                                  = 0x8E27
	FIELD_LOWER_NV                                             = 0x9023
	FIELD_UPPER_NV                                             = 0x9022
	FILE_NAME_NV                                               = 0x9074
	FILL                                                       = 0x1B02
	FILL_RECTANGLE_NV                                          = 0x933C
	FILTER                                                     = 0x829A
	FILTER4_SGIS                                               = 0x8146
	FIRST_TO_REST_NV                                           = 0x90AF
	FIRST_VERTEX_CONVENTION                                    = 0x8E4D
	FIRST_VERTEX_CONVENTION_EXT                                = 0x8E4D
	FIXED                                                      = 0x140C
	FIXED_OES                                                  = 0x140C
	FIXED_ONLY_ARB                                             = 0x891D
	FLAT                                                       = 0x1D00
	FLOAT                                                      = 0x1406
	FLOAT16_MAT2_AMD                                           = 0x91C5
	FLOAT16_MAT2x3_AMD                                         = 0x91C8
	FLOAT16_MAT2x4_AMD                                         = 0x91C9
	FLOAT16_MAT3_AMD                                           = 0x91C6
	FLOAT16_MAT3x2_AMD                                         = 0x91CA
	FLOAT16_MAT3x4_AMD                                         = 0x91CB
	FLOAT16_MAT4_AMD                                           = 0x91C7
	FLOAT16_MAT4x2_AMD                                         = 0x91CC
	FLOAT16_MAT4x3_AMD                                         = 0x91CD
	FLOAT16_NV                                                 = 0x8FF8
	FLOAT16_VEC2_NV                                            = 0x8FF9
	FLOAT16_VEC3_NV                                            = 0x8FFA
	FLOAT16_VEC4_NV                                            = 0x8FFB
	FLOAT_32_UNSIGNED_INT_24_8_REV                             = 0x8DAD
	FLOAT_32_UNSIGNED_INT_24_8_REV_NV                          = 0x8DAD
	FLOAT_CLEAR_COLOR_VALUE_NV                                 = 0x888D
	FLOAT_MAT2                                                 = 0x8B5A
	FLOAT_MAT2_ARB                                             = 0x8B5A
	FLOAT_MAT2x3                                               = 0x8B65
	FLOAT_MAT2x4                                               = 0x8B66
	FLOAT_MAT3                                                 = 0x8B5B
	FLOAT_MAT3_ARB                                             = 0x8B5B
	FLOAT_MAT3x2                                               = 0x8B67
	FLOAT_MAT3x4                                               = 0x8B68
	FLOAT_MAT4                                                 = 0x8B5C
	FLOAT_MAT4_ARB                                             = 0x8B5C
	FLOAT_MAT4x2                                               = 0x8B69
	FLOAT_MAT4x3                                               = 0x8B6A
	FLOAT_R16_NV                                               = 0x8884
	FLOAT_R32_NV                                               = 0x8885
	FLOAT_RG16_NV                                              = 0x8886
	FLOAT_RG32_NV                                              = 0x8887
	FLOAT_RGB16_NV                                             = 0x8888
	FLOAT_RGB32_NV                                             = 0x8889
	FLOAT_RGBA16_NV                                            = 0x888A
	FLOAT_RGBA32_NV                                            = 0x888B
	FLOAT_RGBA_MODE_NV                                         = 0x888E
	FLOAT_RGBA_NV                                              = 0x8883
	FLOAT_RGB_NV                                               = 0x8882
	FLOAT_RG_NV                                                = 0x8881
	FLOAT_R_NV                                                 = 0x8880
	FLOAT_VEC2                                                 = 0x8B50
	FLOAT_VEC2_ARB                                             = 0x8B50
	FLOAT_VEC3                                                 = 0x8B51
	FLOAT_VEC3_ARB                                             = 0x8B51
	FLOAT_VEC4                                                 = 0x8B52
	FLOAT_VEC4_ARB                                             = 0x8B52
	FOG                                                        = 0x0B60
	FOG_BIT                                                    = 0x00000080
	FOG_COLOR                                                  = 0x0B66
	FOG_COORD                                                  = 0x8451
	FOG_COORDINATE                                             = 0x8451
	FOG_COORDINATE_ARRAY                                       = 0x8457
	FOG_COORDINATE_ARRAY_BUFFER_BINDING                        = 0x889D
	FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB                    = 0x889D
	FOG_COORDINATE_ARRAY_EXT                                   = 0x8457
	FOG_COORDINATE_ARRAY_LIST_IBM                              = 103076
	FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM                       = 103086
	FOG_COORDINATE_ARRAY_POINTER                               = 0x8456
	FOG_COORDINATE_ARRAY_POINTER_EXT                           = 0x8456
	FOG_COORDINATE_ARRAY_STRIDE                                = 0x8455
	FOG_COORDINATE_ARRAY_STRIDE_EXT                            = 0x8455
	FOG_COORDINATE_ARRAY_TYPE                                  = 0x8454
	FOG_COORDINATE_ARRAY_TYPE_EXT                              = 0x8454
	FOG_COORDINATE_EXT                                         = 0x8451
	FOG_COORDINATE_SOURCE                                      = 0x8450
	FOG_COORDINATE_SOURCE_EXT                                  = 0x8450
	FOG_COORD_ARRAY                                            = 0x8457
	FOG_COORD_ARRAY_ADDRESS_NV                                 = 0x8F28
	FOG_COORD_ARRAY_BUFFER_BINDING                             = 0x889D
	FOG_COORD_ARRAY_LENGTH_NV                                  = 0x8F32
	FOG_COORD_ARRAY_POINTER                                    = 0x8456
	FOG_COORD_ARRAY_STRIDE                                     = 0x8455
	FOG_COORD_ARRAY_TYPE                                       = 0x8454
	FOG_COORD_SRC                                              = 0x8450
	FOG_DENSITY                                                = 0x0B62
	FOG_DISTANCE_MODE_NV                                       = 0x855A
	FOG_END                                                    = 0x0B64
	FOG_FUNC_POINTS_SGIS                                       = 0x812B
	FOG_FUNC_SGIS                                              = 0x812A
	FOG_HINT                                                   = 0x0C54
	FOG_INDEX                                                  = 0x0B61
	FOG_MODE                                                   = 0x0B65
	FOG_OFFSET_SGIX                                            = 0x8198
	FOG_OFFSET_VALUE_SGIX                                      = 0x8199
	FOG_SPECULAR_TEXTURE_WIN                                   = 0x80EC
	FOG_START                                                  = 0x0B63
	FONT_ASCENDER_BIT_NV                                       = 0x00200000
	FONT_DESCENDER_BIT_NV                                      = 0x00400000
	FONT_GLYPHS_AVAILABLE_NV                                   = 0x9368
	FONT_HAS_KERNING_BIT_NV                                    = 0x10000000
	FONT_HEIGHT_BIT_NV                                         = 0x00800000
	FONT_MAX_ADVANCE_HEIGHT_BIT_NV                             = 0x02000000
	FONT_MAX_ADVANCE_WIDTH_BIT_NV                              = 0x01000000
	FONT_NUM_GLYPH_INDICES_BIT_NV                              = 0x20000000
	FONT_TARGET_UNAVAILABLE_NV                                 = 0x9369
	FONT_UNAVAILABLE_NV                                        = 0x936A
	FONT_UNDERLINE_POSITION_BIT_NV                             = 0x04000000
	FONT_UNDERLINE_THICKNESS_BIT_NV                            = 0x08000000
	FONT_UNINTELLIGIBLE_NV                                     = 0x936B
	FONT_UNITS_PER_EM_BIT_NV                                   = 0x00100000
	FONT_X_MAX_BOUNDS_BIT_NV                                   = 0x00040000
	FONT_X_MIN_BOUNDS_BIT_NV                                   = 0x00010000
	FONT_Y_MAX_BOUNDS_BIT_NV                                   = 0x00080000
	FONT_Y_MIN_BOUNDS_BIT_NV                                   = 0x00020000
	FORCE_BLUE_TO_ONE_NV                                       = 0x8860
	FORMAT_SUBSAMPLE_244_244_OML                               = 0x8983
	FORMAT_SUBSAMPLE_24_24_OML                                 = 0x8982
	FRACTIONAL_EVEN                                            = 0x8E7C
	FRACTIONAL_ODD                                             = 0x8E7B
	FRAGMENT_COLOR_EXT                                         = 0x834C
	FRAGMENT_COLOR_MATERIAL_FACE_SGIX                          = 0x8402
	FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX                     = 0x8403
	FRAGMENT_COLOR_MATERIAL_SGIX                               = 0x8401
	FRAGMENT_COVERAGE_COLOR_NV                                 = 0x92DE
	FRAGMENT_COVERAGE_TO_COLOR_NV                              = 0x92DD
	FRAGMENT_DEPTH                                             = 0x8452
	FRAGMENT_DEPTH_EXT                                         = 0x8452
	FRAGMENT_INPUT_NV                                          = 0x936D
	FRAGMENT_INTERPOLATION_OFFSET_BITS                         = 0x8E5D
	FRAGMENT_LIGHT0_SGIX                                       = 0x840C
	FRAGMENT_LIGHT1_SGIX                                       = 0x840D
	FRAGMENT_LIGHT2_SGIX                                       = 0x840E
	FRAGMENT_LIGHT3_SGIX                                       = 0x840F
	FRAGMENT_LIGHT4_SGIX                                       = 0x8410
	FRAGMENT_LIGHT5_SGIX                                       = 0x8411
	FRAGMENT_LIGHT6_SGIX                                       = 0x8412
	FRAGMENT_LIGHT7_SGIX                                       = 0x8413
	FRAGMENT_LIGHTING_SGIX                                     = 0x8400
	FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX                          = 0x840A
	FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX                     = 0x8408
	FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX             = 0x840B
	FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX                         = 0x8409
	FRAGMENT_MATERIAL_EXT                                      = 0x8349
	FRAGMENT_NORMAL_EXT                                        = 0x834A
	FRAGMENT_PROGRAM_ARB                                       = 0x8804
	FRAGMENT_PROGRAM_BINDING_NV                                = 0x8873
	FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV              = 0x8E5D
	FRAGMENT_PROGRAM_NV                                        = 0x8870
	FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV                       = 0x8DA4
	FRAGMENT_SHADER                                            = 0x8B30
	FRAGMENT_SHADER_ARB                                        = 0x8B30
	FRAGMENT_SHADER_ATI                                        = 0x8920
	FRAGMENT_SHADER_BIT                                        = 0x00000002
	FRAGMENT_SHADER_BIT_EXT                                    = 0x00000002
	FRAGMENT_SHADER_DERIVATIVE_HINT                            = 0x8B8B
	FRAGMENT_SHADER_DERIVATIVE_HINT_ARB                        = 0x8B8B
	FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                       = 0x8A52
	FRAGMENT_SHADER_INVOCATIONS_ARB                            = 0x82F4
	FRAGMENT_SUBROUTINE                                        = 0x92EC
	FRAGMENT_SUBROUTINE_UNIFORM                                = 0x92F2
	FRAGMENT_TEXTURE                                           = 0x829F
	FRAMEBUFFER                                                = 0x8D40
	FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE                          = 0x8215
	FRAMEBUFFER_ATTACHMENT_BLUE_SIZE                           = 0x8214
	FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING                      = 0x8210
	FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE                      = 0x8211
	FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE                          = 0x8216
	FRAMEBUFFER_ATTACHMENT_GREEN_SIZE                          = 0x8213
	FRAMEBUFFER_ATTACHMENT_LAYERED_ARB                         = 0x8DA7
	FRAMEBUFFER_ATTACHMENT_LAYERED_EXT                         = 0x8DA7
	FRAMEBUFFER_ATTACHMENT_OBJECT_NAME                         = 0x8CD1
	FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT                     = 0x8CD1
	FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE                         = 0x8CD0
	FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT                     = 0x8CD0
	FRAMEBUFFER_ATTACHMENT_RED_SIZE                            = 0x8212
	FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE                        = 0x8217
	FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT              = 0x8CD4
	FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR         = 0x9632
	FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE               = 0x8CD3
	FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT           = 0x8CD3
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER                       = 0x8CD4
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT                   = 0x8CD4
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL                       = 0x8CD2
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT                   = 0x8CD2
	FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR               = 0x9630
	FRAMEBUFFER_BARRIER_BIT                                    = 0x00000400
	FRAMEBUFFER_BARRIER_BIT_EXT                                = 0x00000400
	FRAMEBUFFER_BINDING                                        = 0x8CA6
	FRAMEBUFFER_BINDING_EXT                                    = 0x8CA6
	FRAMEBUFFER_BLEND                                          = 0x828B
	FRAMEBUFFER_COMPLETE                                       = 0x8CD5
	FRAMEBUFFER_COMPLETE_EXT                                   = 0x8CD5
	FRAMEBUFFER_DEFAULT                                        = 0x8218
	FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS                 = 0x9314
	FRAMEBUFFER_DEFAULT_HEIGHT                                 = 0x9311
	FRAMEBUFFER_DEFAULT_LAYERS                                 = 0x9312
	FRAMEBUFFER_DEFAULT_SAMPLES                                = 0x9313
	FRAMEBUFFER_DEFAULT_WIDTH                                  = 0x9310
	FRAMEBUFFER_EXT                                            = 0x8D40
	FRAMEBUFFER_INCOMPLETE_ATTACHMENT                          = 0x8CD6
	FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT                      = 0x8CD6
	FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT                      = 0x8CD9
	FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER                         = 0x8CDB
	FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT                     = 0x8CDB
	FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                         = 0x8CDA
	FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB                     = 0x8DA9
	FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT                     = 0x8DA9
	FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB                   = 0x8DA8
	FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT                   = 0x8DA8
	FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT                  = 0x8CD7
	FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT              = 0x8CD7
	FRAMEBUFFER_INCOMPLETE_MULTISAMPLE                         = 0x8D56
	FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT                     = 0x8D56
	FRAMEBUFFER_INCOMPLETE_READ_BUFFER                         = 0x8CDC
	FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT                     = 0x8CDC
	FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR                    = 0x9633
	FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB              = 0x9342
	FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV               = 0x9342
	FRAMEBUFFER_RENDERABLE                                     = 0x8289
	FRAMEBUFFER_RENDERABLE_LAYERED                             = 0x828A
	FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB                 = 0x9343
	FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV                  = 0x9343
	FRAMEBUFFER_SRGB                                           = 0x8DB9
	FRAMEBUFFER_SRGB_CAPABLE_EXT                               = 0x8DBA
	FRAMEBUFFER_SRGB_EXT                                       = 0x8DB9
	FRAMEBUFFER_UNDEFINED                                      = 0x8219
	FRAMEBUFFER_UNSUPPORTED                                    = 0x8CDD
	FRAMEBUFFER_UNSUPPORTED_EXT                                = 0x8CDD
	FRAMEZOOM_FACTOR_SGIX                                      = 0x818C
	FRAMEZOOM_SGIX                                             = 0x818B
	FRAME_NV                                                   = 0x8E26
	FRONT                                                      = 0x0404
	FRONT_AND_BACK                                             = 0x0408
	FRONT_FACE                                                 = 0x0B46
	FRONT_FACE_COMMAND_NV                                      = 0x0012
	FRONT_LEFT                                                 = 0x0400
	FRONT_RIGHT                                                = 0x0401
	FULL_RANGE_EXT                                             = 0x87E1
	FULL_STIPPLE_HINT_PGI                                      = 0x1A219
	FULL_SUPPORT                                               = 0x82B7
	FUNC_ADD                                                   = 0x8006
	FUNC_ADD_EXT                                               = 0x8006
	FUNC_REVERSE_SUBTRACT                                      = 0x800B
	FUNC_REVERSE_SUBTRACT_EXT                                  = 0x800B
	FUNC_SUBTRACT                                              = 0x800A
	FUNC_SUBTRACT_EXT                                          = 0x800A
	GENERATE_MIPMAP                                            = 0x8191
	GENERATE_MIPMAP_HINT                                       = 0x8192
	GENERATE_MIPMAP_HINT_SGIS                                  = 0x8192
	GENERATE_MIPMAP_SGIS                                       = 0x8191
	GENERIC_ATTRIB_NV                                          = 0x8C7D
	GEOMETRY_DEFORMATION_BIT_SGIX                              = 0x00000002
	GEOMETRY_DEFORMATION_SGIX                                  = 0x8194
	GEOMETRY_INPUT_TYPE_ARB                                    = 0x8DDB
	GEOMETRY_INPUT_TYPE_EXT                                    = 0x8DDB
	GEOMETRY_OUTPUT_TYPE_ARB                                   = 0x8DDC
	GEOMETRY_OUTPUT_TYPE_EXT                                   = 0x8DDC
	GEOMETRY_PROGRAM_NV                                        = 0x8C26
	GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV                       = 0x8DA3
	GEOMETRY_SHADER_ARB                                        = 0x8DD9
	GEOMETRY_SHADER_BIT                                        = 0x00000004
	GEOMETRY_SHADER_EXT                                        = 0x8DD9
	GEOMETRY_SHADER_INVOCATIONS                                = 0x887F
	GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB                     = 0x82F3
	GEOMETRY_SUBROUTINE                                        = 0x92EB
	GEOMETRY_SUBROUTINE_UNIFORM                                = 0x92F1
	GEOMETRY_TEXTURE                                           = 0x829E
	GEOMETRY_VERTICES_OUT_ARB                                  = 0x8DDA
	GEOMETRY_VERTICES_OUT_EXT                                  = 0x8DDA
	GEQUAL                                                     = 0x0206
	GET_TEXTURE_IMAGE_FORMAT                                   = 0x8291
	GET_TEXTURE_IMAGE_TYPE                                     = 0x8292
	GLOBAL_ALPHA_FACTOR_SUN                                    = 0x81DA
	GLOBAL_ALPHA_SUN                                           = 0x81D9
	GLYPH_HAS_KERNING_BIT_NV                                   = 0x100
	GLYPH_HEIGHT_BIT_NV                                        = 0x02
	GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV                    = 0x10
	GLYPH_HORIZONTAL_BEARING_X_BIT_NV                          = 0x04
	GLYPH_HORIZONTAL_BEARING_Y_BIT_NV                          = 0x08
	GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV                      = 0x80
	GLYPH_VERTICAL_BEARING_X_BIT_NV                            = 0x20
	GLYPH_VERTICAL_BEARING_Y_BIT_NV                            = 0x40
	GLYPH_WIDTH_BIT_NV                                         = 0x01
	GPU_ADDRESS_NV                                             = 0x8F34
	GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX               = 0x9049
	GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX                       = 0x9047
	GPU_MEMORY_INFO_EVICTED_MEMORY_NVX                         = 0x904B
	GPU_MEMORY_INFO_EVICTION_COUNT_NVX                         = 0x904A
	GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX                 = 0x9048
	GREATER                                                    = 0x0204
	GREEN                                                      = 0x1904
	GREEN_BIAS                                                 = 0x0D19
	GREEN_BITS                                                 = 0x0D53
	GREEN_BIT_ATI                                              = 0x00000002
	GREEN_INTEGER_EXT                                          = 0x8D95
	GREEN_MAX_CLAMP_INGR                                       = 0x8565
	GREEN_MIN_CLAMP_INGR                                       = 0x8561
	GREEN_NV                                                   = 0x1904
	GREEN_SCALE                                                = 0x0D18
	GUILTY_CONTEXT_RESET                                       = 0x8253
	GUILTY_CONTEXT_RESET_ARB                                   = 0x8253
	GUILTY_CONTEXT_RESET_KHR                                   = 0x8253
	HALF_APPLE                                                 = 0x140B
	HALF_BIAS_NEGATE_NV                                        = 0x853B
	HALF_BIAS_NORMAL_NV                                        = 0x853A
	HALF_BIT_ATI                                               = 0x00000008
	HALF_FLOAT                                                 = 0x140B
	HALF_FLOAT_ARB                                             = 0x140B
	HALF_FLOAT_NV                                              = 0x140B
	HANDLE_TYPE_D3D11_IMAGE_EXT                                = 0x958B
	HANDLE_TYPE_D3D11_IMAGE_KMT_EXT                            = 0x958C
	HANDLE_TYPE_D3D12_FENCE_EXT                                = 0x9594
	HANDLE_TYPE_D3D12_RESOURCE_EXT                             = 0x958A
	HANDLE_TYPE_D3D12_TILEPOOL_EXT                             = 0x9589
	HANDLE_TYPE_OPAQUE_FD_EXT                                  = 0x9586
	HANDLE_TYPE_OPAQUE_WIN32_EXT                               = 0x9587
	HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT                           = 0x9588
	HARDLIGHT_KHR                                              = 0x929B
	HARDLIGHT_NV                                               = 0x929B
	HARDMIX_NV                                                 = 0x92A9
	HIGH_FLOAT                                                 = 0x8DF2
	HIGH_INT                                                   = 0x8DF5
	HILO16_NV                                                  = 0x86F8
	HILO8_NV                                                   = 0x885E
	HILO_NV                                                    = 0x86F4
	HINT_BIT                                                   = 0x00008000
	HISTOGRAM_ALPHA_SIZE_EXT                                   = 0x802B
	HISTOGRAM_BLUE_SIZE_EXT                                    = 0x802A
	HISTOGRAM_EXT                                              = 0x8024
	HISTOGRAM_FORMAT_EXT                                       = 0x8027
	HISTOGRAM_GREEN_SIZE_EXT                                   = 0x8029
	HISTOGRAM_LUMINANCE_SIZE_EXT                               = 0x802C
	HISTOGRAM_RED_SIZE_EXT                                     = 0x8028
	HISTOGRAM_SINK_EXT                                         = 0x802D
	HISTOGRAM_WIDTH_EXT                                        = 0x8026
	HI_BIAS_NV                                                 = 0x8714
	HI_SCALE_NV                                                = 0x870E
	HORIZONTAL_LINE_TO_NV                                      = 0x06
	HSL_COLOR_KHR                                              = 0x92AF
	HSL_COLOR_NV                                               = 0x92AF
	HSL_HUE_KHR                                                = 0x92AD
	HSL_HUE_NV                                                 = 0x92AD
	HSL_LUMINOSITY_KHR                                         = 0x92B0
	HSL_LUMINOSITY_NV                                          = 0x92B0
	HSL_SATURATION_KHR                                         = 0x92AE
	HSL_SATURATION_NV                                          = 0x92AE
	IDENTITY_NV                                                = 0x862A
	IGNORE_BORDER_HP                                           = 0x8150
	IMAGE_1D                                                   = 0x904C
	IMAGE_1D_ARRAY                                             = 0x9052
	IMAGE_1D_ARRAY_EXT                                         = 0x9052
	IMAGE_1D_EXT                                               = 0x904C
	IMAGE_2D                                                   = 0x904D
	IMAGE_2D_ARRAY                                             = 0x9053
	IMAGE_2D_ARRAY_EXT                                         = 0x9053
	IMAGE_2D_EXT                                               = 0x904D
	IMAGE_2D_MULTISAMPLE                                       = 0x9055
	IMAGE_2D_MULTISAMPLE_ARRAY                                 = 0x9056
	IMAGE_2D_MULTISAMPLE_ARRAY_EXT                             = 0x9056
	IMAGE_2D_MULTISAMPLE_EXT                                   = 0x9055
	IMAGE_2D_RECT                                              = 0x904F
	IMAGE_2D_RECT_EXT                                          = 0x904F
	IMAGE_3D                                                   = 0x904E
	IMAGE_3D_EXT                                               = 0x904E
	IMAGE_BINDING_ACCESS                                       = 0x8F3E
	IMAGE_BINDING_ACCESS_EXT                                   = 0x8F3E
	IMAGE_BINDING_FORMAT                                       = 0x906E
	IMAGE_BINDING_FORMAT_EXT                                   = 0x906E
	IMAGE_BINDING_LAYER                                        = 0x8F3D
	IMAGE_BINDING_LAYERED                                      = 0x8F3C
	IMAGE_BINDING_LAYERED_EXT                                  = 0x8F3C
	IMAGE_BINDING_LAYER_EXT                                    = 0x8F3D
	IMAGE_BINDING_LEVEL                                        = 0x8F3B
	IMAGE_BINDING_LEVEL_EXT                                    = 0x8F3B
	IMAGE_BINDING_NAME                                         = 0x8F3A
	IMAGE_BINDING_NAME_EXT                                     = 0x8F3A
	IMAGE_BUFFER                                               = 0x9051
	IMAGE_BUFFER_EXT                                           = 0x9051
	IMAGE_CLASS_10_10_10_2                                     = 0x82C3
	IMAGE_CLASS_11_11_10                                       = 0x82C2
	IMAGE_CLASS_1_X_16                                         = 0x82BE
	IMAGE_CLASS_1_X_32                                         = 0x82BB
	IMAGE_CLASS_1_X_8                                          = 0x82C1
	IMAGE_CLASS_2_X_16                                         = 0x82BD
	IMAGE_CLASS_2_X_32                                         = 0x82BA
	IMAGE_CLASS_2_X_8                                          = 0x82C0
	IMAGE_CLASS_4_X_16                                         = 0x82BC
	IMAGE_CLASS_4_X_32                                         = 0x82B9
	IMAGE_CLASS_4_X_8                                          = 0x82BF
	IMAGE_COMPATIBILITY_CLASS                                  = 0x82A8
	IMAGE_CUBE                                                 = 0x9050
	IMAGE_CUBE_EXT                                             = 0x9050
	IMAGE_CUBE_MAP_ARRAY                                       = 0x9054
	IMAGE_CUBE_MAP_ARRAY_EXT                                   = 0x9054
	IMAGE_CUBIC_WEIGHT_HP                                      = 0x815E
	IMAGE_FORMAT_COMPATIBILITY_BY_CLASS                        = 0x90C9
	IMAGE_FORMAT_COMPATIBILITY_BY_SIZE                         = 0x90C8
	IMAGE_FORMAT_COMPATIBILITY_TYPE                            = 0x90C7
	IMAGE_MAG_FILTER_HP                                        = 0x815C
	IMAGE_MIN_FILTER_HP                                        = 0x815D
	IMAGE_PIXEL_FORMAT                                         = 0x82A9
	IMAGE_PIXEL_TYPE                                           = 0x82AA
	IMAGE_ROTATE_ANGLE_HP                                      = 0x8159
	IMAGE_ROTATE_ORIGIN_X_HP                                   = 0x815A
	IMAGE_ROTATE_ORIGIN_Y_HP                                   = 0x815B
	IMAGE_SCALE_X_HP                                           = 0x8155
	IMAGE_SCALE_Y_HP                                           = 0x8156
	IMAGE_TEXEL_SIZE                                           = 0x82A7
	IMAGE_TRANSFORM_2D_HP                                      = 0x8161
	IMAGE_TRANSLATE_X_HP                                       = 0x8157
	IMAGE_TRANSLATE_Y_HP                                       = 0x8158
	IMPLEMENTATION_COLOR_READ_FORMAT                           = 0x8B9B
	IMPLEMENTATION_COLOR_READ_FORMAT_OES                       = 0x8B9B
	IMPLEMENTATION_COLOR_READ_TYPE                             = 0x8B9A
	IMPLEMENTATION_COLOR_READ_TYPE_OES                         = 0x8B9A
	INCLUSIVE_EXT                                              = 0x8F10
	INCR                                                       = 0x1E02
	INCR_WRAP                                                  = 0x8507
	INCR_WRAP_EXT                                              = 0x8507
	INDEX_ARRAY                                                = 0x8077
	INDEX_ARRAY_ADDRESS_NV                                     = 0x8F24
	INDEX_ARRAY_BUFFER_BINDING                                 = 0x8899
	INDEX_ARRAY_BUFFER_BINDING_ARB                             = 0x8899
	INDEX_ARRAY_COUNT_EXT                                      = 0x8087
	INDEX_ARRAY_EXT                                            = 0x8077
	INDEX_ARRAY_LENGTH_NV                                      = 0x8F2E
	INDEX_ARRAY_LIST_IBM                                       = 103073
	INDEX_ARRAY_LIST_STRIDE_IBM                                = 103083
	INDEX_ARRAY_POINTER                                        = 0x8091
	INDEX_ARRAY_POINTER_EXT                                    = 0x8091
	INDEX_ARRAY_STRIDE                                         = 0x8086
	INDEX_ARRAY_STRIDE_EXT                                     = 0x8086
	INDEX_ARRAY_TYPE                                           = 0x8085
	INDEX_ARRAY_TYPE_EXT                                       = 0x8085
	INDEX_BITS                                                 = 0x0D51
	INDEX_BIT_PGI                                              = 0x00080000
	INDEX_CLEAR_VALUE                                          = 0x0C20
	INDEX_LOGIC_OP                                             = 0x0BF1
	INDEX_MATERIAL_EXT                                         = 0x81B8
	INDEX_MATERIAL_FACE_EXT                                    = 0x81BA
	INDEX_MATERIAL_PARAMETER_EXT                               = 0x81B9
	INDEX_MODE                                                 = 0x0C30
	INDEX_OFFSET                                               = 0x0D13
	INDEX_SHIFT                                                = 0x0D12
	INDEX_TEST_EXT                                             = 0x81B5
	INDEX_TEST_FUNC_EXT                                        = 0x81B6
	INDEX_TEST_REF_EXT                                         = 0x81B7
	INDEX_WRITEMASK                                            = 0x0C21
	INFO_LOG_LENGTH                                            = 0x8B84
	INNOCENT_CONTEXT_RESET                                     = 0x8254
	INNOCENT_CONTEXT_RESET_ARB                                 = 0x8254
	INNOCENT_CONTEXT_RESET_KHR                                 = 0x8254
	INSTRUMENT_BUFFER_POINTER_SGIX                             = 0x8180
	INSTRUMENT_MEASUREMENTS_SGIX                               = 0x8181
	INT                                                        = 0x1404
	INT16_NV                                                   = 0x8FE4
	INT16_VEC2_NV                                              = 0x8FE5
	INT16_VEC3_NV                                              = 0x8FE6
	INT16_VEC4_NV                                              = 0x8FE7
	INT64_ARB                                                  = 0x140E
	INT64_NV                                                   = 0x140E
	INT64_VEC2_ARB                                             = 0x8FE9
	INT64_VEC2_NV                                              = 0x8FE9
	INT64_VEC3_ARB                                             = 0x8FEA
	INT64_VEC3_NV                                              = 0x8FEA
	INT64_VEC4_ARB                                             = 0x8FEB
	INT64_VEC4_NV                                              = 0x8FEB
	INT8_NV                                                    = 0x8FE0
	INT8_VEC2_NV                                               = 0x8FE1
	INT8_VEC3_NV                                               = 0x8FE2
	INT8_VEC4_NV                                               = 0x8FE3
	INTENSITY                                                  = 0x8049
	INTENSITY12                                                = 0x804C
	INTENSITY12_EXT                                            = 0x804C
	INTENSITY16                                                = 0x804D
	INTENSITY16F_ARB                                           = 0x881D
	INTENSITY16I_EXT                                           = 0x8D8B
	INTENSITY16UI_EXT                                          = 0x8D79
	INTENSITY16_EXT                                            = 0x804D
	INTENSITY16_SNORM                                          = 0x901B
	INTENSITY32F_ARB                                           = 0x8817
	INTENSITY32I_EXT                                           = 0x8D85
	INTENSITY32UI_EXT                                          = 0x8D73
	INTENSITY4                                                 = 0x804A
	INTENSITY4_EXT                                             = 0x804A
	INTENSITY8                                                 = 0x804B
	INTENSITY8I_EXT                                            = 0x8D91
	INTENSITY8UI_EXT                                           = 0x8D7F
	INTENSITY8_EXT                                             = 0x804B
	INTENSITY8_SNORM                                           = 0x9017
	INTENSITY_EXT                                              = 0x8049
	INTENSITY_FLOAT16_APPLE                                    = 0x881D
	INTENSITY_FLOAT16_ATI                                      = 0x881D
	INTENSITY_FLOAT32_APPLE                                    = 0x8817
	INTENSITY_FLOAT32_ATI                                      = 0x8817
	INTENSITY_SNORM                                            = 0x9013
	INTERLACE_OML                                              = 0x8980
	INTERLACE_READ_INGR                                        = 0x8568
	INTERLACE_READ_OML                                         = 0x8981
	INTERLACE_SGIX                                             = 0x8094
	INTERLEAVED_ATTRIBS_EXT                                    = 0x8C8C
	INTERLEAVED_ATTRIBS_NV                                     = 0x8C8C
	INTERNALFORMAT_ALPHA_SIZE                                  = 0x8274
	INTERNALFORMAT_ALPHA_TYPE                                  = 0x827B
	INTERNALFORMAT_BLUE_SIZE                                   = 0x8273
	INTERNALFORMAT_BLUE_TYPE                                   = 0x827A
	INTERNALFORMAT_DEPTH_SIZE                                  = 0x8275
	INTERNALFORMAT_DEPTH_TYPE                                  = 0x827C
	INTERNALFORMAT_GREEN_SIZE                                  = 0x8272
	INTERNALFORMAT_GREEN_TYPE                                  = 0x8279
	INTERNALFORMAT_PREFERRED                                   = 0x8270
	INTERNALFORMAT_RED_SIZE                                    = 0x8271
	INTERNALFORMAT_RED_TYPE                                    = 0x8278
	INTERNALFORMAT_SHARED_SIZE                                 = 0x8277
	INTERNALFORMAT_STENCIL_SIZE                                = 0x8276
	INTERNALFORMAT_STENCIL_TYPE                                = 0x827D
	INTERNALFORMAT_SUPPORTED                                   = 0x826F
	INTERPOLATE                                                = 0x8575
	INTERPOLATE_ARB                                            = 0x8575
	INTERPOLATE_EXT                                            = 0x8575
	INT_2_10_10_10_REV                                         = 0x8D9F
	INT_IMAGE_1D                                               = 0x9057
	INT_IMAGE_1D_ARRAY                                         = 0x905D
	INT_IMAGE_1D_ARRAY_EXT                                     = 0x905D
	INT_IMAGE_1D_EXT                                           = 0x9057
	INT_IMAGE_2D                                               = 0x9058
	INT_IMAGE_2D_ARRAY                                         = 0x905E
	INT_IMAGE_2D_ARRAY_EXT                                     = 0x905E
	INT_IMAGE_2D_EXT                                           = 0x9058
	INT_IMAGE_2D_MULTISAMPLE                                   = 0x9060
	INT_IMAGE_2D_MULTISAMPLE_ARRAY                             = 0x9061
	INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT                         = 0x9061
	INT_IMAGE_2D_MULTISAMPLE_EXT                               = 0x9060
	INT_IMAGE_2D_RECT                                          = 0x905A
	INT_IMAGE_2D_RECT_EXT                                      = 0x905A
	INT_IMAGE_3D                                               = 0x9059
	INT_IMAGE_3D_EXT                                           = 0x9059
	INT_IMAGE_BUFFER                                           = 0x905C
	INT_IMAGE_BUFFER_EXT                                       = 0x905C
	INT_IMAGE_CUBE                                             = 0x905B
	INT_IMAGE_CUBE_EXT                                         = 0x905B
	INT_IMAGE_CUBE_MAP_ARRAY                                   = 0x905F
	INT_IMAGE_CUBE_MAP_ARRAY_EXT                               = 0x905F
	INT_SAMPLER_1D_ARRAY_EXT                                   = 0x8DCE
	INT_SAMPLER_1D_EXT                                         = 0x8DC9
	INT_SAMPLER_2D_ARRAY_EXT                                   = 0x8DCF
	INT_SAMPLER_2D_EXT                                         = 0x8DCA
	INT_SAMPLER_2D_MULTISAMPLE                                 = 0x9109
	INT_SAMPLER_2D_MULTISAMPLE_ARRAY                           = 0x910C
	INT_SAMPLER_2D_RECT_EXT                                    = 0x8DCD
	INT_SAMPLER_3D_EXT                                         = 0x8DCB
	INT_SAMPLER_BUFFER_AMD                                     = 0x9002
	INT_SAMPLER_BUFFER_EXT                                     = 0x8DD0
	INT_SAMPLER_CUBE_EXT                                       = 0x8DCC
	INT_SAMPLER_CUBE_MAP_ARRAY_ARB                             = 0x900E
	INT_SAMPLER_RENDERBUFFER_NV                                = 0x8E57
	INT_VEC2                                                   = 0x8B53
	INT_VEC2_ARB                                               = 0x8B53
	INT_VEC3                                                   = 0x8B54
	INT_VEC3_ARB                                               = 0x8B54
	INT_VEC4                                                   = 0x8B55
	INT_VEC4_ARB                                               = 0x8B55
	INVALID_ENUM                                               = 0x0500
	INVALID_FRAMEBUFFER_OPERATION                              = 0x0506
	INVALID_FRAMEBUFFER_OPERATION_EXT                          = 0x0506
	INVALID_INDEX                                              = 0xFFFFFFFF
	INVALID_OPERATION                                          = 0x0502
	INVALID_VALUE                                              = 0x0501
	INVARIANT_DATATYPE_EXT                                     = 0x87EB
	INVARIANT_EXT                                              = 0x87C2
	INVARIANT_VALUE_EXT                                        = 0x87EA
	INVERSE_NV                                                 = 0x862B
	INVERSE_TRANSPOSE_NV                                       = 0x862D
	INVERT                                                     = 0x150A
	INVERTED_SCREEN_W_REND                                     = 0x8491
	INVERT_OVG_NV                                              = 0x92B4
	INVERT_RGB_NV                                              = 0x92A3
	IR_INSTRUMENT1_SGIX                                        = 0x817F
	ISOLINES                                                   = 0x8E7A
	IS_PER_PATCH                                               = 0x92E7
	IS_ROW_MAJOR                                               = 0x9300
	ITALIC_BIT_NV                                              = 0x02
	IUI_N3F_V2F_EXT                                            = 0x81AF
	IUI_N3F_V3F_EXT                                            = 0x81B0
	IUI_V2F_EXT                                                = 0x81AD
	IUI_V3F_EXT                                                = 0x81AE
	KEEP                                                       = 0x1E00
	LARGE_CCW_ARC_TO_NV                                        = 0x16
	LARGE_CW_ARC_TO_NV                                         = 0x18
	LAST_VERTEX_CONVENTION                                     = 0x8E4E
	LAST_VERTEX_CONVENTION_EXT                                 = 0x8E4E
	LAST_VIDEO_CAPTURE_STATUS_NV                               = 0x9027
	LAYER_NV                                                   = 0x8DAA
	LAYER_PROVOKING_VERTEX                                     = 0x825E
	LAYOUT_COLOR_ATTACHMENT_EXT                                = 0x958E
	LAYOUT_DEFAULT_INTEL                                       = 0
	LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT              = 0x9531
	LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT              = 0x9530
	LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT                        = 0x958F
	LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT                         = 0x9590
	LAYOUT_GENERAL_EXT                                         = 0x958D
	LAYOUT_LINEAR_CPU_CACHED_INTEL                             = 2
	LAYOUT_LINEAR_INTEL                                        = 1
	LAYOUT_SHADER_READ_ONLY_EXT                                = 0x9591
	LAYOUT_TRANSFER_DST_EXT                                    = 0x9593
	LAYOUT_TRANSFER_SRC_EXT                                    = 0x9592
	LEFT                                                       = 0x0406
	LEQUAL                                                     = 0x0203
	LERP_ATI                                                   = 0x8969
	LESS                                                       = 0x0201
	LGPU_SEPARATE_STORAGE_BIT_NVX                              = 0x0800
	LIGHT0                                                     = 0x4000
	LIGHT1                                                     = 0x4001
	LIGHT2                                                     = 0x4002
	LIGHT3                                                     = 0x4003
	LIGHT4                                                     = 0x4004
	LIGHT5                                                     = 0x4005
	LIGHT6                                                     = 0x4006
	LIGHT7                                                     = 0x4007
	LIGHTEN_KHR                                                = 0x9298
	LIGHTEN_NV                                                 = 0x9298
	LIGHTING                                                   = 0x0B50
	LIGHTING_BIT                                               = 0x00000040
	LIGHT_ENV_MODE_SGIX                                        = 0x8407
	LIGHT_MODEL_AMBIENT                                        = 0x0B53
	LIGHT_MODEL_COLOR_CONTROL                                  = 0x81F8
	LIGHT_MODEL_COLOR_CONTROL_EXT                              = 0x81F8
	LIGHT_MODEL_LOCAL_VIEWER                                   = 0x0B51
	LIGHT_MODEL_SPECULAR_VECTOR_APPLE                          = 0x85B0
	LIGHT_MODEL_TWO_SIDE                                       = 0x0B52
	LINE                                                       = 0x1B01
	LINEAR                                                     = 0x2601
	LINEARBURN_NV                                              = 0x92A5
	LINEARDODGE_NV                                             = 0x92A4
	LINEARLIGHT_NV                                             = 0x92A7
	LINEAR_ATTENUATION                                         = 0x1208
	LINEAR_CLIPMAP_LINEAR_SGIX                                 = 0x8170
	LINEAR_CLIPMAP_NEAREST_SGIX                                = 0x844F
	LINEAR_DETAIL_ALPHA_SGIS                                   = 0x8098
	LINEAR_DETAIL_COLOR_SGIS                                   = 0x8099
	LINEAR_DETAIL_SGIS                                         = 0x8097
	LINEAR_MIPMAP_LINEAR                                       = 0x2703
	LINEAR_MIPMAP_NEAREST                                      = 0x2701
	LINEAR_SHARPEN_ALPHA_SGIS                                  = 0x80AE
	LINEAR_SHARPEN_COLOR_SGIS                                  = 0x80AF
	LINEAR_SHARPEN_SGIS                                        = 0x80AD
	LINEAR_TILING_EXT                                          = 0x9585
	LINES                                                      = 0x0001
	LINES_ADJACENCY_ARB                                        = 0x000A
	LINES_ADJACENCY_EXT                                        = 0x000A
	LINE_BIT                                                   = 0x00000004
	LINE_LOOP                                                  = 0x0002
	LINE_RESET_TOKEN                                           = 0x0707
	LINE_SMOOTH                                                = 0x0B20
	LINE_SMOOTH_HINT                                           = 0x0C52
	LINE_STIPPLE                                               = 0x0B24
	LINE_STIPPLE_PATTERN                                       = 0x0B25
	LINE_STIPPLE_REPEAT                                        = 0x0B26
	LINE_STRIP                                                 = 0x0003
	LINE_STRIP_ADJACENCY_ARB                                   = 0x000B
	LINE_STRIP_ADJACENCY_EXT                                   = 0x000B
	LINE_TOKEN                                                 = 0x0702
	LINE_TO_NV                                                 = 0x04
	LINE_WIDTH                                                 = 0x0B21
	LINE_WIDTH_COMMAND_NV                                      = 0x000D
	LINE_WIDTH_GRANULARITY                                     = 0x0B23
	LINE_WIDTH_RANGE                                           = 0x0B22
	LINK_STATUS                                                = 0x8B82
	LIST_BASE                                                  = 0x0B32
	LIST_BIT                                                   = 0x00020000
	LIST_INDEX                                                 = 0x0B33
	LIST_MODE                                                  = 0x0B30
	LIST_PRIORITY_SGIX                                         = 0x8182
	LOAD                                                       = 0x0101
	LOCAL_CONSTANT_DATATYPE_EXT                                = 0x87ED
	LOCAL_CONSTANT_EXT                                         = 0x87C3
	LOCAL_CONSTANT_VALUE_EXT                                   = 0x87EC
	LOCAL_EXT                                                  = 0x87C4
	LOCATION                                                   = 0x930E
	LOCATION_COMPONENT                                         = 0x934A
	LOCATION_INDEX                                             = 0x930F
	LOGIC_OP                                                   = 0x0BF1
	LOGIC_OP_MODE                                              = 0x0BF0
	LOSE_CONTEXT_ON_RESET                                      = 0x8252
	LOSE_CONTEXT_ON_RESET_ARB                                  = 0x8252
	LOSE_CONTEXT_ON_RESET_KHR                                  = 0x8252
	LOWER_LEFT                                                 = 0x8CA1
	LOW_FLOAT                                                  = 0x8DF0
	LOW_INT                                                    = 0x8DF3
	LO_BIAS_NV                                                 = 0x8715
	LO_SCALE_NV                                                = 0x870F
	LUID_SIZE_EXT                                              = 8
	LUMINANCE                                                  = 0x1909
	LUMINANCE12                                                = 0x8041
	LUMINANCE12_ALPHA12                                        = 0x8047
	LUMINANCE12_ALPHA12_EXT                                    = 0x8047
	LUMINANCE12_ALPHA4                                         = 0x8046
	LUMINANCE12_ALPHA4_EXT                                     = 0x8046
	LUMINANCE12_EXT                                            = 0x8041
	LUMINANCE16                                                = 0x8042
	LUMINANCE16F_ARB                                           = 0x881E
	LUMINANCE16I_EXT                                           = 0x8D8C
	LUMINANCE16UI_EXT                                          = 0x8D7A
	LUMINANCE16_ALPHA16                                        = 0x8048
	LUMINANCE16_ALPHA16_EXT                                    = 0x8048
	LUMINANCE16_ALPHA16_SNORM                                  = 0x901A
	LUMINANCE16_EXT                                            = 0x8042
	LUMINANCE16_SNORM                                          = 0x9019
	LUMINANCE32F_ARB                                           = 0x8818
	LUMINANCE32I_EXT                                           = 0x8D86
	LUMINANCE32UI_EXT                                          = 0x8D74
	LUMINANCE4                                                 = 0x803F
	LUMINANCE4_ALPHA4                                          = 0x8043
	LUMINANCE4_ALPHA4_EXT                                      = 0x8043
	LUMINANCE4_EXT                                             = 0x803F
	LUMINANCE6_ALPHA2                                          = 0x8044
	LUMINANCE6_ALPHA2_EXT                                      = 0x8044
	LUMINANCE8                                                 = 0x8040
	LUMINANCE8I_EXT                                            = 0x8D92
	LUMINANCE8UI_EXT                                           = 0x8D80
	LUMINANCE8_ALPHA8                                          = 0x8045
	LUMINANCE8_ALPHA8_EXT                                      = 0x8045
	LUMINANCE8_ALPHA8_SNORM                                    = 0x9016
	LUMINANCE8_EXT                                             = 0x8040
	LUMINANCE8_SNORM                                           = 0x9015
	LUMINANCE_ALPHA                                            = 0x190A
	LUMINANCE_ALPHA16F_ARB                                     = 0x881F
	LUMINANCE_ALPHA16I_EXT                                     = 0x8D8D
	LUMINANCE_ALPHA16UI_EXT                                    = 0x8D7B
	LUMINANCE_ALPHA32F_ARB                                     = 0x8819
	LUMINANCE_ALPHA32I_EXT                                     = 0x8D87
	LUMINANCE_ALPHA32UI_EXT                                    = 0x8D75
	LUMINANCE_ALPHA8I_EXT                                      = 0x8D93
	LUMINANCE_ALPHA8UI_EXT                                     = 0x8D81
	LUMINANCE_ALPHA_FLOAT16_APPLE                              = 0x881F
	LUMINANCE_ALPHA_FLOAT16_ATI                                = 0x881F
	LUMINANCE_ALPHA_FLOAT32_APPLE                              = 0x8819
	LUMINANCE_ALPHA_FLOAT32_ATI                                = 0x8819
	LUMINANCE_ALPHA_INTEGER_EXT                                = 0x8D9D
	LUMINANCE_ALPHA_SNORM                                      = 0x9012
	LUMINANCE_FLOAT16_APPLE                                    = 0x881E
	LUMINANCE_FLOAT16_ATI                                      = 0x881E
	LUMINANCE_FLOAT32_APPLE                                    = 0x8818
	LUMINANCE_FLOAT32_ATI                                      = 0x8818
	LUMINANCE_INTEGER_EXT                                      = 0x8D9C
	LUMINANCE_SNORM                                            = 0x9011
	MAD_ATI                                                    = 0x8968
	MAGNITUDE_BIAS_NV                                          = 0x8718
	MAGNITUDE_SCALE_NV                                         = 0x8712
	MANUAL_GENERATE_MIPMAP                                     = 0x8294
	MAP1_BINORMAL_EXT                                          = 0x8446
	MAP1_COLOR_4                                               = 0x0D90
	MAP1_GRID_DOMAIN                                           = 0x0DD0
	MAP1_GRID_SEGMENTS                                         = 0x0DD1
	MAP1_INDEX                                                 = 0x0D91
	MAP1_NORMAL                                                = 0x0D92
	MAP1_TANGENT_EXT                                           = 0x8444
	MAP1_TEXTURE_COORD_1                                       = 0x0D93
	MAP1_TEXTURE_COORD_2                                       = 0x0D94
	MAP1_TEXTURE_COORD_3                                       = 0x0D95
	MAP1_TEXTURE_COORD_4                                       = 0x0D96
	MAP1_VERTEX_3                                              = 0x0D97
	MAP1_VERTEX_4                                              = 0x0D98
	MAP1_VERTEX_ATTRIB0_4_NV                                   = 0x8660
	MAP1_VERTEX_ATTRIB10_4_NV                                  = 0x866A
	MAP1_VERTEX_ATTRIB11_4_NV                                  = 0x866B
	MAP1_VERTEX_ATTRIB12_4_NV                                  = 0x866C
	MAP1_VERTEX_ATTRIB13_4_NV                                  = 0x866D
	MAP1_VERTEX_ATTRIB14_4_NV                                  = 0x866E
	MAP1_VERTEX_ATTRIB15_4_NV                                  = 0x866F
	MAP1_VERTEX_ATTRIB1_4_NV                                   = 0x8661
	MAP1_VERTEX_ATTRIB2_4_NV                                   = 0x8662
	MAP1_VERTEX_ATTRIB3_4_NV                                   = 0x8663
	MAP1_VERTEX_ATTRIB4_4_NV                                   = 0x8664
	MAP1_VERTEX_ATTRIB5_4_NV                                   = 0x8665
	MAP1_VERTEX_ATTRIB6_4_NV                                   = 0x8666
	MAP1_VERTEX_ATTRIB7_4_NV                                   = 0x8667
	MAP1_VERTEX_ATTRIB8_4_NV                                   = 0x8668
	MAP1_VERTEX_ATTRIB9_4_NV                                   = 0x8669
	MAP2_BINORMAL_EXT                                          = 0x8447
	MAP2_COLOR_4                                               = 0x0DB0
	MAP2_GRID_DOMAIN                                           = 0x0DD2
	MAP2_GRID_SEGMENTS                                         = 0x0DD3
	MAP2_INDEX                                                 = 0x0DB1
	MAP2_NORMAL                                                = 0x0DB2
	MAP2_TANGENT_EXT                                           = 0x8445
	MAP2_TEXTURE_COORD_1                                       = 0x0DB3
	MAP2_TEXTURE_COORD_2                                       = 0x0DB4
	MAP2_TEXTURE_COORD_3                                       = 0x0DB5
	MAP2_TEXTURE_COORD_4                                       = 0x0DB6
	MAP2_VERTEX_3                                              = 0x0DB7
	MAP2_VERTEX_4                                              = 0x0DB8
	MAP2_VERTEX_ATTRIB0_4_NV                                   = 0x8670
	MAP2_VERTEX_ATTRIB10_4_NV                                  = 0x867A
	MAP2_VERTEX_ATTRIB11_4_NV                                  = 0x867B
	MAP2_VERTEX_ATTRIB12_4_NV                                  = 0x867C
	MAP2_VERTEX_ATTRIB13_4_NV                                  = 0x867D
	MAP2_VERTEX_ATTRIB14_4_NV                                  = 0x867E
	MAP2_VERTEX_ATTRIB15_4_NV                                  = 0x867F
	MAP2_VERTEX_ATTRIB1_4_NV                                   = 0x8671
	MAP2_VERTEX_ATTRIB2_4_NV                                   = 0x8672
	MAP2_VERTEX_ATTRIB3_4_NV                                   = 0x8673
	MAP2_VERTEX_ATTRIB4_4_NV                                   = 0x8674
	MAP2_VERTEX_ATTRIB5_4_NV                                   = 0x8675
	MAP2_VERTEX_ATTRIB6_4_NV                                   = 0x8676
	MAP2_VERTEX_ATTRIB7_4_NV                                   = 0x8677
	MAP2_VERTEX_ATTRIB8_4_NV                                   = 0x8678
	MAP2_VERTEX_ATTRIB9_4_NV                                   = 0x8679
	MAP_ATTRIB_U_ORDER_NV                                      = 0x86C3
	MAP_ATTRIB_V_ORDER_NV                                      = 0x86C4
	MAP_COHERENT_BIT                                           = 0x0080
	MAP_COLOR                                                  = 0x0D10
	MAP_FLUSH_EXPLICIT_BIT                                     = 0x0010
	MAP_INVALIDATE_BUFFER_BIT                                  = 0x0008
	MAP_INVALIDATE_RANGE_BIT                                   = 0x0004
	MAP_PERSISTENT_BIT                                         = 0x0040
	MAP_READ_BIT                                               = 0x0001
	MAP_STENCIL                                                = 0x0D11
	MAP_TESSELLATION_NV                                        = 0x86C2
	MAP_UNSYNCHRONIZED_BIT                                     = 0x0020
	MAP_WRITE_BIT                                              = 0x0002
	MATERIAL_SIDE_HINT_PGI                                     = 0x1A22C
	MATRIX0_ARB                                                = 0x88C0
	MATRIX0_NV                                                 = 0x8630
	MATRIX10_ARB                                               = 0x88CA
	MATRIX11_ARB                                               = 0x88CB
	MATRIX12_ARB                                               = 0x88CC
	MATRIX13_ARB                                               = 0x88CD
	MATRIX14_ARB                                               = 0x88CE
	MATRIX15_ARB                                               = 0x88CF
	MATRIX16_ARB                                               = 0x88D0
	MATRIX17_ARB                                               = 0x88D1
	MATRIX18_ARB                                               = 0x88D2
	MATRIX19_ARB                                               = 0x88D3
	MATRIX1_ARB                                                = 0x88C1
	MATRIX1_NV                                                 = 0x8631
	MATRIX20_ARB                                               = 0x88D4
	MATRIX21_ARB                                               = 0x88D5
	MATRIX22_ARB                                               = 0x88D6
	MATRIX23_ARB                                               = 0x88D7
	MATRIX24_ARB                                               = 0x88D8
	MATRIX25_ARB                                               = 0x88D9
	MATRIX26_ARB                                               = 0x88DA
	MATRIX27_ARB                                               = 0x88DB
	MATRIX28_ARB                                               = 0x88DC
	MATRIX29_ARB                                               = 0x88DD
	MATRIX2_ARB                                                = 0x88C2
	MATRIX2_NV                                                 = 0x8632
	MATRIX30_ARB                                               = 0x88DE
	MATRIX31_ARB                                               = 0x88DF
	MATRIX3_ARB                                                = 0x88C3
	MATRIX3_NV                                                 = 0x8633
	MATRIX4_ARB                                                = 0x88C4
	MATRIX4_NV                                                 = 0x8634
	MATRIX5_ARB                                                = 0x88C5
	MATRIX5_NV                                                 = 0x8635
	MATRIX6_ARB                                                = 0x88C6
	MATRIX6_NV                                                 = 0x8636
	MATRIX7_ARB                                                = 0x88C7
	MATRIX7_NV                                                 = 0x8637
	MATRIX8_ARB                                                = 0x88C8
	MATRIX9_ARB                                                = 0x88C9
	MATRIX_EXT                                                 = 0x87C0
	MATRIX_INDEX_ARRAY_ARB                                     = 0x8844
	MATRIX_INDEX_ARRAY_POINTER_ARB                             = 0x8849
	MATRIX_INDEX_ARRAY_SIZE_ARB                                = 0x8846
	MATRIX_INDEX_ARRAY_STRIDE_ARB                              = 0x8848
	MATRIX_INDEX_ARRAY_TYPE_ARB                                = 0x8847
	MATRIX_MODE                                                = 0x0BA0
	MATRIX_PALETTE_ARB                                         = 0x8840
	MATRIX_STRIDE                                              = 0x92FF
	MAT_AMBIENT_AND_DIFFUSE_BIT_PGI                            = 0x00200000
	MAT_AMBIENT_BIT_PGI                                        = 0x00100000
	MAT_COLOR_INDEXES_BIT_PGI                                  = 0x01000000
	MAT_DIFFUSE_BIT_PGI                                        = 0x00400000
	MAT_EMISSION_BIT_PGI                                       = 0x00800000
	MAT_SHININESS_BIT_PGI                                      = 0x02000000
	MAT_SPECULAR_BIT_PGI                                       = 0x04000000
	MAX                                                        = 0x8008
	MAX_3D_TEXTURE_SIZE                                        = 0x8073
	MAX_3D_TEXTURE_SIZE_EXT                                    = 0x8073
	MAX_4D_TEXTURE_SIZE_SGIS                                   = 0x8138
	MAX_ACTIVE_LIGHTS_SGIX                                     = 0x8405
	MAX_ARRAY_TEXTURE_LAYERS_EXT                               = 0x88FF
	MAX_ASYNC_DRAW_PIXELS_SGIX                                 = 0x8360
	MAX_ASYNC_HISTOGRAM_SGIX                                   = 0x832D
	MAX_ASYNC_READ_PIXELS_SGIX                                 = 0x8361
	MAX_ASYNC_TEX_IMAGE_SGIX                                   = 0x835F
	MAX_ATOMIC_COUNTER_BUFFER_BINDINGS                         = 0x92DC
	MAX_ATOMIC_COUNTER_BUFFER_SIZE                             = 0x92D8
	MAX_ATTRIB_STACK_DEPTH                                     = 0x0D35
	MAX_BINDABLE_UNIFORM_SIZE_EXT                              = 0x8DED
	MAX_CLIENT_ATTRIB_STACK_DEPTH                              = 0x0D3B
	MAX_CLIPMAP_DEPTH_SGIX                                     = 0x8177
	MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX                             = 0x8178
	MAX_CLIP_PLANES                                            = 0x0D32
	MAX_COLOR_ATTACHMENTS                                      = 0x8CDF
	MAX_COLOR_ATTACHMENTS_EXT                                  = 0x8CDF
	MAX_COLOR_MATRIX_STACK_DEPTH_SGI                           = 0x80B3
	MAX_COLOR_TEXTURE_SAMPLES                                  = 0x910E
	MAX_COMBINED_ATOMIC_COUNTERS                               = 0x92D7
	MAX_COMBINED_ATOMIC_COUNTER_BUFFERS                        = 0x92D1
	MAX_COMBINED_CLIP_AND_CULL_DISTANCES                       = 0x82FA
	MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS                    = 0x8266
	MAX_COMBINED_DIMENSIONS                                    = 0x8282
	MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS                   = 0x8A33
	MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS                   = 0x8A32
	MAX_COMBINED_IMAGE_UNIFORMS                                = 0x90CF
	MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS              = 0x8F39
	MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT          = 0x8F39
	MAX_COMBINED_SHADER_OUTPUT_RESOURCES                       = 0x8F39
	MAX_COMBINED_SHADER_STORAGE_BLOCKS                         = 0x90DC
	MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS               = 0x8E1E
	MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS            = 0x8E1F
	MAX_COMBINED_TEXTURE_IMAGE_UNITS                           = 0x8B4D
	MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB                       = 0x8B4D
	MAX_COMBINED_UNIFORM_BLOCKS                                = 0x8A2E
	MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS                     = 0x8A31
	MAX_COMPUTE_ATOMIC_COUNTERS                                = 0x8265
	MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS                         = 0x8264
	MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB                    = 0x90EB
	MAX_COMPUTE_FIXED_GROUP_SIZE_ARB                           = 0x91BF
	MAX_COMPUTE_IMAGE_UNIFORMS                                 = 0x91BD
	MAX_COMPUTE_SHADER_STORAGE_BLOCKS                          = 0x90DB
	MAX_COMPUTE_SHARED_MEMORY_SIZE                             = 0x8262
	MAX_COMPUTE_TEXTURE_IMAGE_UNITS                            = 0x91BC
	MAX_COMPUTE_UNIFORM_BLOCKS                                 = 0x91BB
	MAX_COMPUTE_UNIFORM_COMPONENTS                             = 0x8263
	MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB                 = 0x9344
	MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB                        = 0x9345
	MAX_COMPUTE_WORK_GROUP_COUNT                               = 0x91BE
	MAX_COMPUTE_WORK_GROUP_INVOCATIONS                         = 0x90EB
	MAX_COMPUTE_WORK_GROUP_SIZE                                = 0x91BF
	MAX_CONVOLUTION_HEIGHT_EXT                                 = 0x801B
	MAX_CONVOLUTION_WIDTH_EXT                                  = 0x801A
	MAX_CUBE_MAP_TEXTURE_SIZE                                  = 0x851C
	MAX_CUBE_MAP_TEXTURE_SIZE_ARB                              = 0x851C
	MAX_CUBE_MAP_TEXTURE_SIZE_EXT                              = 0x851C
	MAX_CULL_DISTANCES                                         = 0x82F9
	MAX_DEBUG_GROUP_STACK_DEPTH                                = 0x826C
	MAX_DEBUG_GROUP_STACK_DEPTH_KHR                            = 0x826C
	MAX_DEBUG_LOGGED_MESSAGES                                  = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_AMD                              = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_ARB                              = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_KHR                              = 0x9144
	MAX_DEBUG_MESSAGE_LENGTH                                   = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_AMD                               = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_ARB                               = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_KHR                               = 0x9143
	MAX_DEEP_3D_TEXTURE_DEPTH_NV                               = 0x90D1
	MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV                        = 0x90D0
	MAX_DEFORMATION_ORDER_SGIX                                 = 0x8197
	MAX_DEPTH                                                  = 0x8280
	MAX_DEPTH_TEXTURE_SAMPLES                                  = 0x910F
	MAX_DRAW_BUFFERS                                           = 0x8824
	MAX_DRAW_BUFFERS_ARB                                       = 0x8824
	MAX_DRAW_BUFFERS_ATI                                       = 0x8824
	MAX_DUAL_SOURCE_DRAW_BUFFERS                               = 0x88FC
	MAX_ELEMENTS_INDICES                                       = 0x80E9
	MAX_ELEMENTS_INDICES_EXT                                   = 0x80E9
	MAX_ELEMENTS_VERTICES                                      = 0x80E8
	MAX_ELEMENTS_VERTICES_EXT                                  = 0x80E8
	MAX_ELEMENT_INDEX                                          = 0x8D6B
	MAX_EVAL_ORDER                                             = 0x0D30
	MAX_EXT                                                    = 0x8008
	MAX_FOG_FUNC_POINTS_SGIS                                   = 0x812C
	MAX_FRAGMENT_ATOMIC_COUNTERS                               = 0x92D6
	MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS                        = 0x92D0
	MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT                         = 0x8DE3
	MAX_FRAGMENT_IMAGE_UNIFORMS                                = 0x90CE
	MAX_FRAGMENT_INTERPOLATION_OFFSET                          = 0x8E5C
	MAX_FRAGMENT_INTERPOLATION_OFFSET_NV                       = 0x8E5C
	MAX_FRAGMENT_LIGHTS_SGIX                                   = 0x8404
	MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV                   = 0x8868
	MAX_FRAGMENT_SHADER_STORAGE_BLOCKS                         = 0x90DA
	MAX_FRAGMENT_UNIFORM_BLOCKS                                = 0x8A2D
	MAX_FRAGMENT_UNIFORM_COMPONENTS                            = 0x8B49
	MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB                        = 0x8B49
	MAX_FRAGMENT_UNIFORM_VECTORS                               = 0x8DFD
	MAX_FRAMEBUFFER_HEIGHT                                     = 0x9316
	MAX_FRAMEBUFFER_LAYERS                                     = 0x9317
	MAX_FRAMEBUFFER_SAMPLES                                    = 0x9318
	MAX_FRAMEBUFFER_WIDTH                                      = 0x9315
	MAX_FRAMEZOOM_FACTOR_SGIX                                  = 0x818D
	MAX_GENERAL_COMBINERS_NV                                   = 0x854D
	MAX_GEOMETRY_ATOMIC_COUNTERS                               = 0x92D5
	MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS                        = 0x92CF
	MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT                         = 0x8DE4
	MAX_GEOMETRY_IMAGE_UNIFORMS                                = 0x90CD
	MAX_GEOMETRY_OUTPUT_VERTICES_ARB                           = 0x8DE0
	MAX_GEOMETRY_OUTPUT_VERTICES_EXT                           = 0x8DE0
	MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV                        = 0x8E5A
	MAX_GEOMETRY_SHADER_INVOCATIONS                            = 0x8E5A
	MAX_GEOMETRY_SHADER_STORAGE_BLOCKS                         = 0x90D7
	MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB                       = 0x8C29
	MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT                       = 0x8C29
	MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB                   = 0x8DE1
	MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT                   = 0x8DE1
	MAX_GEOMETRY_UNIFORM_BLOCKS                                = 0x8A2C
	MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB                        = 0x8DDF
	MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT                        = 0x8DDF
	MAX_GEOMETRY_VARYING_COMPONENTS_ARB                        = 0x8DDD
	MAX_GEOMETRY_VARYING_COMPONENTS_EXT                        = 0x8DDD
	MAX_HEIGHT                                                 = 0x827F
	MAX_IMAGE_SAMPLES                                          = 0x906D
	MAX_IMAGE_SAMPLES_EXT                                      = 0x906D
	MAX_IMAGE_UNITS                                            = 0x8F38
	MAX_IMAGE_UNITS_EXT                                        = 0x8F38
	MAX_INTEGER_SAMPLES                                        = 0x9110
	MAX_LABEL_LENGTH                                           = 0x82E8
	MAX_LABEL_LENGTH_KHR                                       = 0x82E8
	MAX_LAYERS                                                 = 0x8281
	MAX_LGPU_GPUS_NVX                                          = 0x92BA
	MAX_LIGHTS                                                 = 0x0D31
	MAX_LIST_NESTING                                           = 0x0B31
	MAX_MAP_TESSELLATION_NV                                    = 0x86D6
	MAX_MATRIX_PALETTE_STACK_DEPTH_ARB                         = 0x8841
	MAX_MODELVIEW_STACK_DEPTH                                  = 0x0D36
	MAX_MULTISAMPLE_COVERAGE_MODES_NV                          = 0x8E11
	MAX_NAME_LENGTH                                            = 0x92F6
	MAX_NAME_STACK_DEPTH                                       = 0x0D37
	MAX_NUM_ACTIVE_VARIABLES                                   = 0x92F7
	MAX_NUM_COMPATIBLE_SUBROUTINES                             = 0x92F8
	MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT               = 0x87CA
	MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT                 = 0x87CD
	MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT                     = 0x87CE
	MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT            = 0x87CC
	MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT                   = 0x87CB
	MAX_PALETTE_MATRICES_ARB                                   = 0x8842
	MAX_PATCH_VERTICES                                         = 0x8E7D
	MAX_PIXEL_MAP_TABLE                                        = 0x0D34
	MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT                     = 0x8337
	MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI                     = 0x87F1
	MAX_PROGRAM_ADDRESS_REGISTERS_ARB                          = 0x88B1
	MAX_PROGRAM_ALU_INSTRUCTIONS_ARB                           = 0x880B
	MAX_PROGRAM_ATTRIBS_ARB                                    = 0x88AD
	MAX_PROGRAM_ATTRIB_COMPONENTS_NV                           = 0x8908
	MAX_PROGRAM_CALL_DEPTH_NV                                  = 0x88F5
	MAX_PROGRAM_ENV_PARAMETERS_ARB                             = 0x88B5
	MAX_PROGRAM_EXEC_INSTRUCTIONS_NV                           = 0x88F4
	MAX_PROGRAM_GENERIC_ATTRIBS_NV                             = 0x8DA5
	MAX_PROGRAM_GENERIC_RESULTS_NV                             = 0x8DA6
	MAX_PROGRAM_IF_DEPTH_NV                                    = 0x88F6
	MAX_PROGRAM_INSTRUCTIONS_ARB                               = 0x88A1
	MAX_PROGRAM_LOCAL_PARAMETERS_ARB                           = 0x88B4
	MAX_PROGRAM_LOOP_COUNT_NV                                  = 0x88F8
	MAX_PROGRAM_LOOP_DEPTH_NV                                  = 0x88F7
	MAX_PROGRAM_MATRICES_ARB                                   = 0x862F
	MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB                         = 0x862E
	MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB                   = 0x88B3
	MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB                    = 0x880E
	MAX_PROGRAM_NATIVE_ATTRIBS_ARB                             = 0x88AF
	MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB                        = 0x88A3
	MAX_PROGRAM_NATIVE_PARAMETERS_ARB                          = 0x88AB
	MAX_PROGRAM_NATIVE_TEMPORARIES_ARB                         = 0x88A7
	MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB                    = 0x8810
	MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB                    = 0x880F
	MAX_PROGRAM_OUTPUT_VERTICES_NV                             = 0x8C27
	MAX_PROGRAM_PARAMETERS_ARB                                 = 0x88A9
	MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV                   = 0x8DA0
	MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV                       = 0x8DA1
	MAX_PROGRAM_PATCH_ATTRIBS_NV                               = 0x86D8
	MAX_PROGRAM_RESULT_COMPONENTS_NV                           = 0x8909
	MAX_PROGRAM_SUBROUTINE_NUM_NV                              = 0x8F45
	MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV                       = 0x8F44
	MAX_PROGRAM_TEMPORARIES_ARB                                = 0x88A5
	MAX_PROGRAM_TEXEL_OFFSET_EXT                               = 0x8905
	MAX_PROGRAM_TEXEL_OFFSET_NV                                = 0x8905
	MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB                  = 0x8F9F
	MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      = 0x8E5F
	MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV                       = 0x8E5F
	MAX_PROGRAM_TEX_INDIRECTIONS_ARB                           = 0x880D
	MAX_PROGRAM_TEX_INSTRUCTIONS_ARB                           = 0x880C
	MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV                     = 0x8C28
	MAX_PROJECTION_STACK_DEPTH                                 = 0x0D38
	MAX_RASTER_SAMPLES_EXT                                     = 0x9329
	MAX_RATIONAL_EVAL_ORDER_NV                                 = 0x86D7
	MAX_RECTANGLE_TEXTURE_SIZE_ARB                             = 0x84F8
	MAX_RECTANGLE_TEXTURE_SIZE_NV                              = 0x84F8
	MAX_RENDERBUFFER_SIZE                                      = 0x84E8
	MAX_RENDERBUFFER_SIZE_EXT                                  = 0x84E8
	MAX_SAMPLES                                                = 0x8D57
	MAX_SAMPLES_EXT                                            = 0x8D57
	MAX_SAMPLE_MASK_WORDS                                      = 0x8E59
	MAX_SAMPLE_MASK_WORDS_NV                                   = 0x8E59
	MAX_SERVER_WAIT_TIMEOUT                                    = 0x9111
	MAX_SHADER_BUFFER_ADDRESS_NV                               = 0x8F35
	MAX_SHADER_COMPILER_THREADS_ARB                            = 0x91B0
	MAX_SHADER_COMPILER_THREADS_KHR                            = 0x91B0
	MAX_SHADER_STORAGE_BLOCK_SIZE                              = 0x90DE
	MAX_SHADER_STORAGE_BUFFER_BINDINGS                         = 0x90DD
	MAX_SHININESS_NV                                           = 0x8504
	MAX_SPARSE_3D_TEXTURE_SIZE_AMD                             = 0x9199
	MAX_SPARSE_3D_TEXTURE_SIZE_ARB                             = 0x9199
	MAX_SPARSE_ARRAY_TEXTURE_LAYERS                            = 0x919A
	MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB                        = 0x919A
	MAX_SPARSE_TEXTURE_SIZE_AMD                                = 0x9198
	MAX_SPARSE_TEXTURE_SIZE_ARB                                = 0x9198
	MAX_SPOT_EXPONENT_NV                                       = 0x8505
	MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV                        = 0x9349
	MAX_SUBROUTINES                                            = 0x8DE7
	MAX_SUBROUTINE_UNIFORM_LOCATIONS                           = 0x8DE8
	MAX_TESS_CONTROL_ATOMIC_COUNTERS                           = 0x92D3
	MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS                    = 0x92CD
	MAX_TESS_CONTROL_IMAGE_UNIFORMS                            = 0x90CB
	MAX_TESS_CONTROL_INPUT_COMPONENTS                          = 0x886C
	MAX_TESS_CONTROL_OUTPUT_COMPONENTS                         = 0x8E83
	MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS                     = 0x90D8
	MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS                       = 0x8E81
	MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS                   = 0x8E85
	MAX_TESS_CONTROL_UNIFORM_BLOCKS                            = 0x8E89
	MAX_TESS_CONTROL_UNIFORM_COMPONENTS                        = 0x8E7F
	MAX_TESS_EVALUATION_ATOMIC_COUNTERS                        = 0x92D4
	MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS                 = 0x92CE
	MAX_TESS_EVALUATION_IMAGE_UNIFORMS                         = 0x90CC
	MAX_TESS_EVALUATION_INPUT_COMPONENTS                       = 0x886D
	MAX_TESS_EVALUATION_OUTPUT_COMPONENTS                      = 0x8E86
	MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS                  = 0x90D9
	MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS                    = 0x8E82
	MAX_TESS_EVALUATION_UNIFORM_BLOCKS                         = 0x8E8A
	MAX_TESS_EVALUATION_UNIFORM_COMPONENTS                     = 0x8E80
	MAX_TESS_GEN_LEVEL                                         = 0x8E7E
	MAX_TESS_PATCH_COMPONENTS                                  = 0x8E84
	MAX_TEXTURE_BUFFER_SIZE_ARB                                = 0x8C2B
	MAX_TEXTURE_BUFFER_SIZE_EXT                                = 0x8C2B
	MAX_TEXTURE_COORDS                                         = 0x8871
	MAX_TEXTURE_COORDS_ARB                                     = 0x8871
	MAX_TEXTURE_COORDS_NV                                      = 0x8871
	MAX_TEXTURE_IMAGE_UNITS                                    = 0x8872
	MAX_TEXTURE_IMAGE_UNITS_ARB                                = 0x8872
	MAX_TEXTURE_IMAGE_UNITS_NV                                 = 0x8872
	MAX_TEXTURE_LOD_BIAS                                       = 0x84FD
	MAX_TEXTURE_LOD_BIAS_EXT                                   = 0x84FD
	MAX_TEXTURE_MAX_ANISOTROPY                                 = 0x84FF
	MAX_TEXTURE_MAX_ANISOTROPY_EXT                             = 0x84FF
	MAX_TEXTURE_SIZE                                           = 0x0D33
	MAX_TEXTURE_STACK_DEPTH                                    = 0x0D39
	MAX_TEXTURE_UNITS                                          = 0x84E2
	MAX_TEXTURE_UNITS_ARB                                      = 0x84E2
	MAX_TRACK_MATRICES_NV                                      = 0x862F
	MAX_TRACK_MATRIX_STACK_DEPTH_NV                            = 0x862E
	MAX_TRANSFORM_FEEDBACK_BUFFERS                             = 0x8E70
	MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT          = 0x8C8A
	MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV           = 0x8C8A
	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT                = 0x8C8B
	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV                 = 0x8C8B
	MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT             = 0x8C80
	MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV              = 0x8C80
	MAX_UNIFORM_BLOCK_SIZE                                     = 0x8A30
	MAX_UNIFORM_BUFFER_BINDINGS                                = 0x8A2F
	MAX_UNIFORM_LOCATIONS                                      = 0x826E
	MAX_VARYING_COMPONENTS                                     = 0x8B4B
	MAX_VARYING_COMPONENTS_EXT                                 = 0x8B4B
	MAX_VARYING_FLOATS                                         = 0x8B4B
	MAX_VARYING_FLOATS_ARB                                     = 0x8B4B
	MAX_VARYING_VECTORS                                        = 0x8DFC
	MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV                          = 0x8520
	MAX_VERTEX_ATOMIC_COUNTERS                                 = 0x92D2
	MAX_VERTEX_ATOMIC_COUNTER_BUFFERS                          = 0x92CC
	MAX_VERTEX_ATTRIBS                                         = 0x8869
	MAX_VERTEX_ATTRIBS_ARB                                     = 0x8869
	MAX_VERTEX_ATTRIB_BINDINGS                                 = 0x82DA
	MAX_VERTEX_ATTRIB_RELATIVE_OFFSET                          = 0x82D9
	MAX_VERTEX_BINDABLE_UNIFORMS_EXT                           = 0x8DE2
	MAX_VERTEX_HINT_PGI                                        = 0x1A22D
	MAX_VERTEX_IMAGE_UNIFORMS                                  = 0x90CA
	MAX_VERTEX_SHADER_INSTRUCTIONS_EXT                         = 0x87C5
	MAX_VERTEX_SHADER_INVARIANTS_EXT                           = 0x87C7
	MAX_VERTEX_SHADER_LOCALS_EXT                               = 0x87C9
	MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT                      = 0x87C8
	MAX_VERTEX_SHADER_STORAGE_BLOCKS                           = 0x90D6
	MAX_VERTEX_SHADER_VARIANTS_EXT                             = 0x87C6
	MAX_VERTEX_STREAMS                                         = 0x8E71
	MAX_VERTEX_STREAMS_ATI                                     = 0x876B
	MAX_VERTEX_TEXTURE_IMAGE_UNITS                             = 0x8B4C
	MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB                         = 0x8B4C
	MAX_VERTEX_UNIFORM_BLOCKS                                  = 0x8A2B
	MAX_VERTEX_UNIFORM_COMPONENTS                              = 0x8B4A
	MAX_VERTEX_UNIFORM_COMPONENTS_ARB                          = 0x8B4A
	MAX_VERTEX_UNIFORM_VECTORS                                 = 0x8DFB
	MAX_VERTEX_UNITS_ARB                                       = 0x86A4
	MAX_VERTEX_VARYING_COMPONENTS_ARB                          = 0x8DDE
	MAX_VERTEX_VARYING_COMPONENTS_EXT                          = 0x8DDE
	MAX_VIEWPORTS                                              = 0x825B
	MAX_VIEWPORT_DIMS                                          = 0x0D3A
	MAX_VIEWS_OVR                                              = 0x9631
	MAX_WIDTH                                                  = 0x827E
	MAX_WINDOW_RECTANGLES_EXT                                  = 0x8F14
	MEDIUM_FLOAT                                               = 0x8DF1
	MEDIUM_INT                                                 = 0x8DF4
	MIN                                                        = 0x8007
	MINMAX_EXT                                                 = 0x802E
	MINMAX_FORMAT_EXT                                          = 0x802F
	MINMAX_SINK_EXT                                            = 0x8030
	MINUS_CLAMPED_NV                                           = 0x92B3
	MINUS_NV                                                   = 0x929F
	MIN_EXT                                                    = 0x8007
	MIN_FRAGMENT_INTERPOLATION_OFFSET                          = 0x8E5B
	MIN_FRAGMENT_INTERPOLATION_OFFSET_NV                       = 0x8E5B
	MIN_LOD_WARNING_AMD                                        = 0x919C
	MIN_MAP_BUFFER_ALIGNMENT                                   = 0x90BC
	MIN_PROGRAM_TEXEL_OFFSET_EXT                               = 0x8904
	MIN_PROGRAM_TEXEL_OFFSET_NV                                = 0x8904
	MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      = 0x8E5E
	MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV                       = 0x8E5E
	MIN_SAMPLE_SHADING_VALUE_ARB                               = 0x8C37
	MIN_SPARSE_LEVEL_AMD                                       = 0x919B
	MIPMAP                                                     = 0x8293
	MIRRORED_REPEAT                                            = 0x8370
	MIRRORED_REPEAT_ARB                                        = 0x8370
	MIRRORED_REPEAT_IBM                                        = 0x8370
	MIRROR_CLAMP_ATI                                           = 0x8742
	MIRROR_CLAMP_EXT                                           = 0x8742
	MIRROR_CLAMP_TO_BORDER_EXT                                 = 0x8912
	MIRROR_CLAMP_TO_EDGE                                       = 0x8743
	MIRROR_CLAMP_TO_EDGE_ATI                                   = 0x8743
	MIRROR_CLAMP_TO_EDGE_EXT                                   = 0x8743
	MITER_REVERT_NV                                            = 0x90A7
	MITER_TRUNCATE_NV                                          = 0x90A8
	MIXED_DEPTH_SAMPLES_SUPPORTED_NV                           = 0x932F
	MIXED_STENCIL_SAMPLES_SUPPORTED_NV                         = 0x9330
	MODELVIEW                                                  = 0x1700
	MODELVIEW0_ARB                                             = 0x1700
	MODELVIEW0_EXT                                             = 0x1700
	MODELVIEW0_MATRIX_EXT                                      = 0x0BA6
	MODELVIEW0_STACK_DEPTH_EXT                                 = 0x0BA3
	MODELVIEW10_ARB                                            = 0x872A
	MODELVIEW11_ARB                                            = 0x872B
	MODELVIEW12_ARB                                            = 0x872C
	MODELVIEW13_ARB                                            = 0x872D
	MODELVIEW14_ARB                                            = 0x872E
	MODELVIEW15_ARB                                            = 0x872F
	MODELVIEW16_ARB                                            = 0x8730
	MODELVIEW17_ARB                                            = 0x8731
	MODELVIEW18_ARB                                            = 0x8732
	MODELVIEW19_ARB                                            = 0x8733
	MODELVIEW1_ARB                                             = 0x850A
	MODELVIEW1_EXT                                             = 0x850A
	MODELVIEW1_MATRIX_EXT                                      = 0x8506
	MODELVIEW1_STACK_DEPTH_EXT                                 = 0x8502
	MODELVIEW20_ARB                                            = 0x8734
	MODELVIEW21_ARB                                            = 0x8735
	MODELVIEW22_ARB                                            = 0x8736
	MODELVIEW23_ARB                                            = 0x8737
	MODELVIEW24_ARB                                            = 0x8738
	MODELVIEW25_ARB                                            = 0x8739
	MODELVIEW26_ARB                                            = 0x873A
	MODELVIEW27_ARB                                            = 0x873B
	MODELVIEW28_ARB                                            = 0x873C
	MODELVIEW29_ARB                                            = 0x873D
	MODELVIEW2_ARB                                             = 0x8722
	MODELVIEW30_ARB                                            = 0x873E
	MODELVIEW31_ARB                                            = 0x873F
	MODELVIEW3_ARB                                             = 0x8723
	MODELVIEW4_ARB                                             = 0x8724
	MODELVIEW5_ARB                                             = 0x8725
	MODELVIEW6_ARB                                             = 0x8726
	MODELVIEW7_ARB                                             = 0x8727
	MODELVIEW8_ARB                                             = 0x8728
	MODELVIEW9_ARB                                             = 0x8729
	MODELVIEW_MATRIX                                           = 0x0BA6
	MODELVIEW_PROJECTION_NV                                    = 0x8629
	MODELVIEW_STACK_DEPTH                                      = 0x0BA3
	MODULATE                                                   = 0x2100
	MODULATE_ADD_ATI                                           = 0x8744
	MODULATE_SIGNED_ADD_ATI                                    = 0x8745
	MODULATE_SUBTRACT_ATI                                      = 0x8746
	MOVE_TO_CONTINUES_NV                                       = 0x90B6
	MOVE_TO_NV                                                 = 0x02
	MOVE_TO_RESETS_NV                                          = 0x90B5
	MOV_ATI                                                    = 0x8961
	MULT                                                       = 0x0103
	MULTICAST_GPUS_NV                                          = 0x92BA
	MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV                  = 0x9549
	MULTIPLY_KHR                                               = 0x9294
	MULTIPLY_NV                                                = 0x9294
	MULTISAMPLE                                                = 0x809D
	MULTISAMPLES_NV                                            = 0x9371
	MULTISAMPLE_3DFX                                           = 0x86B2
	MULTISAMPLE_ARB                                            = 0x809D
	MULTISAMPLE_BIT                                            = 0x20000000
	MULTISAMPLE_BIT_3DFX                                       = 0x20000000
	MULTISAMPLE_BIT_ARB                                        = 0x20000000
	MULTISAMPLE_BIT_EXT                                        = 0x20000000
	MULTISAMPLE_COVERAGE_MODES_NV                              = 0x8E12
	MULTISAMPLE_EXT                                            = 0x809D
	MULTISAMPLE_FILTER_HINT_NV                                 = 0x8534
	MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB                     = 0x9382
	MULTISAMPLE_LINE_WIDTH_RANGE_ARB                           = 0x9381
	MULTISAMPLE_RASTERIZATION_ALLOWED_EXT                      = 0x932B
	MULTISAMPLE_SGIS                                           = 0x809D
	MUL_ATI                                                    = 0x8964
	MVP_MATRIX_EXT                                             = 0x87E3
	N3F_V3F                                                    = 0x2A25
	NAMED_STRING_LENGTH_ARB                                    = 0x8DE9
	NAMED_STRING_TYPE_ARB                                      = 0x8DEA
	NAME_LENGTH                                                = 0x92F9
	NAME_STACK_DEPTH                                           = 0x0D70
	NAND                                                       = 0x150E
	NATIVE_GRAPHICS_BEGIN_HINT_PGI                             = 0x1A203
	NATIVE_GRAPHICS_END_HINT_PGI                               = 0x1A204
	NATIVE_GRAPHICS_HANDLE_PGI                                 = 0x1A202
	NEAREST                                                    = 0x2600
	NEAREST_CLIPMAP_LINEAR_SGIX                                = 0x844E
	NEAREST_CLIPMAP_NEAREST_SGIX                               = 0x844D
	NEAREST_MIPMAP_LINEAR                                      = 0x2702
	NEAREST_MIPMAP_NEAREST                                     = 0x2700
	NEGATE_BIT_ATI                                             = 0x00000004
	NEGATIVE_ONE_EXT                                           = 0x87DF
	NEGATIVE_ONE_TO_ONE                                        = 0x935E
	NEGATIVE_W_EXT                                             = 0x87DC
	NEGATIVE_X_EXT                                             = 0x87D9
	NEGATIVE_Y_EXT                                             = 0x87DA
	NEGATIVE_Z_EXT                                             = 0x87DB
	NEVER                                                      = 0x0200
	NEXT_BUFFER_NV                                             = -2
	NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV                        = 0x9025
	NICEST                                                     = 0x1102
	NONE                                                       = 0
	NOOP                                                       = 0x1505
	NOP_COMMAND_NV                                             = 0x0001
	NOR                                                        = 0x1508
	NORMALIZE                                                  = 0x0BA1
	NORMALIZED_RANGE_EXT                                       = 0x87E0
	NORMAL_ARRAY                                               = 0x8075
	NORMAL_ARRAY_ADDRESS_NV                                    = 0x8F22
	NORMAL_ARRAY_BUFFER_BINDING                                = 0x8897
	NORMAL_ARRAY_BUFFER_BINDING_ARB                            = 0x8897
	NORMAL_ARRAY_COUNT_EXT                                     = 0x8080
	NORMAL_ARRAY_EXT                                           = 0x8075
	NORMAL_ARRAY_LENGTH_NV                                     = 0x8F2C
	NORMAL_ARRAY_LIST_IBM                                      = 103071
	NORMAL_ARRAY_LIST_STRIDE_IBM                               = 103081
	NORMAL_ARRAY_PARALLEL_POINTERS_INTEL                       = 0x83F6
	NORMAL_ARRAY_POINTER                                       = 0x808F
	NORMAL_ARRAY_POINTER_EXT                                   = 0x808F
	NORMAL_ARRAY_STRIDE                                        = 0x807F
	NORMAL_ARRAY_STRIDE_EXT                                    = 0x807F
	NORMAL_ARRAY_TYPE                                          = 0x807E
	NORMAL_ARRAY_TYPE_EXT                                      = 0x807E
	NORMAL_BIT_PGI                                             = 0x08000000
	NORMAL_MAP                                                 = 0x8511
	NORMAL_MAP_ARB                                             = 0x8511
	NORMAL_MAP_EXT                                             = 0x8511
	NORMAL_MAP_NV                                              = 0x8511
	NOTEQUAL                                                   = 0x0205
	NO_ERROR                                                   = 0
	NO_RESET_NOTIFICATION                                      = 0x8261
	NO_RESET_NOTIFICATION_ARB                                  = 0x8261
	NO_RESET_NOTIFICATION_KHR                                  = 0x8261
	NUM_ACTIVE_VARIABLES                                       = 0x9304
	NUM_COMPATIBLE_SUBROUTINES                                 = 0x8E4A
	NUM_COMPRESSED_TEXTURE_FORMATS                             = 0x86A2
	NUM_COMPRESSED_TEXTURE_FORMATS_ARB                         = 0x86A2
	NUM_DEVICE_UUIDS_EXT                                       = 0x9596
	NUM_FILL_STREAMS_NV                                        = 0x8E29
	NUM_FRAGMENT_CONSTANTS_ATI                                 = 0x896F
	NUM_FRAGMENT_REGISTERS_ATI                                 = 0x896E
	NUM_GENERAL_COMBINERS_NV                                   = 0x854E
	NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI                      = 0x8973
	NUM_INSTRUCTIONS_PER_PASS_ATI                              = 0x8971
	NUM_INSTRUCTIONS_TOTAL_ATI                                 = 0x8972
	NUM_LOOPBACK_COMPONENTS_ATI                                = 0x8974
	NUM_PASSES_ATI                                             = 0x8970
	NUM_PROGRAM_BINARY_FORMATS                                 = 0x87FE
	NUM_SAMPLE_COUNTS                                          = 0x9380
	NUM_SHADER_BINARY_FORMATS                                  = 0x8DF9
	NUM_SPARSE_LEVELS_ARB                                      = 0x91AA
	NUM_SPIR_V_EXTENSIONS                                      = 0x9554
	NUM_TILING_TYPES_EXT                                       = 0x9582
	NUM_VIDEO_CAPTURE_STREAMS_NV                               = 0x9024
	NUM_VIRTUAL_PAGE_SIZES_ARB                                 = 0x91A8
	NUM_WINDOW_RECTANGLES_EXT                                  = 0x8F15
	OBJECT_ACTIVE_ATTRIBUTES_ARB                               = 0x8B89
	OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB                     = 0x8B8A
	OBJECT_ACTIVE_UNIFORMS_ARB                                 = 0x8B86
	OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB                       = 0x8B87
	OBJECT_ATTACHED_OBJECTS_ARB                                = 0x8B85
	OBJECT_BUFFER_SIZE_ATI                                     = 0x8764
	OBJECT_BUFFER_USAGE_ATI                                    = 0x8765
	OBJECT_COMPILE_STATUS_ARB                                  = 0x8B81
	OBJECT_DELETE_STATUS_ARB                                   = 0x8B80
	OBJECT_DISTANCE_TO_LINE_SGIS                               = 0x81F3
	OBJECT_DISTANCE_TO_POINT_SGIS                              = 0x81F1
	OBJECT_INFO_LOG_LENGTH_ARB                                 = 0x8B84
	OBJECT_LINEAR                                              = 0x2401
	OBJECT_LINE_SGIS                                           = 0x81F7
	OBJECT_LINK_STATUS_ARB                                     = 0x8B82
	OBJECT_PLANE                                               = 0x2501
	OBJECT_POINT_SGIS                                          = 0x81F5
	OBJECT_SHADER_SOURCE_LENGTH_ARB                            = 0x8B88
	OBJECT_SUBTYPE_ARB                                         = 0x8B4F
	OBJECT_TYPE                                                = 0x9112
	OBJECT_TYPE_ARB                                            = 0x8B4E
	OBJECT_VALIDATE_STATUS_ARB                                 = 0x8B83
	OCCLUSION_QUERY_EVENT_MASK_AMD                             = 0x874F
	OCCLUSION_TEST_HP                                          = 0x8165
	OCCLUSION_TEST_RESULT_HP                                   = 0x8166
	OFFSET                                                     = 0x92FC
	OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV                       = 0x8856
	OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV                = 0x8857
	OFFSET_HILO_TEXTURE_2D_NV                                  = 0x8854
	OFFSET_HILO_TEXTURE_RECTANGLE_NV                           = 0x8855
	OFFSET_PROJECTIVE_TEXTURE_2D_NV                            = 0x8850
	OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV                      = 0x8851
	OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV                     = 0x8852
	OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV               = 0x8853
	OFFSET_TEXTURE_2D_BIAS_NV                                  = 0x86E3
	OFFSET_TEXTURE_2D_MATRIX_NV                                = 0x86E1
	OFFSET_TEXTURE_2D_NV                                       = 0x86E8
	OFFSET_TEXTURE_2D_SCALE_NV                                 = 0x86E2
	OFFSET_TEXTURE_BIAS_NV                                     = 0x86E3
	OFFSET_TEXTURE_MATRIX_NV                                   = 0x86E1
	OFFSET_TEXTURE_RECTANGLE_NV                                = 0x864C
	OFFSET_TEXTURE_RECTANGLE_SCALE_NV                          = 0x864D
	OFFSET_TEXTURE_SCALE_NV                                    = 0x86E2
	ONE                                                        = 1
	ONE_EXT                                                    = 0x87DE
	ONE_MINUS_CONSTANT_ALPHA                                   = 0x8004
	ONE_MINUS_CONSTANT_ALPHA_EXT                               = 0x8004
	ONE_MINUS_CONSTANT_COLOR                                   = 0x8002
	ONE_MINUS_CONSTANT_COLOR_EXT                               = 0x8002
	ONE_MINUS_DST_ALPHA                                        = 0x0305
	ONE_MINUS_DST_COLOR                                        = 0x0307
	ONE_MINUS_SRC1_ALPHA                                       = 0x88FB
	ONE_MINUS_SRC1_COLOR                                       = 0x88FA
	ONE_MINUS_SRC_ALPHA                                        = 0x0303
	ONE_MINUS_SRC_COLOR                                        = 0x0301
	OPERAND0_ALPHA                                             = 0x8598
	OPERAND0_ALPHA_ARB                                         = 0x8598
	OPERAND0_ALPHA_EXT                                         = 0x8598
	OPERAND0_RGB                                               = 0x8590
	OPERAND0_RGB_ARB                                           = 0x8590
	OPERAND0_RGB_EXT                                           = 0x8590
	OPERAND1_ALPHA                                             = 0x8599
	OPERAND1_ALPHA_ARB                                         = 0x8599
	OPERAND1_ALPHA_EXT                                         = 0x8599
	OPERAND1_RGB                                               = 0x8591
	OPERAND1_RGB_ARB                                           = 0x8591
	OPERAND1_RGB_EXT                                           = 0x8591
	OPERAND2_ALPHA                                             = 0x859A
	OPERAND2_ALPHA_ARB                                         = 0x859A
	OPERAND2_ALPHA_EXT                                         = 0x859A
	OPERAND2_RGB                                               = 0x8592
	OPERAND2_RGB_ARB                                           = 0x8592
	OPERAND2_RGB_EXT                                           = 0x8592
	OPERAND3_ALPHA_NV                                          = 0x859B
	OPERAND3_RGB_NV                                            = 0x8593
	OPTIMAL_TILING_EXT                                         = 0x9584
	OP_ADD_EXT                                                 = 0x8787
	OP_CLAMP_EXT                                               = 0x878E
	OP_CROSS_PRODUCT_EXT                                       = 0x8797
	OP_DOT3_EXT                                                = 0x8784
	OP_DOT4_EXT                                                = 0x8785
	OP_EXP_BASE_2_EXT                                          = 0x8791
	OP_FLOOR_EXT                                               = 0x878F
	OP_FRAC_EXT                                                = 0x8789
	OP_INDEX_EXT                                               = 0x8782
	OP_LOG_BASE_2_EXT                                          = 0x8792
	OP_MADD_EXT                                                = 0x8788
	OP_MAX_EXT                                                 = 0x878A
	OP_MIN_EXT                                                 = 0x878B
	OP_MOV_EXT                                                 = 0x8799
	OP_MULTIPLY_MATRIX_EXT                                     = 0x8798
	OP_MUL_EXT                                                 = 0x8786
	OP_NEGATE_EXT                                              = 0x8783
	OP_POWER_EXT                                               = 0x8793
	OP_RECIP_EXT                                               = 0x8794
	OP_RECIP_SQRT_EXT                                          = 0x8795
	OP_ROUND_EXT                                               = 0x8790
	OP_SET_GE_EXT                                              = 0x878C
	OP_SET_LT_EXT                                              = 0x878D
	OP_SUB_EXT                                                 = 0x8796
	OR                                                         = 0x1507
	ORDER                                                      = 0x0A01
	OR_INVERTED                                                = 0x150D
	OR_REVERSE                                                 = 0x150B
	OUTPUT_COLOR0_EXT                                          = 0x879B
	OUTPUT_COLOR1_EXT                                          = 0x879C
	OUTPUT_FOG_EXT                                             = 0x87BD
	OUTPUT_TEXTURE_COORD0_EXT                                  = 0x879D
	OUTPUT_TEXTURE_COORD10_EXT                                 = 0x87A7
	OUTPUT_TEXTURE_COORD11_EXT                                 = 0x87A8
	OUTPUT_TEXTURE_COORD12_EXT                                 = 0x87A9
	OUTPUT_TEXTURE_COORD13_EXT                                 = 0x87AA
	OUTPUT_TEXTURE_COORD14_EXT                                 = 0x87AB
	OUTPUT_TEXTURE_COORD15_EXT                                 = 0x87AC
	OUTPUT_TEXTURE_COORD16_EXT                                 = 0x87AD
	OUTPUT_TEXTURE_COORD17_EXT                                 = 0x87AE
	OUTPUT_TEXTURE_COORD18_EXT                                 = 0x87AF
	OUTPUT_TEXTURE_COORD19_EXT                                 = 0x87B0
	OUTPUT_TEXTURE_COORD1_EXT                                  = 0x879E
	OUTPUT_TEXTURE_COORD20_EXT                                 = 0x87B1
	OUTPUT_TEXTURE_COORD21_EXT                                 = 0x87B2
	OUTPUT_TEXTURE_COORD22_EXT                                 = 0x87B3
	OUTPUT_TEXTURE_COORD23_EXT                                 = 0x87B4
	OUTPUT_TEXTURE_COORD24_EXT                                 = 0x87B5
	OUTPUT_TEXTURE_COORD25_EXT                                 = 0x87B6
	OUTPUT_TEXTURE_COORD26_EXT                                 = 0x87B7
	OUTPUT_TEXTURE_COORD27_EXT                                 = 0x87B8
	OUTPUT_TEXTURE_COORD28_EXT                                 = 0x87B9
	OUTPUT_TEXTURE_COORD29_EXT                                 = 0x87BA
	OUTPUT_TEXTURE_COORD2_EXT                                  = 0x879F
	OUTPUT_TEXTURE_COORD30_EXT                                 = 0x87BB
	OUTPUT_TEXTURE_COORD31_EXT                                 = 0x87BC
	OUTPUT_TEXTURE_COORD3_EXT                                  = 0x87A0
	OUTPUT_TEXTURE_COORD4_EXT                                  = 0x87A1
	OUTPUT_TEXTURE_COORD5_EXT                                  = 0x87A2
	OUTPUT_TEXTURE_COORD6_EXT                                  = 0x87A3
	OUTPUT_TEXTURE_COORD7_EXT                                  = 0x87A4
	OUTPUT_TEXTURE_COORD8_EXT                                  = 0x87A5
	OUTPUT_TEXTURE_COORD9_EXT                                  = 0x87A6
	OUTPUT_VERTEX_EXT                                          = 0x879A
	OUT_OF_MEMORY                                              = 0x0505
	OVERLAY_KHR                                                = 0x9296
	OVERLAY_NV                                                 = 0x9296
	PACK_ALIGNMENT                                             = 0x0D05
	PACK_CMYK_HINT_EXT                                         = 0x800E
	PACK_COMPRESSED_BLOCK_DEPTH                                = 0x912D
	PACK_COMPRESSED_BLOCK_HEIGHT                               = 0x912C
	PACK_COMPRESSED_BLOCK_SIZE                                 = 0x912E
	PACK_COMPRESSED_BLOCK_WIDTH                                = 0x912B
	PACK_IMAGE_DEPTH_SGIS                                      = 0x8131
	PACK_IMAGE_HEIGHT                                          = 0x806C
	PACK_IMAGE_HEIGHT_EXT                                      = 0x806C
	PACK_INVERT_MESA                                           = 0x8758
	PACK_LSB_FIRST                                             = 0x0D01
	PACK_RESAMPLE_OML                                          = 0x8984
	PACK_RESAMPLE_SGIX                                         = 0x842E
	PACK_ROW_BYTES_APPLE                                       = 0x8A15
	PACK_ROW_LENGTH                                            = 0x0D02
	PACK_SKIP_IMAGES                                           = 0x806B
	PACK_SKIP_IMAGES_EXT                                       = 0x806B
	PACK_SKIP_PIXELS                                           = 0x0D04
	PACK_SKIP_ROWS                                             = 0x0D03
	PACK_SKIP_VOLUMES_SGIS                                     = 0x8130
	PACK_SUBSAMPLE_RATE_SGIX                                   = 0x85A0
	PACK_SWAP_BYTES                                            = 0x0D00
	PALETTE4_R5_G6_B5_OES                                      = 0x8B92
	PALETTE4_RGB5_A1_OES                                       = 0x8B94
	PALETTE4_RGB8_OES                                          = 0x8B90
	PALETTE4_RGBA4_OES                                         = 0x8B93
	PALETTE4_RGBA8_OES                                         = 0x8B91
	PALETTE8_R5_G6_B5_OES                                      = 0x8B97
	PALETTE8_RGB5_A1_OES                                       = 0x8B99
	PALETTE8_RGB8_OES                                          = 0x8B95
	PALETTE8_RGBA4_OES                                         = 0x8B98
	PALETTE8_RGBA8_OES                                         = 0x8B96
	PARALLEL_ARRAYS_INTEL                                      = 0x83F4
	PARAMETER_BUFFER_ARB                                       = 0x80EE
	PARAMETER_BUFFER_BINDING_ARB                               = 0x80EF
	PARTIAL_SUCCESS_NV                                         = 0x902E
	PASS_THROUGH_NV                                            = 0x86E6
	PASS_THROUGH_TOKEN                                         = 0x0700
	PATCHES                                                    = 0x000E
	PATCH_DEFAULT_INNER_LEVEL                                  = 0x8E73
	PATCH_DEFAULT_OUTER_LEVEL                                  = 0x8E74
	PATCH_VERTICES                                             = 0x8E72
	PATH_CLIENT_LENGTH_NV                                      = 0x907F
	PATH_COMMAND_COUNT_NV                                      = 0x909D
	PATH_COMPUTED_LENGTH_NV                                    = 0x90A0
	PATH_COORD_COUNT_NV                                        = 0x909E
	PATH_COVER_DEPTH_FUNC_NV                                   = 0x90BF
	PATH_DASH_ARRAY_COUNT_NV                                   = 0x909F
	PATH_DASH_CAPS_NV                                          = 0x907B
	PATH_DASH_OFFSET_NV                                        = 0x907E
	PATH_DASH_OFFSET_RESET_NV                                  = 0x90B4
	PATH_END_CAPS_NV                                           = 0x9076
	PATH_ERROR_POSITION_NV                                     = 0x90AB
	PATH_FILL_BOUNDING_BOX_NV                                  = 0x90A1
	PATH_FILL_COVER_MODE_NV                                    = 0x9082
	PATH_FILL_MASK_NV                                          = 0x9081
	PATH_FILL_MODE_NV                                          = 0x9080
	PATH_FORMAT_PS_NV                                          = 0x9071
	PATH_FORMAT_SVG_NV                                         = 0x9070
	PATH_GEN_COEFF_NV                                          = 0x90B1
	PATH_GEN_COMPONENTS_NV                                     = 0x90B3
	PATH_GEN_MODE_NV                                           = 0x90B0
	PATH_INITIAL_DASH_CAP_NV                                   = 0x907C
	PATH_INITIAL_END_CAP_NV                                    = 0x9077
	PATH_JOIN_STYLE_NV                                         = 0x9079
	PATH_MAX_MODELVIEW_STACK_DEPTH_NV                          = 0x0D36
	PATH_MAX_PROJECTION_STACK_DEPTH_NV                         = 0x0D38
	PATH_MITER_LIMIT_NV                                        = 0x907A
	PATH_MODELVIEW_MATRIX_NV                                   = 0x0BA6
	PATH_MODELVIEW_NV                                          = 0x1700
	PATH_MODELVIEW_STACK_DEPTH_NV                              = 0x0BA3
	PATH_OBJECT_BOUNDING_BOX_NV                                = 0x908A
	PATH_PROJECTION_MATRIX_NV                                  = 0x0BA7
	PATH_PROJECTION_NV                                         = 0x1701
	PATH_PROJECTION_STACK_DEPTH_NV                             = 0x0BA4
	PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV                        = 0x90BD
	PATH_STENCIL_DEPTH_OFFSET_UNITS_NV                         = 0x90BE
	PATH_STENCIL_FUNC_NV                                       = 0x90B7
	PATH_STENCIL_REF_NV                                        = 0x90B8
	PATH_STENCIL_VALUE_MASK_NV                                 = 0x90B9
	PATH_STROKE_BOUNDING_BOX_NV                                = 0x90A2
	PATH_STROKE_COVER_MODE_NV                                  = 0x9083
	PATH_STROKE_MASK_NV                                        = 0x9084
	PATH_STROKE_WIDTH_NV                                       = 0x9075
	PATH_TERMINAL_DASH_CAP_NV                                  = 0x907D
	PATH_TERMINAL_END_CAP_NV                                   = 0x9078
	PATH_TRANSPOSE_MODELVIEW_MATRIX_NV                         = 0x84E3
	PATH_TRANSPOSE_PROJECTION_MATRIX_NV                        = 0x84E4
	PERCENTAGE_AMD                                             = 0x8BC3
	PERFMON_RESULT_AMD                                         = 0x8BC6
	PERFMON_RESULT_AVAILABLE_AMD                               = 0x8BC4
	PERFMON_RESULT_SIZE_AMD                                    = 0x8BC5
	PERFORMANCE_MONITOR_AMD                                    = 0x9152
	PERFQUERY_COUNTER_DATA_BOOL32_INTEL                        = 0x94FC
	PERFQUERY_COUNTER_DATA_DOUBLE_INTEL                        = 0x94FB
	PERFQUERY_COUNTER_DATA_FLOAT_INTEL                         = 0x94FA
	PERFQUERY_COUNTER_DATA_UINT32_INTEL                        = 0x94F8
	PERFQUERY_COUNTER_DATA_UINT64_INTEL                        = 0x94F9
	PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL                    = 0x94FF
	PERFQUERY_COUNTER_DURATION_NORM_INTEL                      = 0x94F1
	PERFQUERY_COUNTER_DURATION_RAW_INTEL                       = 0x94F2
	PERFQUERY_COUNTER_EVENT_INTEL                              = 0x94F0
	PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL                    = 0x94FE
	PERFQUERY_COUNTER_RAW_INTEL                                = 0x94F4
	PERFQUERY_COUNTER_THROUGHPUT_INTEL                         = 0x94F3
	PERFQUERY_COUNTER_TIMESTAMP_INTEL                          = 0x94F5
	PERFQUERY_DONOT_FLUSH_INTEL                                = 0x83F9
	PERFQUERY_FLUSH_INTEL                                      = 0x83FA
	PERFQUERY_GLOBAL_CONTEXT_INTEL                             = 0x00000001
	PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL                      = 0x9500
	PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL                      = 0x94FD
	PERFQUERY_SINGLE_CONTEXT_INTEL                             = 0x00000000
	PERFQUERY_WAIT_INTEL                                       = 0x83FB
	PERSPECTIVE_CORRECTION_HINT                                = 0x0C50
	PERTURB_EXT                                                = 0x85AE
	PER_GPU_STORAGE_BIT_NV                                     = 0x0800
	PER_GPU_STORAGE_NV                                         = 0x9548
	PER_STAGE_CONSTANTS_NV                                     = 0x8535
	PHONG_HINT_WIN                                             = 0x80EB
	PHONG_WIN                                                  = 0x80EA
	PINLIGHT_NV                                                = 0x92A8
	PIXELS_PER_SAMPLE_PATTERN_X_AMD                            = 0x91AE
	PIXELS_PER_SAMPLE_PATTERN_Y_AMD                            = 0x91AF
	PIXEL_BUFFER_BARRIER_BIT                                   = 0x00000080
	PIXEL_BUFFER_BARRIER_BIT_EXT                               = 0x00000080
	PIXEL_COUNTER_BITS_NV                                      = 0x8864
	PIXEL_COUNT_AVAILABLE_NV                                   = 0x8867
	PIXEL_COUNT_NV                                             = 0x8866
	PIXEL_CUBIC_WEIGHT_EXT                                     = 0x8333
	PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS                           = 0x8355
	PIXEL_FRAGMENT_RGB_SOURCE_SGIS                             = 0x8354
	PIXEL_GROUP_COLOR_SGIS                                     = 0x8356
	PIXEL_MAG_FILTER_EXT                                       = 0x8331
	PIXEL_MAP_A_TO_A                                           = 0x0C79
	PIXEL_MAP_A_TO_A_SIZE                                      = 0x0CB9
	PIXEL_MAP_B_TO_B                                           = 0x0C78
	PIXEL_MAP_B_TO_B_SIZE                                      = 0x0CB8
	PIXEL_MAP_G_TO_G                                           = 0x0C77
	PIXEL_MAP_G_TO_G_SIZE                                      = 0x0CB7
	PIXEL_MAP_I_TO_A                                           = 0x0C75
	PIXEL_MAP_I_TO_A_SIZE                                      = 0x0CB5
	PIXEL_MAP_I_TO_B                                           = 0x0C74
	PIXEL_MAP_I_TO_B_SIZE                                      = 0x0CB4
	PIXEL_MAP_I_TO_G                                           = 0x0C73
	PIXEL_MAP_I_TO_G_SIZE                                      = 0x0CB3
	PIXEL_MAP_I_TO_I                                           = 0x0C70
	PIXEL_MAP_I_TO_I_SIZE                                      = 0x0CB0
	PIXEL_MAP_I_TO_R                                           = 0x0C72
	PIXEL_MAP_I_TO_R_SIZE                                      = 0x0CB2
	PIXEL_MAP_R_TO_R                                           = 0x0C76
	PIXEL_MAP_R_TO_R_SIZE                                      = 0x0CB6
	PIXEL_MAP_S_TO_S                                           = 0x0C71
	PIXEL_MAP_S_TO_S_SIZE                                      = 0x0CB1
	PIXEL_MIN_FILTER_EXT                                       = 0x8332
	PIXEL_MODE_BIT                                             = 0x00000020
	PIXEL_PACK_BUFFER                                          = 0x88EB
	PIXEL_PACK_BUFFER_ARB                                      = 0x88EB
	PIXEL_PACK_BUFFER_BINDING                                  = 0x88ED
	PIXEL_PACK_BUFFER_BINDING_ARB                              = 0x88ED
	PIXEL_PACK_BUFFER_BINDING_EXT                              = 0x88ED
	PIXEL_PACK_BUFFER_EXT                                      = 0x88EB
	PIXEL_SUBSAMPLE_2424_SGIX                                  = 0x85A3
	PIXEL_SUBSAMPLE_4242_SGIX                                  = 0x85A4
	PIXEL_SUBSAMPLE_4444_SGIX                                  = 0x85A2
	PIXEL_TEXTURE_SGIS                                         = 0x8353
	PIXEL_TEX_GEN_MODE_SGIX                                    = 0x832B
	PIXEL_TEX_GEN_SGIX                                         = 0x8139
	PIXEL_TILE_BEST_ALIGNMENT_SGIX                             = 0x813E
	PIXEL_TILE_CACHE_INCREMENT_SGIX                            = 0x813F
	PIXEL_TILE_CACHE_SIZE_SGIX                                 = 0x8145
	PIXEL_TILE_GRID_DEPTH_SGIX                                 = 0x8144
	PIXEL_TILE_GRID_HEIGHT_SGIX                                = 0x8143
	PIXEL_TILE_GRID_WIDTH_SGIX                                 = 0x8142
	PIXEL_TILE_HEIGHT_SGIX                                     = 0x8141
	PIXEL_TILE_WIDTH_SGIX                                      = 0x8140
	PIXEL_TRANSFORM_2D_EXT                                     = 0x8330
	PIXEL_TRANSFORM_2D_MATRIX_EXT                              = 0x8338
	PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT                         = 0x8336
	PIXEL_UNPACK_BUFFER                                        = 0x88EC
	PIXEL_UNPACK_BUFFER_ARB                                    = 0x88EC
	PIXEL_UNPACK_BUFFER_BINDING                                = 0x88EF
	PIXEL_UNPACK_BUFFER_BINDING_ARB                            = 0x88EF
	PIXEL_UNPACK_BUFFER_BINDING_EXT                            = 0x88EF
	PIXEL_UNPACK_BUFFER_EXT                                    = 0x88EC
	PLUS_CLAMPED_ALPHA_NV                                      = 0x92B2
	PLUS_CLAMPED_NV                                            = 0x92B1
	PLUS_DARKER_NV                                             = 0x9292
	PLUS_NV                                                    = 0x9291
	PN_TRIANGLES_ATI                                           = 0x87F0
	PN_TRIANGLES_NORMAL_MODE_ATI                               = 0x87F3
	PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI                        = 0x87F7
	PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI                     = 0x87F8
	PN_TRIANGLES_POINT_MODE_ATI                                = 0x87F2
	PN_TRIANGLES_POINT_MODE_CUBIC_ATI                          = 0x87F6
	PN_TRIANGLES_POINT_MODE_LINEAR_ATI                         = 0x87F5
	PN_TRIANGLES_TESSELATION_LEVEL_ATI                         = 0x87F4
	POINT                                                      = 0x1B00
	POINTS                                                     = 0x0000
	POINT_BIT                                                  = 0x00000002
	POINT_DISTANCE_ATTENUATION                                 = 0x8129
	POINT_DISTANCE_ATTENUATION_ARB                             = 0x8129
	POINT_FADE_THRESHOLD_SIZE                                  = 0x8128
	POINT_FADE_THRESHOLD_SIZE_ARB                              = 0x8128
	POINT_FADE_THRESHOLD_SIZE_EXT                              = 0x8128
	POINT_FADE_THRESHOLD_SIZE_SGIS                             = 0x8128
	POINT_SIZE                                                 = 0x0B11
	POINT_SIZE_GRANULARITY                                     = 0x0B13
	POINT_SIZE_MAX                                             = 0x8127
	POINT_SIZE_MAX_ARB                                         = 0x8127
	POINT_SIZE_MAX_EXT                                         = 0x8127
	POINT_SIZE_MAX_SGIS                                        = 0x8127
	POINT_SIZE_MIN                                             = 0x8126
	POINT_SIZE_MIN_ARB                                         = 0x8126
	POINT_SIZE_MIN_EXT                                         = 0x8126
	POINT_SIZE_MIN_SGIS                                        = 0x8126
	POINT_SIZE_RANGE                                           = 0x0B12
	POINT_SMOOTH                                               = 0x0B10
	POINT_SMOOTH_HINT                                          = 0x0C51
	POINT_SPRITE                                               = 0x8861
	POINT_SPRITE_ARB                                           = 0x8861
	POINT_SPRITE_COORD_ORIGIN                                  = 0x8CA0
	POINT_SPRITE_NV                                            = 0x8861
	POINT_SPRITE_R_MODE_NV                                     = 0x8863
	POINT_TOKEN                                                = 0x0701
	POLYGON                                                    = 0x0009
	POLYGON_BIT                                                = 0x00000008
	POLYGON_MODE                                               = 0x0B40
	POLYGON_OFFSET_BIAS_EXT                                    = 0x8039
	POLYGON_OFFSET_CLAMP                                       = 0x8E1B
	POLYGON_OFFSET_CLAMP_EXT                                   = 0x8E1B
	POLYGON_OFFSET_COMMAND_NV                                  = 0x000E
	POLYGON_OFFSET_EXT                                         = 0x8037
	POLYGON_OFFSET_FACTOR                                      = 0x8038
	POLYGON_OFFSET_FACTOR_EXT                                  = 0x8038
	POLYGON_OFFSET_FILL                                        = 0x8037
	POLYGON_OFFSET_LINE                                        = 0x2A02
	POLYGON_OFFSET_POINT                                       = 0x2A01
	POLYGON_OFFSET_UNITS                                       = 0x2A00
	POLYGON_SMOOTH                                             = 0x0B41
	POLYGON_SMOOTH_HINT                                        = 0x0C53
	POLYGON_STIPPLE                                            = 0x0B42
	POLYGON_STIPPLE_BIT                                        = 0x00000010
	POLYGON_TOKEN                                              = 0x0703
	POSITION                                                   = 0x1203
	POST_COLOR_MATRIX_ALPHA_BIAS_SGI                           = 0x80BB
	POST_COLOR_MATRIX_ALPHA_SCALE_SGI                          = 0x80B7
	POST_COLOR_MATRIX_BLUE_BIAS_SGI                            = 0x80BA
	POST_COLOR_MATRIX_BLUE_SCALE_SGI                           = 0x80B6
	POST_COLOR_MATRIX_COLOR_TABLE_SGI                          = 0x80D2
	POST_COLOR_MATRIX_GREEN_BIAS_SGI                           = 0x80B9
	POST_COLOR_MATRIX_GREEN_SCALE_SGI                          = 0x80B5
	POST_COLOR_MATRIX_RED_BIAS_SGI                             = 0x80B8
	POST_COLOR_MATRIX_RED_SCALE_SGI                            = 0x80B4
	POST_CONVOLUTION_ALPHA_BIAS_EXT                            = 0x8023
	POST_CONVOLUTION_ALPHA_SCALE_EXT                           = 0x801F
	POST_CONVOLUTION_BLUE_BIAS_EXT                             = 0x8022
	POST_CONVOLUTION_BLUE_SCALE_EXT                            = 0x801E
	POST_CONVOLUTION_COLOR_TABLE_SGI                           = 0x80D1
	POST_CONVOLUTION_GREEN_BIAS_EXT                            = 0x8021
	POST_CONVOLUTION_GREEN_SCALE_EXT                           = 0x801D
	POST_CONVOLUTION_RED_BIAS_EXT                              = 0x8020
	POST_CONVOLUTION_RED_SCALE_EXT                             = 0x801C
	POST_IMAGE_TRANSFORM_COLOR_TABLE_HP                        = 0x8162
	POST_TEXTURE_FILTER_BIAS_RANGE_SGIX                        = 0x817B
	POST_TEXTURE_FILTER_BIAS_SGIX                              = 0x8179
	POST_TEXTURE_FILTER_SCALE_RANGE_SGIX                       = 0x817C
	POST_TEXTURE_FILTER_SCALE_SGIX                             = 0x817A
	PREFER_DOUBLEBUFFER_HINT_PGI                               = 0x1A1F8
	PRESENT_DURATION_NV                                        = 0x8E2B
	PRESENT_TIME_NV                                            = 0x8E2A
	PRESERVE_ATI                                               = 0x8762
	PREVIOUS                                                   = 0x8578
	PREVIOUS_ARB                                               = 0x8578
	PREVIOUS_EXT                                               = 0x8578
	PREVIOUS_TEXTURE_INPUT_NV                                  = 0x86E4
	PRIMARY_COLOR                                              = 0x8577
	PRIMARY_COLOR_ARB                                          = 0x8577
	PRIMARY_COLOR_EXT                                          = 0x8577
	PRIMARY_COLOR_NV                                           = 0x852C
	PRIMITIVES_GENERATED_EXT                                   = 0x8C87
	PRIMITIVES_GENERATED_NV                                    = 0x8C87
	PRIMITIVES_SUBMITTED_ARB                                   = 0x82EF
	PRIMITIVE_BOUNDING_BOX_ARB                                 = 0x92BE
	PRIMITIVE_ID_NV                                            = 0x8C7C
	PRIMITIVE_RESTART_FIXED_INDEX                              = 0x8D69
	PRIMITIVE_RESTART_INDEX_NV                                 = 0x8559
	PRIMITIVE_RESTART_NV                                       = 0x8558
	PROGRAM                                                    = 0x82E2
	PROGRAMMABLE_SAMPLE_LOCATION_ARB                           = 0x9341
	PROGRAMMABLE_SAMPLE_LOCATION_NV                            = 0x9341
	PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB                = 0x9340
	PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV                 = 0x9340
	PROGRAM_ADDRESS_REGISTERS_ARB                              = 0x88B0
	PROGRAM_ALU_INSTRUCTIONS_ARB                               = 0x8805
	PROGRAM_ATTRIBS_ARB                                        = 0x88AC
	PROGRAM_ATTRIB_COMPONENTS_NV                               = 0x8906
	PROGRAM_BINARY_FORMATS                                     = 0x87FF
	PROGRAM_BINARY_FORMAT_MESA                                 = 0x875F
	PROGRAM_BINARY_LENGTH                                      = 0x8741
	PROGRAM_BINARY_RETRIEVABLE_HINT                            = 0x8257
	PROGRAM_BINDING_ARB                                        = 0x8677
	PROGRAM_ERROR_POSITION_ARB                                 = 0x864B
	PROGRAM_ERROR_POSITION_NV                                  = 0x864B
	PROGRAM_ERROR_STRING_ARB                                   = 0x8874
	PROGRAM_ERROR_STRING_NV                                    = 0x8874
	PROGRAM_FORMAT_ARB                                         = 0x8876
	PROGRAM_FORMAT_ASCII_ARB                                   = 0x8875
	PROGRAM_INPUT                                              = 0x92E3
	PROGRAM_INSTRUCTIONS_ARB                                   = 0x88A0
	PROGRAM_KHR                                                = 0x82E2
	PROGRAM_LENGTH_ARB                                         = 0x8627
	PROGRAM_LENGTH_NV                                          = 0x8627
	PROGRAM_MATRIX_EXT                                         = 0x8E2D
	PROGRAM_MATRIX_STACK_DEPTH_EXT                             = 0x8E2F
	PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB                       = 0x88B2
	PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB                        = 0x8808
	PROGRAM_NATIVE_ATTRIBS_ARB                                 = 0x88AE
	PROGRAM_NATIVE_INSTRUCTIONS_ARB                            = 0x88A2
	PROGRAM_NATIVE_PARAMETERS_ARB                              = 0x88AA
	PROGRAM_NATIVE_TEMPORARIES_ARB                             = 0x88A6
	PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB                        = 0x880A
	PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB                        = 0x8809
	PROGRAM_OBJECT_ARB                                         = 0x8B40
	PROGRAM_OBJECT_EXT                                         = 0x8B40
	PROGRAM_OUTPUT                                             = 0x92E4
	PROGRAM_PARAMETERS_ARB                                     = 0x88A8
	PROGRAM_PARAMETER_NV                                       = 0x8644
	PROGRAM_PIPELINE                                           = 0x82E4
	PROGRAM_PIPELINE_BINDING                                   = 0x825A
	PROGRAM_PIPELINE_BINDING_EXT                               = 0x825A
	PROGRAM_PIPELINE_KHR                                       = 0x82E4
	PROGRAM_PIPELINE_OBJECT_EXT                                = 0x8A4F
	PROGRAM_POINT_SIZE_ARB                                     = 0x8642
	PROGRAM_POINT_SIZE_EXT                                     = 0x8642
	PROGRAM_RESIDENT_NV                                        = 0x8647
	PROGRAM_RESULT_COMPONENTS_NV                               = 0x8907
	PROGRAM_SEPARABLE                                          = 0x8258
	PROGRAM_SEPARABLE_EXT                                      = 0x8258
	PROGRAM_STRING_ARB                                         = 0x8628
	PROGRAM_STRING_NV                                          = 0x8628
	PROGRAM_TARGET_NV                                          = 0x8646
	PROGRAM_TEMPORARIES_ARB                                    = 0x88A4
	PROGRAM_TEX_INDIRECTIONS_ARB                               = 0x8807
	PROGRAM_TEX_INSTRUCTIONS_ARB                               = 0x8806
	PROGRAM_UNDER_NATIVE_LIMITS_ARB                            = 0x88B6
	PROJECTION                                                 = 0x1701
	PROJECTION_MATRIX                                          = 0x0BA7
	PROJECTION_STACK_DEPTH                                     = 0x0BA4
	PROTECTED_MEMORY_OBJECT_EXT                                = 0x959B
	PROVOKING_VERTEX                                           = 0x8E4F
	PROVOKING_VERTEX_EXT                                       = 0x8E4F
	PROXY_COLOR_TABLE_SGI                                      = 0x80D3
	PROXY_HISTOGRAM_EXT                                        = 0x8025
	PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI                    = 0x80D5
	PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI                     = 0x80D4
	PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP                  = 0x8163
	PROXY_TEXTURE_1D                                           = 0x8063
	PROXY_TEXTURE_1D_ARRAY_EXT                                 = 0x8C19
	PROXY_TEXTURE_1D_EXT                                       = 0x8063
	PROXY_TEXTURE_1D_STACK_MESAX                               = 0x875B
	PROXY_TEXTURE_2D                                           = 0x8064
	PROXY_TEXTURE_2D_ARRAY_EXT                                 = 0x8C1B
	PROXY_TEXTURE_2D_EXT                                       = 0x8064
	PROXY_TEXTURE_2D_MULTISAMPLE                               = 0x9101
	PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY                         = 0x9103
	PROXY_TEXTURE_2D_STACK_MESAX                               = 0x875C
	PROXY_TEXTURE_3D                                           = 0x8070
	PROXY_TEXTURE_3D_EXT                                       = 0x8070
	PROXY_TEXTURE_4D_SGIS                                      = 0x8135
	PROXY_TEXTURE_COLOR_TABLE_SGI                              = 0x80BD
	PROXY_TEXTURE_CUBE_MAP                                     = 0x851B
	PROXY_TEXTURE_CUBE_MAP_ARB                                 = 0x851B
	PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB                           = 0x900B
	PROXY_TEXTURE_CUBE_MAP_EXT                                 = 0x851B
	PROXY_TEXTURE_RECTANGLE_ARB                                = 0x84F7
	PROXY_TEXTURE_RECTANGLE_NV                                 = 0x84F7
	PURGEABLE_APPLE                                            = 0x8A1D
	PURGED_CONTEXT_RESET_NV                                    = 0x92BB
	Q                                                          = 0x2003
	QUADRATIC_ATTENUATION                                      = 0x1209
	QUADRATIC_CURVE_TO_NV                                      = 0x0A
	QUADS                                                      = 0x0007
	QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION                   = 0x8E4C
	QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT               = 0x8E4C
	QUAD_ALPHA4_SGIS                                           = 0x811E
	QUAD_ALPHA8_SGIS                                           = 0x811F
	QUAD_INTENSITY4_SGIS                                       = 0x8122
	QUAD_INTENSITY8_SGIS                                       = 0x8123
	QUAD_LUMINANCE4_SGIS                                       = 0x8120
	QUAD_LUMINANCE8_SGIS                                       = 0x8121
	QUAD_MESH_SUN                                              = 0x8614
	QUAD_STRIP                                                 = 0x0008
	QUAD_TEXTURE_SELECT_SGIS                                   = 0x8125
	QUARTER_BIT_ATI                                            = 0x00000010
	QUERY                                                      = 0x82E3
	QUERY_ALL_EVENT_BITS_AMD                                   = 0xFFFFFFFF
	QUERY_BUFFER                                               = 0x9192
	QUERY_BUFFER_AMD                                           = 0x9192
	QUERY_BUFFER_BARRIER_BIT                                   = 0x00008000
	QUERY_BUFFER_BINDING                                       = 0x9193
	QUERY_BUFFER_BINDING_AMD                                   = 0x9193
	QUERY_BY_REGION_NO_WAIT_INVERTED                           = 0x8E1A
	QUERY_BY_REGION_NO_WAIT_NV                                 = 0x8E16
	QUERY_BY_REGION_WAIT_INVERTED                              = 0x8E19
	QUERY_BY_REGION_WAIT_NV                                    = 0x8E15
	QUERY_COUNTER_BITS                                         = 0x8864
	QUERY_COUNTER_BITS_ARB                                     = 0x8864
	QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD                      = 0x00000008
	QUERY_DEPTH_FAIL_EVENT_BIT_AMD                             = 0x00000002
	QUERY_DEPTH_PASS_EVENT_BIT_AMD                             = 0x00000001
	QUERY_KHR                                                  = 0x82E3
	QUERY_NO_WAIT_INVERTED                                     = 0x8E18
	QUERY_NO_WAIT_NV                                           = 0x8E14
	QUERY_OBJECT_AMD                                           = 0x9153
	QUERY_OBJECT_EXT                                           = 0x9153
	QUERY_RESOURCE_BUFFEROBJECT_NV                             = 0x9547
	QUERY_RESOURCE_MEMTYPE_VIDMEM_NV                           = 0x9542
	QUERY_RESOURCE_RENDERBUFFER_NV                             = 0x9546
	QUERY_RESOURCE_SYS_RESERVED_NV                             = 0x9544
	QUERY_RESOURCE_TEXTURE_NV                                  = 0x9545
	QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV                        = 0x9540
	QUERY_RESULT                                               = 0x8866
	QUERY_RESULT_ARB                                           = 0x8866
	QUERY_RESULT_AVAILABLE                                     = 0x8867
	QUERY_RESULT_AVAILABLE_ARB                                 = 0x8867
	QUERY_RESULT_NO_WAIT                                       = 0x9194
	QUERY_RESULT_NO_WAIT_AMD                                   = 0x9194
	QUERY_STENCIL_FAIL_EVENT_BIT_AMD                           = 0x00000004
	QUERY_TARGET                                               = 0x82EA
	QUERY_WAIT_INVERTED                                        = 0x8E17
	QUERY_WAIT_NV                                              = 0x8E13
	R                                                          = 0x2002
	R11F_G11F_B10F_EXT                                         = 0x8C3A
	R16                                                        = 0x822A
	R16F                                                       = 0x822D
	R16I                                                       = 0x8233
	R16UI                                                      = 0x8234
	R16_SNORM                                                  = 0x8F98
	R1UI_C3F_V3F_SUN                                           = 0x85C6
	R1UI_C4F_N3F_V3F_SUN                                       = 0x85C8
	R1UI_C4UB_V3F_SUN                                          = 0x85C5
	R1UI_N3F_V3F_SUN                                           = 0x85C7
	R1UI_T2F_C4F_N3F_V3F_SUN                                   = 0x85CB
	R1UI_T2F_N3F_V3F_SUN                                       = 0x85CA
	R1UI_T2F_V3F_SUN                                           = 0x85C9
	R1UI_V3F_SUN                                               = 0x85C4
	R32F                                                       = 0x822E
	R32I                                                       = 0x8235
	R32UI                                                      = 0x8236
	R3_G3_B2                                                   = 0x2A10
	R8                                                         = 0x8229
	R8I                                                        = 0x8231
	R8UI                                                       = 0x8232
	R8_SNORM                                                   = 0x8F94
	RASTERIZER_DISCARD_EXT                                     = 0x8C89
	RASTERIZER_DISCARD_NV                                      = 0x8C89
	RASTER_FIXED_SAMPLE_LOCATIONS_EXT                          = 0x932A
	RASTER_MULTISAMPLE_EXT                                     = 0x9327
	RASTER_POSITION_UNCLIPPED_IBM                              = 0x19262
	RASTER_SAMPLES_EXT                                         = 0x9328
	READ_BUFFER                                                = 0x0C02
	READ_FRAMEBUFFER                                           = 0x8CA8
	READ_FRAMEBUFFER_BINDING                                   = 0x8CAA
	READ_FRAMEBUFFER_BINDING_EXT                               = 0x8CAA
	READ_FRAMEBUFFER_EXT                                       = 0x8CA8
	READ_ONLY                                                  = 0x88B8
	READ_ONLY_ARB                                              = 0x88B8
	READ_PIXELS                                                = 0x828C
	READ_PIXELS_FORMAT                                         = 0x828D
	READ_PIXELS_TYPE                                           = 0x828E
	READ_PIXEL_DATA_RANGE_LENGTH_NV                            = 0x887B
	READ_PIXEL_DATA_RANGE_NV                                   = 0x8879
	READ_PIXEL_DATA_RANGE_POINTER_NV                           = 0x887D
	READ_WRITE                                                 = 0x88BA
	READ_WRITE_ARB                                             = 0x88BA
	RECLAIM_MEMORY_HINT_PGI                                    = 0x1A1FE
	RECT_NV                                                    = 0xF6
	RED                                                        = 0x1903
	REDUCE_EXT                                                 = 0x8016
	RED_BIAS                                                   = 0x0D15
	RED_BITS                                                   = 0x0D52
	RED_BIT_ATI                                                = 0x00000001
	RED_INTEGER_EXT                                            = 0x8D94
	RED_MAX_CLAMP_INGR                                         = 0x8564
	RED_MIN_CLAMP_INGR                                         = 0x8560
	RED_NV                                                     = 0x1903
	RED_SCALE                                                  = 0x0D14
	RED_SNORM                                                  = 0x8F90
	REFERENCED_BY_COMPUTE_SHADER                               = 0x930B
	REFERENCED_BY_FRAGMENT_SHADER                              = 0x930A
	REFERENCED_BY_GEOMETRY_SHADER                              = 0x9309
	REFERENCED_BY_TESS_CONTROL_SHADER                          = 0x9307
	REFERENCED_BY_TESS_EVALUATION_SHADER                       = 0x9308
	REFERENCED_BY_VERTEX_SHADER                                = 0x9306
	REFERENCE_PLANE_EQUATION_SGIX                              = 0x817E
	REFERENCE_PLANE_SGIX                                       = 0x817D
	REFLECTION_MAP                                             = 0x8512
	REFLECTION_MAP_ARB                                         = 0x8512
	REFLECTION_MAP_EXT                                         = 0x8512
	REFLECTION_MAP_NV                                          = 0x8512
	REGISTER_COMBINERS_NV                                      = 0x8522
	REG_0_ATI                                                  = 0x8921
	REG_10_ATI                                                 = 0x892B
	REG_11_ATI                                                 = 0x892C
	REG_12_ATI                                                 = 0x892D
	REG_13_ATI                                                 = 0x892E
	REG_14_ATI                                                 = 0x892F
	REG_15_ATI                                                 = 0x8930
	REG_16_ATI                                                 = 0x8931
	REG_17_ATI                                                 = 0x8932
	REG_18_ATI                                                 = 0x8933
	REG_19_ATI                                                 = 0x8934
	REG_1_ATI                                                  = 0x8922
	REG_20_ATI                                                 = 0x8935
	REG_21_ATI                                                 = 0x8936
	REG_22_ATI                                                 = 0x8937
	REG_23_ATI                                                 = 0x8938
	REG_24_ATI                                                 = 0x8939
	REG_25_ATI                                                 = 0x893A
	REG_26_ATI                                                 = 0x893B
	REG_27_ATI                                                 = 0x893C
	REG_28_ATI                                                 = 0x893D
	REG_29_ATI                                                 = 0x893E
	REG_2_ATI                                                  = 0x8923
	REG_30_ATI                                                 = 0x893F
	REG_31_ATI                                                 = 0x8940
	REG_3_ATI                                                  = 0x8924
	REG_4_ATI                                                  = 0x8925
	REG_5_ATI                                                  = 0x8926
	REG_6_ATI                                                  = 0x8927
	REG_7_ATI                                                  = 0x8928
	REG_8_ATI                                                  = 0x8929
	REG_9_ATI                                                  = 0x892A
	RELATIVE_ARC_TO_NV                                         = 0xFF
	RELATIVE_CONIC_CURVE_TO_NV                                 = 0x1B
	RELATIVE_CUBIC_CURVE_TO_NV                                 = 0x0D
	RELATIVE_HORIZONTAL_LINE_TO_NV                             = 0x07
	RELATIVE_LARGE_CCW_ARC_TO_NV                               = 0x17
	RELATIVE_LARGE_CW_ARC_TO_NV                                = 0x19
	RELATIVE_LINE_TO_NV                                        = 0x05
	RELATIVE_MOVE_TO_NV                                        = 0x03
	RELATIVE_QUADRATIC_CURVE_TO_NV                             = 0x0B
	RELATIVE_RECT_NV                                           = 0xF7
	RELATIVE_ROUNDED_RECT2_NV                                  = 0xEB
	RELATIVE_ROUNDED_RECT4_NV                                  = 0xED
	RELATIVE_ROUNDED_RECT8_NV                                  = 0xEF
	RELATIVE_ROUNDED_RECT_NV                                   = 0xE9
	RELATIVE_SMALL_CCW_ARC_TO_NV                               = 0x13
	RELATIVE_SMALL_CW_ARC_TO_NV                                = 0x15
	RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV                          = 0x11
	RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV                      = 0x0F
	RELATIVE_VERTICAL_LINE_TO_NV                               = 0x09
	RELEASED_APPLE                                             = 0x8A19
	RENDER                                                     = 0x1C00
	RENDERBUFFER                                               = 0x8D41
	RENDERBUFFER_ALPHA_SIZE                                    = 0x8D53
	RENDERBUFFER_ALPHA_SIZE_EXT                                = 0x8D53
	RENDERBUFFER_BINDING                                       = 0x8CA7
	RENDERBUFFER_BINDING_EXT                                   = 0x8CA7
	RENDERBUFFER_BLUE_SIZE                                     = 0x8D52
	RENDERBUFFER_BLUE_SIZE_EXT                                 = 0x8D52
	RENDERBUFFER_COLOR_SAMPLES_NV                              = 0x8E10
	RENDERBUFFER_COVERAGE_SAMPLES_NV                           = 0x8CAB
	RENDERBUFFER_DEPTH_SIZE                                    = 0x8D54
	RENDERBUFFER_DEPTH_SIZE_EXT                                = 0x8D54
	RENDERBUFFER_EXT                                           = 0x8D41
	RENDERBUFFER_FREE_MEMORY_ATI                               = 0x87FD
	RENDERBUFFER_GREEN_SIZE                                    = 0x8D51
	RENDERBUFFER_GREEN_SIZE_EXT                                = 0x8D51
	RENDERBUFFER_HEIGHT                                        = 0x8D43
	RENDERBUFFER_HEIGHT_EXT                                    = 0x8D43
	RENDERBUFFER_INTERNAL_FORMAT                               = 0x8D44
	RENDERBUFFER_INTERNAL_FORMAT_EXT                           = 0x8D44
	RENDERBUFFER_RED_SIZE                                      = 0x8D50
	RENDERBUFFER_RED_SIZE_EXT                                  = 0x8D50
	RENDERBUFFER_SAMPLES                                       = 0x8CAB
	RENDERBUFFER_SAMPLES_EXT                                   = 0x8CAB
	RENDERBUFFER_STENCIL_SIZE                                  = 0x8D55
	RENDERBUFFER_STENCIL_SIZE_EXT                              = 0x8D55
	RENDERBUFFER_WIDTH                                         = 0x8D42
	RENDERBUFFER_WIDTH_EXT                                     = 0x8D42
	RENDERER                                                   = 0x1F01
	RENDER_GPU_MASK_NV                                         = 0x9558
	RENDER_MODE                                                = 0x0C40
	REPEAT                                                     = 0x2901
	REPLACE                                                    = 0x1E01
	REPLACEMENT_CODE_ARRAY_POINTER_SUN                         = 0x85C3
	REPLACEMENT_CODE_ARRAY_STRIDE_SUN                          = 0x85C2
	REPLACEMENT_CODE_ARRAY_SUN                                 = 0x85C0
	REPLACEMENT_CODE_ARRAY_TYPE_SUN                            = 0x85C1
	REPLACEMENT_CODE_SUN                                       = 0x81D8
	REPLACE_EXT                                                = 0x8062
	REPLACE_MIDDLE_SUN                                         = 0x0002
	REPLACE_OLDEST_SUN                                         = 0x0003
	REPLACE_VALUE_AMD                                          = 0x874B
	REPLICATE_BORDER_HP                                        = 0x8153
	RESAMPLE_AVERAGE_OML                                       = 0x8988
	RESAMPLE_DECIMATE_OML                                      = 0x8989
	RESAMPLE_DECIMATE_SGIX                                     = 0x8430
	RESAMPLE_REPLICATE_OML                                     = 0x8986
	RESAMPLE_REPLICATE_SGIX                                    = 0x8433
	RESAMPLE_ZERO_FILL_OML                                     = 0x8987
	RESAMPLE_ZERO_FILL_SGIX                                    = 0x8434
	RESCALE_NORMAL                                             = 0x803A
	RESCALE_NORMAL_EXT                                         = 0x803A
	RESET_NOTIFICATION_STRATEGY                                = 0x8256
	RESET_NOTIFICATION_STRATEGY_ARB                            = 0x8256
	RESET_NOTIFICATION_STRATEGY_KHR                            = 0x8256
	RESTART_PATH_NV                                            = 0xF0
	RESTART_SUN                                                = 0x0001
	RETAINED_APPLE                                             = 0x8A1B
	RETURN                                                     = 0x0102
	RG                                                         = 0x8227
	RG16                                                       = 0x822C
	RG16F                                                      = 0x822F
	RG16I                                                      = 0x8239
	RG16UI                                                     = 0x823A
	RG16_SNORM                                                 = 0x8F99
	RG32F                                                      = 0x8230
	RG32I                                                      = 0x823B
	RG32UI                                                     = 0x823C
	RG8                                                        = 0x822B
	RG8I                                                       = 0x8237
	RG8UI                                                      = 0x8238
	RG8_SNORM                                                  = 0x8F95
	RGB                                                        = 0x1907
	RGB10                                                      = 0x8052
	RGB10_A2                                                   = 0x8059
	RGB10_A2UI                                                 = 0x906F
	RGB10_A2_EXT                                               = 0x8059
	RGB10_EXT                                                  = 0x8052
	RGB12                                                      = 0x8053
	RGB12_EXT                                                  = 0x8053
	RGB16                                                      = 0x8054
	RGB16F_ARB                                                 = 0x881B
	RGB16I_EXT                                                 = 0x8D89
	RGB16UI_EXT                                                = 0x8D77
	RGB16_EXT                                                  = 0x8054
	RGB16_SNORM                                                = 0x8F9A
	RGB2_EXT                                                   = 0x804E
	RGB32F                                                     = 0x8815
	RGB32F_ARB                                                 = 0x8815
	RGB32I                                                     = 0x8D83
	RGB32I_EXT                                                 = 0x8D83
	RGB32UI                                                    = 0x8D71
	RGB32UI_EXT                                                = 0x8D71
	RGB4                                                       = 0x804F
	RGB4_EXT                                                   = 0x804F
	RGB4_S3TC                                                  = 0x83A1
	RGB5                                                       = 0x8050
	RGB565                                                     = 0x8D62
	RGB5_A1                                                    = 0x8057
	RGB5_A1_EXT                                                = 0x8057
	RGB5_EXT                                                   = 0x8050
	RGB8                                                       = 0x8051
	RGB8I_EXT                                                  = 0x8D8F
	RGB8UI_EXT                                                 = 0x8D7D
	RGB8_EXT                                                   = 0x8051
	RGB8_SNORM                                                 = 0x8F96
	RGB9_E5_EXT                                                = 0x8C3D
	RGBA                                                       = 0x1908
	RGBA12                                                     = 0x805A
	RGBA12_EXT                                                 = 0x805A
	RGBA16                                                     = 0x805B
	RGBA16F_ARB                                                = 0x881A
	RGBA16I_EXT                                                = 0x8D88
	RGBA16UI_EXT                                               = 0x8D76
	RGBA16_EXT                                                 = 0x805B
	RGBA16_SNORM                                               = 0x8F9B
	RGBA2                                                      = 0x8055
	RGBA2_EXT                                                  = 0x8055
	RGBA32F_ARB                                                = 0x8814
	RGBA32I_EXT                                                = 0x8D82
	RGBA32UI_EXT                                               = 0x8D70
	RGBA4                                                      = 0x8056
	RGBA4_DXT5_S3TC                                            = 0x83A5
	RGBA4_EXT                                                  = 0x8056
	RGBA4_S3TC                                                 = 0x83A3
	RGBA8                                                      = 0x8058
	RGBA8I_EXT                                                 = 0x8D8E
	RGBA8UI                                                    = 0x8D7C
	RGBA8UI_EXT                                                = 0x8D7C
	RGBA8_EXT                                                  = 0x8058
	RGBA8_SNORM                                                = 0x8F97
	RGBA_DXT5_S3TC                                             = 0x83A4
	RGBA_FLOAT16_APPLE                                         = 0x881A
	RGBA_FLOAT16_ATI                                           = 0x881A
	RGBA_FLOAT32_APPLE                                         = 0x8814
	RGBA_FLOAT32_ATI                                           = 0x8814
	RGBA_FLOAT_MODE_ARB                                        = 0x8820
	RGBA_FLOAT_MODE_ATI                                        = 0x8820
	RGBA_INTEGER_EXT                                           = 0x8D99
	RGBA_INTEGER_MODE_EXT                                      = 0x8D9E
	RGBA_MODE                                                  = 0x0C31
	RGBA_S3TC                                                  = 0x83A2
	RGBA_SIGNED_COMPONENTS_EXT                                 = 0x8C3C
	RGBA_SNORM                                                 = 0x8F93
	RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV                       = 0x86D9
	RGB_422_APPLE                                              = 0x8A1F
	RGB_FLOAT16_APPLE                                          = 0x881B
	RGB_FLOAT16_ATI                                            = 0x881B
	RGB_FLOAT32_APPLE                                          = 0x8815
	RGB_FLOAT32_ATI                                            = 0x8815
	RGB_INTEGER_EXT                                            = 0x8D98
	RGB_RAW_422_APPLE                                          = 0x8A51
	RGB_S3TC                                                   = 0x83A0
	RGB_SCALE                                                  = 0x8573
	RGB_SCALE_ARB                                              = 0x8573
	RGB_SCALE_EXT                                              = 0x8573
	RGB_SNORM                                                  = 0x8F92
	RG_INTEGER                                                 = 0x8228
	RG_SNORM                                                   = 0x8F91
	RIGHT                                                      = 0x0407
	ROUNDED_RECT2_NV                                           = 0xEA
	ROUNDED_RECT4_NV                                           = 0xEC
	ROUNDED_RECT8_NV                                           = 0xEE
	ROUNDED_RECT_NV                                            = 0xE8
	ROUND_NV                                                   = 0x90A4
	S                                                          = 0x2000
	SAMPLER                                                    = 0x82E6
	SAMPLER_1D                                                 = 0x8B5D
	SAMPLER_1D_ARB                                             = 0x8B5D
	SAMPLER_1D_ARRAY_EXT                                       = 0x8DC0
	SAMPLER_1D_ARRAY_SHADOW_EXT                                = 0x8DC3
	SAMPLER_1D_SHADOW                                          = 0x8B61
	SAMPLER_1D_SHADOW_ARB                                      = 0x8B61
	SAMPLER_2D                                                 = 0x8B5E
	SAMPLER_2D_ARB                                             = 0x8B5E
	SAMPLER_2D_ARRAY_EXT                                       = 0x8DC1
	SAMPLER_2D_ARRAY_SHADOW_EXT                                = 0x8DC4
	SAMPLER_2D_MULTISAMPLE                                     = 0x9108
	SAMPLER_2D_MULTISAMPLE_ARRAY                               = 0x910B
	SAMPLER_2D_RECT_ARB                                        = 0x8B63
	SAMPLER_2D_RECT_SHADOW_ARB                                 = 0x8B64
	SAMPLER_2D_SHADOW                                          = 0x8B62
	SAMPLER_2D_SHADOW_ARB                                      = 0x8B62
	SAMPLER_3D                                                 = 0x8B5F
	SAMPLER_3D_ARB                                             = 0x8B5F
	SAMPLER_BINDING                                            = 0x8919
	SAMPLER_BUFFER_AMD                                         = 0x9001
	SAMPLER_BUFFER_EXT                                         = 0x8DC2
	SAMPLER_CUBE                                               = 0x8B60
	SAMPLER_CUBE_ARB                                           = 0x8B60
	SAMPLER_CUBE_MAP_ARRAY_ARB                                 = 0x900C
	SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB                          = 0x900D
	SAMPLER_CUBE_SHADOW_EXT                                    = 0x8DC5
	SAMPLER_KHR                                                = 0x82E6
	SAMPLER_OBJECT_AMD                                         = 0x9155
	SAMPLER_RENDERBUFFER_NV                                    = 0x8E56
	SAMPLES                                                    = 0x80A9
	SAMPLES_3DFX                                               = 0x86B4
	SAMPLES_ARB                                                = 0x80A9
	SAMPLES_EXT                                                = 0x80A9
	SAMPLES_PASSED                                             = 0x8914
	SAMPLES_PASSED_ARB                                         = 0x8914
	SAMPLES_SGIS                                               = 0x80A9
	SAMPLE_ALPHA_TO_COVERAGE                                   = 0x809E
	SAMPLE_ALPHA_TO_COVERAGE_ARB                               = 0x809E
	SAMPLE_ALPHA_TO_MASK_EXT                                   = 0x809E
	SAMPLE_ALPHA_TO_MASK_SGIS                                  = 0x809E
	SAMPLE_ALPHA_TO_ONE                                        = 0x809F
	SAMPLE_ALPHA_TO_ONE_ARB                                    = 0x809F
	SAMPLE_ALPHA_TO_ONE_EXT                                    = 0x809F
	SAMPLE_ALPHA_TO_ONE_SGIS                                   = 0x809F
	SAMPLE_BUFFERS                                             = 0x80A8
	SAMPLE_BUFFERS_3DFX                                        = 0x86B3
	SAMPLE_BUFFERS_ARB                                         = 0x80A8
	SAMPLE_BUFFERS_EXT                                         = 0x80A8
	SAMPLE_BUFFERS_SGIS                                        = 0x80A8
	SAMPLE_COVERAGE                                            = 0x80A0
	SAMPLE_COVERAGE_ARB                                        = 0x80A0
	SAMPLE_COVERAGE_INVERT                                     = 0x80AB
	SAMPLE_COVERAGE_INVERT_ARB                                 = 0x80AB
	SAMPLE_COVERAGE_VALUE                                      = 0x80AA
	SAMPLE_COVERAGE_VALUE_ARB                                  = 0x80AA
	SAMPLE_LOCATION_ARB                                        = 0x8E50
	SAMPLE_LOCATION_NV                                         = 0x8E50
	SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB                      = 0x933F
	SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV                       = 0x933F
	SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB                       = 0x933E
	SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV                        = 0x933E
	SAMPLE_LOCATION_SUBPIXEL_BITS_ARB                          = 0x933D
	SAMPLE_LOCATION_SUBPIXEL_BITS_NV                           = 0x933D
	SAMPLE_MASK                                                = 0x8E51
	SAMPLE_MASK_EXT                                            = 0x80A0
	SAMPLE_MASK_INVERT_EXT                                     = 0x80AB
	SAMPLE_MASK_INVERT_SGIS                                    = 0x80AB
	SAMPLE_MASK_NV                                             = 0x8E51
	SAMPLE_MASK_SGIS                                           = 0x80A0
	SAMPLE_MASK_VALUE                                          = 0x8E52
	SAMPLE_MASK_VALUE_EXT                                      = 0x80AA
	SAMPLE_MASK_VALUE_NV                                       = 0x8E52
	SAMPLE_MASK_VALUE_SGIS                                     = 0x80AA
	SAMPLE_PATTERN_EXT                                         = 0x80AC
	SAMPLE_PATTERN_SGIS                                        = 0x80AC
	SAMPLE_POSITION                                            = 0x8E50
	SAMPLE_POSITION_NV                                         = 0x8E50
	SAMPLE_SHADING_ARB                                         = 0x8C36
	SATURATE_BIT_ATI                                           = 0x00000040
	SCALAR_EXT                                                 = 0x87BE
	SCALEBIAS_HINT_SGIX                                        = 0x8322
	SCALED_RESOLVE_FASTEST_EXT                                 = 0x90BA
	SCALED_RESOLVE_NICEST_EXT                                  = 0x90BB
	SCALE_BY_FOUR_NV                                           = 0x853F
	SCALE_BY_ONE_HALF_NV                                       = 0x8540
	SCALE_BY_TWO_NV                                            = 0x853E
	SCISSOR_BIT                                                = 0x00080000
	SCISSOR_BOX                                                = 0x0C10
	SCISSOR_COMMAND_NV                                         = 0x0011
	SCISSOR_TEST                                               = 0x0C11
	SCREEN_COORDINATES_REND                                    = 0x8490
	SCREEN_KHR                                                 = 0x9295
	SCREEN_NV                                                  = 0x9295
	SECONDARY_COLOR_ARRAY                                      = 0x845E
	SECONDARY_COLOR_ARRAY_ADDRESS_NV                           = 0x8F27
	SECONDARY_COLOR_ARRAY_BUFFER_BINDING                       = 0x889C
	SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB                   = 0x889C
	SECONDARY_COLOR_ARRAY_EXT                                  = 0x845E
	SECONDARY_COLOR_ARRAY_LENGTH_NV                            = 0x8F31
	SECONDARY_COLOR_ARRAY_LIST_IBM                             = 103077
	SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM                      = 103087
	SECONDARY_COLOR_ARRAY_POINTER                              = 0x845D
	SECONDARY_COLOR_ARRAY_POINTER_EXT                          = 0x845D
	SECONDARY_COLOR_ARRAY_SIZE                                 = 0x845A
	SECONDARY_COLOR_ARRAY_SIZE_EXT                             = 0x845A
	SECONDARY_COLOR_ARRAY_STRIDE                               = 0x845C
	SECONDARY_COLOR_ARRAY_STRIDE_EXT                           = 0x845C
	SECONDARY_COLOR_ARRAY_TYPE                                 = 0x845B
	SECONDARY_COLOR_ARRAY_TYPE_EXT                             = 0x845B
	SECONDARY_COLOR_NV                                         = 0x852D
	SECONDARY_INTERPOLATOR_ATI                                 = 0x896D
	SELECT                                                     = 0x1C02
	SELECTION_BUFFER_POINTER                                   = 0x0DF3
	SELECTION_BUFFER_SIZE                                      = 0x0DF4
	SEPARABLE_2D_EXT                                           = 0x8012
	SEPARATE_ATTRIBS_EXT                                       = 0x8C8D
	SEPARATE_ATTRIBS_NV                                        = 0x8C8D
	SEPARATE_SPECULAR_COLOR                                    = 0x81FA
	SEPARATE_SPECULAR_COLOR_EXT                                = 0x81FA
	SET                                                        = 0x150F
	SET_AMD                                                    = 0x874A
	SHADER                                                     = 0x82E1
	SHADER_BINARY_FORMATS                                      = 0x8DF8
	SHADER_BINARY_FORMAT_SPIR_V_ARB                            = 0x9551
	SHADER_COMPILER                                            = 0x8DFA
	SHADER_CONSISTENT_NV                                       = 0x86DD
	SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV                        = 0x00000010
	SHADER_IMAGE_ACCESS_BARRIER_BIT                            = 0x00000020
	SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT                        = 0x00000020
	SHADER_IMAGE_ATOMIC                                        = 0x82A6
	SHADER_IMAGE_LOAD                                          = 0x82A4
	SHADER_IMAGE_STORE                                         = 0x82A5
	SHADER_INCLUDE_ARB                                         = 0x8DAE
	SHADER_KHR                                                 = 0x82E1
	SHADER_OBJECT_ARB                                          = 0x8B48
	SHADER_OBJECT_EXT                                          = 0x8B48
	SHADER_OPERATION_NV                                        = 0x86DF
	SHADER_SOURCE_LENGTH                                       = 0x8B88
	SHADER_STORAGE_BARRIER_BIT                                 = 0x00002000
	SHADER_STORAGE_BLOCK                                       = 0x92E6
	SHADER_STORAGE_BUFFER                                      = 0x90D2
	SHADER_STORAGE_BUFFER_BINDING                              = 0x90D3
	SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT                     = 0x90DF
	SHADER_STORAGE_BUFFER_SIZE                                 = 0x90D5
	SHADER_STORAGE_BUFFER_START                                = 0x90D4
	SHADER_TYPE                                                = 0x8B4F
	SHADE_MODEL                                                = 0x0B54
	SHADING_LANGUAGE_VERSION                                   = 0x8B8C
	SHADING_LANGUAGE_VERSION_ARB                               = 0x8B8C
	SHADOW_AMBIENT_SGIX                                        = 0x80BF
	SHADOW_ATTENUATION_EXT                                     = 0x834E
	SHARED_EDGE_NV                                             = 0xC0
	SHARED_TEXTURE_PALETTE_EXT                                 = 0x81FB
	SHARPEN_TEXTURE_FUNC_POINTS_SGIS                           = 0x80B0
	SHININESS                                                  = 0x1601
	SHORT                                                      = 0x1402
	SIGNALED                                                   = 0x9119
	SIGNED_ALPHA8_NV                                           = 0x8706
	SIGNED_ALPHA_NV                                            = 0x8705
	SIGNED_HILO16_NV                                           = 0x86FA
	SIGNED_HILO8_NV                                            = 0x885F
	SIGNED_HILO_NV                                             = 0x86F9
	SIGNED_IDENTITY_NV                                         = 0x853C
	SIGNED_INTENSITY8_NV                                       = 0x8708
	SIGNED_INTENSITY_NV                                        = 0x8707
	SIGNED_LUMINANCE8_ALPHA8_NV                                = 0x8704
	SIGNED_LUMINANCE8_NV                                       = 0x8702
	SIGNED_LUMINANCE_ALPHA_NV                                  = 0x8703
	SIGNED_LUMINANCE_NV                                        = 0x8701
	SIGNED_NEGATE_NV                                           = 0x853D
	SIGNED_NORMALIZED                                          = 0x8F9C
	SIGNED_RGB8_NV                                             = 0x86FF
	SIGNED_RGB8_UNSIGNED_ALPHA8_NV                             = 0x870D
	SIGNED_RGBA8_NV                                            = 0x86FC
	SIGNED_RGBA_NV                                             = 0x86FB
	SIGNED_RGB_NV                                              = 0x86FE
	SIGNED_RGB_UNSIGNED_ALPHA_NV                               = 0x870C
	SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST                        = 0x82AC
	SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE                       = 0x82AE
	SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST                      = 0x82AD
	SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE                     = 0x82AF
	SINGLE_COLOR                                               = 0x81F9
	SINGLE_COLOR_EXT                                           = 0x81F9
	SKIP_COMPONENTS1_NV                                        = -6
	SKIP_COMPONENTS2_NV                                        = -5
	SKIP_COMPONENTS3_NV                                        = -4
	SKIP_COMPONENTS4_NV                                        = -3
	SKIP_DECODE_EXT                                            = 0x8A4A
	SKIP_MISSING_GLYPH_NV                                      = 0x90A9
	SLICE_ACCUM_SUN                                            = 0x85CC
	SLUMINANCE                                                 = 0x8C46
	SLUMINANCE8                                                = 0x8C47
	SLUMINANCE8_ALPHA8                                         = 0x8C45
	SLUMINANCE8_ALPHA8_EXT                                     = 0x8C45
	SLUMINANCE8_EXT                                            = 0x8C47
	SLUMINANCE_ALPHA                                           = 0x8C44
	SLUMINANCE_ALPHA_EXT                                       = 0x8C44
	SLUMINANCE_EXT                                             = 0x8C46
	SMALL_CCW_ARC_TO_NV                                        = 0x12
	SMALL_CW_ARC_TO_NV                                         = 0x14
	SMOOTH                                                     = 0x1D01
	SMOOTH_CUBIC_CURVE_TO_NV                                   = 0x10
	SMOOTH_LINE_WIDTH_GRANULARITY                              = 0x0B23
	SMOOTH_LINE_WIDTH_RANGE                                    = 0x0B22
	SMOOTH_POINT_SIZE_GRANULARITY                              = 0x0B13
	SMOOTH_POINT_SIZE_RANGE                                    = 0x0B12
	SMOOTH_QUADRATIC_CURVE_TO_NV                               = 0x0E
	SM_COUNT_NV                                                = 0x933B
	SOFTLIGHT_KHR                                              = 0x929C
	SOFTLIGHT_NV                                               = 0x929C
	SOURCE0_ALPHA                                              = 0x8588
	SOURCE0_ALPHA_ARB                                          = 0x8588
	SOURCE0_ALPHA_EXT                                          = 0x8588
	SOURCE0_RGB                                                = 0x8580
	SOURCE0_RGB_ARB                                            = 0x8580
	SOURCE0_RGB_EXT                                            = 0x8580
	SOURCE1_ALPHA                                              = 0x8589
	SOURCE1_ALPHA_ARB                                          = 0x8589
	SOURCE1_ALPHA_EXT                                          = 0x8589
	SOURCE1_RGB                                                = 0x8581
	SOURCE1_RGB_ARB                                            = 0x8581
	SOURCE1_RGB_EXT                                            = 0x8581
	SOURCE2_ALPHA                                              = 0x858A
	SOURCE2_ALPHA_ARB                                          = 0x858A
	SOURCE2_ALPHA_EXT                                          = 0x858A
	SOURCE2_RGB                                                = 0x8582
	SOURCE2_RGB_ARB                                            = 0x8582
	SOURCE2_RGB_EXT                                            = 0x8582
	SOURCE3_ALPHA_NV                                           = 0x858B
	SOURCE3_RGB_NV                                             = 0x8583
	SPARE0_NV                                                  = 0x852E
	SPARE0_PLUS_SECONDARY_COLOR_NV                             = 0x8532
	SPARE1_NV                                                  = 0x852F
	SPARSE_BUFFER_PAGE_SIZE_ARB                                = 0x82F8
	SPARSE_STORAGE_BIT_ARB                                     = 0x0400
	SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB                 = 0x91A9
	SPECULAR                                                   = 0x1202
	SPHERE_MAP                                                 = 0x2402
	SPIR_V_BINARY_ARB                                          = 0x9552
	SPIR_V_EXTENSIONS                                          = 0x9553
	SPOT_CUTOFF                                                = 0x1206
	SPOT_DIRECTION                                             = 0x1204
	SPOT_EXPONENT                                              = 0x1205
	SPRITE_AXIAL_SGIX                                          = 0x814C
	SPRITE_AXIS_SGIX                                           = 0x814A
	SPRITE_EYE_ALIGNED_SGIX                                    = 0x814E
	SPRITE_MODE_SGIX                                           = 0x8149
	SPRITE_OBJECT_ALIGNED_SGIX                                 = 0x814D
	SPRITE_SGIX                                                = 0x8148
	SPRITE_TRANSLATION_SGIX                                    = 0x814B
	SQUARE_NV                                                  = 0x90A3
	SRC0_ALPHA                                                 = 0x8588
	SRC0_RGB                                                   = 0x8580
	SRC1_ALPHA                                                 = 0x8589
	SRC1_COLOR                                                 = 0x88F9
	SRC1_RGB                                                   = 0x8581
	SRC2_ALPHA                                                 = 0x858A
	SRC2_RGB                                                   = 0x8582
	SRC_ALPHA                                                  = 0x0302
	SRC_ALPHA_SATURATE                                         = 0x0308
	SRC_ATOP_NV                                                = 0x928E
	SRC_COLOR                                                  = 0x0300
	SRC_IN_NV                                                  = 0x928A
	SRC_NV                                                     = 0x9286
	SRC_OUT_NV                                                 = 0x928C
	SRC_OVER_NV                                                = 0x9288
	SRGB                                                       = 0x8C40
	SRGB8                                                      = 0x8C41
	SRGB8_ALPHA8                                               = 0x8C43
	SRGB8_ALPHA8_EXT                                           = 0x8C43
	SRGB8_EXT                                                  = 0x8C41
	SRGB_ALPHA                                                 = 0x8C42
	SRGB_ALPHA_EXT                                             = 0x8C42
	SRGB_DECODE_ARB                                            = 0x8299
	SRGB_EXT                                                   = 0x8C40
	SRGB_READ                                                  = 0x8297
	SRGB_WRITE                                                 = 0x8298
	STACK_OVERFLOW                                             = 0x0503
	STACK_OVERFLOW_KHR                                         = 0x0503
	STACK_UNDERFLOW                                            = 0x0504
	STACK_UNDERFLOW_KHR                                        = 0x0504
	STANDARD_FONT_FORMAT_NV                                    = 0x936C
	STANDARD_FONT_NAME_NV                                      = 0x9072
	STATIC_ATI                                                 = 0x8760
	STATIC_COPY                                                = 0x88E6
	STATIC_COPY_ARB                                            = 0x88E6
	STATIC_DRAW                                                = 0x88E4
	STATIC_DRAW_ARB                                            = 0x88E4
	STATIC_READ                                                = 0x88E5
	STATIC_READ_ARB                                            = 0x88E5
	STATIC_VERTEX_ARRAY_IBM                                    = 103061
	STENCIL                                                    = 0x1802
	STENCIL_ATTACHMENT                                         = 0x8D20
	STENCIL_ATTACHMENT_EXT                                     = 0x8D20
	STENCIL_BACK_FAIL                                          = 0x8801
	STENCIL_BACK_FAIL_ATI                                      = 0x8801
	STENCIL_BACK_FUNC                                          = 0x8800
	STENCIL_BACK_FUNC_ATI                                      = 0x8800
	STENCIL_BACK_OP_VALUE_AMD                                  = 0x874D
	STENCIL_BACK_PASS_DEPTH_FAIL                               = 0x8802
	STENCIL_BACK_PASS_DEPTH_FAIL_ATI                           = 0x8802
	STENCIL_BACK_PASS_DEPTH_PASS                               = 0x8803
	STENCIL_BACK_PASS_DEPTH_PASS_ATI                           = 0x8803
	STENCIL_BACK_REF                                           = 0x8CA3
	STENCIL_BACK_VALUE_MASK                                    = 0x8CA4
	STENCIL_BACK_WRITEMASK                                     = 0x8CA5
	STENCIL_BITS                                               = 0x0D57
	STENCIL_BUFFER_BIT                                         = 0x00000400
	STENCIL_CLEAR_TAG_VALUE_EXT                                = 0x88F3
	STENCIL_CLEAR_VALUE                                        = 0x0B91
	STENCIL_COMPONENTS                                         = 0x8285
	STENCIL_FAIL                                               = 0x0B94
	STENCIL_FUNC                                               = 0x0B92
	STENCIL_INDEX                                              = 0x1901
	STENCIL_INDEX1                                             = 0x8D46
	STENCIL_INDEX16                                            = 0x8D49
	STENCIL_INDEX16_EXT                                        = 0x8D49
	STENCIL_INDEX1_EXT                                         = 0x8D46
	STENCIL_INDEX4                                             = 0x8D47
	STENCIL_INDEX4_EXT                                         = 0x8D47
	STENCIL_INDEX8                                             = 0x8D48
	STENCIL_INDEX8_EXT                                         = 0x8D48
	STENCIL_OP_VALUE_AMD                                       = 0x874C
	STENCIL_PASS_DEPTH_FAIL                                    = 0x0B95
	STENCIL_PASS_DEPTH_PASS                                    = 0x0B96
	STENCIL_REF                                                = 0x0B97
	STENCIL_REF_COMMAND_NV                                     = 0x000C
	STENCIL_RENDERABLE                                         = 0x8288
	STENCIL_SAMPLES_NV                                         = 0x932E
	STENCIL_TAG_BITS_EXT                                       = 0x88F2
	STENCIL_TEST                                               = 0x0B90
	STENCIL_TEST_TWO_SIDE_EXT                                  = 0x8910
	STENCIL_VALUE_MASK                                         = 0x0B93
	STENCIL_WRITEMASK                                          = 0x0B98
	STEREO                                                     = 0x0C33
	STORAGE_CACHED_APPLE                                       = 0x85BE
	STORAGE_CLIENT_APPLE                                       = 0x85B4
	STORAGE_PRIVATE_APPLE                                      = 0x85BD
	STORAGE_SHARED_APPLE                                       = 0x85BF
	STREAM_COPY                                                = 0x88E2
	STREAM_COPY_ARB                                            = 0x88E2
	STREAM_DRAW                                                = 0x88E0
	STREAM_DRAW_ARB                                            = 0x88E0
	STREAM_RASTERIZATION_AMD                                   = 0x91A0
	STREAM_READ                                                = 0x88E1
	STREAM_READ_ARB                                            = 0x88E1
	STRICT_DEPTHFUNC_HINT_PGI                                  = 0x1A216
	STRICT_LIGHTING_HINT_PGI                                   = 0x1A217
	STRICT_SCISSOR_HINT_PGI                                    = 0x1A218
	SUBPIXEL_BITS                                              = 0x0D50
	SUBPIXEL_PRECISION_BIAS_X_BITS_NV                          = 0x9347
	SUBPIXEL_PRECISION_BIAS_Y_BITS_NV                          = 0x9348
	SUBSAMPLE_DISTANCE_AMD                                     = 0x883F
	SUBTRACT                                                   = 0x84E7
	SUBTRACT_ARB                                               = 0x84E7
	SUB_ATI                                                    = 0x8965
	SUCCESS_NV                                                 = 0x902F
	SUPERSAMPLE_SCALE_X_NV                                     = 0x9372
	SUPERSAMPLE_SCALE_Y_NV                                     = 0x9373
	SURFACE_MAPPED_NV                                          = 0x8700
	SURFACE_REGISTERED_NV                                      = 0x86FD
	SURFACE_STATE_NV                                           = 0x86EB
	SWIZZLE_STQ_ATI                                            = 0x8977
	SWIZZLE_STQ_DQ_ATI                                         = 0x8979
	SWIZZLE_STRQ_ATI                                           = 0x897A
	SWIZZLE_STRQ_DQ_ATI                                        = 0x897B
	SWIZZLE_STR_ATI                                            = 0x8976
	SWIZZLE_STR_DR_ATI                                         = 0x8978
	SYNC_CL_EVENT_ARB                                          = 0x8240
	SYNC_CL_EVENT_COMPLETE_ARB                                 = 0x8241
	SYNC_CONDITION                                             = 0x9113
	SYNC_FENCE                                                 = 0x9116
	SYNC_FLAGS                                                 = 0x9115
	SYNC_FLUSH_COMMANDS_BIT                                    = 0x00000001
	SYNC_GPU_COMMANDS_COMPLETE                                 = 0x9117
	SYNC_STATUS                                                = 0x9114
	SYNC_X11_FENCE_EXT                                         = 0x90E1
	SYSTEM_FONT_NAME_NV                                        = 0x9073
	T                                                          = 0x2001
	T2F_C3F_V3F                                                = 0x2A2A
	T2F_C4F_N3F_V3F                                            = 0x2A2C
	T2F_C4UB_V3F                                               = 0x2A29
	T2F_IUI_N3F_V2F_EXT                                        = 0x81B3
	T2F_IUI_N3F_V3F_EXT                                        = 0x81B4
	T2F_IUI_V2F_EXT                                            = 0x81B1
	T2F_IUI_V3F_EXT                                            = 0x81B2
	T2F_N3F_V3F                                                = 0x2A2B
	T2F_V3F                                                    = 0x2A27
	T4F_C4F_N3F_V4F                                            = 0x2A2D
	T4F_V4F                                                    = 0x2A28
	TABLE_TOO_LARGE_EXT                                        = 0x8031
	TANGENT_ARRAY_EXT                                          = 0x8439
	TANGENT_ARRAY_POINTER_EXT                                  = 0x8442
	TANGENT_ARRAY_STRIDE_EXT                                   = 0x843F
	TANGENT_ARRAY_TYPE_EXT                                     = 0x843E
	TERMINATE_SEQUENCE_COMMAND_NV                              = 0x0000
	TESSELLATION_FACTOR_AMD                                    = 0x9005
	TESSELLATION_MODE_AMD                                      = 0x9004
	TESS_CONTROL_OUTPUT_VERTICES                               = 0x8E75
	TESS_CONTROL_PROGRAM_NV                                    = 0x891E
	TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV                   = 0x8C74
	TESS_CONTROL_SHADER                                        = 0x8E88
	TESS_CONTROL_SHADER_BIT                                    = 0x00000008
	TESS_CONTROL_SHADER_PATCHES_ARB                            = 0x82F1
	TESS_CONTROL_SUBROUTINE                                    = 0x92E9
	TESS_CONTROL_SUBROUTINE_UNIFORM                            = 0x92EF
	TESS_CONTROL_TEXTURE                                       = 0x829C
	TESS_EVALUATION_PROGRAM_NV                                 = 0x891F
	TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV                = 0x8C75
	TESS_EVALUATION_SHADER                                     = 0x8E87
	TESS_EVALUATION_SHADER_BIT                                 = 0x00000010
	TESS_EVALUATION_SHADER_INVOCATIONS_ARB                     = 0x82F2
	TESS_EVALUATION_SUBROUTINE                                 = 0x92EA
	TESS_EVALUATION_SUBROUTINE_UNIFORM                         = 0x92F0
	TESS_EVALUATION_TEXTURE                                    = 0x829D
	TESS_GEN_MODE                                              = 0x8E76
	TESS_GEN_POINT_MODE                                        = 0x8E79
	TESS_GEN_SPACING                                           = 0x8E77
	TESS_GEN_VERTEX_ORDER                                      = 0x8E78
	TEXCOORD1_BIT_PGI                                          = 0x10000000
	TEXCOORD2_BIT_PGI                                          = 0x20000000
	TEXCOORD3_BIT_PGI                                          = 0x40000000
	TEXCOORD4_BIT_PGI                                          = 0x80000000
	TEXTURE                                                    = 0x1702
	TEXTURE0                                                   = 0x84C0
	TEXTURE0_ARB                                               = 0x84C0
	TEXTURE1                                                   = 0x84C1
	TEXTURE10                                                  = 0x84CA
	TEXTURE10_ARB                                              = 0x84CA
	TEXTURE11                                                  = 0x84CB
	TEXTURE11_ARB                                              = 0x84CB
	TEXTURE12                                                  = 0x84CC
	TEXTURE12_ARB                                              = 0x84CC
	TEXTURE13                                                  = 0x84CD
	TEXTURE13_ARB                                              = 0x84CD
	TEXTURE14                                                  = 0x84CE
	TEXTURE14_ARB                                              = 0x84CE
	TEXTURE15                                                  = 0x84CF
	TEXTURE15_ARB                                              = 0x84CF
	TEXTURE16                                                  = 0x84D0
	TEXTURE16_ARB                                              = 0x84D0
	TEXTURE17                                                  = 0x84D1
	TEXTURE17_ARB                                              = 0x84D1
	TEXTURE18                                                  = 0x84D2
	TEXTURE18_ARB                                              = 0x84D2
	TEXTURE19                                                  = 0x84D3
	TEXTURE19_ARB                                              = 0x84D3
	TEXTURE1_ARB                                               = 0x84C1
	TEXTURE2                                                   = 0x84C2
	TEXTURE20                                                  = 0x84D4
	TEXTURE20_ARB                                              = 0x84D4
	TEXTURE21                                                  = 0x84D5
	TEXTURE21_ARB                                              = 0x84D5
	TEXTURE22                                                  = 0x84D6
	TEXTURE22_ARB                                              = 0x84D6
	TEXTURE23                                                  = 0x84D7
	TEXTURE23_ARB                                              = 0x84D7
	TEXTURE24                                                  = 0x84D8
	TEXTURE24_ARB                                              = 0x84D8
	TEXTURE25                                                  = 0x84D9
	TEXTURE25_ARB                                              = 0x84D9
	TEXTURE26                                                  = 0x84DA
	TEXTURE26_ARB                                              = 0x84DA
	TEXTURE27                                                  = 0x84DB
	TEXTURE27_ARB                                              = 0x84DB
	TEXTURE28                                                  = 0x84DC
	TEXTURE28_ARB                                              = 0x84DC
	TEXTURE29                                                  = 0x84DD
	TEXTURE29_ARB                                              = 0x84DD
	TEXTURE2_ARB                                               = 0x84C2
	TEXTURE3                                                   = 0x84C3
	TEXTURE30                                                  = 0x84DE
	TEXTURE30_ARB                                              = 0x84DE
	TEXTURE31                                                  = 0x84DF
	TEXTURE31_ARB                                              = 0x84DF
	TEXTURE3_ARB                                               = 0x84C3
	TEXTURE4                                                   = 0x84C4
	TEXTURE4_ARB                                               = 0x84C4
	TEXTURE5                                                   = 0x84C5
	TEXTURE5_ARB                                               = 0x84C5
	TEXTURE6                                                   = 0x84C6
	TEXTURE6_ARB                                               = 0x84C6
	TEXTURE7                                                   = 0x84C7
	TEXTURE7_ARB                                               = 0x84C7
	TEXTURE8                                                   = 0x84C8
	TEXTURE8_ARB                                               = 0x84C8
	TEXTURE9                                                   = 0x84C9
	TEXTURE9_ARB                                               = 0x84C9
	TEXTURE_1D                                                 = 0x0DE0
	TEXTURE_1D_ARRAY                                           = 0x8C18
	TEXTURE_1D_ARRAY_EXT                                       = 0x8C18
	TEXTURE_1D_BINDING_EXT                                     = 0x8068
	TEXTURE_1D_STACK_BINDING_MESAX                             = 0x875D
	TEXTURE_1D_STACK_MESAX                                     = 0x8759
	TEXTURE_2D                                                 = 0x0DE1
	TEXTURE_2D_ARRAY                                           = 0x8C1A
	TEXTURE_2D_ARRAY_EXT                                       = 0x8C1A
	TEXTURE_2D_BINDING_EXT                                     = 0x8069
	TEXTURE_2D_MULTISAMPLE                                     = 0x9100
	TEXTURE_2D_MULTISAMPLE_ARRAY                               = 0x9102
	TEXTURE_2D_STACK_BINDING_MESAX                             = 0x875E
	TEXTURE_2D_STACK_MESAX                                     = 0x875A
	TEXTURE_3D                                                 = 0x806F
	TEXTURE_3D_BINDING_EXT                                     = 0x806A
	TEXTURE_3D_EXT                                             = 0x806F
	TEXTURE_4DSIZE_SGIS                                        = 0x8136
	TEXTURE_4D_BINDING_SGIS                                    = 0x814F
	TEXTURE_4D_SGIS                                            = 0x8134
	TEXTURE_ALPHA_SIZE                                         = 0x805F
	TEXTURE_ALPHA_SIZE_EXT                                     = 0x805F
	TEXTURE_ALPHA_TYPE_ARB                                     = 0x8C13
	TEXTURE_APPLICATION_MODE_EXT                               = 0x834F
	TEXTURE_BASE_LEVEL                                         = 0x813C
	TEXTURE_BASE_LEVEL_SGIS                                    = 0x813C
	TEXTURE_BINDING_1D                                         = 0x8068
	TEXTURE_BINDING_1D_ARRAY                                   = 0x8C1C
	TEXTURE_BINDING_1D_ARRAY_EXT                               = 0x8C1C
	TEXTURE_BINDING_2D                                         = 0x8069
	TEXTURE_BINDING_2D_ARRAY                                   = 0x8C1D
	TEXTURE_BINDING_2D_ARRAY_EXT                               = 0x8C1D
	TEXTURE_BINDING_2D_MULTISAMPLE                             = 0x9104
	TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY                       = 0x9105
	TEXTURE_BINDING_3D                                         = 0x806A
	TEXTURE_BINDING_BUFFER                                     = 0x8C2C
	TEXTURE_BINDING_BUFFER_ARB                                 = 0x8C2C
	TEXTURE_BINDING_BUFFER_EXT                                 = 0x8C2C
	TEXTURE_BINDING_CUBE_MAP                                   = 0x8514
	TEXTURE_BINDING_CUBE_MAP_ARB                               = 0x8514
	TEXTURE_BINDING_CUBE_MAP_ARRAY                             = 0x900A
	TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB                         = 0x900A
	TEXTURE_BINDING_CUBE_MAP_EXT                               = 0x8514
	TEXTURE_BINDING_RECTANGLE                                  = 0x84F6
	TEXTURE_BINDING_RECTANGLE_ARB                              = 0x84F6
	TEXTURE_BINDING_RECTANGLE_NV                               = 0x84F6
	TEXTURE_BINDING_RENDERBUFFER_NV                            = 0x8E53
	TEXTURE_BIT                                                = 0x00040000
	TEXTURE_BLUE_SIZE                                          = 0x805E
	TEXTURE_BLUE_SIZE_EXT                                      = 0x805E
	TEXTURE_BLUE_TYPE_ARB                                      = 0x8C12
	TEXTURE_BORDER                                             = 0x1005
	TEXTURE_BORDER_COLOR                                       = 0x1004
	TEXTURE_BORDER_VALUES_NV                                   = 0x871A
	TEXTURE_BUFFER                                             = 0x8C2A
	TEXTURE_BUFFER_ARB                                         = 0x8C2A
	TEXTURE_BUFFER_DATA_STORE_BINDING_ARB                      = 0x8C2D
	TEXTURE_BUFFER_DATA_STORE_BINDING_EXT                      = 0x8C2D
	TEXTURE_BUFFER_EXT                                         = 0x8C2A
	TEXTURE_BUFFER_FORMAT_ARB                                  = 0x8C2E
	TEXTURE_BUFFER_FORMAT_EXT                                  = 0x8C2E
	TEXTURE_BUFFER_OFFSET                                      = 0x919D
	TEXTURE_BUFFER_OFFSET_ALIGNMENT                            = 0x919F
	TEXTURE_BUFFER_SIZE                                        = 0x919E
	TEXTURE_CLIPMAP_CENTER_SGIX                                = 0x8171
	TEXTURE_CLIPMAP_DEPTH_SGIX                                 = 0x8176
	TEXTURE_CLIPMAP_FRAME_SGIX                                 = 0x8172
	TEXTURE_CLIPMAP_LOD_OFFSET_SGIX                            = 0x8175
	TEXTURE_CLIPMAP_OFFSET_SGIX                                = 0x8173
	TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX                         = 0x8174
	TEXTURE_COLOR_SAMPLES_NV                                   = 0x9046
	TEXTURE_COLOR_TABLE_SGI                                    = 0x80BC
	TEXTURE_COLOR_WRITEMASK_SGIS                               = 0x81EF
	TEXTURE_COMPARE_FAIL_VALUE_ARB                             = 0x80BF
	TEXTURE_COMPARE_FUNC                                       = 0x884D
	TEXTURE_COMPARE_FUNC_ARB                                   = 0x884D
	TEXTURE_COMPARE_MODE                                       = 0x884C
	TEXTURE_COMPARE_MODE_ARB                                   = 0x884C
	TEXTURE_COMPARE_OPERATOR_SGIX                              = 0x819B
	TEXTURE_COMPARE_SGIX                                       = 0x819A
	TEXTURE_COMPONENTS                                         = 0x1003
	TEXTURE_COMPRESSED                                         = 0x86A1
	TEXTURE_COMPRESSED_ARB                                     = 0x86A1
	TEXTURE_COMPRESSED_BLOCK_HEIGHT                            = 0x82B2
	TEXTURE_COMPRESSED_BLOCK_SIZE                              = 0x82B3
	TEXTURE_COMPRESSED_BLOCK_WIDTH                             = 0x82B1
	TEXTURE_COMPRESSED_IMAGE_SIZE                              = 0x86A0
	TEXTURE_COMPRESSED_IMAGE_SIZE_ARB                          = 0x86A0
	TEXTURE_COMPRESSION_HINT                                   = 0x84EF
	TEXTURE_COMPRESSION_HINT_ARB                               = 0x84EF
	TEXTURE_CONSTANT_DATA_SUNX                                 = 0x81D6
	TEXTURE_COORD_ARRAY                                        = 0x8078
	TEXTURE_COORD_ARRAY_ADDRESS_NV                             = 0x8F25
	TEXTURE_COORD_ARRAY_BUFFER_BINDING                         = 0x889A
	TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB                     = 0x889A
	TEXTURE_COORD_ARRAY_COUNT_EXT                              = 0x808B
	TEXTURE_COORD_ARRAY_EXT                                    = 0x8078
	TEXTURE_COORD_ARRAY_LENGTH_NV                              = 0x8F2F
	TEXTURE_COORD_ARRAY_LIST_IBM                               = 103074
	TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM                        = 103084
	TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL                = 0x83F8
	TEXTURE_COORD_ARRAY_POINTER                                = 0x8092
	TEXTURE_COORD_ARRAY_POINTER_EXT                            = 0x8092
	TEXTURE_COORD_ARRAY_SIZE                                   = 0x8088
	TEXTURE_COORD_ARRAY_SIZE_EXT                               = 0x8088
	TEXTURE_COORD_ARRAY_STRIDE                                 = 0x808A
	TEXTURE_COORD_ARRAY_STRIDE_EXT                             = 0x808A
	TEXTURE_COORD_ARRAY_TYPE                                   = 0x8089
	TEXTURE_COORD_ARRAY_TYPE_EXT                               = 0x8089
	TEXTURE_COORD_NV                                           = 0x8C79
	TEXTURE_COVERAGE_SAMPLES_NV                                = 0x9045
	TEXTURE_CUBE_MAP                                           = 0x8513
	TEXTURE_CUBE_MAP_ARB                                       = 0x8513
	TEXTURE_CUBE_MAP_ARRAY                                     = 0x9009
	TEXTURE_CUBE_MAP_ARRAY_ARB                                 = 0x9009
	TEXTURE_CUBE_MAP_EXT                                       = 0x8513
	TEXTURE_CUBE_MAP_NEGATIVE_X                                = 0x8516
	TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                            = 0x8516
	TEXTURE_CUBE_MAP_NEGATIVE_X_EXT                            = 0x8516
	TEXTURE_CUBE_MAP_NEGATIVE_Y                                = 0x8518
	TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                            = 0x8518
	TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT                            = 0x8518
	TEXTURE_CUBE_MAP_NEGATIVE_Z                                = 0x851A
	TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                            = 0x851A
	TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT                            = 0x851A
	TEXTURE_CUBE_MAP_POSITIVE_X                                = 0x8515
	TEXTURE_CUBE_MAP_POSITIVE_X_ARB                            = 0x8515
	TEXTURE_CUBE_MAP_POSITIVE_X_EXT                            = 0x8515
	TEXTURE_CUBE_MAP_POSITIVE_Y                                = 0x8517
	TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                            = 0x8517
	TEXTURE_CUBE_MAP_POSITIVE_Y_EXT                            = 0x8517
	TEXTURE_CUBE_MAP_POSITIVE_Z                                = 0x8519
	TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                            = 0x8519
	TEXTURE_CUBE_MAP_POSITIVE_Z_EXT                            = 0x8519
	TEXTURE_CUBE_MAP_SEAMLESS                                  = 0x884F
	TEXTURE_DEFORMATION_BIT_SGIX                               = 0x00000001
	TEXTURE_DEFORMATION_SGIX                                   = 0x8195
	TEXTURE_DEPTH                                              = 0x8071
	TEXTURE_DEPTH_EXT                                          = 0x8071
	TEXTURE_DEPTH_SIZE                                         = 0x884A
	TEXTURE_DEPTH_SIZE_ARB                                     = 0x884A
	TEXTURE_DEPTH_TYPE_ARB                                     = 0x8C16
	TEXTURE_DS_SIZE_NV                                         = 0x871D
	TEXTURE_DT_SIZE_NV                                         = 0x871E
	TEXTURE_ENV                                                = 0x2300
	TEXTURE_ENV_BIAS_SGIX                                      = 0x80BE
	TEXTURE_ENV_COLOR                                          = 0x2201
	TEXTURE_ENV_MODE                                           = 0x2200
	TEXTURE_FETCH_BARRIER_BIT                                  = 0x00000008
	TEXTURE_FETCH_BARRIER_BIT_EXT                              = 0x00000008
	TEXTURE_FILTER4_SIZE_SGIS                                  = 0x8147
	TEXTURE_FILTER_CONTROL                                     = 0x8500
	TEXTURE_FILTER_CONTROL_EXT                                 = 0x8500
	TEXTURE_FIXED_SAMPLE_LOCATIONS                             = 0x9107
	TEXTURE_FLOAT_COMPONENTS_NV                                = 0x888C
	TEXTURE_FREE_MEMORY_ATI                                    = 0x87FC
	TEXTURE_GATHER                                             = 0x82A2
	TEXTURE_GATHER_SHADOW                                      = 0x82A3
	TEXTURE_GEN_MODE                                           = 0x2500
	TEXTURE_GEN_Q                                              = 0x0C63
	TEXTURE_GEN_R                                              = 0x0C62
	TEXTURE_GEN_S                                              = 0x0C60
	TEXTURE_GEN_T                                              = 0x0C61
	TEXTURE_GEQUAL_R_SGIX                                      = 0x819D
	TEXTURE_GREEN_SIZE                                         = 0x805D
	TEXTURE_GREEN_SIZE_EXT                                     = 0x805D
	TEXTURE_GREEN_TYPE_ARB                                     = 0x8C11
	TEXTURE_HEIGHT                                             = 0x1001
	TEXTURE_HI_SIZE_NV                                         = 0x871B
	TEXTURE_IMAGE_FORMAT                                       = 0x828F
	TEXTURE_IMAGE_TYPE                                         = 0x8290
	TEXTURE_IMMUTABLE_FORMAT                                   = 0x912F
	TEXTURE_IMMUTABLE_LEVELS                                   = 0x82DF
	TEXTURE_INDEX_SIZE_EXT                                     = 0x80ED
	TEXTURE_INTENSITY_SIZE                                     = 0x8061
	TEXTURE_INTENSITY_SIZE_EXT                                 = 0x8061
	TEXTURE_INTENSITY_TYPE_ARB                                 = 0x8C15
	TEXTURE_INTERNAL_FORMAT                                    = 0x1003
	TEXTURE_LEQUAL_R_SGIX                                      = 0x819C
	TEXTURE_LIGHTING_MODE_HP                                   = 0x8167
	TEXTURE_LIGHT_EXT                                          = 0x8350
	TEXTURE_LOD_BIAS                                           = 0x8501
	TEXTURE_LOD_BIAS_EXT                                       = 0x8501
	TEXTURE_LOD_BIAS_R_SGIX                                    = 0x8190
	TEXTURE_LOD_BIAS_S_SGIX                                    = 0x818E
	TEXTURE_LOD_BIAS_T_SGIX                                    = 0x818F
	TEXTURE_LO_SIZE_NV                                         = 0x871C
	TEXTURE_LUMINANCE_SIZE                                     = 0x8060
	TEXTURE_LUMINANCE_SIZE_EXT                                 = 0x8060
	TEXTURE_LUMINANCE_TYPE_ARB                                 = 0x8C14
	TEXTURE_MAG_FILTER                                         = 0x2800
	TEXTURE_MAG_SIZE_NV                                        = 0x871F
	TEXTURE_MATERIAL_FACE_EXT                                  = 0x8351
	TEXTURE_MATERIAL_PARAMETER_EXT                             = 0x8352
	TEXTURE_MATRIX                                             = 0x0BA8
	TEXTURE_MAX_ANISOTROPY                                     = 0x84FE
	TEXTURE_MAX_ANISOTROPY_EXT                                 = 0x84FE
	TEXTURE_MAX_CLAMP_R_SGIX                                   = 0x836B
	TEXTURE_MAX_CLAMP_S_SGIX                                   = 0x8369
	TEXTURE_MAX_CLAMP_T_SGIX                                   = 0x836A
	TEXTURE_MAX_LEVEL                                          = 0x813D
	TEXTURE_MAX_LEVEL_SGIS                                     = 0x813D
	TEXTURE_MAX_LOD                                            = 0x813B
	TEXTURE_MAX_LOD_SGIS                                       = 0x813B
	TEXTURE_MEMORY_LAYOUT_INTEL                                = 0x83FF
	TEXTURE_MIN_FILTER                                         = 0x2801
	TEXTURE_MIN_LOD                                            = 0x813A
	TEXTURE_MIN_LOD_SGIS                                       = 0x813A
	TEXTURE_MULTI_BUFFER_HINT_SGIX                             = 0x812E
	TEXTURE_NORMAL_EXT                                         = 0x85AF
	TEXTURE_POST_SPECULAR_HP                                   = 0x8168
	TEXTURE_PRE_SPECULAR_HP                                    = 0x8169
	TEXTURE_PRIORITY                                           = 0x8066
	TEXTURE_PRIORITY_EXT                                       = 0x8066
	TEXTURE_RANGE_LENGTH_APPLE                                 = 0x85B7
	TEXTURE_RANGE_POINTER_APPLE                                = 0x85B8
	TEXTURE_RECTANGLE                                          = 0x84F5
	TEXTURE_RECTANGLE_ARB                                      = 0x84F5
	TEXTURE_RECTANGLE_NV                                       = 0x84F5
	TEXTURE_REDUCTION_MODE_ARB                                 = 0x9366
	TEXTURE_REDUCTION_MODE_EXT                                 = 0x9366
	TEXTURE_RED_SIZE                                           = 0x805C
	TEXTURE_RED_SIZE_EXT                                       = 0x805C
	TEXTURE_RED_TYPE_ARB                                       = 0x8C10
	TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV                 = 0x8E54
	TEXTURE_RENDERBUFFER_NV                                    = 0x8E55
	TEXTURE_RESIDENT                                           = 0x8067
	TEXTURE_RESIDENT_EXT                                       = 0x8067
	TEXTURE_SAMPLES                                            = 0x9106
	TEXTURE_SHADER_NV                                          = 0x86DE
	TEXTURE_SHADOW                                             = 0x82A1
	TEXTURE_SHARED_SIZE_EXT                                    = 0x8C3F
	TEXTURE_SPARSE_ARB                                         = 0x91A6
	TEXTURE_SRGB_DECODE_EXT                                    = 0x8A48
	TEXTURE_STACK_DEPTH                                        = 0x0BA5
	TEXTURE_STENCIL_SIZE                                       = 0x88F1
	TEXTURE_STENCIL_SIZE_EXT                                   = 0x88F1
	TEXTURE_STORAGE_HINT_APPLE                                 = 0x85BC
	TEXTURE_STORAGE_SPARSE_BIT_AMD                             = 0x00000001
	TEXTURE_SWIZZLE_A                                          = 0x8E45
	TEXTURE_SWIZZLE_A_EXT                                      = 0x8E45
	TEXTURE_SWIZZLE_B                                          = 0x8E44
	TEXTURE_SWIZZLE_B_EXT                                      = 0x8E44
	TEXTURE_SWIZZLE_G                                          = 0x8E43
	TEXTURE_SWIZZLE_G_EXT                                      = 0x8E43
	TEXTURE_SWIZZLE_R                                          = 0x8E42
	TEXTURE_SWIZZLE_RGBA                                       = 0x8E46
	TEXTURE_SWIZZLE_RGBA_EXT                                   = 0x8E46
	TEXTURE_SWIZZLE_R_EXT                                      = 0x8E42
	TEXTURE_TARGET                                             = 0x1006
	TEXTURE_TILING_EXT                                         = 0x9580
	TEXTURE_TOO_LARGE_EXT                                      = 0x8065
	TEXTURE_UNSIGNED_REMAP_MODE_NV                             = 0x888F
	TEXTURE_UPDATE_BARRIER_BIT                                 = 0x00000100
	TEXTURE_UPDATE_BARRIER_BIT_EXT                             = 0x00000100
	TEXTURE_VIEW                                               = 0x82B5
	TEXTURE_VIEW_MIN_LAYER                                     = 0x82DD
	TEXTURE_VIEW_MIN_LEVEL                                     = 0x82DB
	TEXTURE_VIEW_NUM_LAYERS                                    = 0x82DE
	TEXTURE_VIEW_NUM_LEVELS                                    = 0x82DC
	TEXTURE_WIDTH                                              = 0x1000
	TEXTURE_WRAP_Q_SGIS                                        = 0x8137
	TEXTURE_WRAP_R                                             = 0x8072
	TEXTURE_WRAP_R_EXT                                         = 0x8072
	TEXTURE_WRAP_S                                             = 0x2802
	TEXTURE_WRAP_T                                             = 0x2803
	TEXT_FRAGMENT_SHADER_ATI                                   = 0x8200
	TILE_RASTER_ORDER_FIXED_MESA                               = 0x8BB8
	TILE_RASTER_ORDER_INCREASING_X_MESA                        = 0x8BB9
	TILE_RASTER_ORDER_INCREASING_Y_MESA                        = 0x8BBA
	TILING_TYPES_EXT                                           = 0x9583
	TIMEOUT_EXPIRED                                            = 0x911B
	TIMEOUT_IGNORED                                            = 0xFFFFFFFFFFFFFFFF
	TIMESTAMP                                                  = 0x8E28
	TIME_ELAPSED                                               = 0x88BF
	TIME_ELAPSED_EXT                                           = 0x88BF
	TOP_LEVEL_ARRAY_SIZE                                       = 0x930C
	TOP_LEVEL_ARRAY_STRIDE                                     = 0x930D
	TRACK_MATRIX_NV                                            = 0x8648
	TRACK_MATRIX_TRANSFORM_NV                                  = 0x8649
	TRANSFORM_BIT                                              = 0x00001000
	TRANSFORM_FEEDBACK                                         = 0x8E22
	TRANSFORM_FEEDBACK_ATTRIBS_NV                              = 0x8C7E
	TRANSFORM_FEEDBACK_BARRIER_BIT                             = 0x00000800
	TRANSFORM_FEEDBACK_BARRIER_BIT_EXT                         = 0x00000800
	TRANSFORM_FEEDBACK_BINDING                                 = 0x8E25
	TRANSFORM_FEEDBACK_BINDING_NV                              = 0x8E25
	TRANSFORM_FEEDBACK_BUFFER                                  = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_ACTIVE                           = 0x8E24
	TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV                        = 0x8E24
	TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT                      = 0x8C8F
	TRANSFORM_FEEDBACK_BUFFER_BINDING_NV                       = 0x8C8F
	TRANSFORM_FEEDBACK_BUFFER_EXT                              = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_INDEX                            = 0x934B
	TRANSFORM_FEEDBACK_BUFFER_MODE_EXT                         = 0x8C7F
	TRANSFORM_FEEDBACK_BUFFER_MODE_NV                          = 0x8C7F
	TRANSFORM_FEEDBACK_BUFFER_NV                               = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_PAUSED                           = 0x8E23
	TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV                        = 0x8E23
	TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT                         = 0x8C85
	TRANSFORM_FEEDBACK_BUFFER_SIZE_NV                          = 0x8C85
	TRANSFORM_FEEDBACK_BUFFER_START_EXT                        = 0x8C84
	TRANSFORM_FEEDBACK_BUFFER_START_NV                         = 0x8C84
	TRANSFORM_FEEDBACK_BUFFER_STRIDE                           = 0x934C
	TRANSFORM_FEEDBACK_NV                                      = 0x8E22
	TRANSFORM_FEEDBACK_OVERFLOW_ARB                            = 0x82EC
	TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT                  = 0x8C88
	TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV                   = 0x8C88
	TRANSFORM_FEEDBACK_RECORD_NV                               = 0x8C86
	TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB                     = 0x82ED
	TRANSFORM_FEEDBACK_VARYING                                 = 0x92F4
	TRANSFORM_FEEDBACK_VARYINGS_EXT                            = 0x8C83
	TRANSFORM_FEEDBACK_VARYINGS_NV                             = 0x8C83
	TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT                  = 0x8C76
	TRANSFORM_HINT_APPLE                                       = 0x85B1
	TRANSLATE_2D_NV                                            = 0x9090
	TRANSLATE_3D_NV                                            = 0x9091
	TRANSLATE_X_NV                                             = 0x908E
	TRANSLATE_Y_NV                                             = 0x908F
	TRANSPOSE_AFFINE_2D_NV                                     = 0x9096
	TRANSPOSE_AFFINE_3D_NV                                     = 0x9098
	TRANSPOSE_COLOR_MATRIX                                     = 0x84E6
	TRANSPOSE_COLOR_MATRIX_ARB                                 = 0x84E6
	TRANSPOSE_CURRENT_MATRIX_ARB                               = 0x88B7
	TRANSPOSE_MODELVIEW_MATRIX                                 = 0x84E3
	TRANSPOSE_MODELVIEW_MATRIX_ARB                             = 0x84E3
	TRANSPOSE_NV                                               = 0x862C
	TRANSPOSE_PROGRAM_MATRIX_EXT                               = 0x8E2E
	TRANSPOSE_PROJECTION_MATRIX                                = 0x84E4
	TRANSPOSE_PROJECTION_MATRIX_ARB                            = 0x84E4
	TRANSPOSE_TEXTURE_MATRIX                                   = 0x84E5
	TRANSPOSE_TEXTURE_MATRIX_ARB                               = 0x84E5
	TRIANGLES                                                  = 0x0004
	TRIANGLES_ADJACENCY_ARB                                    = 0x000C
	TRIANGLES_ADJACENCY_EXT                                    = 0x000C
	TRIANGLE_FAN                                               = 0x0006
	TRIANGLE_LIST_SUN                                          = 0x81D7
	TRIANGLE_MESH_SUN                                          = 0x8615
	TRIANGLE_STRIP                                             = 0x0005
	TRIANGLE_STRIP_ADJACENCY_ARB                               = 0x000D
	TRIANGLE_STRIP_ADJACENCY_EXT                               = 0x000D
	TRIANGULAR_NV                                              = 0x90A5
	TRUE                                                       = 1
	TYPE                                                       = 0x92FA
	UNCORRELATED_NV                                            = 0x9282
	UNDEFINED_APPLE                                            = 0x8A1C
	UNDEFINED_VERTEX                                           = 0x8260
	UNIFORM                                                    = 0x92E1
	UNIFORM_ADDRESS_COMMAND_NV                                 = 0x000A
	UNIFORM_ARRAY_STRIDE                                       = 0x8A3C
	UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX                        = 0x92DA
	UNIFORM_BARRIER_BIT                                        = 0x00000004
	UNIFORM_BARRIER_BIT_EXT                                    = 0x00000004
	UNIFORM_BLOCK                                              = 0x92E2
	UNIFORM_BLOCK_ACTIVE_UNIFORMS                              = 0x8A42
	UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES                       = 0x8A43
	UNIFORM_BLOCK_BINDING                                      = 0x8A3F
	UNIFORM_BLOCK_DATA_SIZE                                    = 0x8A40
	UNIFORM_BLOCK_INDEX                                        = 0x8A3A
	UNIFORM_BLOCK_NAME_LENGTH                                  = 0x8A41
	UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER                 = 0x90EC
	UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER                = 0x8A46
	UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER                = 0x8A45
	UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER            = 0x84F0
	UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER         = 0x84F1
	UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER                  = 0x8A44
	UNIFORM_BUFFER                                             = 0x8A11
	UNIFORM_BUFFER_ADDRESS_NV                                  = 0x936F
	UNIFORM_BUFFER_BINDING                                     = 0x8A28
	UNIFORM_BUFFER_BINDING_EXT                                 = 0x8DEF
	UNIFORM_BUFFER_EXT                                         = 0x8DEE
	UNIFORM_BUFFER_LENGTH_NV                                   = 0x9370
	UNIFORM_BUFFER_OFFSET_ALIGNMENT                            = 0x8A34
	UNIFORM_BUFFER_SIZE                                        = 0x8A2A
	UNIFORM_BUFFER_START                                       = 0x8A29
	UNIFORM_BUFFER_UNIFIED_NV                                  = 0x936E
	UNIFORM_IS_ROW_MAJOR                                       = 0x8A3E
	UNIFORM_MATRIX_STRIDE                                      = 0x8A3D
	UNIFORM_NAME_LENGTH                                        = 0x8A39
	UNIFORM_OFFSET                                             = 0x8A3B
	UNIFORM_SIZE                                               = 0x8A38
	UNIFORM_TYPE                                               = 0x8A37
	UNKNOWN_CONTEXT_RESET                                      = 0x8255
	UNKNOWN_CONTEXT_RESET_ARB                                  = 0x8255
	UNKNOWN_CONTEXT_RESET_KHR                                  = 0x8255
	UNPACK_ALIGNMENT                                           = 0x0CF5
	UNPACK_CLIENT_STORAGE_APPLE                                = 0x85B2
	UNPACK_CMYK_HINT_EXT                                       = 0x800F
	UNPACK_COMPRESSED_BLOCK_DEPTH                              = 0x9129
	UNPACK_COMPRESSED_BLOCK_HEIGHT                             = 0x9128
	UNPACK_COMPRESSED_BLOCK_SIZE                               = 0x912A
	UNPACK_COMPRESSED_BLOCK_WIDTH                              = 0x9127
	UNPACK_CONSTANT_DATA_SUNX                                  = 0x81D5
	UNPACK_IMAGE_DEPTH_SGIS                                    = 0x8133
	UNPACK_IMAGE_HEIGHT                                        = 0x806E
	UNPACK_IMAGE_HEIGHT_EXT                                    = 0x806E
	UNPACK_LSB_FIRST                                           = 0x0CF1
	UNPACK_RESAMPLE_OML                                        = 0x8985
	UNPACK_RESAMPLE_SGIX                                       = 0x842F
	UNPACK_ROW_BYTES_APPLE                                     = 0x8A16
	UNPACK_ROW_LENGTH                                          = 0x0CF2
	UNPACK_SKIP_IMAGES                                         = 0x806D
	UNPACK_SKIP_IMAGES_EXT                                     = 0x806D
	UNPACK_SKIP_PIXELS                                         = 0x0CF4
	UNPACK_SKIP_ROWS                                           = 0x0CF3
	UNPACK_SKIP_VOLUMES_SGIS                                   = 0x8132
	UNPACK_SUBSAMPLE_RATE_SGIX                                 = 0x85A1
	UNPACK_SWAP_BYTES                                          = 0x0CF0
	UNSIGNALED                                                 = 0x9118
	UNSIGNED_BYTE                                              = 0x1401
	UNSIGNED_BYTE_2_3_3_REV                                    = 0x8362
	UNSIGNED_BYTE_3_3_2                                        = 0x8032
	UNSIGNED_BYTE_3_3_2_EXT                                    = 0x8032
	UNSIGNED_IDENTITY_NV                                       = 0x8536
	UNSIGNED_INT                                               = 0x1405
	UNSIGNED_INT16_NV                                          = 0x8FF0
	UNSIGNED_INT16_VEC2_NV                                     = 0x8FF1
	UNSIGNED_INT16_VEC3_NV                                     = 0x8FF2
	UNSIGNED_INT16_VEC4_NV                                     = 0x8FF3
	UNSIGNED_INT64_AMD                                         = 0x8BC2
	UNSIGNED_INT64_ARB                                         = 0x140F
	UNSIGNED_INT64_NV                                          = 0x140F
	UNSIGNED_INT64_VEC2_ARB                                    = 0x8FF5
	UNSIGNED_INT64_VEC2_NV                                     = 0x8FF5
	UNSIGNED_INT64_VEC3_ARB                                    = 0x8FF6
	UNSIGNED_INT64_VEC3_NV                                     = 0x8FF6
	UNSIGNED_INT64_VEC4_ARB                                    = 0x8FF7
	UNSIGNED_INT64_VEC4_NV                                     = 0x8FF7
	UNSIGNED_INT8_NV                                           = 0x8FEC
	UNSIGNED_INT8_VEC2_NV                                      = 0x8FED
	UNSIGNED_INT8_VEC3_NV                                      = 0x8FEE
	UNSIGNED_INT8_VEC4_NV                                      = 0x8FEF
	UNSIGNED_INT_10F_11F_11F_REV                               = 0x8C3B
	UNSIGNED_INT_10F_11F_11F_REV_EXT                           = 0x8C3B
	UNSIGNED_INT_10_10_10_2                                    = 0x8036
	UNSIGNED_INT_10_10_10_2_EXT                                = 0x8036
	UNSIGNED_INT_24_8                                          = 0x84FA
	UNSIGNED_INT_24_8_EXT                                      = 0x84FA
	UNSIGNED_INT_24_8_NV                                       = 0x84FA
	UNSIGNED_INT_2_10_10_10_REV                                = 0x8368
	UNSIGNED_INT_5_9_9_9_REV_EXT                               = 0x8C3E
	UNSIGNED_INT_8_8_8_8                                       = 0x8035
	UNSIGNED_INT_8_8_8_8_EXT                                   = 0x8035
	UNSIGNED_INT_8_8_8_8_REV                                   = 0x8367
	UNSIGNED_INT_8_8_S8_S8_REV_NV                              = 0x86DB
	UNSIGNED_INT_ATOMIC_COUNTER                                = 0x92DB
	UNSIGNED_INT_IMAGE_1D                                      = 0x9062
	UNSIGNED_INT_IMAGE_1D_ARRAY                                = 0x9068
	UNSIGNED_INT_IMAGE_1D_ARRAY_EXT                            = 0x9068
	UNSIGNED_INT_IMAGE_1D_EXT                                  = 0x9062
	UNSIGNED_INT_IMAGE_2D                                      = 0x9063
	UNSIGNED_INT_IMAGE_2D_ARRAY                                = 0x9069
	UNSIGNED_INT_IMAGE_2D_ARRAY_EXT                            = 0x9069
	UNSIGNED_INT_IMAGE_2D_EXT                                  = 0x9063
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE                          = 0x906B
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY                    = 0x906C
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT                = 0x906C
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT                      = 0x906B
	UNSIGNED_INT_IMAGE_2D_RECT                                 = 0x9065
	UNSIGNED_INT_IMAGE_2D_RECT_EXT                             = 0x9065
	UNSIGNED_INT_IMAGE_3D                                      = 0x9064
	UNSIGNED_INT_IMAGE_3D_EXT                                  = 0x9064
	UNSIGNED_INT_IMAGE_BUFFER                                  = 0x9067
	UNSIGNED_INT_IMAGE_BUFFER_EXT                              = 0x9067
	UNSIGNED_INT_IMAGE_CUBE                                    = 0x9066
	UNSIGNED_INT_IMAGE_CUBE_EXT                                = 0x9066
	UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY                          = 0x906A
	UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT                      = 0x906A
	UNSIGNED_INT_S8_S8_8_8_NV                                  = 0x86DA
	UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT                          = 0x8DD6
	UNSIGNED_INT_SAMPLER_1D_EXT                                = 0x8DD1
	UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT                          = 0x8DD7
	UNSIGNED_INT_SAMPLER_2D_EXT                                = 0x8DD2
	UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE                        = 0x910A
	UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                  = 0x910D
	UNSIGNED_INT_SAMPLER_2D_RECT_EXT                           = 0x8DD5
	UNSIGNED_INT_SAMPLER_3D_EXT                                = 0x8DD3
	UNSIGNED_INT_SAMPLER_BUFFER_AMD                            = 0x9003
	UNSIGNED_INT_SAMPLER_BUFFER_EXT                            = 0x8DD8
	UNSIGNED_INT_SAMPLER_CUBE_EXT                              = 0x8DD4
	UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB                    = 0x900F
	UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV                       = 0x8E58
	UNSIGNED_INT_VEC2_EXT                                      = 0x8DC6
	UNSIGNED_INT_VEC3_EXT                                      = 0x8DC7
	UNSIGNED_INT_VEC4_EXT                                      = 0x8DC8
	UNSIGNED_INVERT_NV                                         = 0x8537
	UNSIGNED_NORMALIZED                                        = 0x8C17
	UNSIGNED_NORMALIZED_ARB                                    = 0x8C17
	UNSIGNED_SHORT                                             = 0x1403
	UNSIGNED_SHORT_1_5_5_5_REV                                 = 0x8366
	UNSIGNED_SHORT_4_4_4_4                                     = 0x8033
	UNSIGNED_SHORT_4_4_4_4_EXT                                 = 0x8033
	UNSIGNED_SHORT_4_4_4_4_REV                                 = 0x8365
	UNSIGNED_SHORT_5_5_5_1                                     = 0x8034
	UNSIGNED_SHORT_5_5_5_1_EXT                                 = 0x8034
	UNSIGNED_SHORT_5_6_5                                       = 0x8363
	UNSIGNED_SHORT_5_6_5_REV                                   = 0x8364
	UNSIGNED_SHORT_8_8_APPLE                                   = 0x85BA
	UNSIGNED_SHORT_8_8_MESA                                    = 0x85BA
	UNSIGNED_SHORT_8_8_REV_APPLE                               = 0x85BB
	UNSIGNED_SHORT_8_8_REV_MESA                                = 0x85BB
	UPPER_LEFT                                                 = 0x8CA2
	USE_MISSING_GLYPH_NV                                       = 0x90AA
	UTF16_NV                                                   = 0x909B
	UTF8_NV                                                    = 0x909A
	UUID_SIZE_EXT                                              = 16
	V2F                                                        = 0x2A20
	V3F                                                        = 0x2A21
	VALIDATE_STATUS                                            = 0x8B83
	VARIABLE_A_NV                                              = 0x8523
	VARIABLE_B_NV                                              = 0x8524
	VARIABLE_C_NV                                              = 0x8525
	VARIABLE_D_NV                                              = 0x8526
	VARIABLE_E_NV                                              = 0x8527
	VARIABLE_F_NV                                              = 0x8528
	VARIABLE_G_NV                                              = 0x8529
	VARIANT_ARRAY_EXT                                          = 0x87E8
	VARIANT_ARRAY_POINTER_EXT                                  = 0x87E9
	VARIANT_ARRAY_STRIDE_EXT                                   = 0x87E6
	VARIANT_ARRAY_TYPE_EXT                                     = 0x87E7
	VARIANT_DATATYPE_EXT                                       = 0x87E5
	VARIANT_EXT                                                = 0x87C1
	VARIANT_VALUE_EXT                                          = 0x87E4
	VBO_FREE_MEMORY_ATI                                        = 0x87FB
	VECTOR_EXT                                                 = 0x87BF
	VENDOR                                                     = 0x1F00
	VERSION                                                    = 0x1F02
	VERTEX23_BIT_PGI                                           = 0x00000004
	VERTEX4_BIT_PGI                                            = 0x00000008
	VERTEX_ARRAY                                               = 0x8074
	VERTEX_ARRAY_ADDRESS_NV                                    = 0x8F21
	VERTEX_ARRAY_BINDING                                       = 0x85B5
	VERTEX_ARRAY_BINDING_APPLE                                 = 0x85B5
	VERTEX_ARRAY_BUFFER_BINDING                                = 0x8896
	VERTEX_ARRAY_BUFFER_BINDING_ARB                            = 0x8896
	VERTEX_ARRAY_COUNT_EXT                                     = 0x807D
	VERTEX_ARRAY_EXT                                           = 0x8074
	VERTEX_ARRAY_KHR                                           = 0x8074
	VERTEX_ARRAY_LENGTH_NV                                     = 0x8F2B
	VERTEX_ARRAY_LIST_IBM                                      = 103070
	VERTEX_ARRAY_LIST_STRIDE_IBM                               = 103080
	VERTEX_ARRAY_OBJECT_AMD                                    = 0x9154
	VERTEX_ARRAY_OBJECT_EXT                                    = 0x9154
	VERTEX_ARRAY_PARALLEL_POINTERS_INTEL                       = 0x83F5
	VERTEX_ARRAY_POINTER                                       = 0x808E
	VERTEX_ARRAY_POINTER_EXT                                   = 0x808E
	VERTEX_ARRAY_RANGE_APPLE                                   = 0x851D
	VERTEX_ARRAY_RANGE_LENGTH_APPLE                            = 0x851E
	VERTEX_ARRAY_RANGE_LENGTH_NV                               = 0x851E
	VERTEX_ARRAY_RANGE_NV                                      = 0x851D
	VERTEX_ARRAY_RANGE_POINTER_APPLE                           = 0x8521
	VERTEX_ARRAY_RANGE_POINTER_NV                              = 0x8521
	VERTEX_ARRAY_RANGE_VALID_NV                                = 0x851F
	VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV                        = 0x8533
	VERTEX_ARRAY_SIZE                                          = 0x807A
	VERTEX_ARRAY_SIZE_EXT                                      = 0x807A
	VERTEX_ARRAY_STORAGE_HINT_APPLE                            = 0x851F
	VERTEX_ARRAY_STRIDE                                        = 0x807C
	VERTEX_ARRAY_STRIDE_EXT                                    = 0x807C
	VERTEX_ARRAY_TYPE                                          = 0x807B
	VERTEX_ARRAY_TYPE_EXT                                      = 0x807B
	VERTEX_ATTRIB_ARRAY0_NV                                    = 0x8650
	VERTEX_ATTRIB_ARRAY10_NV                                   = 0x865A
	VERTEX_ATTRIB_ARRAY11_NV                                   = 0x865B
	VERTEX_ATTRIB_ARRAY12_NV                                   = 0x865C
	VERTEX_ATTRIB_ARRAY13_NV                                   = 0x865D
	VERTEX_ATTRIB_ARRAY14_NV                                   = 0x865E
	VERTEX_ATTRIB_ARRAY15_NV                                   = 0x865F
	VERTEX_ATTRIB_ARRAY1_NV                                    = 0x8651
	VERTEX_ATTRIB_ARRAY2_NV                                    = 0x8652
	VERTEX_ATTRIB_ARRAY3_NV                                    = 0x8653
	VERTEX_ATTRIB_ARRAY4_NV                                    = 0x8654
	VERTEX_ATTRIB_ARRAY5_NV                                    = 0x8655
	VERTEX_ATTRIB_ARRAY6_NV                                    = 0x8656
	VERTEX_ATTRIB_ARRAY7_NV                                    = 0x8657
	VERTEX_ATTRIB_ARRAY8_NV                                    = 0x8658
	VERTEX_ATTRIB_ARRAY9_NV                                    = 0x8659
	VERTEX_ATTRIB_ARRAY_ADDRESS_NV                             = 0x8F20
	VERTEX_ATTRIB_ARRAY_BARRIER_BIT                            = 0x00000001
	VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT                        = 0x00000001
	VERTEX_ATTRIB_ARRAY_BUFFER_BINDING                         = 0x889F
	VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB                     = 0x889F
	VERTEX_ATTRIB_ARRAY_DIVISOR_ARB                            = 0x88FE
	VERTEX_ATTRIB_ARRAY_ENABLED                                = 0x8622
	VERTEX_ATTRIB_ARRAY_ENABLED_ARB                            = 0x8622
	VERTEX_ATTRIB_ARRAY_INTEGER_EXT                            = 0x88FD
	VERTEX_ATTRIB_ARRAY_INTEGER_NV                             = 0x88FD
	VERTEX_ATTRIB_ARRAY_LENGTH_NV                              = 0x8F2A
	VERTEX_ATTRIB_ARRAY_NORMALIZED                             = 0x886A
	VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB                         = 0x886A
	VERTEX_ATTRIB_ARRAY_POINTER                                = 0x8645
	VERTEX_ATTRIB_ARRAY_POINTER_ARB                            = 0x8645
	VERTEX_ATTRIB_ARRAY_SIZE                                   = 0x8623
	VERTEX_ATTRIB_ARRAY_SIZE_ARB                               = 0x8623
	VERTEX_ATTRIB_ARRAY_STRIDE                                 = 0x8624
	VERTEX_ATTRIB_ARRAY_STRIDE_ARB                             = 0x8624
	VERTEX_ATTRIB_ARRAY_TYPE                                   = 0x8625
	VERTEX_ATTRIB_ARRAY_TYPE_ARB                               = 0x8625
	VERTEX_ATTRIB_ARRAY_UNIFIED_NV                             = 0x8F1E
	VERTEX_ATTRIB_BINDING                                      = 0x82D4
	VERTEX_ATTRIB_MAP1_APPLE                                   = 0x8A00
	VERTEX_ATTRIB_MAP1_COEFF_APPLE                             = 0x8A03
	VERTEX_ATTRIB_MAP1_DOMAIN_APPLE                            = 0x8A05
	VERTEX_ATTRIB_MAP1_ORDER_APPLE                             = 0x8A04
	VERTEX_ATTRIB_MAP1_SIZE_APPLE                              = 0x8A02
	VERTEX_ATTRIB_MAP2_APPLE                                   = 0x8A01
	VERTEX_ATTRIB_MAP2_COEFF_APPLE                             = 0x8A07
	VERTEX_ATTRIB_MAP2_DOMAIN_APPLE                            = 0x8A09
	VERTEX_ATTRIB_MAP2_ORDER_APPLE                             = 0x8A08
	VERTEX_ATTRIB_MAP2_SIZE_APPLE                              = 0x8A06
	VERTEX_ATTRIB_RELATIVE_OFFSET                              = 0x82D5
	VERTEX_BINDING_DIVISOR                                     = 0x82D6
	VERTEX_BINDING_OFFSET                                      = 0x82D7
	VERTEX_BINDING_STRIDE                                      = 0x82D8
	VERTEX_BLEND_ARB                                           = 0x86A7
	VERTEX_CONSISTENT_HINT_PGI                                 = 0x1A22B
	VERTEX_DATA_HINT_PGI                                       = 0x1A22A
	VERTEX_ELEMENT_SWIZZLE_AMD                                 = 0x91A4
	VERTEX_ID_NV                                               = 0x8C7B
	VERTEX_ID_SWIZZLE_AMD                                      = 0x91A5
	VERTEX_PRECLIP_HINT_SGIX                                   = 0x83EF
	VERTEX_PRECLIP_SGIX                                        = 0x83EE
	VERTEX_PROGRAM_ARB                                         = 0x8620
	VERTEX_PROGRAM_BINDING_NV                                  = 0x864A
	VERTEX_PROGRAM_NV                                          = 0x8620
	VERTEX_PROGRAM_PARAMETER_BUFFER_NV                         = 0x8DA2
	VERTEX_PROGRAM_POINT_SIZE                                  = 0x8642
	VERTEX_PROGRAM_POINT_SIZE_ARB                              = 0x8642
	VERTEX_PROGRAM_POINT_SIZE_NV                               = 0x8642
	VERTEX_PROGRAM_TWO_SIDE                                    = 0x8643
	VERTEX_PROGRAM_TWO_SIDE_ARB                                = 0x8643
	VERTEX_PROGRAM_TWO_SIDE_NV                                 = 0x8643
	VERTEX_SHADER                                              = 0x8B31
	VERTEX_SHADER_ARB                                          = 0x8B31
	VERTEX_SHADER_BINDING_EXT                                  = 0x8781
	VERTEX_SHADER_BIT                                          = 0x00000001
	VERTEX_SHADER_BIT_EXT                                      = 0x00000001
	VERTEX_SHADER_EXT                                          = 0x8780
	VERTEX_SHADER_INSTRUCTIONS_EXT                             = 0x87CF
	VERTEX_SHADER_INVARIANTS_EXT                               = 0x87D1
	VERTEX_SHADER_INVOCATIONS_ARB                              = 0x82F0
	VERTEX_SHADER_LOCALS_EXT                                   = 0x87D3
	VERTEX_SHADER_LOCAL_CONSTANTS_EXT                          = 0x87D2
	VERTEX_SHADER_OPTIMIZED_EXT                                = 0x87D4
	VERTEX_SHADER_VARIANTS_EXT                                 = 0x87D0
	VERTEX_SOURCE_ATI                                          = 0x8774
	VERTEX_STATE_PROGRAM_NV                                    = 0x8621
	VERTEX_STREAM0_ATI                                         = 0x876C
	VERTEX_STREAM1_ATI                                         = 0x876D
	VERTEX_STREAM2_ATI                                         = 0x876E
	VERTEX_STREAM3_ATI                                         = 0x876F
	VERTEX_STREAM4_ATI                                         = 0x8770
	VERTEX_STREAM5_ATI                                         = 0x8771
	VERTEX_STREAM6_ATI                                         = 0x8772
	VERTEX_STREAM7_ATI                                         = 0x8773
	VERTEX_SUBROUTINE                                          = 0x92E8
	VERTEX_SUBROUTINE_UNIFORM                                  = 0x92EE
	VERTEX_TEXTURE                                             = 0x829B
	VERTEX_WEIGHTING_EXT                                       = 0x8509
	VERTEX_WEIGHT_ARRAY_EXT                                    = 0x850C
	VERTEX_WEIGHT_ARRAY_POINTER_EXT                            = 0x8510
	VERTEX_WEIGHT_ARRAY_SIZE_EXT                               = 0x850D
	VERTEX_WEIGHT_ARRAY_STRIDE_EXT                             = 0x850F
	VERTEX_WEIGHT_ARRAY_TYPE_EXT                               = 0x850E
	VERTICAL_LINE_TO_NV                                        = 0x08
	VERTICES_SUBMITTED_ARB                                     = 0x82EE
	VIBRANCE_BIAS_NV                                           = 0x8719
	VIBRANCE_SCALE_NV                                          = 0x8713
	VIDEO_BUFFER_BINDING_NV                                    = 0x9021
	VIDEO_BUFFER_INTERNAL_FORMAT_NV                            = 0x902D
	VIDEO_BUFFER_NV                                            = 0x9020
	VIDEO_BUFFER_PITCH_NV                                      = 0x9028
	VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV                        = 0x903B
	VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV                        = 0x903A
	VIDEO_CAPTURE_FRAME_HEIGHT_NV                              = 0x9039
	VIDEO_CAPTURE_FRAME_WIDTH_NV                               = 0x9038
	VIDEO_CAPTURE_SURFACE_ORIGIN_NV                            = 0x903C
	VIDEO_CAPTURE_TO_422_SUPPORTED_NV                          = 0x9026
	VIDEO_COLOR_CONVERSION_MATRIX_NV                           = 0x9029
	VIDEO_COLOR_CONVERSION_MAX_NV                              = 0x902A
	VIDEO_COLOR_CONVERSION_MIN_NV                              = 0x902B
	VIDEO_COLOR_CONVERSION_OFFSET_NV                           = 0x902C
	VIEWPORT                                                   = 0x0BA2
	VIEWPORT_BIT                                               = 0x00000800
	VIEWPORT_BOUNDS_RANGE                                      = 0x825D
	VIEWPORT_COMMAND_NV                                        = 0x0010
	VIEWPORT_INDEX_PROVOKING_VERTEX                            = 0x825F
	VIEWPORT_POSITION_W_SCALE_NV                               = 0x937C
	VIEWPORT_POSITION_W_SCALE_X_COEFF_NV                       = 0x937D
	VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV                       = 0x937E
	VIEWPORT_SUBPIXEL_BITS                                     = 0x825C
	VIEWPORT_SWIZZLE_NEGATIVE_W_NV                             = 0x9357
	VIEWPORT_SWIZZLE_NEGATIVE_X_NV                             = 0x9351
	VIEWPORT_SWIZZLE_NEGATIVE_Y_NV                             = 0x9353
	VIEWPORT_SWIZZLE_NEGATIVE_Z_NV                             = 0x9355
	VIEWPORT_SWIZZLE_POSITIVE_W_NV                             = 0x9356
	VIEWPORT_SWIZZLE_POSITIVE_X_NV                             = 0x9350
	VIEWPORT_SWIZZLE_POSITIVE_Y_NV                             = 0x9352
	VIEWPORT_SWIZZLE_POSITIVE_Z_NV                             = 0x9354
	VIEWPORT_SWIZZLE_W_NV                                      = 0x935B
	VIEWPORT_SWIZZLE_X_NV                                      = 0x9358
	VIEWPORT_SWIZZLE_Y_NV                                      = 0x9359
	VIEWPORT_SWIZZLE_Z_NV                                      = 0x935A
	VIEW_CLASS_128_BITS                                        = 0x82C4
	VIEW_CLASS_16_BITS                                         = 0x82CA
	VIEW_CLASS_24_BITS                                         = 0x82C9
	VIEW_CLASS_32_BITS                                         = 0x82C8
	VIEW_CLASS_48_BITS                                         = 0x82C7
	VIEW_CLASS_64_BITS                                         = 0x82C6
	VIEW_CLASS_8_BITS                                          = 0x82CB
	VIEW_CLASS_96_BITS                                         = 0x82C5
	VIEW_CLASS_BPTC_FLOAT                                      = 0x82D3
	VIEW_CLASS_BPTC_UNORM                                      = 0x82D2
	VIEW_CLASS_RGTC1_RED                                       = 0x82D0
	VIEW_CLASS_RGTC2_RG                                        = 0x82D1
	VIEW_CLASS_S3TC_DXT1_RGB                                   = 0x82CC
	VIEW_CLASS_S3TC_DXT1_RGBA                                  = 0x82CD
	VIEW_CLASS_S3TC_DXT3_RGBA                                  = 0x82CE
	VIEW_CLASS_S3TC_DXT5_RGBA                                  = 0x82CF
	VIEW_COMPATIBILITY_CLASS                                   = 0x82B6
	VIRTUAL_PAGE_SIZE_INDEX_ARB                                = 0x91A7
	VIRTUAL_PAGE_SIZE_X_AMD                                    = 0x9195
	VIRTUAL_PAGE_SIZE_X_ARB                                    = 0x9195
	VIRTUAL_PAGE_SIZE_Y_AMD                                    = 0x9196
	VIRTUAL_PAGE_SIZE_Y_ARB                                    = 0x9196
	VIRTUAL_PAGE_SIZE_Z_AMD                                    = 0x9197
	VIRTUAL_PAGE_SIZE_Z_ARB                                    = 0x9197
	VIVIDLIGHT_NV                                              = 0x92A6
	VOLATILE_APPLE                                             = 0x8A1A
	WAIT_FAILED                                                = 0x911D
	WARPS_PER_SM_NV                                            = 0x933A
	WARP_SIZE_NV                                               = 0x9339
	WEIGHTED_AVERAGE_ARB                                       = 0x9367
	WEIGHTED_AVERAGE_EXT                                       = 0x9367
	WEIGHT_ARRAY_ARB                                           = 0x86AD
	WEIGHT_ARRAY_BUFFER_BINDING                                = 0x889E
	WEIGHT_ARRAY_BUFFER_BINDING_ARB                            = 0x889E
	WEIGHT_ARRAY_POINTER_ARB                                   = 0x86AC
	WEIGHT_ARRAY_SIZE_ARB                                      = 0x86AB
	WEIGHT_ARRAY_STRIDE_ARB                                    = 0x86AA
	WEIGHT_ARRAY_TYPE_ARB                                      = 0x86A9
	WEIGHT_SUM_UNITY_ARB                                       = 0x86A6
	WIDE_LINE_HINT_PGI                                         = 0x1A222
	WINDOW_RECTANGLE_EXT                                       = 0x8F12
	WINDOW_RECTANGLE_MODE_EXT                                  = 0x8F13
	WRAP_BORDER_SUN                                            = 0x81D4
	WRITE_DISCARD_NV                                           = 0x88BE
	WRITE_ONLY                                                 = 0x88B9
	WRITE_ONLY_ARB                                             = 0x88B9
	WRITE_PIXEL_DATA_RANGE_LENGTH_NV                           = 0x887A
	WRITE_PIXEL_DATA_RANGE_NV                                  = 0x8878
	WRITE_PIXEL_DATA_RANGE_POINTER_NV                          = 0x887C
	W_EXT                                                      = 0x87D8
	XOR                                                        = 0x1506
	XOR_NV                                                     = 0x1506
	X_EXT                                                      = 0x87D5
	YCBAYCR8A_4224_NV                                          = 0x9032
	YCBCR_422_APPLE                                            = 0x85B9
	YCBCR_MESA                                                 = 0x8757
	YCBYCR8_422_NV                                             = 0x9031
	YCRCBA_SGIX                                                = 0x8319
	YCRCB_422_SGIX                                             = 0x81BB
	YCRCB_444_SGIX                                             = 0x81BC
	YCRCB_SGIX                                                 = 0x8318
	Y_EXT                                                      = 0x87D6
	Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV                   = 0x9036
	Z4Y12Z4CB12Z4CR12_444_NV                                   = 0x9037
	Z4Y12Z4CB12Z4Y12Z4CR12_422_NV                              = 0x9035
	Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV                   = 0x9034
	Z6Y10Z6CB10Z6Y10Z6CR10_422_NV                              = 0x9033
	ZERO                                                       = 0
	ZERO_EXT                                                   = 0x87DD
	ZERO_TO_ONE                                                = 0x935F
	ZOOM_X                                                     = 0x0D16
	ZOOM_Y                                                     = 0x0D17
	Z_EXT                                                      = 0x87D7
)

Variables

This section is empty.

Functions

func Accum

func Accum(op uint32, value float32)

operate on the accumulation buffer

func AccumxOES

func AccumxOES(op uint32, value int32)

func AcquireKeyedMutexWin32EXT

func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool

func ActiveProgramEXT

func ActiveProgramEXT(program uint32)

func ActiveShaderProgram

func ActiveShaderProgram(pipeline uint32, program uint32)

set the active program object for a program pipeline object

func ActiveShaderProgramEXT

func ActiveShaderProgramEXT(pipeline uint32, program uint32)

func ActiveStencilFaceEXT

func ActiveStencilFaceEXT(face uint32)

func ActiveTexture

func ActiveTexture(texture uint32)

select active texture unit

func ActiveTextureARB

func ActiveTextureARB(texture uint32)

func ActiveVaryingNV

func ActiveVaryingNV(program uint32, name *uint8)

func AlphaFragmentOp1ATI

func AlphaFragmentOp1ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32)

func AlphaFragmentOp2ATI

func AlphaFragmentOp2ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32)

func AlphaFragmentOp3ATI

func AlphaFragmentOp3ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32)

func AlphaFunc

func AlphaFunc(xfunc uint32, ref float32)

specify the alpha test function

func AlphaFuncxOES

func AlphaFuncxOES(xfunc uint32, ref int32)

func AlphaToCoverageDitherControlNV

func AlphaToCoverageDitherControlNV(mode uint32)

func ApplyFramebufferAttachmentCMAAINTEL

func ApplyFramebufferAttachmentCMAAINTEL()

func ApplyTextureEXT

func ApplyTextureEXT(mode uint32)

func AreProgramsResidentNV

func AreProgramsResidentNV(n int32, programs *uint32, residences *bool) bool

func AreTexturesResident

func AreTexturesResident(n int32, textures *uint32, residences *bool) bool

determine if textures are loaded in texture memory

func AreTexturesResidentEXT

func AreTexturesResidentEXT(n int32, textures *uint32, residences *bool) bool

func ArrayElement

func ArrayElement(i int32)

render a vertex using the specified vertex array element

func ArrayElementEXT

func ArrayElementEXT(i int32)

func ArrayObjectATI

func ArrayObjectATI(array uint32, size int32, xtype uint32, stride int32, buffer uint32, offset uint32)

func AsyncMarkerSGIX

func AsyncMarkerSGIX(marker uint32)

func AttachObjectARB

func AttachObjectARB(containerObj uintptr, obj uintptr)

func AttachShader

func AttachShader(program uint32, shader uint32)

Attaches a shader object to a program object

func Begin

func Begin(mode uint32)

delimit the vertices of a primitive or a group of like primitives

func BeginConditionalRenderNV

func BeginConditionalRenderNV(id uint32, mode uint32)

func BeginConditionalRenderNVX

func BeginConditionalRenderNVX(id uint32)

func BeginFragmentShaderATI

func BeginFragmentShaderATI()

func BeginOcclusionQueryNV

func BeginOcclusionQueryNV(id uint32)

func BeginPerfMonitorAMD

func BeginPerfMonitorAMD(monitor uint32)

func BeginPerfQueryINTEL

func BeginPerfQueryINTEL(queryHandle uint32)

func BeginQuery

func BeginQuery(target uint32, id uint32)

delimit the boundaries of a query object

func BeginQueryARB

func BeginQueryARB(target uint32, id uint32)

func BeginQueryIndexed

func BeginQueryIndexed(target uint32, index uint32, id uint32)

func BeginTransformFeedbackEXT

func BeginTransformFeedbackEXT(primitiveMode uint32)

func BeginTransformFeedbackNV

func BeginTransformFeedbackNV(primitiveMode uint32)

func BeginVertexShaderEXT

func BeginVertexShaderEXT()

func BeginVideoCaptureNV

func BeginVideoCaptureNV(video_capture_slot uint32)

func BindAttribLocation

func BindAttribLocation(program uint32, index uint32, name *uint8)

Associates a generic vertex attribute index with a named attribute variable

func BindAttribLocationARB

func BindAttribLocationARB(programObj uintptr, index uint32, name *uint8)

func BindBuffer

func BindBuffer(target uint32, buffer uint32)

bind a named buffer object

func BindBufferARB

func BindBufferARB(target uint32, buffer uint32)

func BindBufferBase

func BindBufferBase(target uint32, index uint32, buffer uint32)

bind a buffer object to an indexed buffer target

func BindBufferBaseEXT

func BindBufferBaseEXT(target uint32, index uint32, buffer uint32)

func BindBufferBaseNV

func BindBufferBaseNV(target uint32, index uint32, buffer uint32)

func BindBufferOffsetEXT

func BindBufferOffsetEXT(target uint32, index uint32, buffer uint32, offset int)

func BindBufferOffsetNV

func BindBufferOffsetNV(target uint32, index uint32, buffer uint32, offset int)

func BindBufferRange

func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int)

bind a range within a buffer object to an indexed buffer target

func BindBufferRangeEXT

func BindBufferRangeEXT(target uint32, index uint32, buffer uint32, offset int, size int)

func BindBufferRangeNV

func BindBufferRangeNV(target uint32, index uint32, buffer uint32, offset int, size int)

func BindBuffersBase

func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32)

bind one or more buffer objects to a sequence of indexed buffer targets

func BindBuffersRange

func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int)

bind ranges of one or more buffer objects to a sequence of indexed buffer targets

func BindFragDataLocationEXT

func BindFragDataLocationEXT(program uint32, color uint32, name *uint8)

func BindFragDataLocationIndexed

func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8)

bind a user-defined varying out variable to a fragment shader color number and index

func BindFragmentShaderATI

func BindFragmentShaderATI(id uint32)

func BindFramebuffer

func BindFramebuffer(target uint32, framebuffer uint32)

bind a framebuffer to a framebuffer target

func BindFramebufferEXT

func BindFramebufferEXT(target uint32, framebuffer uint32)

func BindImageTexture

func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32)

bind a level of a texture to an image unit

func BindImageTextureEXT

func BindImageTextureEXT(index uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format int32)

func BindImageTextures

func BindImageTextures(first uint32, count int32, textures *uint32)

bind one or more named texture images to a sequence of consecutive image units

func BindLightParameterEXT

func BindLightParameterEXT(light uint32, value uint32) uint32

func BindMaterialParameterEXT

func BindMaterialParameterEXT(face uint32, value uint32) uint32

func BindMultiTextureEXT

func BindMultiTextureEXT(texunit uint32, target uint32, texture uint32)

func BindParameterEXT

func BindParameterEXT(value uint32) uint32

func BindProgramARB

func BindProgramARB(target uint32, program uint32)

func BindProgramNV

func BindProgramNV(target uint32, id uint32)

func BindProgramPipeline

func BindProgramPipeline(pipeline uint32)

bind a program pipeline to the current context

func BindProgramPipelineEXT

func BindProgramPipelineEXT(pipeline uint32)

func BindRenderbuffer

func BindRenderbuffer(target uint32, renderbuffer uint32)

bind a renderbuffer to a renderbuffer target

func BindRenderbufferEXT

func BindRenderbufferEXT(target uint32, renderbuffer uint32)

func BindSampler

func BindSampler(unit uint32, sampler uint32)

bind a named sampler to a texturing target

func BindSamplers

func BindSamplers(first uint32, count int32, samplers *uint32)

bind one or more named sampler objects to a sequence of consecutive sampler units

func BindTexGenParameterEXT

func BindTexGenParameterEXT(unit uint32, coord uint32, value uint32) uint32

func BindTexture

func BindTexture(target uint32, texture uint32)

bind a named texture to a texturing target

func BindTextureEXT

func BindTextureEXT(target uint32, texture uint32)

func BindTextureUnit

func BindTextureUnit(unit uint32, texture uint32)

bind an existing texture object to the specified texture unit

func BindTextureUnitParameterEXT

func BindTextureUnitParameterEXT(unit uint32, value uint32) uint32

func BindTextures

func BindTextures(first uint32, count int32, textures *uint32)

bind one or more named textures to a sequence of consecutive texture units

func BindTransformFeedback

func BindTransformFeedback(target uint32, id uint32)

bind a transform feedback object

func BindTransformFeedbackNV

func BindTransformFeedbackNV(target uint32, id uint32)

func BindVertexArray

func BindVertexArray(array uint32)

bind a vertex array object

func BindVertexArrayAPPLE

func BindVertexArrayAPPLE(array uint32)

func BindVertexBuffer

func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32)

bind a buffer to a vertex buffer bind point

func BindVertexBuffers

func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32)

attach multiple buffer objects to a vertex array object

func BindVertexShaderEXT

func BindVertexShaderEXT(id uint32)

func BindVideoCaptureStreamBufferNV

func BindVideoCaptureStreamBufferNV(video_capture_slot uint32, stream uint32, frame_region uint32, offset int)

func BindVideoCaptureStreamTextureNV

func BindVideoCaptureStreamTextureNV(video_capture_slot uint32, stream uint32, frame_region uint32, target uint32, texture uint32)

func Binormal3bEXT

func Binormal3bEXT(bx int8, by int8, bz int8)

func Binormal3bvEXT

func Binormal3bvEXT(v *int8)

func Binormal3dEXT

func Binormal3dEXT(bx float64, by float64, bz float64)

func Binormal3dvEXT

func Binormal3dvEXT(v *float64)

func Binormal3fEXT

func Binormal3fEXT(bx float32, by float32, bz float32)

func Binormal3fvEXT

func Binormal3fvEXT(v *float32)

func Binormal3iEXT

func Binormal3iEXT(bx int32, by int32, bz int32)

func Binormal3ivEXT

func Binormal3ivEXT(v *int32)

func Binormal3sEXT

func Binormal3sEXT(bx int16, by int16, bz int16)

func Binormal3svEXT

func Binormal3svEXT(v *int16)

func BinormalPointerEXT

func BinormalPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer)

func Bitmap

func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8)

draw a bitmap

func BitmapxOES

func BitmapxOES(width int32, height int32, xorig int32, yorig int32, xmove int32, ymove int32, bitmap *uint8)

func BlendBarrierKHR

func BlendBarrierKHR()

func BlendBarrierNV

func BlendBarrierNV()

func BlendColor

func BlendColor(red float32, green float32, blue float32, alpha float32)

set the blend color

func BlendColorEXT

func BlendColorEXT(red float32, green float32, blue float32, alpha float32)

func BlendColorxOES

func BlendColorxOES(red int32, green int32, blue int32, alpha int32)

func BlendEquation

func BlendEquation(mode uint32)

specify the equation used for both the RGB blend equation and the Alpha blend equation

func BlendEquationEXT

func BlendEquationEXT(mode uint32)

func BlendEquationIndexedAMD

func BlendEquationIndexedAMD(buf uint32, mode uint32)

func BlendEquationSeparate

func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32)

set the RGB blend equation and the alpha blend equation separately

func BlendEquationSeparateEXT

func BlendEquationSeparateEXT(modeRGB uint32, modeAlpha uint32)

func BlendEquationSeparateIndexedAMD

func BlendEquationSeparateIndexedAMD(buf uint32, modeRGB uint32, modeAlpha uint32)

func BlendEquationSeparateiARB

func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32)

func BlendEquationiARB

func BlendEquationiARB(buf uint32, mode uint32)

func BlendFunc

func BlendFunc(sfactor uint32, dfactor uint32)

specify pixel arithmetic

func BlendFuncIndexedAMD

func BlendFuncIndexedAMD(buf uint32, src uint32, dst uint32)

func BlendFuncSeparate

func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)

specify pixel arithmetic for RGB and alpha components separately

func BlendFuncSeparateEXT

func BlendFuncSeparateEXT(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)

func BlendFuncSeparateINGR

func BlendFuncSeparateINGR(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)

func BlendFuncSeparateIndexedAMD

func BlendFuncSeparateIndexedAMD(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)

func BlendFuncSeparateiARB

func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)

func BlendFunciARB

func BlendFunciARB(buf uint32, src uint32, dst uint32)

func BlendParameteriNV

func BlendParameteriNV(pname uint32, value int32)

func BlitFramebuffer

func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)

copy a block of pixels from one framebuffer object to another

func BlitFramebufferEXT

func BlitFramebufferEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)

func BlitNamedFramebuffer

func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)

copy a block of pixels from one framebuffer object to another

func BufferAddressRangeNV

func BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int)

func BufferData

func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32)

creates and initializes a buffer object's data store

func BufferDataARB

func BufferDataARB(target uint32, size int, data unsafe.Pointer, usage uint32)

func BufferPageCommitmentARB

func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool)

func BufferParameteriAPPLE

func BufferParameteriAPPLE(target uint32, pname uint32, param int32)

func BufferStorage

func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32)

creates and initializes a buffer object's immutable data store

func BufferStorageExternalEXT

func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)

Parameter clientBuffer has type C.GLeglClientBufferEXT.

func BufferStorageMemEXT

func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64)

func BufferSubData

func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer)

updates a subset of a buffer object's data store

func BufferSubDataARB

func BufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer)

func CallCommandListNV

func CallCommandListNV(list uint32)

func CallList

func CallList(list uint32)

execute a display list

func CallLists

func CallLists(n int32, xtype uint32, lists unsafe.Pointer)

execute a list of display lists

func CheckFramebufferStatus

func CheckFramebufferStatus(target uint32) uint32

check the completeness status of a framebuffer

func CheckFramebufferStatusEXT

func CheckFramebufferStatusEXT(target uint32) uint32

func CheckNamedFramebufferStatus

func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32

check the completeness status of a framebuffer

func CheckNamedFramebufferStatusEXT

func CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32

func ClampColorARB

func ClampColorARB(target uint32, clamp uint32)

func Clear

func Clear(mask uint32)

clear buffers to preset values

func ClearAccum

func ClearAccum(red float32, green float32, blue float32, alpha float32)

specify clear values for the accumulation buffer

func ClearAccumxOES

func ClearAccumxOES(red int32, green int32, blue int32, alpha int32)

func ClearBufferData

func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)

fill a buffer object's data store with a fixed value

func ClearBufferSubData

func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)

fill all or part of buffer object's data store with a fixed value

func ClearColor

func ClearColor(red float32, green float32, blue float32, alpha float32)

specify clear values for the color buffers

func ClearColorIiEXT

func ClearColorIiEXT(red int32, green int32, blue int32, alpha int32)

func ClearColorIuiEXT

func ClearColorIuiEXT(red uint32, green uint32, blue uint32, alpha uint32)

func ClearColorxOES

func ClearColorxOES(red int32, green int32, blue int32, alpha int32)

func ClearDepth

func ClearDepth(depth float64)

specify the clear value for the depth buffer

func ClearDepthdNV

func ClearDepthdNV(depth float64)

func ClearDepthf

func ClearDepthf(d float32)

specify the clear value for the depth buffer

func ClearDepthfOES

func ClearDepthfOES(depth float32)

func ClearDepthxOES

func ClearDepthxOES(depth int32)

func ClearIndex

func ClearIndex(c float32)

specify the clear value for the color index buffers

func ClearNamedBufferData

func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)

fill a buffer object's data store with a fixed value

func ClearNamedBufferDataEXT

func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)

func ClearNamedBufferSubData

func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)

fill all or part of buffer object's data store with a fixed value

func ClearNamedBufferSubDataEXT

func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)

func ClearNamedFramebufferfi

func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32)

func ClearNamedFramebufferfv

func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32)

func ClearNamedFramebufferiv

func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32)

func ClearNamedFramebufferuiv

func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32)

func ClearStencil

func ClearStencil(s int32)

specify the clear value for the stencil buffer

func ClearTexImage

func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer)

fills all a texture image with a constant value

func ClearTexSubImage

func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer)

fills all or part of a texture image with a constant value

func ClientActiveTexture

func ClientActiveTexture(texture uint32)

select active texture unit

func ClientActiveTextureARB

func ClientActiveTextureARB(texture uint32)

func ClientActiveVertexStreamATI

func ClientActiveVertexStreamATI(stream uint32)

func ClientAttribDefaultEXT

func ClientAttribDefaultEXT(mask uint32)

func ClientWaitSync

func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32

block and wait for a sync object to become signaled

func ClipControl

func ClipControl(origin uint32, depth uint32)

control clip coordinate to window coordinate behavior

func ClipPlane

func ClipPlane(plane uint32, equation *float64)

specify a plane against which all geometry is clipped

func ClipPlanefOES

func ClipPlanefOES(plane uint32, equation *float32)

func ClipPlanexOES

func ClipPlanexOES(plane uint32, equation *int32)

func Color3b

func Color3b(red int8, green int8, blue int8)

func Color3bv

func Color3bv(v *int8)

func Color3d

func Color3d(red float64, green float64, blue float64)

func Color3dv

func Color3dv(v *float64)

func Color3f

func Color3f(red float32, green float32, blue float32)

func Color3fVertex3fSUN

func Color3fVertex3fSUN(r float32, g float32, b float32, x float32, y float32, z float32)

func Color3fVertex3fvSUN

func Color3fVertex3fvSUN(c *float32, v *float32)

func Color3fv

func Color3fv(v *float32)

func Color3hNV

func Color3hNV(red uint16, green uint16, blue uint16)

func Color3hvNV

func Color3hvNV(v *uint16)

func Color3i

func Color3i(red int32, green int32, blue int32)

func Color3iv

func Color3iv(v *int32)

func Color3s

func Color3s(red int16, green int16, blue int16)

func Color3sv

func Color3sv(v *int16)

func Color3ub

func Color3ub(red uint8, green uint8, blue uint8)

func Color3ubv

func Color3ubv(v *uint8)

func Color3ui

func Color3ui(red uint32, green uint32, blue uint32)

func Color3uiv

func Color3uiv(v *uint32)

func Color3us

func Color3us(red uint16, green uint16, blue uint16)

func Color3usv

func Color3usv(v *uint16)

func Color3xOES

func Color3xOES(red int32, green int32, blue int32)

func Color3xvOES

func Color3xvOES(components *int32)

func Color4b

func Color4b(red int8, green int8, blue int8, alpha int8)

func Color4bv

func Color4bv(v *int8)

func Color4d

func Color4d(red float64, green float64, blue float64, alpha float64)

func Color4dv

func Color4dv(v *float64)

func Color4f

func Color4f(red float32, green float32, blue float32, alpha float32)

func Color4fNormal3fVertex3fSUN

func Color4fNormal3fVertex3fSUN(r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32)

func Color4fNormal3fVertex3fvSUN

func Color4fNormal3fVertex3fvSUN(c *float32, n *float32, v *float32)

func Color4fv

func Color4fv(v *float32)

func Color4hNV

func Color4hNV(red uint16, green uint16, blue uint16, alpha uint16)

func Color4hvNV

func Color4hvNV(v *uint16)

func Color4i

func Color4i(red int32, green int32, blue int32, alpha int32)

func Color4iv

func Color4iv(v *int32)

func Color4s

func Color4s(red int16, green int16, blue int16, alpha int16)

func Color4sv

func Color4sv(v *int16)

func Color4ub

func Color4ub(red uint8, green uint8, blue uint8, alpha uint8)

func Color4ubVertex2fSUN

func Color4ubVertex2fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32)

func Color4ubVertex2fvSUN

func Color4ubVertex2fvSUN(c *uint8, v *float32)

func Color4ubVertex3fSUN

func Color4ubVertex3fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32)

func Color4ubVertex3fvSUN

func Color4ubVertex3fvSUN(c *uint8, v *float32)

func Color4ubv

func Color4ubv(v *uint8)

func Color4ui

func Color4ui(red uint32, green uint32, blue uint32, alpha uint32)

func Color4uiv

func Color4uiv(v *uint32)

func Color4us

func Color4us(red uint16, green uint16, blue uint16, alpha uint16)

func Color4usv

func Color4usv(v *uint16)

func Color4xOES

func Color4xOES(red int32, green int32, blue int32, alpha int32)

func Color4xvOES

func Color4xvOES(components *int32)

func ColorFormatNV

func ColorFormatNV(size int32, xtype uint32, stride int32)

func ColorFragmentOp1ATI

func ColorFragmentOp1ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32)

func ColorFragmentOp2ATI

func ColorFragmentOp2ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32)

func ColorFragmentOp3ATI

func ColorFragmentOp3ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32)

func ColorMask

func ColorMask(red bool, green bool, blue bool, alpha bool)

func ColorMaskIndexedEXT

func ColorMaskIndexedEXT(index uint32, r bool, g bool, b bool, a bool)

func ColorMaterial

func ColorMaterial(face uint32, mode uint32)

cause a material color to track the current color

func ColorPointer

func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

define an array of colors

func ColorPointerEXT

func ColorPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer)

func ColorPointerListIBM

func ColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)

func ColorPointervINTEL

func ColorPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer)

func ColorSubTableEXT

func ColorSubTableEXT(target uint32, start int32, count int32, format uint32, xtype uint32, data unsafe.Pointer)

func ColorTableEXT

func ColorTableEXT(target uint32, internalFormat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer)

func ColorTableParameterfvSGI

func ColorTableParameterfvSGI(target uint32, pname uint32, params *float32)

func ColorTableParameterivSGI

func ColorTableParameterivSGI(target uint32, pname uint32, params *int32)

func ColorTableSGI

func ColorTableSGI(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer)

func CombinerInputNV

func CombinerInputNV(stage uint32, portion uint32, variable uint32, input uint32, mapping uint32, componentUsage uint32)

func CombinerOutputNV

func CombinerOutputNV(stage uint32, portion uint32, abOutput uint32, cdOutput uint32, sumOutput uint32, scale uint32, bias uint32, abDotProduct bool, cdDotProduct bool, muxSum bool)

func CombinerParameterfNV

func CombinerParameterfNV(pname uint32, param float32)

func CombinerParameterfvNV

func CombinerParameterfvNV(pname uint32, params *float32)

func CombinerParameteriNV

func CombinerParameteriNV(pname uint32, param int32)

func CombinerParameterivNV

func CombinerParameterivNV(pname uint32, params *int32)

func CombinerStageParameterfvNV

func CombinerStageParameterfvNV(stage uint32, pname uint32, params *float32)

func CommandListSegmentsNV

func CommandListSegmentsNV(list uint32, segments uint32)

func CompileCommandListNV

func CompileCommandListNV(list uint32)

func CompileShader

func CompileShader(shader uint32)

Compiles a shader object

func CompileShaderARB

func CompileShaderARB(shaderObj uintptr)

func CompileShaderIncludeARB

func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32)

func CompressedMultiTexImage1DEXT

func CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexImage2DEXT

func CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexImage3DEXT

func CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexSubImage1DEXT

func CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexSubImage2DEXT

func CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexSubImage3DEXT

func CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedTexImage1D

func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer)

specify a one-dimensional texture image in a compressed format

func CompressedTexImage1DARB

func CompressedTexImage1DARB(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer)

func CompressedTexImage2D

func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer)

specify a two-dimensional texture image in a compressed format

func CompressedTexImage2DARB

func CompressedTexImage2DARB(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer)

func CompressedTexImage3D

func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer)

specify a three-dimensional texture image in a compressed format

func CompressedTexImage3DARB

func CompressedTexImage3DARB(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer)

func CompressedTexSubImage1D

func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a one-dimensional texture subimage in a compressed format

func CompressedTexSubImage1DARB

func CompressedTexSubImage1DARB(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer)

func CompressedTexSubImage2D

func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a two-dimensional texture subimage in a compressed format

func CompressedTexSubImage2DARB

func CompressedTexSubImage2DARB(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)

func CompressedTexSubImage3D

func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a three-dimensional texture subimage in a compressed format

func CompressedTexSubImage3DARB

func CompressedTexSubImage3DARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer)

func CompressedTextureImage1DEXT

func CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureImage2DEXT

func CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureImage3DEXT

func CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureSubImage1D

func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a one-dimensional texture subimage in a compressed format

func CompressedTextureSubImage1DEXT

func CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureSubImage2D

func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a two-dimensional texture subimage in a compressed format

func CompressedTextureSubImage2DEXT

func CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureSubImage3D

func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a three-dimensional texture subimage in a compressed format

func CompressedTextureSubImage3DEXT

func CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer)

func ConservativeRasterParameterfNV

func ConservativeRasterParameterfNV(pname uint32, value float32)

func ConservativeRasterParameteriNV

func ConservativeRasterParameteriNV(pname uint32, param int32)

func ConvolutionFilter1DEXT

func ConvolutionFilter1DEXT(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, image unsafe.Pointer)

func ConvolutionFilter2DEXT

func ConvolutionFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer)

func ConvolutionParameterfEXT

func ConvolutionParameterfEXT(target uint32, pname uint32, params float32)

func ConvolutionParameterfvEXT

func ConvolutionParameterfvEXT(target uint32, pname uint32, params *float32)

func ConvolutionParameteriEXT

func ConvolutionParameteriEXT(target uint32, pname uint32, params int32)

func ConvolutionParameterivEXT

func ConvolutionParameterivEXT(target uint32, pname uint32, params *int32)

func ConvolutionParameterxOES

func ConvolutionParameterxOES(target uint32, pname uint32, param int32)

func ConvolutionParameterxvOES

func ConvolutionParameterxvOES(target uint32, pname uint32, params *int32)

func CopyBufferSubData

func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int)

copy all or part of the data store of a buffer object to the data store of another buffer object

func CopyColorSubTableEXT

func CopyColorSubTableEXT(target uint32, start int32, x int32, y int32, width int32)

func CopyColorTableSGI

func CopyColorTableSGI(target uint32, internalformat uint32, x int32, y int32, width int32)

func CopyConvolutionFilter1DEXT

func CopyConvolutionFilter1DEXT(target uint32, internalformat uint32, x int32, y int32, width int32)

func CopyConvolutionFilter2DEXT

func CopyConvolutionFilter2DEXT(target uint32, internalformat uint32, x int32, y int32, width int32, height int32)

func CopyImageSubData

func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32)

perform a raw data copy between two images

func CopyImageSubDataNV

func CopyImageSubDataNV(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32)

func CopyMultiTexImage1DEXT

func CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32)

func CopyMultiTexImage2DEXT

func CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)

func CopyMultiTexSubImage1DEXT

func CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32)

func CopyMultiTexSubImage2DEXT

func CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)

func CopyMultiTexSubImage3DEXT

func CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)

func CopyNamedBufferSubData

func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int)

copy all or part of the data store of a buffer object to the data store of another buffer object

func CopyPathNV

func CopyPathNV(resultPath uint32, srcPath uint32)

func CopyPixels

func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32)

copy pixels in the frame buffer

func CopyTexImage1D

func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32)

copy pixels into a 1D texture image

func CopyTexImage1DEXT

func CopyTexImage1DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32)

func CopyTexImage2D

func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)

copy pixels into a 2D texture image

func CopyTexImage2DEXT

func CopyTexImage2DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)

func CopyTexSubImage1D

func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32)

copy a one-dimensional texture subimage

func CopyTexSubImage1DEXT

func CopyTexSubImage1DEXT(target uint32, level int32, xoffset int32, x int32, y int32, width int32)

func CopyTexSubImage2D

func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)

copy a two-dimensional texture subimage

func CopyTexSubImage2DEXT

func CopyTexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)

func CopyTexSubImage3D

func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)

copy a three-dimensional texture subimage

func CopyTexSubImage3DEXT

func CopyTexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)

func CopyTextureImage1DEXT

func CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32)

func CopyTextureImage2DEXT

func CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)

func CopyTextureSubImage1D

func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32)

copy a one-dimensional texture subimage

func CopyTextureSubImage1DEXT

func CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32)

func CopyTextureSubImage2D

func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)

copy a two-dimensional texture subimage

func CopyTextureSubImage2DEXT

func CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)

func CopyTextureSubImage3D

func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)

copy a three-dimensional texture subimage

func CopyTextureSubImage3DEXT

func CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)

func CoverFillPathInstancedNV

func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32)

func CoverFillPathNV

func CoverFillPathNV(path uint32, coverMode uint32)

func CoverStrokePathInstancedNV

func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32)

func CoverStrokePathNV

func CoverStrokePathNV(path uint32, coverMode uint32)

func CoverageModulationNV

func CoverageModulationNV(components uint32)

func CoverageModulationTableNV

func CoverageModulationTableNV(n int32, v *float32)

func CreateBuffers

func CreateBuffers(n int32, buffers *uint32)

create buffer objects

func CreateCommandListsNV

func CreateCommandListsNV(n int32, lists *uint32)

func CreateFramebuffers

func CreateFramebuffers(n int32, framebuffers *uint32)

create framebuffer objects

func CreateMemoryObjectsEXT

func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32)

func CreatePerfQueryINTEL

func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32)

func CreateProgram

func CreateProgram() uint32

Creates a program object

func CreateProgramObjectARB

func CreateProgramObjectARB() uintptr

func CreateProgramPipelines

func CreateProgramPipelines(n int32, pipelines *uint32)

create program pipeline objects

func CreateQueries

func CreateQueries(target uint32, n int32, ids *uint32)

create query objects

func CreateRenderbuffers

func CreateRenderbuffers(n int32, renderbuffers *uint32)

create renderbuffer objects

func CreateSamplers

func CreateSamplers(n int32, samplers *uint32)

create sampler objects

func CreateShader

func CreateShader(xtype uint32) uint32

Creates a shader object

func CreateShaderObjectARB

func CreateShaderObjectARB(shaderType uint32) uintptr

func CreateShaderProgramEXT

func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32

func CreateShaderProgramv

func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32

create a stand-alone program from an array of null-terminated source code strings

func CreateShaderProgramvEXT

func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32

func CreateStatesNV

func CreateStatesNV(n int32, states *uint32)

func CreateSyncFromCLeventARB

func CreateSyncFromCLeventARB(context unsafe.Pointer, event unsafe.Pointer, flags uint32) uintptr

Parameter context has type *C.struct__cl_context. Parameter event has type *C.struct__cl_event.

func CreateTextures

func CreateTextures(target uint32, n int32, textures *uint32)

create texture objects

func CreateTransformFeedbacks

func CreateTransformFeedbacks(n int32, ids *uint32)

create transform feedback objects

func CreateVertexArrays

func CreateVertexArrays(n int32, arrays *uint32)

create vertex array objects

func CullFace

func CullFace(mode uint32)

specify whether front- or back-facing facets can be culled

func CullParameterdvEXT

func CullParameterdvEXT(pname uint32, params *float64)

func CullParameterfvEXT

func CullParameterfvEXT(pname uint32, params *float32)

func CurrentPaletteMatrixARB

func CurrentPaletteMatrixARB(index int32)

func DebugMessageCallback

func DebugMessageCallback(callback unsafe.Pointer, userParam unsafe.Pointer)

specify a callback to receive debugging messages from the GL Parameter callback has type C.GLDEBUGPROC.

func DebugMessageCallbackAMD

func DebugMessageCallbackAMD(callback unsafe.Pointer, userParam unsafe.Pointer)

Parameter callback has type C.GLDEBUGPROCAMD.

func DebugMessageCallbackARB

func DebugMessageCallbackARB(callback unsafe.Pointer, userParam unsafe.Pointer)

Parameter callback has type C.GLDEBUGPROCARB.

func DebugMessageCallbackKHR

func DebugMessageCallbackKHR(callback unsafe.Pointer, userParam unsafe.Pointer)

Parameter callback has type C.GLDEBUGPROCKHR.

func DebugMessageControl

func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool)

control the reporting of debug messages in a debug context

func DebugMessageControlARB

func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool)

func DebugMessageControlKHR

func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool)

func DebugMessageEnableAMD

func DebugMessageEnableAMD(category uint32, severity uint32, count int32, ids *uint32, enabled bool)

func DebugMessageInsert

func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8)

inject an application-supplied message into the debug message queue

func DebugMessageInsertAMD

func DebugMessageInsertAMD(category uint32, severity uint32, id uint32, length int32, buf *uint8)

func DebugMessageInsertARB

func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8)

func DebugMessageInsertKHR

func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8)

func DeformSGIX

func DeformSGIX(mask uint32)

func DeformationMap3dSGIX

func DeformationMap3dSGIX(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, w1 float64, w2 float64, wstride int32, worder int32, points *float64)

func DeformationMap3fSGIX

func DeformationMap3fSGIX(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, w1 float32, w2 float32, wstride int32, worder int32, points *float32)

func DeleteAsyncMarkersSGIX

func DeleteAsyncMarkersSGIX(marker uint32, xrange int32)

func DeleteBuffers

func DeleteBuffers(n int32, buffers *uint32)

delete named buffer objects

func DeleteBuffersARB

func DeleteBuffersARB(n int32, buffers *uint32)

func DeleteCommandListsNV

func DeleteCommandListsNV(n int32, lists *uint32)

func DeleteFencesAPPLE

func DeleteFencesAPPLE(n int32, fences *uint32)

func DeleteFencesNV

func DeleteFencesNV(n int32, fences *uint32)

func DeleteFragmentShaderATI

func DeleteFragmentShaderATI(id uint32)

func DeleteFramebuffers

func DeleteFramebuffers(n int32, framebuffers *uint32)

delete framebuffer objects

func DeleteFramebuffersEXT

func DeleteFramebuffersEXT(n int32, framebuffers *uint32)

func DeleteLists

func DeleteLists(list uint32, xrange int32)

delete a contiguous group of display lists

func DeleteMemoryObjectsEXT

func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32)

func DeleteNamedStringARB

func DeleteNamedStringARB(namelen int32, name *uint8)

func DeleteNamesAMD

func DeleteNamesAMD(identifier uint32, num uint32, names *uint32)

func DeleteObjectARB

func DeleteObjectARB(obj uintptr)

func DeleteOcclusionQueriesNV

func DeleteOcclusionQueriesNV(n int32, ids *uint32)

func DeletePathsNV

func DeletePathsNV(path uint32, xrange int32)

func DeletePerfMonitorsAMD

func DeletePerfMonitorsAMD(n int32, monitors *uint32)

func DeletePerfQueryINTEL

func DeletePerfQueryINTEL(queryHandle uint32)

func DeleteProgram

func DeleteProgram(program uint32)

Deletes a program object

func DeleteProgramPipelines

func DeleteProgramPipelines(n int32, pipelines *uint32)

delete program pipeline objects

func DeleteProgramPipelinesEXT

func DeleteProgramPipelinesEXT(n int32, pipelines *uint32)

func DeleteProgramsARB

func DeleteProgramsARB(n int32, programs *uint32)

func DeleteProgramsNV

func DeleteProgramsNV(n int32, programs *uint32)

func DeleteQueries

func DeleteQueries(n int32, ids *uint32)

delete named query objects

func DeleteQueriesARB

func DeleteQueriesARB(n int32, ids *uint32)

func DeleteQueryResourceTagNV

func DeleteQueryResourceTagNV(n int32, tagIds *int32)

func DeleteRenderbuffers

func DeleteRenderbuffers(n int32, renderbuffers *uint32)

delete renderbuffer objects

func DeleteRenderbuffersEXT

func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32)

func DeleteSamplers

func DeleteSamplers(count int32, samplers *uint32)

delete named sampler objects

func DeleteSemaphoresEXT

func DeleteSemaphoresEXT(n int32, semaphores *uint32)

func DeleteShader

func DeleteShader(shader uint32)

Deletes a shader object

func DeleteStatesNV

func DeleteStatesNV(n int32, states *uint32)

func DeleteSync

func DeleteSync(sync uintptr)

delete a sync object

func DeleteTextures

func DeleteTextures(n int32, textures *uint32)

delete named textures

func DeleteTexturesEXT

func DeleteTexturesEXT(n int32, textures *uint32)

func DeleteTransformFeedbacks

func DeleteTransformFeedbacks(n int32, ids *uint32)

delete transform feedback objects

func DeleteTransformFeedbacksNV

func DeleteTransformFeedbacksNV(n int32, ids *uint32)

func DeleteVertexArrays

func DeleteVertexArrays(n int32, arrays *uint32)

delete vertex array objects

func DeleteVertexArraysAPPLE

func DeleteVertexArraysAPPLE(n int32, arrays *uint32)

func DeleteVertexShaderEXT

func DeleteVertexShaderEXT(id uint32)

func DepthBoundsEXT

func DepthBoundsEXT(zmin float64, zmax float64)

func DepthBoundsdNV

func DepthBoundsdNV(zmin float64, zmax float64)

func DepthFunc

func DepthFunc(xfunc uint32)

specify the value used for depth buffer comparisons

func DepthMask

func DepthMask(flag bool)

enable or disable writing into the depth buffer

func DepthRange

func DepthRange(n float64, f float64)

specify mapping of depth values from normalized device coordinates to window coordinates

func DepthRangeArrayv

func DepthRangeArrayv(first uint32, count int32, v *float64)

func DepthRangeIndexed

func DepthRangeIndexed(index uint32, n float64, f float64)

specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport

func DepthRangedNV

func DepthRangedNV(zNear float64, zFar float64)

func DepthRangef

func DepthRangef(n float32, f float32)

specify mapping of depth values from normalized device coordinates to window coordinates

func DepthRangefOES

func DepthRangefOES(n float32, f float32)

func DepthRangexOES

func DepthRangexOES(n int32, f int32)

func DetachObjectARB

func DetachObjectARB(containerObj uintptr, attachedObj uintptr)

func DetachShader

func DetachShader(program uint32, shader uint32)

Detaches a shader object from a program object to which it is attached

func DetailTexFuncSGIS

func DetailTexFuncSGIS(target uint32, n int32, points *float32)

func Disable

func Disable(cap uint32)

func DisableClientState

func DisableClientState(array uint32)

func DisableClientStateIndexedEXT

func DisableClientStateIndexedEXT(array uint32, index uint32)

func DisableClientStateiEXT

func DisableClientStateiEXT(array uint32, index uint32)

func DisableIndexedEXT

func DisableIndexedEXT(target uint32, index uint32)

func DisableVariantClientStateEXT

func DisableVariantClientStateEXT(id uint32)

func DisableVertexArrayAttrib

func DisableVertexArrayAttrib(vaobj uint32, index uint32)

Enable or disable a generic vertex attribute array

func DisableVertexArrayAttribEXT

func DisableVertexArrayAttribEXT(vaobj uint32, index uint32)

func DisableVertexArrayEXT

func DisableVertexArrayEXT(vaobj uint32, array uint32)

func DisableVertexAttribAPPLE

func DisableVertexAttribAPPLE(index uint32, pname uint32)

func DisableVertexAttribArray

func DisableVertexAttribArray(index uint32)

Enable or disable a generic vertex attribute array

func DisableVertexAttribArrayARB

func DisableVertexAttribArrayARB(index uint32)

func DispatchCompute

func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32)

launch one or more compute work groups

func DispatchComputeGroupSizeARB

func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, group_size_x uint32, group_size_y uint32, group_size_z uint32)

func DispatchComputeIndirect

func DispatchComputeIndirect(indirect int)

launch one or more compute work groups using parameters stored in a buffer

func DrawArrays

func DrawArrays(mode uint32, first int32, count int32)

render primitives from array data

func DrawArraysEXT

func DrawArraysEXT(mode uint32, first int32, count int32)

func DrawArraysIndirect

func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer)

render primitives from array data, taking parameters from memory

func DrawArraysInstancedARB

func DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32)

func DrawArraysInstancedBaseInstance

func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32)

draw multiple instances of a range of elements with offset applied to instanced attributes

func DrawArraysInstancedEXT

func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32)

func DrawBuffer

func DrawBuffer(buf uint32)

specify which color buffers are to be drawn into

func DrawBuffers

func DrawBuffers(n int32, bufs *uint32)

Specifies a list of color buffers to be drawn into

func DrawBuffersARB

func DrawBuffersARB(n int32, bufs *uint32)

func DrawBuffersATI

func DrawBuffersATI(n int32, bufs *uint32)

func DrawCommandsAddressNV

func DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32)

func DrawCommandsNV

func DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *int, sizes *int32, count uint32)

func DrawCommandsStatesAddressNV

func DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32)

func DrawCommandsStatesNV

func DrawCommandsStatesNV(buffer uint32, indirects *int, sizes *int32, states *uint32, fbos *uint32, count uint32)

func DrawElementArrayAPPLE

func DrawElementArrayAPPLE(mode uint32, first int32, count int32)

func DrawElementArrayATI

func DrawElementArrayATI(mode uint32, count int32)

func DrawElements

func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer)

render primitives from array data

func DrawElementsBaseVertex

func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32)

render primitives from array data with a per-element offset

func DrawElementsIndirect

func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer)

render indexed primitives from array data, taking parameters from memory

func DrawElementsInstancedARB

func DrawElementsInstancedARB(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32)

func DrawElementsInstancedBaseInstance

func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32)

draw multiple instances of a set of elements with offset applied to instanced attributes

func DrawElementsInstancedBaseVertex

func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32)

render multiple instances of a set of primitives from array data with a per-element offset

func DrawElementsInstancedBaseVertexBaseInstance

func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32)

render multiple instances of a set of primitives from array data with a per-element offset

func DrawElementsInstancedEXT

func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32)

func DrawMeshArraysSUN

func DrawMeshArraysSUN(mode uint32, first int32, count int32, width int32)

func DrawPixels

func DrawPixels(width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

write a block of pixels to the frame buffer

func DrawRangeElementArrayAPPLE

func DrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first int32, count int32)

func DrawRangeElementArrayATI

func DrawRangeElementArrayATI(mode uint32, start uint32, end uint32, count int32)

func DrawRangeElements

func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer)

render primitives from array data

func DrawRangeElementsBaseVertex

func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32)

render primitives from array data with a per-element offset

func DrawRangeElementsEXT

func DrawRangeElementsEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer)

func DrawTextureNV

func DrawTextureNV(texture uint32, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32)

func DrawTransformFeedback

func DrawTransformFeedback(mode uint32, id uint32)

render primitives using a count derived from a transform feedback object

func DrawTransformFeedbackInstanced

func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32)

render multiple instances of primitives using a count derived from a transform feedback object

func DrawTransformFeedbackNV

func DrawTransformFeedbackNV(mode uint32, id uint32)

func DrawTransformFeedbackStream

func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32)

render primitives using a count derived from a specifed stream of a transform feedback object

func DrawTransformFeedbackStreamInstanced

func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32)

render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object

func DrawVkImageNV

func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32)

func EGLImageTargetTexStorageEXT

func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32)

Parameter image has type C.GLeglImageOES.

func EGLImageTargetTextureStorageEXT

func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32)

Parameter image has type C.GLeglImageOES.

func EdgeFlag

func EdgeFlag(flag bool)

flag edges as either boundary or nonboundary

func EdgeFlagFormatNV

func EdgeFlagFormatNV(stride int32)

func EdgeFlagPointer

func EdgeFlagPointer(stride int32, pointer unsafe.Pointer)

define an array of edge flags

func EdgeFlagPointerEXT

func EdgeFlagPointerEXT(stride int32, count int32, pointer *bool)

func EdgeFlagPointerListIBM

func EdgeFlagPointerListIBM(stride int32, pointer **bool, ptrstride int32)

func EdgeFlagv

func EdgeFlagv(flag *bool)

func ElementPointerAPPLE

func ElementPointerAPPLE(xtype uint32, pointer unsafe.Pointer)

func ElementPointerATI

func ElementPointerATI(xtype uint32, pointer unsafe.Pointer)

func Enable

func Enable(cap uint32)

enable or disable server-side GL capabilities

func EnableClientState

func EnableClientState(array uint32)

enable or disable client-side capability

func EnableClientStateIndexedEXT

func EnableClientStateIndexedEXT(array uint32, index uint32)

func EnableClientStateiEXT

func EnableClientStateiEXT(array uint32, index uint32)

func EnableIndexedEXT

func EnableIndexedEXT(target uint32, index uint32)

func EnableVariantClientStateEXT

func EnableVariantClientStateEXT(id uint32)

func EnableVertexArrayAttrib

func EnableVertexArrayAttrib(vaobj uint32, index uint32)

Enable or disable a generic vertex attribute array

func EnableVertexArrayAttribEXT

func EnableVertexArrayAttribEXT(vaobj uint32, index uint32)

func EnableVertexArrayEXT

func EnableVertexArrayEXT(vaobj uint32, array uint32)

func EnableVertexAttribAPPLE

func EnableVertexAttribAPPLE(index uint32, pname uint32)

func EnableVertexAttribArray

func EnableVertexAttribArray(index uint32)

Enable or disable a generic vertex attribute array

func EnableVertexAttribArrayARB

func EnableVertexAttribArrayARB(index uint32)

func End

func End()

func EndConditionalRenderNV

func EndConditionalRenderNV()

func EndConditionalRenderNVX

func EndConditionalRenderNVX()

func EndFragmentShaderATI

func EndFragmentShaderATI()

func EndList

func EndList()

func EndOcclusionQueryNV

func EndOcclusionQueryNV()

func EndPerfMonitorAMD

func EndPerfMonitorAMD(monitor uint32)

func EndPerfQueryINTEL

func EndPerfQueryINTEL(queryHandle uint32)

func EndQuery

func EndQuery(target uint32)

func EndQueryARB

func EndQueryARB(target uint32)

func EndQueryIndexed

func EndQueryIndexed(target uint32, index uint32)

func EndTransformFeedbackEXT

func EndTransformFeedbackEXT()

func EndTransformFeedbackNV

func EndTransformFeedbackNV()

func EndVertexShaderEXT

func EndVertexShaderEXT()

func EndVideoCaptureNV

func EndVideoCaptureNV(video_capture_slot uint32)

func EvalCoord1d

func EvalCoord1d(u float64)

func EvalCoord1dv

func EvalCoord1dv(u *float64)

func EvalCoord1f

func EvalCoord1f(u float32)

func EvalCoord1fv

func EvalCoord1fv(u *float32)

func EvalCoord1xOES

func EvalCoord1xOES(u int32)

func EvalCoord1xvOES

func EvalCoord1xvOES(coords *int32)

func EvalCoord2d

func EvalCoord2d(u float64, v float64)

func EvalCoord2dv

func EvalCoord2dv(u *float64)

func EvalCoord2f

func EvalCoord2f(u float32, v float32)

func EvalCoord2fv

func EvalCoord2fv(u *float32)

func EvalCoord2xOES

func EvalCoord2xOES(u int32, v int32)

func EvalCoord2xvOES

func EvalCoord2xvOES(coords *int32)

func EvalMapsNV

func EvalMapsNV(target uint32, mode uint32)

func EvalMesh1

func EvalMesh1(mode uint32, i1 int32, i2 int32)

func EvalMesh2

func EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32)

func EvalPoint1

func EvalPoint1(i int32)

func EvalPoint2

func EvalPoint2(i int32, j int32)

func EvaluateDepthValuesARB

func EvaluateDepthValuesARB()

func ExecuteProgramNV

func ExecuteProgramNV(target uint32, id uint32, params *float32)

func ExtractComponentEXT

func ExtractComponentEXT(res uint32, src uint32, num uint32)

func FeedbackBuffer

func FeedbackBuffer(size int32, xtype uint32, buffer *float32)

controls feedback mode

func FeedbackBufferxOES

func FeedbackBufferxOES(n int32, xtype uint32, buffer *int32)

func FenceSync

func FenceSync(condition uint32, flags uint32) uintptr

create a new sync object and insert it into the GL command stream

func FinalCombinerInputNV

func FinalCombinerInputNV(variable uint32, input uint32, mapping uint32, componentUsage uint32)

func Finish

func Finish()

block until all GL execution is complete

func FinishAsyncSGIX

func FinishAsyncSGIX(markerp *uint32) int32

func FinishFenceAPPLE

func FinishFenceAPPLE(fence uint32)

func FinishFenceNV

func FinishFenceNV(fence uint32)

func FinishObjectAPPLE

func FinishObjectAPPLE(object uint32, name int32)

func FinishTextureSUNX

func FinishTextureSUNX()

func Flush

func Flush()

force execution of GL commands in finite time

func FlushMappedBufferRange

func FlushMappedBufferRange(target uint32, offset int, length int)

indicate modifications to a range of a mapped buffer

func FlushMappedBufferRangeAPPLE

func FlushMappedBufferRangeAPPLE(target uint32, offset int, size int)

func FlushMappedNamedBufferRange

func FlushMappedNamedBufferRange(buffer uint32, offset int, length int)

indicate modifications to a range of a mapped buffer

func FlushMappedNamedBufferRangeEXT

func FlushMappedNamedBufferRangeEXT(buffer uint32, offset int, length int)

func FlushPixelDataRangeNV

func FlushPixelDataRangeNV(target uint32)

func FlushRasterSGIX

func FlushRasterSGIX()

func FlushStaticDataIBM

func FlushStaticDataIBM(target uint32)

func FlushVertexArrayRangeAPPLE

func FlushVertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer)

func FlushVertexArrayRangeNV

func FlushVertexArrayRangeNV()

func FogCoordFormatNV

func FogCoordFormatNV(xtype uint32, stride int32)

func FogCoordPointer

func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer)

define an array of fog coordinates

func FogCoordPointerEXT

func FogCoordPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer)

func FogCoordPointerListIBM

func FogCoordPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)

func FogCoordd

func FogCoordd(coord float64)

func FogCoorddEXT

func FogCoorddEXT(coord float64)

func FogCoorddv

func FogCoorddv(coord *float64)

func FogCoorddvEXT

func FogCoorddvEXT(coord *float64)

func FogCoordf

func FogCoordf(coord float32)

func FogCoordfEXT

func FogCoordfEXT(coord float32)

func FogCoordfv

func FogCoordfv(coord *float32)

func FogCoordfvEXT

func FogCoordfvEXT(coord *float32)

func FogCoordhNV

func FogCoordhNV(fog uint16)

func FogCoordhvNV

func FogCoordhvNV(fog *uint16)

func FogFuncSGIS

func FogFuncSGIS(n int32, points *float32)

func Fogf

func Fogf(pname uint32, param float32)

func Fogfv

func Fogfv(pname uint32, params *float32)

func Fogi

func Fogi(pname uint32, param int32)

func Fogiv

func Fogiv(pname uint32, params *int32)

func FogxOES

func FogxOES(pname uint32, param int32)

func FogxvOES

func FogxvOES(pname uint32, param *int32)

func FragmentColorMaterialSGIX

func FragmentColorMaterialSGIX(face uint32, mode uint32)

func FragmentCoverageColorNV

func FragmentCoverageColorNV(color uint32)

func FragmentLightModelfSGIX

func FragmentLightModelfSGIX(pname uint32, param float32)

func FragmentLightModelfvSGIX

func FragmentLightModelfvSGIX(pname uint32, params *float32)

func FragmentLightModeliSGIX

func FragmentLightModeliSGIX(pname uint32, param int32)

func FragmentLightModelivSGIX

func FragmentLightModelivSGIX(pname uint32, params *int32)

func FragmentLightfSGIX

func FragmentLightfSGIX(light uint32, pname uint32, param float32)

func FragmentLightfvSGIX

func FragmentLightfvSGIX(light uint32, pname uint32, params *float32)

func FragmentLightiSGIX

func FragmentLightiSGIX(light uint32, pname uint32, param int32)

func FragmentLightivSGIX

func FragmentLightivSGIX(light uint32, pname uint32, params *int32)

func FragmentMaterialfSGIX

func FragmentMaterialfSGIX(face uint32, pname uint32, param float32)

func FragmentMaterialfvSGIX

func FragmentMaterialfvSGIX(face uint32, pname uint32, params *float32)

func FragmentMaterialiSGIX

func FragmentMaterialiSGIX(face uint32, pname uint32, param int32)

func FragmentMaterialivSGIX

func FragmentMaterialivSGIX(face uint32, pname uint32, params *int32)

func FrameTerminatorGREMEDY

func FrameTerminatorGREMEDY()

func FrameZoomSGIX

func FrameZoomSGIX(factor int32)

func FramebufferDrawBufferEXT

func FramebufferDrawBufferEXT(framebuffer uint32, mode uint32)

func FramebufferDrawBuffersEXT

func FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32)

func FramebufferFetchBarrierEXT

func FramebufferFetchBarrierEXT()

func FramebufferParameteri

func FramebufferParameteri(target uint32, pname uint32, param int32)

set a named parameter of a framebuffer object

func FramebufferReadBufferEXT

func FramebufferReadBufferEXT(framebuffer uint32, mode uint32)

func FramebufferRenderbuffer

func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)

attach a renderbuffer as a logical buffer of a framebuffer object

func FramebufferRenderbufferEXT

func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)

func FramebufferSampleLocationsfvARB

func FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32)

func FramebufferSampleLocationsfvNV

func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32)

func FramebufferSamplePositionsfvAMD

func FramebufferSamplePositionsfvAMD(target uint32, numsamples uint32, pixelindex uint32, values *float32)

func FramebufferTexture1D

func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32)

func FramebufferTexture1DEXT

func FramebufferTexture1DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32)

func FramebufferTexture2D

func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32)

attach a level of a texture object as a logical buffer to the currently bound framebuffer object

func FramebufferTexture2DEXT

func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32)

func FramebufferTexture3D

func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32)

func FramebufferTexture3DEXT

func FramebufferTexture3DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32)

func FramebufferTextureARB

func FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32)

func FramebufferTextureEXT

func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32)

func FramebufferTextureFaceARB

func FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32)

func FramebufferTextureFaceEXT

func FramebufferTextureFaceEXT(target uint32, attachment uint32, texture uint32, level int32, face uint32)

func FramebufferTextureLayer

func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32)

attach a single layer of a texture object as a logical buffer of a framebuffer object

func FramebufferTextureLayerARB

func FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32)

func FramebufferTextureLayerEXT

func FramebufferTextureLayerEXT(target uint32, attachment uint32, texture uint32, level int32, layer int32)

func FramebufferTextureMultiviewOVR

func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32)

func FreeObjectBufferATI

func FreeObjectBufferATI(buffer uint32)

func FrontFace

func FrontFace(mode uint32)

define front- and back-facing polygons

func Frustum

func Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64)

multiply the current matrix by a perspective matrix

func FrustumfOES

func FrustumfOES(l float32, r float32, b float32, t float32, n float32, f float32)

func FrustumxOES

func FrustumxOES(l int32, r int32, b int32, t int32, n int32, f int32)

func GenAsyncMarkersSGIX

func GenAsyncMarkersSGIX(xrange int32) uint32

func GenBuffers

func GenBuffers(n int32, buffers *uint32)

generate buffer object names

func GenBuffersARB

func GenBuffersARB(n int32, buffers *uint32)

func GenFencesAPPLE

func GenFencesAPPLE(n int32, fences *uint32)

func GenFencesNV

func GenFencesNV(n int32, fences *uint32)

func GenFragmentShadersATI

func GenFragmentShadersATI(xrange uint32) uint32

func GenFramebuffers

func GenFramebuffers(n int32, framebuffers *uint32)

generate framebuffer object names

func GenFramebuffersEXT

func GenFramebuffersEXT(n int32, framebuffers *uint32)

func GenLists

func GenLists(xrange int32) uint32

generate a contiguous set of empty display lists

func GenNamesAMD

func GenNamesAMD(identifier uint32, num uint32, names *uint32)

func GenOcclusionQueriesNV

func GenOcclusionQueriesNV(n int32, ids *uint32)

func GenPathsNV

func GenPathsNV(xrange int32) uint32

func GenPerfMonitorsAMD

func GenPerfMonitorsAMD(n int32, monitors *uint32)

func GenProgramPipelines

func GenProgramPipelines(n int32, pipelines *uint32)

reserve program pipeline object names

func GenProgramPipelinesEXT

func GenProgramPipelinesEXT(n int32, pipelines *uint32)

func GenProgramsARB

func GenProgramsARB(n int32, programs *uint32)

func GenProgramsNV

func GenProgramsNV(n int32, programs *uint32)

func GenQueries

func GenQueries(n int32, ids *uint32)

generate query object names

func GenQueriesARB

func GenQueriesARB(n int32, ids *uint32)

func GenQueryResourceTagNV

func GenQueryResourceTagNV(n int32, tagIds *int32)

func GenRenderbuffers

func GenRenderbuffers(n int32, renderbuffers *uint32)

generate renderbuffer object names

func GenRenderbuffersEXT

func GenRenderbuffersEXT(n int32, renderbuffers *uint32)

func GenSamplers

func GenSamplers(count int32, samplers *uint32)

generate sampler object names

func GenSemaphoresEXT

func GenSemaphoresEXT(n int32, semaphores *uint32)

func GenSymbolsEXT

func GenSymbolsEXT(datatype uint32, storagetype uint32, xrange uint32, components uint32) uint32

func GenTextures

func GenTextures(n int32, textures *uint32)

generate texture names

func GenTexturesEXT

func GenTexturesEXT(n int32, textures *uint32)

func GenTransformFeedbacks

func GenTransformFeedbacks(n int32, ids *uint32)

reserve transform feedback object names

func GenTransformFeedbacksNV

func GenTransformFeedbacksNV(n int32, ids *uint32)

func GenVertexArrays

func GenVertexArrays(n int32, arrays *uint32)

generate vertex array object names

func GenVertexArraysAPPLE

func GenVertexArraysAPPLE(n int32, arrays *uint32)

func GenVertexShadersEXT

func GenVertexShadersEXT(xrange uint32) uint32

func GenerateMipmap

func GenerateMipmap(target uint32)

generate mipmaps for a specified texture object

func GenerateMipmapEXT

func GenerateMipmapEXT(target uint32)

func GenerateMultiTexMipmapEXT

func GenerateMultiTexMipmapEXT(texunit uint32, target uint32)

func GenerateTextureMipmap

func GenerateTextureMipmap(texture uint32)

generate mipmaps for a specified texture object

func GenerateTextureMipmapEXT

func GenerateTextureMipmapEXT(texture uint32, target uint32)

func GetActiveAtomicCounterBufferiv

func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32)

retrieve information about the set of active atomic counter buffers for a program

func GetActiveAttrib

func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)

Returns information about an active attribute variable for the specified program object

func GetActiveAttribARB

func GetActiveAttribARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8)

func GetActiveSubroutineName

func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8)

query the name of an active shader subroutine

func GetActiveSubroutineUniformName

func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8)

query the name of an active shader subroutine uniform

func GetActiveSubroutineUniformiv

func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32)

func GetActiveUniform

func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)

Returns information about an active uniform variable for the specified program object

func GetActiveUniformARB

func GetActiveUniformARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8)

func GetActiveUniformBlockName

func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8)

retrieve the name of an active uniform block

func GetActiveUniformBlockiv

func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32)

query information about an active uniform block

func GetActiveUniformName

func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8)

query the name of an active uniform

func GetActiveUniformsiv

func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32)

Returns information about several active uniform variables for the specified program object

func GetActiveVaryingNV

func GetActiveVaryingNV(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)

func GetArrayObjectfvATI

func GetArrayObjectfvATI(array uint32, pname uint32, params *float32)

func GetArrayObjectivATI

func GetArrayObjectivATI(array uint32, pname uint32, params *int32)

func GetAttachedObjectsARB

func GetAttachedObjectsARB(containerObj uintptr, maxCount int32, count *int32, obj *uintptr)

func GetAttachedShaders

func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32)

Returns the handles of the shader objects attached to a program object

func GetAttribLocation

func GetAttribLocation(program uint32, name *uint8) int32

Returns the location of an attribute variable

func GetAttribLocationARB

func GetAttribLocationARB(programObj uintptr, name *uint8) int32

func GetBooleanIndexedvEXT

func GetBooleanIndexedvEXT(target uint32, index uint32, data *bool)

func GetBooleanv

func GetBooleanv(pname uint32, data *bool)

func GetBufferParameteriv

func GetBufferParameteriv(target uint32, pname uint32, params *int32)

return parameters of a buffer object

func GetBufferParameterivARB

func GetBufferParameterivARB(target uint32, pname uint32, params *int32)

func GetBufferParameterui64vNV

func GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64)

func GetBufferPointerv

func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer)

return the pointer to a mapped buffer object's data store

func GetBufferPointervARB

func GetBufferPointervARB(target uint32, pname uint32, params *unsafe.Pointer)

func GetBufferSubData

func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer)

returns a subset of a buffer object's data store

func GetBufferSubDataARB

func GetBufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer)

func GetClipPlane

func GetClipPlane(plane uint32, equation *float64)

return the coefficients of the specified clipping plane

func GetClipPlanefOES

func GetClipPlanefOES(plane uint32, equation *float32)

func GetClipPlanexOES

func GetClipPlanexOES(plane uint32, equation *int32)

func GetColorTableEXT

func GetColorTableEXT(target uint32, format uint32, xtype uint32, data unsafe.Pointer)

func GetColorTableParameterfvEXT

func GetColorTableParameterfvEXT(target uint32, pname uint32, params *float32)

func GetColorTableParameterfvSGI

func GetColorTableParameterfvSGI(target uint32, pname uint32, params *float32)

func GetColorTableParameterivEXT

func GetColorTableParameterivEXT(target uint32, pname uint32, params *int32)

func GetColorTableParameterivSGI

func GetColorTableParameterivSGI(target uint32, pname uint32, params *int32)

func GetColorTableSGI

func GetColorTableSGI(target uint32, format uint32, xtype uint32, table unsafe.Pointer)

func GetCombinerInputParameterfvNV

func GetCombinerInputParameterfvNV(stage uint32, portion uint32, variable uint32, pname uint32, params *float32)

func GetCombinerInputParameterivNV

func GetCombinerInputParameterivNV(stage uint32, portion uint32, variable uint32, pname uint32, params *int32)

func GetCombinerOutputParameterfvNV

func GetCombinerOutputParameterfvNV(stage uint32, portion uint32, pname uint32, params *float32)

func GetCombinerOutputParameterivNV

func GetCombinerOutputParameterivNV(stage uint32, portion uint32, pname uint32, params *int32)

func GetCombinerStageParameterfvNV

func GetCombinerStageParameterfvNV(stage uint32, pname uint32, params *float32)

func GetCommandHeaderNV

func GetCommandHeaderNV(tokenID uint32, size uint32) uint32

func GetCompressedMultiTexImageEXT

func GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer)

func GetCompressedTexImage

func GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer)

return a compressed texture image

func GetCompressedTexImageARB

func GetCompressedTexImageARB(target uint32, level int32, img unsafe.Pointer)

func GetCompressedTextureImage

func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer)

return a compressed texture image

func GetCompressedTextureImageEXT

func GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer)

func GetCompressedTextureSubImage

func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer)

retrieve a sub-region of a compressed texture image from a compressed texture object

func GetConvolutionFilterEXT

func GetConvolutionFilterEXT(target uint32, format uint32, xtype uint32, image unsafe.Pointer)

func GetConvolutionParameterfvEXT

func GetConvolutionParameterfvEXT(target uint32, pname uint32, params *float32)

func GetConvolutionParameterivEXT

func GetConvolutionParameterivEXT(target uint32, pname uint32, params *int32)

func GetConvolutionParameterxvOES

func GetConvolutionParameterxvOES(target uint32, pname uint32, params *int32)

func GetCoverageModulationTableNV

func GetCoverageModulationTableNV(bufsize int32, v *float32)

func GetDebugMessageLog

func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32

retrieve messages from the debug message log

func GetDebugMessageLogAMD

func GetDebugMessageLogAMD(count uint32, bufsize int32, categories *uint32, severities *uint32, ids *uint32, lengths *int32, message *uint8) uint32

func GetDebugMessageLogARB

func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32

func GetDebugMessageLogKHR

func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32

func GetDetailTexFuncSGIS

func GetDetailTexFuncSGIS(target uint32, points *float32)

func GetDoubleIndexedvEXT

func GetDoubleIndexedvEXT(target uint32, index uint32, data *float64)

func GetDoublei_v

func GetDoublei_v(target uint32, index uint32, data *float64)

func GetDoublei_vEXT

func GetDoublei_vEXT(pname uint32, index uint32, params *float64)

func GetDoublev

func GetDoublev(pname uint32, data *float64)

func GetError

func GetError() uint32

return error information

func GetFenceivNV

func GetFenceivNV(fence uint32, pname uint32, params *int32)

func GetFinalCombinerInputParameterfvNV

func GetFinalCombinerInputParameterfvNV(variable uint32, pname uint32, params *float32)

func GetFinalCombinerInputParameterivNV

func GetFinalCombinerInputParameterivNV(variable uint32, pname uint32, params *int32)

func GetFirstPerfQueryIdINTEL

func GetFirstPerfQueryIdINTEL(queryId *uint32)

func GetFixedvOES

func GetFixedvOES(pname uint32, params *int32)

func GetFloatIndexedvEXT

func GetFloatIndexedvEXT(target uint32, index uint32, data *float32)

func GetFloati_v

func GetFloati_v(target uint32, index uint32, data *float32)

func GetFloati_vEXT

func GetFloati_vEXT(pname uint32, index uint32, params *float32)

func GetFloatv

func GetFloatv(pname uint32, data *float32)

func GetFogFuncSGIS

func GetFogFuncSGIS(points *float32)

func GetFragDataIndex

func GetFragDataIndex(program uint32, name *uint8) int32

query the bindings of color indices to user-defined varying out variables

func GetFragDataLocationEXT

func GetFragDataLocationEXT(program uint32, name *uint8) int32

func GetFragmentLightfvSGIX

func GetFragmentLightfvSGIX(light uint32, pname uint32, params *float32)

func GetFragmentLightivSGIX

func GetFragmentLightivSGIX(light uint32, pname uint32, params *int32)

func GetFragmentMaterialfvSGIX

func GetFragmentMaterialfvSGIX(face uint32, pname uint32, params *float32)

func GetFragmentMaterialivSGIX

func GetFragmentMaterialivSGIX(face uint32, pname uint32, params *int32)

func GetFramebufferAttachmentParameteriv

func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32)

retrieve information about attachments of a bound framebuffer object

func GetFramebufferAttachmentParameterivEXT

func GetFramebufferAttachmentParameterivEXT(target uint32, attachment uint32, pname uint32, params *int32)

func GetFramebufferParameterfvAMD

func GetFramebufferParameterfvAMD(target uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32)

func GetFramebufferParameteriv

func GetFramebufferParameteriv(target uint32, pname uint32, params *int32)

retrieve a named parameter from a framebuffer

func GetFramebufferParameterivEXT

func GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32)

func GetGraphicsResetStatus

func GetGraphicsResetStatus() uint32

check if the rendering context has not been lost due to software or hardware issues

func GetGraphicsResetStatusARB

func GetGraphicsResetStatusARB() uint32

func GetGraphicsResetStatusKHR

func GetGraphicsResetStatusKHR() uint32

func GetHandleARB

func GetHandleARB(pname uint32) uintptr

func GetHistogramEXT

func GetHistogramEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer)

func GetHistogramParameterfvEXT

func GetHistogramParameterfvEXT(target uint32, pname uint32, params *float32)

func GetHistogramParameterivEXT

func GetHistogramParameterivEXT(target uint32, pname uint32, params *int32)

func GetHistogramParameterxvOES

func GetHistogramParameterxvOES(target uint32, pname uint32, params *int32)

func GetImageHandleARB

func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64

func GetImageHandleNV

func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64

func GetImageTransformParameterfvHP

func GetImageTransformParameterfvHP(target uint32, pname uint32, params *float32)

func GetImageTransformParameterivHP

func GetImageTransformParameterivHP(target uint32, pname uint32, params *int32)

func GetInfoLogARB

func GetInfoLogARB(obj uintptr, maxLength int32, length *int32, infoLog *uint8)

func GetInstrumentsSGIX

func GetInstrumentsSGIX() int32

func GetInteger64v

func GetInteger64v(pname uint32, data *int64)

func GetIntegerIndexedvEXT

func GetIntegerIndexedvEXT(target uint32, index uint32, data *int32)

func GetIntegeri_v

func GetIntegeri_v(target uint32, index uint32, data *int32)

func GetIntegerui64i_vNV

func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64)

func GetIntegerui64vNV

func GetIntegerui64vNV(value uint32, result *uint64)

func GetIntegerv

func GetIntegerv(pname uint32, data *int32)

func GetInternalformatSampleivNV

func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, bufSize int32, params *int32)

func GetInternalformati64v

func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, bufSize int32, params *int64)

func GetInternalformativ

func GetInternalformativ(target uint32, internalformat uint32, pname uint32, bufSize int32, params *int32)

retrieve information about implementation-dependent support for internal formats

func GetInvariantBooleanvEXT

func GetInvariantBooleanvEXT(id uint32, value uint32, data *bool)

func GetInvariantFloatvEXT

func GetInvariantFloatvEXT(id uint32, value uint32, data *float32)

func GetInvariantIntegervEXT

func GetInvariantIntegervEXT(id uint32, value uint32, data *int32)

func GetLightfv

func GetLightfv(light uint32, pname uint32, params *float32)

func GetLightiv

func GetLightiv(light uint32, pname uint32, params *int32)

func GetLightxOES

func GetLightxOES(light uint32, pname uint32, params *int32)

func GetLightxvOES

func GetLightxvOES(light uint32, pname uint32, params *int32)

func GetListParameterfvSGIX

func GetListParameterfvSGIX(list uint32, pname uint32, params *float32)

func GetListParameterivSGIX

func GetListParameterivSGIX(list uint32, pname uint32, params *int32)

func GetLocalConstantBooleanvEXT

func GetLocalConstantBooleanvEXT(id uint32, value uint32, data *bool)

func GetLocalConstantFloatvEXT

func GetLocalConstantFloatvEXT(id uint32, value uint32, data *float32)

func GetLocalConstantIntegervEXT

func GetLocalConstantIntegervEXT(id uint32, value uint32, data *int32)

func GetMapAttribParameterfvNV

func GetMapAttribParameterfvNV(target uint32, index uint32, pname uint32, params *float32)

func GetMapAttribParameterivNV

func GetMapAttribParameterivNV(target uint32, index uint32, pname uint32, params *int32)

func GetMapControlPointsNV

func GetMapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, packed bool, points unsafe.Pointer)

func GetMapParameterfvNV

func GetMapParameterfvNV(target uint32, pname uint32, params *float32)

func GetMapParameterivNV

func GetMapParameterivNV(target uint32, pname uint32, params *int32)

func GetMapdv

func GetMapdv(target uint32, query uint32, v *float64)

func GetMapfv

func GetMapfv(target uint32, query uint32, v *float32)

func GetMapiv

func GetMapiv(target uint32, query uint32, v *int32)

func GetMapxvOES

func GetMapxvOES(target uint32, query uint32, v *int32)

func GetMaterialfv

func GetMaterialfv(face uint32, pname uint32, params *float32)

func GetMaterialiv

func GetMaterialiv(face uint32, pname uint32, params *int32)

func GetMaterialxOES

func GetMaterialxOES(face uint32, pname uint32, param int32)

func GetMaterialxvOES

func GetMaterialxvOES(face uint32, pname uint32, params *int32)

func GetMemoryObjectParameterivEXT

func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32)

func GetMinmaxEXT

func GetMinmaxEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer)

func GetMinmaxParameterfvEXT

func GetMinmaxParameterfvEXT(target uint32, pname uint32, params *float32)

func GetMinmaxParameterivEXT

func GetMinmaxParameterivEXT(target uint32, pname uint32, params *int32)

func GetMultiTexEnvfvEXT

func GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32)

func GetMultiTexEnvivEXT

func GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func GetMultiTexGendvEXT

func GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64)

func GetMultiTexGenfvEXT

func GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32)

func GetMultiTexGenivEXT

func GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32)

func GetMultiTexImageEXT

func GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func GetMultiTexLevelParameterfvEXT

func GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32)

func GetMultiTexLevelParameterivEXT

func GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32)

func GetMultiTexParameterIivEXT

func GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func GetMultiTexParameterIuivEXT

func GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32)

func GetMultiTexParameterfvEXT

func GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32)

func GetMultiTexParameterivEXT

func GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func GetMultisamplefv

func GetMultisamplefv(pname uint32, index uint32, val *float32)

retrieve the location of a sample

func GetMultisamplefvNV

func GetMultisamplefvNV(pname uint32, index uint32, val *float32)

func GetNamedBufferParameteri64v

func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64)

return parameters of a buffer object

func GetNamedBufferParameteriv

func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32)

return parameters of a buffer object

func GetNamedBufferParameterivEXT

func GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32)

func GetNamedBufferParameterui64vNV

func GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64)

func GetNamedBufferPointerv

func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer)

return the pointer to a mapped buffer object's data store

func GetNamedBufferPointervEXT

func GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer)

func GetNamedBufferSubData

func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer)

returns a subset of a buffer object's data store

func GetNamedBufferSubDataEXT

func GetNamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer)

func GetNamedFramebufferAttachmentParameteriv

func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32)

retrieve information about attachments of a framebuffer object

func GetNamedFramebufferAttachmentParameterivEXT

func GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32)

func GetNamedFramebufferParameterfvAMD

func GetNamedFramebufferParameterfvAMD(framebuffer uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32)

func GetNamedFramebufferParameteriv

func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32)

query a named parameter of a framebuffer object

func GetNamedFramebufferParameterivEXT

func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32)

func GetNamedProgramLocalParameterIivEXT

func GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32)

func GetNamedProgramLocalParameterIuivEXT

func GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32)

func GetNamedProgramLocalParameterdvEXT

func GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64)

func GetNamedProgramLocalParameterfvEXT

func GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32)

func GetNamedProgramStringEXT

func GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, xstring unsafe.Pointer)

func GetNamedProgramivEXT

func GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32)

func GetNamedRenderbufferParameteriv

func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32)

query a named parameter of a renderbuffer object

func GetNamedRenderbufferParameterivEXT

func GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32)

func GetNamedStringARB

func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8)

func GetNamedStringivARB

func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32)

func GetNextPerfQueryIdINTEL

func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32)

func GetObjectBufferfvATI

func GetObjectBufferfvATI(buffer uint32, pname uint32, params *float32)

func GetObjectBufferivATI

func GetObjectBufferivATI(buffer uint32, pname uint32, params *int32)

func GetObjectLabel

func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)

retrieve the label of a named object identified within a namespace

func GetObjectLabelEXT

func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8)

func GetObjectLabelKHR

func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)

func GetObjectParameterfvARB

func GetObjectParameterfvARB(obj uintptr, pname uint32, params *float32)

func GetObjectParameterivAPPLE

func GetObjectParameterivAPPLE(objectType uint32, name uint32, pname uint32, params *int32)

func GetObjectParameterivARB

func GetObjectParameterivARB(obj uintptr, pname uint32, params *int32)

func GetObjectPtrLabel

func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)

retrieve the label of a sync object identified by a pointer

func GetObjectPtrLabelKHR

func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)

func GetOcclusionQueryivNV

func GetOcclusionQueryivNV(id uint32, pname uint32, params *int32)

func GetOcclusionQueryuivNV

func GetOcclusionQueryuivNV(id uint32, pname uint32, params *uint32)

func GetPathCommandsNV

func GetPathCommandsNV(path uint32, commands *uint8)

func GetPathCoordsNV

func GetPathCoordsNV(path uint32, coords *float32)

func GetPathDashArrayNV

func GetPathDashArrayNV(path uint32, dashArray *float32)

func GetPathLengthNV

func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32

func GetPathMetricRangeNV

func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32)

func GetPathMetricsNV

func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32)

func GetPathParameterfvNV

func GetPathParameterfvNV(path uint32, pname uint32, value *float32)

func GetPathParameterivNV

func GetPathParameterivNV(path uint32, pname uint32, value *int32)

func GetPathSpacingNV

func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32)

func GetPerfCounterInfoINTEL

func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64)

func GetPerfMonitorCounterDataAMD

func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32)

func GetPerfMonitorCounterInfoAMD

func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer)

func GetPerfMonitorCounterStringAMD

func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8)

func GetPerfMonitorCountersAMD

func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32)

func GetPerfMonitorGroupStringAMD

func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8)

func GetPerfMonitorGroupsAMD

func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32)

func GetPerfQueryDataINTEL

func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32)

func GetPerfQueryIdByNameINTEL

func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32)

func GetPerfQueryInfoINTEL

func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32)

func GetPixelMapfv

func GetPixelMapfv(xmap uint32, values *float32)

func GetPixelMapuiv

func GetPixelMapuiv(xmap uint32, values *uint32)

func GetPixelMapusv

func GetPixelMapusv(xmap uint32, values *uint16)

func GetPixelMapxv

func GetPixelMapxv(xmap uint32, size int32, values *int32)

func GetPixelTexGenParameterfvSGIS

func GetPixelTexGenParameterfvSGIS(pname uint32, params *float32)

func GetPixelTexGenParameterivSGIS

func GetPixelTexGenParameterivSGIS(pname uint32, params *int32)

func GetPixelTransformParameterfvEXT

func GetPixelTransformParameterfvEXT(target uint32, pname uint32, params *float32)

func GetPixelTransformParameterivEXT

func GetPixelTransformParameterivEXT(target uint32, pname uint32, params *int32)

func GetPointerIndexedvEXT

func GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer)

func GetPointeri_vEXT

func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer)

func GetPointerv

func GetPointerv(pname uint32, params *unsafe.Pointer)

return the address of the specified pointer

func GetPointervEXT

func GetPointervEXT(pname uint32, params *unsafe.Pointer)

func GetPointervKHR

func GetPointervKHR(pname uint32, params *unsafe.Pointer)

func GetPolygonStipple

func GetPolygonStipple(mask *uint8)

return the polygon stipple pattern

func GetProgramBinary

func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer)

return a binary representation of a program object's compiled and linked executable source

func GetProgramEnvParameterIivNV

func GetProgramEnvParameterIivNV(target uint32, index uint32, params *int32)

func GetProgramEnvParameterIuivNV

func GetProgramEnvParameterIuivNV(target uint32, index uint32, params *uint32)

func GetProgramEnvParameterdvARB

func GetProgramEnvParameterdvARB(target uint32, index uint32, params *float64)

func GetProgramEnvParameterfvARB

func GetProgramEnvParameterfvARB(target uint32, index uint32, params *float32)

func GetProgramInfoLog

func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8)

Returns the information log for a program object

func GetProgramInterfaceiv

func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32)

func GetProgramLocalParameterIivNV

func GetProgramLocalParameterIivNV(target uint32, index uint32, params *int32)

func GetProgramLocalParameterIuivNV

func GetProgramLocalParameterIuivNV(target uint32, index uint32, params *uint32)

func GetProgramLocalParameterdvARB

func GetProgramLocalParameterdvARB(target uint32, index uint32, params *float64)

func GetProgramLocalParameterfvARB

func GetProgramLocalParameterfvARB(target uint32, index uint32, params *float32)

func GetProgramNamedParameterdvNV

func GetProgramNamedParameterdvNV(id uint32, len int32, name *uint8, params *float64)

func GetProgramNamedParameterfvNV

func GetProgramNamedParameterfvNV(id uint32, len int32, name *uint8, params *float32)

func GetProgramParameterdvNV

func GetProgramParameterdvNV(target uint32, index uint32, pname uint32, params *float64)

func GetProgramParameterfvNV

func GetProgramParameterfvNV(target uint32, index uint32, pname uint32, params *float32)

func GetProgramPipelineInfoLog

func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)

retrieve the info log string from a program pipeline object

func GetProgramPipelineInfoLogEXT

func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)

func GetProgramPipelineiv

func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32)

func GetProgramPipelineivEXT

func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32)

func GetProgramResourceIndex

func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32

query the index of a named resource within a program

func GetProgramResourceLocation

func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32

query the location of a named resource within a program

func GetProgramResourceLocationIndex

func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32

query the fragment color index of a named variable within a program

func GetProgramResourceName

func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8)

query the name of an indexed resource within a program

func GetProgramResourcefvNV

func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, bufSize int32, length *int32, params *float32)

func GetProgramResourceiv

func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, bufSize int32, length *int32, params *int32)

func GetProgramStageiv

func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32)

func GetProgramStringARB

func GetProgramStringARB(target uint32, pname uint32, xstring unsafe.Pointer)

func GetProgramStringNV

func GetProgramStringNV(id uint32, pname uint32, program *uint8)

func GetProgramSubroutineParameteruivNV

func GetProgramSubroutineParameteruivNV(target uint32, index uint32, param *uint32)

func GetProgramiv

func GetProgramiv(program uint32, pname uint32, params *int32)

Returns a parameter from a program object

func GetProgramivARB

func GetProgramivARB(target uint32, pname uint32, params *int32)

func GetProgramivNV

func GetProgramivNV(id uint32, pname uint32, params *int32)

func GetQueryBufferObjecti64v

func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int)

func GetQueryBufferObjectiv

func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int)

func GetQueryBufferObjectui64v

func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int)

func GetQueryBufferObjectuiv

func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int)

func GetQueryIndexediv

func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32)

return parameters of an indexed query object target

func GetQueryObjecti64v

func GetQueryObjecti64v(id uint32, pname uint32, params *int64)

func GetQueryObjecti64vEXT

func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64)

func GetQueryObjectiv

func GetQueryObjectiv(id uint32, pname uint32, params *int32)

func GetQueryObjectivARB

func GetQueryObjectivARB(id uint32, pname uint32, params *int32)

func GetQueryObjectui64v

func GetQueryObjectui64v(id uint32, pname uint32, params *uint64)

func GetQueryObjectui64vEXT

func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64)

func GetQueryObjectuiv

func GetQueryObjectuiv(id uint32, pname uint32, params *uint32)

return parameters of a query object

func GetQueryObjectuivARB

func GetQueryObjectuivARB(id uint32, pname uint32, params *uint32)

func GetQueryiv

func GetQueryiv(target uint32, pname uint32, params *int32)

return parameters of a query object target

func GetQueryivARB

func GetQueryivARB(target uint32, pname uint32, params *int32)

func GetRenderbufferParameteriv

func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32)

retrieve information about a bound renderbuffer object

func GetRenderbufferParameterivEXT

func GetRenderbufferParameterivEXT(target uint32, pname uint32, params *int32)

func GetSamplerParameterIiv

func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32)

func GetSamplerParameterIuiv

func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32)

func GetSamplerParameterfv

func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32)

func GetSamplerParameteriv

func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32)

func GetSemaphoreParameterui64vEXT

func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64)

func GetSeparableFilterEXT

func GetSeparableFilterEXT(target uint32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer)

func GetShaderInfoLog

func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8)

Returns the information log for a shader object

func GetShaderPrecisionFormat

func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32)

retrieve the range and precision for numeric formats supported by the shader compiler

func GetShaderSource

func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8)

Returns the source code string from a shader object

func GetShaderSourceARB

func GetShaderSourceARB(obj uintptr, maxLength int32, length *int32, source *uint8)

func GetShaderiv

func GetShaderiv(shader uint32, pname uint32, params *int32)

Returns a parameter from a shader object

func GetSharpenTexFuncSGIS

func GetSharpenTexFuncSGIS(target uint32, points *float32)

func GetStageIndexNV

func GetStageIndexNV(shadertype uint32) uint16

func GetString

func GetString(name uint32) *uint8

return a string describing the current GL connection

func GetSubroutineIndex

func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32

retrieve the index of a subroutine uniform of a given shader stage within a program

func GetSubroutineUniformLocation

func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32

retrieve the location of a subroutine uniform of a given shader stage within a program

func GetSynciv

func GetSynciv(sync uintptr, pname uint32, bufSize int32, length *int32, values *int32)

query the properties of a sync object

func GetTexBumpParameterfvATI

func GetTexBumpParameterfvATI(pname uint32, param *float32)

func GetTexBumpParameterivATI

func GetTexBumpParameterivATI(pname uint32, param *int32)

func GetTexEnvfv

func GetTexEnvfv(target uint32, pname uint32, params *float32)

func GetTexEnviv

func GetTexEnviv(target uint32, pname uint32, params *int32)

func GetTexEnvxvOES

func GetTexEnvxvOES(target uint32, pname uint32, params *int32)

func GetTexFilterFuncSGIS

func GetTexFilterFuncSGIS(target uint32, filter uint32, weights *float32)

func GetTexGendv

func GetTexGendv(coord uint32, pname uint32, params *float64)

func GetTexGenfv

func GetTexGenfv(coord uint32, pname uint32, params *float32)

func GetTexGeniv

func GetTexGeniv(coord uint32, pname uint32, params *int32)

func GetTexGenxvOES

func GetTexGenxvOES(coord uint32, pname uint32, params *int32)

func GetTexImage

func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer)

return a texture image

func GetTexLevelParameterfv

func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32)

func GetTexLevelParameteriv

func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32)

func GetTexLevelParameterxvOES

func GetTexLevelParameterxvOES(target uint32, level int32, pname uint32, params *int32)

func GetTexParameterIivEXT

func GetTexParameterIivEXT(target uint32, pname uint32, params *int32)

func GetTexParameterIuivEXT

func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32)

func GetTexParameterPointervAPPLE

func GetTexParameterPointervAPPLE(target uint32, pname uint32, params *unsafe.Pointer)

func GetTexParameterfv

func GetTexParameterfv(target uint32, pname uint32, params *float32)

func GetTexParameteriv

func GetTexParameteriv(target uint32, pname uint32, params *int32)

func GetTexParameterxvOES

func GetTexParameterxvOES(target uint32, pname uint32, params *int32)

func GetTextureHandleARB

func GetTextureHandleARB(texture uint32) uint64

func GetTextureHandleNV

func GetTextureHandleNV(texture uint32) uint64

func GetTextureImage

func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer)

return a texture image

func GetTextureImageEXT

func GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func GetTextureLevelParameterfv

func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32)

func GetTextureLevelParameterfvEXT

func GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32)

func GetTextureLevelParameteriv

func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32)

func GetTextureLevelParameterivEXT

func GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32)

func GetTextureParameterIiv

func GetTextureParameterIiv(texture uint32, pname uint32, params *int32)

func GetTextureParameterIivEXT

func GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32)

func GetTextureParameterIuiv

func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32)

func GetTextureParameterIuivEXT

func GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32)

func GetTextureParameterfv

func GetTextureParameterfv(texture uint32, pname uint32, params *float32)

func GetTextureParameterfvEXT

func GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32)

func GetTextureParameteriv

func GetTextureParameteriv(texture uint32, pname uint32, params *int32)

func GetTextureParameterivEXT

func GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32)

func GetTextureSamplerHandleARB

func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64

func GetTextureSamplerHandleNV

func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64

func GetTextureSubImage

func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer)

retrieve a sub-region of a texture image from a texture object

func GetTrackMatrixivNV

func GetTrackMatrixivNV(target uint32, address uint32, pname uint32, params *int32)

func GetTransformFeedbackVaryingEXT

func GetTransformFeedbackVaryingEXT(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)

func GetTransformFeedbackVaryingNV

func GetTransformFeedbackVaryingNV(program uint32, index uint32, location *int32)

func GetTransformFeedbacki64_v

func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64)

func GetTransformFeedbacki_v

func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32)

func GetTransformFeedbackiv

func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32)

query the state of a transform feedback object.

func GetUniformBlockIndex

func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32

retrieve the index of a named uniform block

func GetUniformBufferSizeEXT

func GetUniformBufferSizeEXT(program uint32, location int32) int32

func GetUniformIndices

func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32)

retrieve the index of a named uniform block

func GetUniformLocation

func GetUniformLocation(program uint32, name *uint8) int32

Returns the location of a uniform variable

func GetUniformLocationARB

func GetUniformLocationARB(programObj uintptr, name *uint8) int32

func GetUniformOffsetEXT

func GetUniformOffsetEXT(program uint32, location int32) int

func GetUniformSubroutineuiv

func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32)

func GetUniformdv

func GetUniformdv(program uint32, location int32, params *float64)

func GetUniformfv

func GetUniformfv(program uint32, location int32, params *float32)

Returns the value of a uniform variable

func GetUniformfvARB

func GetUniformfvARB(programObj uintptr, location int32, params *float32)

func GetUniformi64vARB

func GetUniformi64vARB(program uint32, location int32, params *int64)

func GetUniformi64vNV

func GetUniformi64vNV(program uint32, location int32, params *int64)

func GetUniformiv

func GetUniformiv(program uint32, location int32, params *int32)

Returns the value of a uniform variable

func GetUniformivARB

func GetUniformivARB(programObj uintptr, location int32, params *int32)

func GetUniformui64vARB

func GetUniformui64vARB(program uint32, location int32, params *uint64)

func GetUniformui64vNV

func GetUniformui64vNV(program uint32, location int32, params *uint64)

func GetUniformuivEXT

func GetUniformuivEXT(program uint32, location int32, params *uint32)

func GetUnsignedBytei_vEXT

func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8)

func GetUnsignedBytevEXT

func GetUnsignedBytevEXT(pname uint32, data *uint8)

func GetVariantArrayObjectfvATI

func GetVariantArrayObjectfvATI(id uint32, pname uint32, params *float32)

func GetVariantArrayObjectivATI

func GetVariantArrayObjectivATI(id uint32, pname uint32, params *int32)

func GetVariantBooleanvEXT

func GetVariantBooleanvEXT(id uint32, value uint32, data *bool)

func GetVariantFloatvEXT

func GetVariantFloatvEXT(id uint32, value uint32, data *float32)

func GetVariantIntegervEXT

func GetVariantIntegervEXT(id uint32, value uint32, data *int32)

func GetVariantPointervEXT

func GetVariantPointervEXT(id uint32, value uint32, data *unsafe.Pointer)

func GetVaryingLocationNV

func GetVaryingLocationNV(program uint32, name *uint8) int32

func GetVertexArrayIndexed64iv

func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64)

func GetVertexArrayIndexediv

func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32)

func GetVertexArrayIntegeri_vEXT

func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32)

func GetVertexArrayIntegervEXT

func GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32)

func GetVertexArrayPointeri_vEXT

func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer)

func GetVertexArrayPointervEXT

func GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer)

func GetVertexArrayiv

func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32)

retrieve parameters of a vertex array object

func GetVertexAttribArrayObjectfvATI

func GetVertexAttribArrayObjectfvATI(index uint32, pname uint32, params *float32)

func GetVertexAttribArrayObjectivATI

func GetVertexAttribArrayObjectivATI(index uint32, pname uint32, params *int32)

func GetVertexAttribIivEXT

func GetVertexAttribIivEXT(index uint32, pname uint32, params *int32)

func GetVertexAttribIuivEXT

func GetVertexAttribIuivEXT(index uint32, pname uint32, params *uint32)

func GetVertexAttribLdv

func GetVertexAttribLdv(index uint32, pname uint32, params *float64)

Return a generic vertex attribute parameter

func GetVertexAttribLdvEXT

func GetVertexAttribLdvEXT(index uint32, pname uint32, params *float64)

func GetVertexAttribLi64vNV

func GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64)

func GetVertexAttribLui64vARB

func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64)

func GetVertexAttribLui64vNV

func GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64)

func GetVertexAttribPointerv

func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer)

return the address of the specified generic vertex attribute pointer

func GetVertexAttribPointervARB

func GetVertexAttribPointervARB(index uint32, pname uint32, pointer *unsafe.Pointer)

func GetVertexAttribPointervNV

func GetVertexAttribPointervNV(index uint32, pname uint32, pointer *unsafe.Pointer)

func GetVertexAttribdv

func GetVertexAttribdv(index uint32, pname uint32, params *float64)

Return a generic vertex attribute parameter

func GetVertexAttribdvARB

func GetVertexAttribdvARB(index uint32, pname uint32, params *float64)

func GetVertexAttribdvNV

func GetVertexAttribdvNV(index uint32, pname uint32, params *float64)

func GetVertexAttribfv

func GetVertexAttribfv(index uint32, pname uint32, params *float32)

Return a generic vertex attribute parameter

func GetVertexAttribfvARB

func GetVertexAttribfvARB(index uint32, pname uint32, params *float32)

func GetVertexAttribfvNV

func GetVertexAttribfvNV(index uint32, pname uint32, params *float32)

func GetVertexAttribiv

func GetVertexAttribiv(index uint32, pname uint32, params *int32)

Return a generic vertex attribute parameter

func GetVertexAttribivARB

func GetVertexAttribivARB(index uint32, pname uint32, params *int32)

func GetVertexAttribivNV

func GetVertexAttribivNV(index uint32, pname uint32, params *int32)

func GetVideoCaptureStreamdvNV

func GetVideoCaptureStreamdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64)

func GetVideoCaptureStreamfvNV

func GetVideoCaptureStreamfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32)

func GetVideoCaptureStreamivNV

func GetVideoCaptureStreamivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32)

func GetVideoCaptureivNV

func GetVideoCaptureivNV(video_capture_slot uint32, pname uint32, params *int32)

func GetVideoi64vNV

func GetVideoi64vNV(video_slot uint32, pname uint32, params *int64)

func GetVideoivNV

func GetVideoivNV(video_slot uint32, pname uint32, params *int32)

func GetVideoui64vNV

func GetVideoui64vNV(video_slot uint32, pname uint32, params *uint64)

func GetVideouivNV

func GetVideouivNV(video_slot uint32, pname uint32, params *uint32)

func GetVkProcAddrNV

func GetVkProcAddrNV(name *uint8) unsafe.Pointer

Return value has type C.GLVULKANPROCNV.

func GetnCompressedTexImageARB

func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer)

func GetnTexImageARB

func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, img unsafe.Pointer)

func GetnUniformdvARB

func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64)

func GetnUniformfv

func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32)

func GetnUniformfvARB

func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32)

func GetnUniformfvKHR

func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32)

func GetnUniformi64vARB

func GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64)

func GetnUniformiv

func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32)

func GetnUniformivARB

func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32)

func GetnUniformivKHR

func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32)

func GetnUniformui64vARB

func GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64)

func GetnUniformuiv

func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32)

func GetnUniformuivARB

func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32)

func GetnUniformuivKHR

func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32)

func GlobalAlphaFactorbSUN

func GlobalAlphaFactorbSUN(factor int8)

func GlobalAlphaFactordSUN

func GlobalAlphaFactordSUN(factor float64)

func GlobalAlphaFactorfSUN

func GlobalAlphaFactorfSUN(factor float32)

func GlobalAlphaFactoriSUN

func GlobalAlphaFactoriSUN(factor int32)

func GlobalAlphaFactorsSUN

func GlobalAlphaFactorsSUN(factor int16)

func GlobalAlphaFactorubSUN

func GlobalAlphaFactorubSUN(factor uint8)

func GlobalAlphaFactoruiSUN

func GlobalAlphaFactoruiSUN(factor uint32)

func GlobalAlphaFactorusSUN

func GlobalAlphaFactorusSUN(factor uint16)

func GoStr

func GoStr(cstr *uint8) string

GoStr takes a null-terminated string returned by OpenGL and constructs a corresponding Go string.

func Hint

func Hint(target uint32, mode uint32)

specify implementation-specific hints

func HintPGI

func HintPGI(target uint32, mode int32)

func HistogramEXT

func HistogramEXT(target uint32, width int32, internalformat uint32, sink bool)

func IglooInterfaceSGIX

func IglooInterfaceSGIX(pname uint32, params unsafe.Pointer)

func ImageTransformParameterfHP

func ImageTransformParameterfHP(target uint32, pname uint32, param float32)

func ImageTransformParameterfvHP

func ImageTransformParameterfvHP(target uint32, pname uint32, params *float32)

func ImageTransformParameteriHP

func ImageTransformParameteriHP(target uint32, pname uint32, param int32)

func ImageTransformParameterivHP

func ImageTransformParameterivHP(target uint32, pname uint32, params *int32)

func ImportMemoryFdEXT

func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32)

func ImportMemoryWin32HandleEXT

func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer)

func ImportMemoryWin32NameEXT

func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer)

func ImportSemaphoreFdEXT

func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32)

func ImportSemaphoreWin32HandleEXT

func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer)

func ImportSemaphoreWin32NameEXT

func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer)

func ImportSyncEXT

func ImportSyncEXT(external_sync_type uint32, external_sync int, flags uint32) uintptr

func IndexFormatNV

func IndexFormatNV(xtype uint32, stride int32)

func IndexFuncEXT

func IndexFuncEXT(xfunc uint32, ref float32)

func IndexMask

func IndexMask(mask uint32)

control the writing of individual bits in the color index buffers

func IndexMaterialEXT

func IndexMaterialEXT(face uint32, mode uint32)

func IndexPointer

func IndexPointer(xtype uint32, stride int32, pointer unsafe.Pointer)

define an array of color indexes

func IndexPointerEXT

func IndexPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer)

func IndexPointerListIBM

func IndexPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)

func Indexd

func Indexd(c float64)

func Indexdv

func Indexdv(c *float64)

func Indexf

func Indexf(c float32)

func Indexfv

func Indexfv(c *float32)

func Indexi

func Indexi(c int32)

func Indexiv

func Indexiv(c *int32)

func Indexs

func Indexs(c int16)

func Indexsv

func Indexsv(c *int16)

func Indexub

func Indexub(c uint8)

func Indexubv

func Indexubv(c *uint8)

func IndexxOES

func IndexxOES(component int32)

func IndexxvOES

func IndexxvOES(component *int32)

func Init

func Init() error

Init initializes the OpenGL bindings by loading the function pointers (for each OpenGL function) from the active OpenGL context.

It must be called under the presence of an active OpenGL context, e.g., always after calling window.MakeContextCurrent() and always before calling any OpenGL functions exported by this package.

On Windows, Init loads pointers that are context-specific (and hence you must re-init if switching between OpenGL contexts, although not calling Init again after switching between OpenGL contexts may work if the contexts belong to the same graphics driver/device).

On macOS and the other POSIX systems, the behavior is different, but code written compatible with the Windows behavior is compatible with macOS and the other POSIX systems. That is, always Init under an active OpenGL context, and always re-init after switching graphics contexts.

For information about caveats of Init, you should read the "Platform Specific Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.

func InitNames

func InitNames()

initialize the name stack

func InitWithProcAddrFunc

func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error

InitWithProcAddrFunc intializes the package using the specified OpenGL function pointer loading function. For more cases Init should be used instead.

func InsertComponentEXT

func InsertComponentEXT(res uint32, src uint32, num uint32)

func InsertEventMarkerEXT

func InsertEventMarkerEXT(length int32, marker *uint8)

func InstrumentsBufferSGIX

func InstrumentsBufferSGIX(size int32, buffer *int32)

func InterleavedArrays

func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer)

simultaneously specify and enable several interleaved arrays

func InterpolatePathsNV

func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32)

func InvalidateBufferData

func InvalidateBufferData(buffer uint32)

invalidate the content of a buffer object's data store

func InvalidateBufferSubData

func InvalidateBufferSubData(buffer uint32, offset int, length int)

invalidate a region of a buffer object's data store

func InvalidateFramebuffer

func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32)

invalidate the content of some or all of a framebuffer's attachments

func InvalidateNamedFramebufferData

func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32)

invalidate the content of some or all of a framebuffer's attachments

func InvalidateNamedFramebufferSubData

func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32)

invalidate the content of a region of some or all of a framebuffer's attachments

func InvalidateSubFramebuffer

func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32)

invalidate the content of a region of some or all of a framebuffer's attachments

func InvalidateTexImage

func InvalidateTexImage(texture uint32, level int32)

invalidate the entirety a texture image

func InvalidateTexSubImage

func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32)

invalidate a region of a texture image

func IsAsyncMarkerSGIX

func IsAsyncMarkerSGIX(marker uint32) bool

func IsBuffer

func IsBuffer(buffer uint32) bool

determine if a name corresponds to a buffer object

func IsBufferARB

func IsBufferARB(buffer uint32) bool

func IsBufferResidentNV

func IsBufferResidentNV(target uint32) bool

func IsCommandListNV

func IsCommandListNV(list uint32) bool

func IsEnabled

func IsEnabled(cap uint32) bool

func IsEnabledIndexedEXT

func IsEnabledIndexedEXT(target uint32, index uint32) bool

func IsFenceAPPLE

func IsFenceAPPLE(fence uint32) bool

func IsFenceNV

func IsFenceNV(fence uint32) bool

func IsFramebuffer

func IsFramebuffer(framebuffer uint32) bool

determine if a name corresponds to a framebuffer object

func IsFramebufferEXT

func IsFramebufferEXT(framebuffer uint32) bool

func IsImageHandleResidentARB

func IsImageHandleResidentARB(handle uint64) bool

func IsImageHandleResidentNV

func IsImageHandleResidentNV(handle uint64) bool

func IsList

func IsList(list uint32) bool

determine if a name corresponds to a display list

func IsMemoryObjectEXT

func IsMemoryObjectEXT(memoryObject uint32) bool

func IsNameAMD

func IsNameAMD(identifier uint32, name uint32) bool

func IsNamedBufferResidentNV

func IsNamedBufferResidentNV(buffer uint32) bool

func IsNamedStringARB

func IsNamedStringARB(namelen int32, name *uint8) bool

func IsObjectBufferATI

func IsObjectBufferATI(buffer uint32) bool

func IsOcclusionQueryNV

func IsOcclusionQueryNV(id uint32) bool

func IsPathNV

func IsPathNV(path uint32) bool

func IsPointInFillPathNV

func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool

func IsPointInStrokePathNV

func IsPointInStrokePathNV(path uint32, x float32, y float32) bool

func IsProgram

func IsProgram(program uint32) bool

Determines if a name corresponds to a program object

func IsProgramARB

func IsProgramARB(program uint32) bool

func IsProgramNV

func IsProgramNV(id uint32) bool

func IsProgramPipeline

func IsProgramPipeline(pipeline uint32) bool

determine if a name corresponds to a program pipeline object

func IsProgramPipelineEXT

func IsProgramPipelineEXT(pipeline uint32) bool

func IsQuery

func IsQuery(id uint32) bool

determine if a name corresponds to a query object

func IsQueryARB

func IsQueryARB(id uint32) bool

func IsRenderbuffer

func IsRenderbuffer(renderbuffer uint32) bool

determine if a name corresponds to a renderbuffer object

func IsRenderbufferEXT

func IsRenderbufferEXT(renderbuffer uint32) bool

func IsSampler

func IsSampler(sampler uint32) bool

determine if a name corresponds to a sampler object

func IsSemaphoreEXT

func IsSemaphoreEXT(semaphore uint32) bool

func IsShader

func IsShader(shader uint32) bool

Determines if a name corresponds to a shader object

func IsStateNV

func IsStateNV(state uint32) bool

func IsSync

func IsSync(sync uintptr) bool

determine if a name corresponds to a sync object

func IsTexture

func IsTexture(texture uint32) bool

determine if a name corresponds to a texture

func IsTextureEXT

func IsTextureEXT(texture uint32) bool

func IsTextureHandleResidentARB

func IsTextureHandleResidentARB(handle uint64) bool

func IsTextureHandleResidentNV

func IsTextureHandleResidentNV(handle uint64) bool

func IsTransformFeedback

func IsTransformFeedback(id uint32) bool

determine if a name corresponds to a transform feedback object

func IsTransformFeedbackNV

func IsTransformFeedbackNV(id uint32) bool

func IsVariantEnabledEXT

func IsVariantEnabledEXT(id uint32, cap uint32) bool

func IsVertexArray

func IsVertexArray(array uint32) bool

determine if a name corresponds to a vertex array object

func IsVertexArrayAPPLE

func IsVertexArrayAPPLE(array uint32) bool

func IsVertexAttribEnabledAPPLE

func IsVertexAttribEnabledAPPLE(index uint32, pname uint32) bool

func LGPUCopyImageSubDataNVX

func LGPUCopyImageSubDataNVX(sourceGpu uint32, destinationGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srxY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32)

func LGPUInterlockNVX

func LGPUInterlockNVX()

func LGPUNamedBufferSubDataNVX

func LGPUNamedBufferSubDataNVX(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer)

func LabelObjectEXT

func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8)

func LightEnviSGIX

func LightEnviSGIX(pname uint32, param int32)

func LightModelf

func LightModelf(pname uint32, param float32)

func LightModelfv

func LightModelfv(pname uint32, params *float32)

func LightModeli

func LightModeli(pname uint32, param int32)

func LightModeliv

func LightModeliv(pname uint32, params *int32)

func LightModelxOES

func LightModelxOES(pname uint32, param int32)

func LightModelxvOES

func LightModelxvOES(pname uint32, param *int32)

func Lightf

func Lightf(light uint32, pname uint32, param float32)

func Lightfv

func Lightfv(light uint32, pname uint32, params *float32)

func Lighti

func Lighti(light uint32, pname uint32, param int32)

func Lightiv

func Lightiv(light uint32, pname uint32, params *int32)

func LightxOES

func LightxOES(light uint32, pname uint32, param int32)

func LightxvOES

func LightxvOES(light uint32, pname uint32, params *int32)

func LineStipple

func LineStipple(factor int32, pattern uint16)

specify the line stipple pattern

func LineWidth

func LineWidth(width float32)

specify the width of rasterized lines

func LineWidthxOES

func LineWidthxOES(width int32)

func LinkProgram

func LinkProgram(program uint32)

Links a program object

func LinkProgramARB

func LinkProgramARB(programObj uintptr)

func ListBase

func ListBase(base uint32)

set the display-list base for

func ListDrawCommandsStatesClientNV

func ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, states *uint32, fbos *uint32, count uint32)

func ListParameterfSGIX

func ListParameterfSGIX(list uint32, pname uint32, param float32)

func ListParameterfvSGIX

func ListParameterfvSGIX(list uint32, pname uint32, params *float32)

func ListParameteriSGIX

func ListParameteriSGIX(list uint32, pname uint32, param int32)

func ListParameterivSGIX

func ListParameterivSGIX(list uint32, pname uint32, params *int32)

func LoadIdentity

func LoadIdentity()

replace the current matrix with the identity matrix

func LoadIdentityDeformationMapSGIX

func LoadIdentityDeformationMapSGIX(mask uint32)

func LoadMatrixd

func LoadMatrixd(m *float64)

func LoadMatrixf

func LoadMatrixf(m *float32)

func LoadMatrixxOES

func LoadMatrixxOES(m *int32)

func LoadName

func LoadName(name uint32)

load a name onto the name stack

func LoadProgramNV

func LoadProgramNV(target uint32, id uint32, len int32, program *uint8)

func LoadTransposeMatrixd

func LoadTransposeMatrixd(m *float64)

func LoadTransposeMatrixdARB

func LoadTransposeMatrixdARB(m *float64)

func LoadTransposeMatrixf

func LoadTransposeMatrixf(m *float32)

func LoadTransposeMatrixfARB

func LoadTransposeMatrixfARB(m *float32)

func LoadTransposeMatrixxOES

func LoadTransposeMatrixxOES(m *int32)

func LockArraysEXT

func LockArraysEXT(first int32, count int32)

func LogicOp

func LogicOp(opcode uint32)

specify a logical pixel operation for rendering

func MakeBufferNonResidentNV

func MakeBufferNonResidentNV(target uint32)

func MakeBufferResidentNV

func MakeBufferResidentNV(target uint32, access uint32)

func MakeImageHandleNonResidentARB

func MakeImageHandleNonResidentARB(handle uint64)

func MakeImageHandleNonResidentNV

func MakeImageHandleNonResidentNV(handle uint64)

func MakeImageHandleResidentARB

func MakeImageHandleResidentARB(handle uint64, access uint32)

func MakeImageHandleResidentNV

func MakeImageHandleResidentNV(handle uint64, access uint32)

func MakeNamedBufferNonResidentNV

func MakeNamedBufferNonResidentNV(buffer uint32)

func MakeNamedBufferResidentNV

func MakeNamedBufferResidentNV(buffer uint32, access uint32)

func MakeTextureHandleNonResidentARB

func MakeTextureHandleNonResidentARB(handle uint64)

func MakeTextureHandleNonResidentNV

func MakeTextureHandleNonResidentNV(handle uint64)

func MakeTextureHandleResidentARB

func MakeTextureHandleResidentARB(handle uint64)

func MakeTextureHandleResidentNV

func MakeTextureHandleResidentNV(handle uint64)

func Map1d

func Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64)

func Map1f

func Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32)

func Map1xOES

func Map1xOES(target uint32, u1 int32, u2 int32, stride int32, order int32, points int32)

func Map2d

func Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64)

func Map2f

func Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32)

func Map2xOES

func Map2xOES(target uint32, u1 int32, u2 int32, ustride int32, uorder int32, v1 int32, v2 int32, vstride int32, vorder int32, points int32)

func MapBuffer

func MapBuffer(target uint32, access uint32) unsafe.Pointer

map all of a buffer object's data store into the client's address space

func MapBufferARB

func MapBufferARB(target uint32, access uint32) unsafe.Pointer

func MapBufferRange

func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer

map all or part of a buffer object's data store into the client's address space

func MapControlPointsNV

func MapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, uorder int32, vorder int32, packed bool, points unsafe.Pointer)

func MapGrid1d

func MapGrid1d(un int32, u1 float64, u2 float64)

func MapGrid1f

func MapGrid1f(un int32, u1 float32, u2 float32)

func MapGrid1xOES

func MapGrid1xOES(n int32, u1 int32, u2 int32)

func MapGrid2d

func MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64)

func MapGrid2f

func MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32)

func MapGrid2xOES

func MapGrid2xOES(n int32, u1 int32, u2 int32, v1 int32, v2 int32)

func MapNamedBuffer

func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer

map all of a buffer object's data store into the client's address space

func MapNamedBufferEXT

func MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer

func MapNamedBufferRange

func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer

map all or part of a buffer object's data store into the client's address space

func MapNamedBufferRangeEXT

func MapNamedBufferRangeEXT(buffer uint32, offset int, length int, access uint32) unsafe.Pointer

func MapObjectBufferATI

func MapObjectBufferATI(buffer uint32) unsafe.Pointer

func MapParameterfvNV

func MapParameterfvNV(target uint32, pname uint32, params *float32)

func MapParameterivNV

func MapParameterivNV(target uint32, pname uint32, params *int32)

func MapTexture2DINTEL

func MapTexture2DINTEL(texture uint32, level int32, access uint32, stride *int32, layout *uint32) unsafe.Pointer

func MapVertexAttrib1dAPPLE

func MapVertexAttrib1dAPPLE(index uint32, size uint32, u1 float64, u2 float64, stride int32, order int32, points *float64)

func MapVertexAttrib1fAPPLE

func MapVertexAttrib1fAPPLE(index uint32, size uint32, u1 float32, u2 float32, stride int32, order int32, points *float32)

func MapVertexAttrib2dAPPLE

func MapVertexAttrib2dAPPLE(index uint32, size uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64)

func MapVertexAttrib2fAPPLE

func MapVertexAttrib2fAPPLE(index uint32, size uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32)

func Materialf

func Materialf(face uint32, pname uint32, param float32)

func Materialfv

func Materialfv(face uint32, pname uint32, params *float32)

func Materiali

func Materiali(face uint32, pname uint32, param int32)

func Materialiv

func Materialiv(face uint32, pname uint32, params *int32)

func MaterialxOES

func MaterialxOES(face uint32, pname uint32, param int32)

func MaterialxvOES

func MaterialxvOES(face uint32, pname uint32, param *int32)

func MatrixFrustumEXT

func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64)

func MatrixIndexPointerARB

func MatrixIndexPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func MatrixIndexubvARB

func MatrixIndexubvARB(size int32, indices *uint8)

func MatrixIndexuivARB

func MatrixIndexuivARB(size int32, indices *uint32)

func MatrixIndexusvARB

func MatrixIndexusvARB(size int32, indices *uint16)

func MatrixLoad3x2fNV

func MatrixLoad3x2fNV(matrixMode uint32, m *float32)

func MatrixLoad3x3fNV

func MatrixLoad3x3fNV(matrixMode uint32, m *float32)

func MatrixLoadIdentityEXT

func MatrixLoadIdentityEXT(mode uint32)

func MatrixLoadTranspose3x3fNV

func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32)

func MatrixLoadTransposedEXT

func MatrixLoadTransposedEXT(mode uint32, m *float64)

func MatrixLoadTransposefEXT

func MatrixLoadTransposefEXT(mode uint32, m *float32)

func MatrixLoaddEXT

func MatrixLoaddEXT(mode uint32, m *float64)

func MatrixLoadfEXT

func MatrixLoadfEXT(mode uint32, m *float32)

func MatrixMode

func MatrixMode(mode uint32)

specify which matrix is the current matrix

func MatrixMult3x2fNV

func MatrixMult3x2fNV(matrixMode uint32, m *float32)

func MatrixMult3x3fNV

func MatrixMult3x3fNV(matrixMode uint32, m *float32)

func MatrixMultTranspose3x3fNV

func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32)

func MatrixMultTransposedEXT

func MatrixMultTransposedEXT(mode uint32, m *float64)

func MatrixMultTransposefEXT

func MatrixMultTransposefEXT(mode uint32, m *float32)

func MatrixMultdEXT

func MatrixMultdEXT(mode uint32, m *float64)

func MatrixMultfEXT

func MatrixMultfEXT(mode uint32, m *float32)

func MatrixOrthoEXT

func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64)

func MatrixPopEXT

func MatrixPopEXT(mode uint32)

func MatrixPushEXT

func MatrixPushEXT(mode uint32)

func MatrixRotatedEXT

func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64)

func MatrixRotatefEXT

func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32)

func MatrixScaledEXT

func MatrixScaledEXT(mode uint32, x float64, y float64, z float64)

func MatrixScalefEXT

func MatrixScalefEXT(mode uint32, x float32, y float32, z float32)

func MatrixTranslatedEXT

func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64)

func MatrixTranslatefEXT

func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32)

func MaxShaderCompilerThreadsARB

func MaxShaderCompilerThreadsARB(count uint32)

func MaxShaderCompilerThreadsKHR

func MaxShaderCompilerThreadsKHR(count uint32)

func MemoryBarrier

func MemoryBarrier(barriers uint32)

defines a barrier ordering memory transactions

func MemoryBarrierByRegion

func MemoryBarrierByRegion(barriers uint32)

func MemoryBarrierEXT

func MemoryBarrierEXT(barriers uint32)

func MemoryObjectParameterivEXT

func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32)

func MinSampleShadingARB

func MinSampleShadingARB(value float32)

func MinmaxEXT

func MinmaxEXT(target uint32, internalformat uint32, sink bool)

func MultMatrixd

func MultMatrixd(m *float64)

func MultMatrixf

func MultMatrixf(m *float32)

func MultMatrixxOES

func MultMatrixxOES(m *int32)

func MultTransposeMatrixd

func MultTransposeMatrixd(m *float64)

func MultTransposeMatrixdARB

func MultTransposeMatrixdARB(m *float64)

func MultTransposeMatrixf

func MultTransposeMatrixf(m *float32)

func MultTransposeMatrixfARB

func MultTransposeMatrixfARB(m *float32)

func MultTransposeMatrixxOES

func MultTransposeMatrixxOES(m *int32)

func MultiDrawArrays

func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32)

render multiple sets of primitives from array data

func MultiDrawArraysEXT

func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32)

func MultiDrawArraysIndirect

func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32)

render multiple sets of primitives from array data, taking parameters from memory

func MultiDrawArraysIndirectAMD

func MultiDrawArraysIndirectAMD(mode uint32, indirect unsafe.Pointer, primcount int32, stride int32)

func MultiDrawArraysIndirectBindlessCountNV

func MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32)

func MultiDrawArraysIndirectBindlessNV

func MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32)

func MultiDrawArraysIndirectCountARB

func MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32)

func MultiDrawElementArrayAPPLE

func MultiDrawElementArrayAPPLE(mode uint32, first *int32, count *int32, primcount int32)

func MultiDrawElements

func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32)

render multiple sets of primitives by specifying indices of array data elements

func MultiDrawElementsBaseVertex

func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32)

render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index

func MultiDrawElementsEXT

func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32)

func MultiDrawElementsIndirect

func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32)

render indexed primitives from array data, taking parameters from memory

func MultiDrawElementsIndirectAMD

func MultiDrawElementsIndirectAMD(mode uint32, xtype uint32, indirect unsafe.Pointer, primcount int32, stride int32)

func MultiDrawElementsIndirectBindlessCountNV

func MultiDrawElementsIndirectBindlessCountNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32)

func MultiDrawElementsIndirectBindlessNV

func MultiDrawElementsIndirectBindlessNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32)

func MultiDrawElementsIndirectCountARB

func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32)

func MultiDrawRangeElementArrayAPPLE

func MultiDrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first *int32, count *int32, primcount int32)

func MultiModeDrawArraysIBM

func MultiModeDrawArraysIBM(mode *uint32, first *int32, count *int32, primcount int32, modestride int32)

func MultiModeDrawElementsIBM

func MultiModeDrawElementsIBM(mode *uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32, modestride int32)

func MultiTexBufferEXT

func MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32)

func MultiTexCoord1bOES

func MultiTexCoord1bOES(texture uint32, s int8)

func MultiTexCoord1bvOES

func MultiTexCoord1bvOES(texture uint32, coords *int8)

func MultiTexCoord1d

func MultiTexCoord1d(target uint32, s float64)

func MultiTexCoord1dARB

func MultiTexCoord1dARB(target uint32, s float64)

func MultiTexCoord1dv

func MultiTexCoord1dv(target uint32, v *float64)

func MultiTexCoord1dvARB

func MultiTexCoord1dvARB(target uint32, v *float64)

func MultiTexCoord1f

func MultiTexCoord1f(target uint32, s float32)

func MultiTexCoord1fARB

func MultiTexCoord1fARB(target uint32, s float32)

func MultiTexCoord1fv

func MultiTexCoord1fv(target uint32, v *float32)

func MultiTexCoord1fvARB

func MultiTexCoord1fvARB(target uint32, v *float32)

func MultiTexCoord1hNV

func MultiTexCoord1hNV(target uint32, s uint16)

func MultiTexCoord1hvNV

func MultiTexCoord1hvNV(target uint32, v *uint16)

func MultiTexCoord1i

func MultiTexCoord1i(target uint32, s int32)

func MultiTexCoord1iARB

func MultiTexCoord1iARB(target uint32, s int32)

func MultiTexCoord1iv

func MultiTexCoord1iv(target uint32, v *int32)

func MultiTexCoord1ivARB

func MultiTexCoord1ivARB(target uint32, v *int32)

func MultiTexCoord1s

func MultiTexCoord1s(target uint32, s int16)

func MultiTexCoord1sARB

func MultiTexCoord1sARB(target uint32, s int16)

func MultiTexCoord1sv

func MultiTexCoord1sv(target uint32, v *int16)

func MultiTexCoord1svARB

func MultiTexCoord1svARB(target uint32, v *int16)

func MultiTexCoord1xOES

func MultiTexCoord1xOES(texture uint32, s int32)

func MultiTexCoord1xvOES

func MultiTexCoord1xvOES(texture uint32, coords *int32)

func MultiTexCoord2bOES

func MultiTexCoord2bOES(texture uint32, s int8, t int8)

func MultiTexCoord2bvOES

func MultiTexCoord2bvOES(texture uint32, coords *int8)

func MultiTexCoord2d

func MultiTexCoord2d(target uint32, s float64, t float64)

func MultiTexCoord2dARB

func MultiTexCoord2dARB(target uint32, s float64, t float64)

func MultiTexCoord2dv

func MultiTexCoord2dv(target uint32, v *float64)

func MultiTexCoord2dvARB

func MultiTexCoord2dvARB(target uint32, v *float64)

func MultiTexCoord2f

func MultiTexCoord2f(target uint32, s float32, t float32)

func MultiTexCoord2fARB

func MultiTexCoord2fARB(target uint32, s float32, t float32)

func MultiTexCoord2fv

func MultiTexCoord2fv(target uint32, v *float32)

func MultiTexCoord2fvARB

func MultiTexCoord2fvARB(target uint32, v *float32)

func MultiTexCoord2hNV

func MultiTexCoord2hNV(target uint32, s uint16, t uint16)

func MultiTexCoord2hvNV

func MultiTexCoord2hvNV(target uint32, v *uint16)

func MultiTexCoord2i

func MultiTexCoord2i(target uint32, s int32, t int32)

func MultiTexCoord2iARB

func MultiTexCoord2iARB(target uint32, s int32, t int32)

func MultiTexCoord2iv

func MultiTexCoord2iv(target uint32, v *int32)

func MultiTexCoord2ivARB

func MultiTexCoord2ivARB(target uint32, v *int32)

func MultiTexCoord2s

func MultiTexCoord2s(target uint32, s int16, t int16)

func MultiTexCoord2sARB

func MultiTexCoord2sARB(target uint32, s int16, t int16)

func MultiTexCoord2sv

func MultiTexCoord2sv(target uint32, v *int16)

func MultiTexCoord2svARB

func MultiTexCoord2svARB(target uint32, v *int16)

func MultiTexCoord2xOES

func MultiTexCoord2xOES(texture uint32, s int32, t int32)

func MultiTexCoord2xvOES

func MultiTexCoord2xvOES(texture uint32, coords *int32)

func MultiTexCoord3bOES

func MultiTexCoord3bOES(texture uint32, s int8, t int8, r int8)

func MultiTexCoord3bvOES

func MultiTexCoord3bvOES(texture uint32, coords *int8)

func MultiTexCoord3d

func MultiTexCoord3d(target uint32, s float64, t float64, r float64)

func MultiTexCoord3dARB

func MultiTexCoord3dARB(target uint32, s float64, t float64, r float64)

func MultiTexCoord3dv

func MultiTexCoord3dv(target uint32, v *float64)

func MultiTexCoord3dvARB

func MultiTexCoord3dvARB(target uint32, v *float64)

func MultiTexCoord3f

func MultiTexCoord3f(target uint32, s float32, t float32, r float32)

func MultiTexCoord3fARB

func MultiTexCoord3fARB(target uint32, s float32, t float32, r float32)

func MultiTexCoord3fv

func MultiTexCoord3fv(target uint32, v *float32)

func MultiTexCoord3fvARB

func MultiTexCoord3fvARB(target uint32, v *float32)

func MultiTexCoord3hNV

func MultiTexCoord3hNV(target uint32, s uint16, t uint16, r uint16)

func MultiTexCoord3hvNV

func MultiTexCoord3hvNV(target uint32, v *uint16)

func MultiTexCoord3i

func MultiTexCoord3i(target uint32, s int32, t int32, r int32)

func MultiTexCoord3iARB

func MultiTexCoord3iARB(target uint32, s int32, t int32, r int32)

func MultiTexCoord3iv

func MultiTexCoord3iv(target uint32, v *int32)

func MultiTexCoord3ivARB

func MultiTexCoord3ivARB(target uint32, v *int32)

func MultiTexCoord3s

func MultiTexCoord3s(target uint32, s int16, t int16, r int16)

func MultiTexCoord3sARB

func MultiTexCoord3sARB(target uint32, s int16, t int16, r int16)

func MultiTexCoord3sv

func MultiTexCoord3sv(target uint32, v *int16)

func MultiTexCoord3svARB

func MultiTexCoord3svARB(target uint32, v *int16)

func MultiTexCoord3xOES

func MultiTexCoord3xOES(texture uint32, s int32, t int32, r int32)

func MultiTexCoord3xvOES

func MultiTexCoord3xvOES(texture uint32, coords *int32)

func MultiTexCoord4bOES

func MultiTexCoord4bOES(texture uint32, s int8, t int8, r int8, q int8)

func MultiTexCoord4bvOES

func MultiTexCoord4bvOES(texture uint32, coords *int8)

func MultiTexCoord4d

func MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64)

func MultiTexCoord4dARB

func MultiTexCoord4dARB(target uint32, s float64, t float64, r float64, q float64)

func MultiTexCoord4dv

func MultiTexCoord4dv(target uint32, v *float64)

func MultiTexCoord4dvARB

func MultiTexCoord4dvARB(target uint32, v *float64)

func MultiTexCoord4f

func MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32)

func MultiTexCoord4fARB

func MultiTexCoord4fARB(target uint32, s float32, t float32, r float32, q float32)

func MultiTexCoord4fv

func MultiTexCoord4fv(target uint32, v *float32)

func MultiTexCoord4fvARB

func MultiTexCoord4fvARB(target uint32, v *float32)

func MultiTexCoord4hNV

func MultiTexCoord4hNV(target uint32, s uint16, t uint16, r uint16, q uint16)

func MultiTexCoord4hvNV

func MultiTexCoord4hvNV(target uint32, v *uint16)

func MultiTexCoord4i

func MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32)

func MultiTexCoord4iARB

func MultiTexCoord4iARB(target uint32, s int32, t int32, r int32, q int32)

func MultiTexCoord4iv

func MultiTexCoord4iv(target uint32, v *int32)

func MultiTexCoord4ivARB

func MultiTexCoord4ivARB(target uint32, v *int32)

func MultiTexCoord4s

func MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16)

func MultiTexCoord4sARB

func MultiTexCoord4sARB(target uint32, s int16, t int16, r int16, q int16)

func MultiTexCoord4sv

func MultiTexCoord4sv(target uint32, v *int16)

func MultiTexCoord4svARB

func MultiTexCoord4svARB(target uint32, v *int16)

func MultiTexCoord4xOES

func MultiTexCoord4xOES(texture uint32, s int32, t int32, r int32, q int32)

func MultiTexCoord4xvOES

func MultiTexCoord4xvOES(texture uint32, coords *int32)

func MultiTexCoordPointerEXT

func MultiTexCoordPointerEXT(texunit uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func MultiTexEnvfEXT

func MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32)

func MultiTexEnvfvEXT

func MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32)

func MultiTexEnviEXT

func MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32)

func MultiTexEnvivEXT

func MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func MultiTexGendEXT

func MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64)

func MultiTexGendvEXT

func MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64)

func MultiTexGenfEXT

func MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32)

func MultiTexGenfvEXT

func MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32)

func MultiTexGeniEXT

func MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32)

func MultiTexGenivEXT

func MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32)

func MultiTexImage1DEXT

func MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexImage2DEXT

func MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexImage3DEXT

func MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexParameterIivEXT

func MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func MultiTexParameterIuivEXT

func MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32)

func MultiTexParameterfEXT

func MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32)

func MultiTexParameterfvEXT

func MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32)

func MultiTexParameteriEXT

func MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32)

func MultiTexParameterivEXT

func MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func MultiTexRenderbufferEXT

func MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32)

func MultiTexSubImage1DEXT

func MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexSubImage2DEXT

func MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexSubImage3DEXT

func MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MulticastBarrierNV

func MulticastBarrierNV()

func MulticastBlitFramebufferNV

func MulticastBlitFramebufferNV(srcGpu uint32, dstGpu uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)

func MulticastBufferSubDataNV

func MulticastBufferSubDataNV(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer)

func MulticastCopyBufferSubDataNV

func MulticastCopyBufferSubDataNV(readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int)

func MulticastCopyImageSubDataNV

func MulticastCopyImageSubDataNV(srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32)

func MulticastFramebufferSampleLocationsfvNV

func MulticastFramebufferSampleLocationsfvNV(gpu uint32, framebuffer uint32, start uint32, count int32, v *float32)

func MulticastGetQueryObjecti64vNV

func MulticastGetQueryObjecti64vNV(gpu uint32, id uint32, pname uint32, params *int64)

func MulticastGetQueryObjectivNV

func MulticastGetQueryObjectivNV(gpu uint32, id uint32, pname uint32, params *int32)

func MulticastGetQueryObjectui64vNV

func MulticastGetQueryObjectui64vNV(gpu uint32, id uint32, pname uint32, params *uint64)

func MulticastGetQueryObjectuivNV

func MulticastGetQueryObjectuivNV(gpu uint32, id uint32, pname uint32, params *uint32)

func MulticastWaitSyncNV

func MulticastWaitSyncNV(signalGpu uint32, waitGpuMask uint32)

func NamedBufferData

func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32)

creates and initializes a buffer object's data store

func NamedBufferDataEXT

func NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32)

func NamedBufferPageCommitmentARB

func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool)

func NamedBufferPageCommitmentEXT

func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool)

func NamedBufferStorage

func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32)

creates and initializes a buffer object's immutable data store

func NamedBufferStorageEXT

func NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32)

func NamedBufferStorageExternalEXT

func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32)

Parameter clientBuffer has type C.GLeglClientBufferEXT.

func NamedBufferStorageMemEXT

func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64)

func NamedBufferSubData

func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer)

updates a subset of a buffer object's data store

func NamedBufferSubDataEXT

func NamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer)

func NamedCopyBufferSubDataEXT

func NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int)

func NamedFramebufferDrawBuffer

func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32)

specify which color buffers are to be drawn into

func NamedFramebufferDrawBuffers

func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32)

Specifies a list of color buffers to be drawn into

func NamedFramebufferParameteri

func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32)

set a named parameter of a framebuffer object

func NamedFramebufferParameteriEXT

func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32)

func NamedFramebufferReadBuffer

func NamedFramebufferReadBuffer(framebuffer uint32, src uint32)

select a color buffer source for pixels

func NamedFramebufferRenderbuffer

func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)

attach a renderbuffer as a logical buffer of a framebuffer object

func NamedFramebufferRenderbufferEXT

func NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)

func NamedFramebufferSampleLocationsfvARB

func NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32)

func NamedFramebufferSampleLocationsfvNV

func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32)

func NamedFramebufferSamplePositionsfvAMD

func NamedFramebufferSamplePositionsfvAMD(framebuffer uint32, numsamples uint32, pixelindex uint32, values *float32)

func NamedFramebufferTexture

func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32)

func NamedFramebufferTexture1DEXT

func NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32)

func NamedFramebufferTexture2DEXT

func NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32)

func NamedFramebufferTexture3DEXT

func NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32)

func NamedFramebufferTextureEXT

func NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32)

func NamedFramebufferTextureFaceEXT

func NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, face uint32)

func NamedFramebufferTextureLayer

func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32)

attach a single layer of a texture object as a logical buffer of a framebuffer object

func NamedFramebufferTextureLayerEXT

func NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32)

func NamedProgramLocalParameter4dEXT

func NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, w float64)

func NamedProgramLocalParameter4dvEXT

func NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64)

func NamedProgramLocalParameter4fEXT

func NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, w float32)

func NamedProgramLocalParameter4fvEXT

func NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32)

func NamedProgramLocalParameterI4iEXT

func NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, w int32)

func NamedProgramLocalParameterI4ivEXT

func NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32)

func NamedProgramLocalParameterI4uiEXT

func NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, w uint32)

func NamedProgramLocalParameterI4uivEXT

func NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32)

func NamedProgramLocalParameters4fvEXT

func NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32)

func NamedProgramLocalParametersI4ivEXT

func NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32)

func NamedProgramLocalParametersI4uivEXT

func NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32)

func NamedProgramStringEXT

func NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, xstring unsafe.Pointer)

func NamedRenderbufferStorage

func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32)

establish data storage, format and dimensions of a renderbuffer object's image

func NamedRenderbufferStorageEXT

func NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32)

func NamedRenderbufferStorageMultisample

func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32)

establish data storage, format, dimensions and sample count of a renderbuffer object's image

func NamedRenderbufferStorageMultisampleCoverageEXT

func NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32)

func NamedRenderbufferStorageMultisampleEXT

func NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32)

func NamedStringARB

func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8)

func NewList

func NewList(list uint32, mode uint32)

create or replace a display list

func NewObjectBufferATI

func NewObjectBufferATI(size int32, pointer unsafe.Pointer, usage uint32) uint32

func Normal3b

func Normal3b(nx int8, ny int8, nz int8)

func Normal3bv

func Normal3bv(v *int8)

func Normal3d

func Normal3d(nx float64, ny float64, nz float64)

func Normal3dv

func Normal3dv(v *float64)

func Normal3f

func Normal3f(nx float32, ny float32, nz float32)

func Normal3fVertex3fSUN

func Normal3fVertex3fSUN(nx float32, ny float32, nz float32, x float32, y float32, z float32)

func Normal3fVertex3fvSUN

func Normal3fVertex3fvSUN(n *float32, v *float32)

func Normal3fv

func Normal3fv(v *float32)

func Normal3hNV

func Normal3hNV(nx uint16, ny uint16, nz uint16)

func Normal3hvNV

func Normal3hvNV(v *uint16)

func Normal3i

func Normal3i(nx int32, ny int32, nz int32)

func Normal3iv

func Normal3iv(v *int32)

func Normal3s

func Normal3s(nx int16, ny int16, nz int16)

func Normal3sv

func Normal3sv(v *int16)

func Normal3xOES

func Normal3xOES(nx int32, ny int32, nz int32)

func Normal3xvOES

func Normal3xvOES(coords *int32)

func NormalFormatNV

func NormalFormatNV(xtype uint32, stride int32)

func NormalPointer

func NormalPointer(xtype uint32, stride int32, pointer unsafe.Pointer)

define an array of normals

func NormalPointerEXT

func NormalPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer)

func NormalPointerListIBM

func NormalPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)

func NormalPointervINTEL

func NormalPointervINTEL(xtype uint32, pointer *unsafe.Pointer)

func NormalStream3bATI

func NormalStream3bATI(stream uint32, nx int8, ny int8, nz int8)

func NormalStream3bvATI

func NormalStream3bvATI(stream uint32, coords *int8)

func NormalStream3dATI

func NormalStream3dATI(stream uint32, nx float64, ny float64, nz float64)

func NormalStream3dvATI

func NormalStream3dvATI(stream uint32, coords *float64)

func NormalStream3fATI

func NormalStream3fATI(stream uint32, nx float32, ny float32, nz float32)

func NormalStream3fvATI

func NormalStream3fvATI(stream uint32, coords *float32)

func NormalStream3iATI

func NormalStream3iATI(stream uint32, nx int32, ny int32, nz int32)

func NormalStream3ivATI

func NormalStream3ivATI(stream uint32, coords *int32)

func NormalStream3sATI

func NormalStream3sATI(stream uint32, nx int16, ny int16, nz int16)

func NormalStream3svATI

func NormalStream3svATI(stream uint32, coords *int16)

func ObjectLabel

func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8)

label a named object identified within a namespace

func ObjectLabelKHR

func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8)

func ObjectPtrLabel

func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8)

label a a sync object identified by a pointer

func ObjectPtrLabelKHR

func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8)

func ObjectPurgeableAPPLE

func ObjectPurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32

func ObjectUnpurgeableAPPLE

func ObjectUnpurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32

func Ortho

func Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64)

multiply the current matrix with an orthographic matrix

func OrthofOES

func OrthofOES(l float32, r float32, b float32, t float32, n float32, f float32)

func OrthoxOES

func OrthoxOES(l int32, r int32, b int32, t int32, n int32, f int32)

func PNTrianglesfATI

func PNTrianglesfATI(pname uint32, param float32)

func PNTrianglesiATI

func PNTrianglesiATI(pname uint32, param int32)

func PassTexCoordATI

func PassTexCoordATI(dst uint32, coord uint32, swizzle uint32)

func PassThrough

func PassThrough(token float32)

place a marker in the feedback buffer

func PassThroughxOES

func PassThroughxOES(token int32)

func PatchParameterfv

func PatchParameterfv(pname uint32, values *float32)

func PatchParameteri

func PatchParameteri(pname uint32, value int32)

specifies the parameters for patch primitives

func PathCommandsNV

func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer)

func PathCoordsNV

func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer)

func PathCoverDepthFuncNV

func PathCoverDepthFuncNV(xfunc uint32)

func PathDashArrayNV

func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32)

func PathGlyphIndexArrayNV

func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32

func PathGlyphIndexRangeNV

func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount *uint32) uint32

func PathGlyphRangeNV

func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32)

func PathGlyphsNV

func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, xtype uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32)

func PathMemoryGlyphIndexArrayNV

func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32

func PathParameterfNV

func PathParameterfNV(path uint32, pname uint32, value float32)

func PathParameterfvNV

func PathParameterfvNV(path uint32, pname uint32, value *float32)

func PathParameteriNV

func PathParameteriNV(path uint32, pname uint32, value int32)

func PathParameterivNV

func PathParameterivNV(path uint32, pname uint32, value *int32)

func PathStencilDepthOffsetNV

func PathStencilDepthOffsetNV(factor float32, units float32)

func PathStencilFuncNV

func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32)

func PathStringNV

func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer)

func PathSubCommandsNV

func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer)

func PathSubCoordsNV

func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer)

func PauseTransformFeedback

func PauseTransformFeedback()

pause transform feedback operations

func PauseTransformFeedbackNV

func PauseTransformFeedbackNV()

func PixelDataRangeNV

func PixelDataRangeNV(target uint32, length int32, pointer unsafe.Pointer)

func PixelMapfv

func PixelMapfv(xmap uint32, mapsize int32, values *float32)

func PixelMapuiv

func PixelMapuiv(xmap uint32, mapsize int32, values *uint32)

func PixelMapusv

func PixelMapusv(xmap uint32, mapsize int32, values *uint16)

func PixelMapx

func PixelMapx(xmap uint32, size int32, values *int32)

func PixelStoref

func PixelStoref(pname uint32, param float32)

func PixelStorei

func PixelStorei(pname uint32, param int32)

set pixel storage modes

func PixelStorex

func PixelStorex(pname uint32, param int32)

func PixelTexGenParameterfSGIS

func PixelTexGenParameterfSGIS(pname uint32, param float32)

func PixelTexGenParameterfvSGIS

func PixelTexGenParameterfvSGIS(pname uint32, params *float32)

func PixelTexGenParameteriSGIS

func PixelTexGenParameteriSGIS(pname uint32, param int32)

func PixelTexGenParameterivSGIS

func PixelTexGenParameterivSGIS(pname uint32, params *int32)

func PixelTexGenSGIX

func PixelTexGenSGIX(mode uint32)

func PixelTransferf

func PixelTransferf(pname uint32, param float32)

func PixelTransferi

func PixelTransferi(pname uint32, param int32)

func PixelTransferxOES

func PixelTransferxOES(pname uint32, param int32)

func PixelTransformParameterfEXT

func PixelTransformParameterfEXT(target uint32, pname uint32, param float32)

func PixelTransformParameterfvEXT

func PixelTransformParameterfvEXT(target uint32, pname uint32, params *float32)

func PixelTransformParameteriEXT

func PixelTransformParameteriEXT(target uint32, pname uint32, param int32)

func PixelTransformParameterivEXT

func PixelTransformParameterivEXT(target uint32, pname uint32, params *int32)

func PixelZoom

func PixelZoom(xfactor float32, yfactor float32)

specify the pixel zoom factors

func PixelZoomxOES

func PixelZoomxOES(xfactor int32, yfactor int32)

func PointAlongPathNV

func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool

func PointParameterf

func PointParameterf(pname uint32, param float32)

func PointParameterfARB

func PointParameterfARB(pname uint32, param float32)

func PointParameterfEXT

func PointParameterfEXT(pname uint32, param float32)

func PointParameterfSGIS

func PointParameterfSGIS(pname uint32, param float32)

func PointParameterfv

func PointParameterfv(pname uint32, params *float32)

func PointParameterfvARB

func PointParameterfvARB(pname uint32, params *float32)

func PointParameterfvEXT

func PointParameterfvEXT(pname uint32, params *float32)

func PointParameterfvSGIS

func PointParameterfvSGIS(pname uint32, params *float32)

func PointParameteri

func PointParameteri(pname uint32, param int32)

func PointParameteriNV

func PointParameteriNV(pname uint32, param int32)

func PointParameteriv

func PointParameteriv(pname uint32, params *int32)

func PointParameterivNV

func PointParameterivNV(pname uint32, params *int32)

func PointParameterxOES

func PointParameterxOES(pname uint32, param int32)

func PointParameterxvOES

func PointParameterxvOES(pname uint32, params *int32)

func PointSize

func PointSize(size float32)

specify the diameter of rasterized points

func PointSizexOES

func PointSizexOES(size int32)

func PollAsyncSGIX

func PollAsyncSGIX(markerp *uint32) int32

func PollInstrumentsSGIX

func PollInstrumentsSGIX(marker_p *int32) int32

func PolygonMode

func PolygonMode(face uint32, mode uint32)

select a polygon rasterization mode

func PolygonOffset

func PolygonOffset(factor float32, units float32)

set the scale and units used to calculate depth values

func PolygonOffsetClamp

func PolygonOffsetClamp(factor float32, units float32, clamp float32)

func PolygonOffsetClampEXT

func PolygonOffsetClampEXT(factor float32, units float32, clamp float32)

func PolygonOffsetEXT

func PolygonOffsetEXT(factor float32, bias float32)

func PolygonOffsetxOES

func PolygonOffsetxOES(factor int32, units int32)

func PolygonStipple

func PolygonStipple(mask *uint8)

set the polygon stippling pattern

func PopAttrib

func PopAttrib()

func PopClientAttrib

func PopClientAttrib()

func PopDebugGroup

func PopDebugGroup()

pop the active debug group

func PopDebugGroupKHR

func PopDebugGroupKHR()

func PopGroupMarkerEXT

func PopGroupMarkerEXT()

func PopMatrix

func PopMatrix()

func PopName

func PopName()

func PresentFrameDualFillNV

func PresentFrameDualFillNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, target1 uint32, fill1 uint32, target2 uint32, fill2 uint32, target3 uint32, fill3 uint32)

func PresentFrameKeyedNV

func PresentFrameKeyedNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, key0 uint32, target1 uint32, fill1 uint32, key1 uint32)

func PrimitiveBoundingBoxARB

func PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32)

func PrimitiveRestartIndexNV

func PrimitiveRestartIndexNV(index uint32)

func PrimitiveRestartNV

func PrimitiveRestartNV()

func PrioritizeTextures

func PrioritizeTextures(n int32, textures *uint32, priorities *float32)

set texture residence priority

func PrioritizeTexturesEXT

func PrioritizeTexturesEXT(n int32, textures *uint32, priorities *float32)

func PrioritizeTexturesxOES

func PrioritizeTexturesxOES(n int32, textures *uint32, priorities *int32)

func ProgramBinary

func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)

load a program object with a program binary

func ProgramBufferParametersIivNV

func ProgramBufferParametersIivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *int32)

func ProgramBufferParametersIuivNV

func ProgramBufferParametersIuivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *uint32)

func ProgramBufferParametersfvNV

func ProgramBufferParametersfvNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *float32)

func ProgramEnvParameter4dARB

func ProgramEnvParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64)

func ProgramEnvParameter4dvARB

func ProgramEnvParameter4dvARB(target uint32, index uint32, params *float64)

func ProgramEnvParameter4fARB

func ProgramEnvParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32)

func ProgramEnvParameter4fvARB

func ProgramEnvParameter4fvARB(target uint32, index uint32, params *float32)

func ProgramEnvParameterI4iNV

func ProgramEnvParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32)

func ProgramEnvParameterI4ivNV

func ProgramEnvParameterI4ivNV(target uint32, index uint32, params *int32)

func ProgramEnvParameterI4uiNV

func ProgramEnvParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32)

func ProgramEnvParameterI4uivNV

func ProgramEnvParameterI4uivNV(target uint32, index uint32, params *uint32)

func ProgramEnvParameters4fvEXT

func ProgramEnvParameters4fvEXT(target uint32, index uint32, count int32, params *float32)

func ProgramEnvParametersI4ivNV

func ProgramEnvParametersI4ivNV(target uint32, index uint32, count int32, params *int32)

func ProgramEnvParametersI4uivNV

func ProgramEnvParametersI4uivNV(target uint32, index uint32, count int32, params *uint32)

func ProgramLocalParameter4dARB

func ProgramLocalParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64)

func ProgramLocalParameter4dvARB

func ProgramLocalParameter4dvARB(target uint32, index uint32, params *float64)

func ProgramLocalParameter4fARB

func ProgramLocalParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32)

func ProgramLocalParameter4fvARB

func ProgramLocalParameter4fvARB(target uint32, index uint32, params *float32)

func ProgramLocalParameterI4iNV

func ProgramLocalParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32)

func ProgramLocalParameterI4ivNV

func ProgramLocalParameterI4ivNV(target uint32, index uint32, params *int32)

func ProgramLocalParameterI4uiNV

func ProgramLocalParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32)

func ProgramLocalParameterI4uivNV

func ProgramLocalParameterI4uivNV(target uint32, index uint32, params *uint32)

func ProgramLocalParameters4fvEXT

func ProgramLocalParameters4fvEXT(target uint32, index uint32, count int32, params *float32)

func ProgramLocalParametersI4ivNV

func ProgramLocalParametersI4ivNV(target uint32, index uint32, count int32, params *int32)

func ProgramLocalParametersI4uivNV

func ProgramLocalParametersI4uivNV(target uint32, index uint32, count int32, params *uint32)

func ProgramNamedParameter4dNV

func ProgramNamedParameter4dNV(id uint32, len int32, name *uint8, x float64, y float64, z float64, w float64)

func ProgramNamedParameter4dvNV

func ProgramNamedParameter4dvNV(id uint32, len int32, name *uint8, v *float64)

func ProgramNamedParameter4fNV

func ProgramNamedParameter4fNV(id uint32, len int32, name *uint8, x float32, y float32, z float32, w float32)

func ProgramNamedParameter4fvNV

func ProgramNamedParameter4fvNV(id uint32, len int32, name *uint8, v *float32)

func ProgramParameter4dNV

func ProgramParameter4dNV(target uint32, index uint32, x float64, y float64, z float64, w float64)

func ProgramParameter4dvNV

func ProgramParameter4dvNV(target uint32, index uint32, v *float64)

func ProgramParameter4fNV

func ProgramParameter4fNV(target uint32, index uint32, x float32, y float32, z float32, w float32)

func ProgramParameter4fvNV

func ProgramParameter4fvNV(target uint32, index uint32, v *float32)

func ProgramParameteri

func ProgramParameteri(program uint32, pname uint32, value int32)

specify a parameter for a program object

func ProgramParameteriARB

func ProgramParameteriARB(program uint32, pname uint32, value int32)

func ProgramParameteriEXT

func ProgramParameteriEXT(program uint32, pname uint32, value int32)

func ProgramParameters4dvNV

func ProgramParameters4dvNV(target uint32, index uint32, count int32, v *float64)

func ProgramParameters4fvNV

func ProgramParameters4fvNV(target uint32, index uint32, count int32, v *float32)

func ProgramPathFragmentInputGenNV

func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32)

func ProgramStringARB

func ProgramStringARB(target uint32, format uint32, len int32, xstring unsafe.Pointer)

func ProgramSubroutineParametersuivNV

func ProgramSubroutineParametersuivNV(target uint32, count int32, params *uint32)

func ProgramUniform1d

func ProgramUniform1d(program uint32, location int32, v0 float64)

func ProgramUniform1dEXT

func ProgramUniform1dEXT(program uint32, location int32, x float64)

func ProgramUniform1dv

func ProgramUniform1dv(program uint32, location int32, count int32, value *float64)

func ProgramUniform1dvEXT

func ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64)

func ProgramUniform1f

func ProgramUniform1f(program uint32, location int32, v0 float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1fEXT

func ProgramUniform1fEXT(program uint32, location int32, v0 float32)

func ProgramUniform1fv

func ProgramUniform1fv(program uint32, location int32, count int32, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1fvEXT

func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32)

func ProgramUniform1i

func ProgramUniform1i(program uint32, location int32, v0 int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1i64ARB

func ProgramUniform1i64ARB(program uint32, location int32, x int64)

func ProgramUniform1i64NV

func ProgramUniform1i64NV(program uint32, location int32, x int64)

func ProgramUniform1i64vARB

func ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64)

func ProgramUniform1i64vNV

func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64)

func ProgramUniform1iEXT

func ProgramUniform1iEXT(program uint32, location int32, v0 int32)

func ProgramUniform1iv

func ProgramUniform1iv(program uint32, location int32, count int32, value *int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1ivEXT

func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32)

func ProgramUniform1ui

func ProgramUniform1ui(program uint32, location int32, v0 uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1ui64ARB

func ProgramUniform1ui64ARB(program uint32, location int32, x uint64)

func ProgramUniform1ui64NV

func ProgramUniform1ui64NV(program uint32, location int32, x uint64)

func ProgramUniform1ui64vARB

func ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64)

func ProgramUniform1ui64vNV

func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64)

func ProgramUniform1uiEXT

func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32)

func ProgramUniform1uiv

func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1uivEXT

func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32)

func ProgramUniform2d

func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64)

func ProgramUniform2dEXT

func ProgramUniform2dEXT(program uint32, location int32, x float64, y float64)

func ProgramUniform2dv

func ProgramUniform2dv(program uint32, location int32, count int32, value *float64)

func ProgramUniform2dvEXT

func ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64)

func ProgramUniform2f

func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2fEXT

func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32)

func ProgramUniform2fv

func ProgramUniform2fv(program uint32, location int32, count int32, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2fvEXT

func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32)

func ProgramUniform2i

func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2i64ARB

func ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64)

func ProgramUniform2i64NV

func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64)

func ProgramUniform2i64vARB

func ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64)

func ProgramUniform2i64vNV

func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64)

func ProgramUniform2iEXT

func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32)

func ProgramUniform2iv

func ProgramUniform2iv(program uint32, location int32, count int32, value *int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2ivEXT

func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32)

func ProgramUniform2ui

func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2ui64ARB

func ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64)

func ProgramUniform2ui64NV

func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64)

func ProgramUniform2ui64vARB

func ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64)

func ProgramUniform2ui64vNV

func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64)

func ProgramUniform2uiEXT

func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32)

func ProgramUniform2uiv

func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2uivEXT

func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32)

func ProgramUniform3d

func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64)

func ProgramUniform3dEXT

func ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64)

func ProgramUniform3dv

func ProgramUniform3dv(program uint32, location int32, count int32, value *float64)

func ProgramUniform3dvEXT

func ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64)

func ProgramUniform3f

func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3fEXT

func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32)

func ProgramUniform3fv

func ProgramUniform3fv(program uint32, location int32, count int32, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3fvEXT

func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32)

func ProgramUniform3i

func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3i64ARB

func ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64)

func ProgramUniform3i64NV

func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64)

func ProgramUniform3i64vARB

func ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64)

func ProgramUniform3i64vNV

func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64)

func ProgramUniform3iEXT

func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32)

func ProgramUniform3iv

func ProgramUniform3iv(program uint32, location int32, count int32, value *int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3ivEXT

func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32)

func ProgramUniform3ui

func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3ui64ARB

func ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64)

func ProgramUniform3ui64NV

func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64)

func ProgramUniform3ui64vARB

func ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64)

func ProgramUniform3ui64vNV

func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64)

func ProgramUniform3uiEXT

func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)

func ProgramUniform3uiv

func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3uivEXT

func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32)

func ProgramUniform4d

func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64)

func ProgramUniform4dEXT

func ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64)

func ProgramUniform4dv

func ProgramUniform4dv(program uint32, location int32, count int32, value *float64)

func ProgramUniform4dvEXT

func ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64)

func ProgramUniform4f

func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4fEXT

func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)

func ProgramUniform4fv

func ProgramUniform4fv(program uint32, location int32, count int32, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4fvEXT

func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32)

func ProgramUniform4i

func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4i64ARB

func ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64)

func ProgramUniform4i64NV

func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64)

func ProgramUniform4i64vARB

func ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64)

func ProgramUniform4i64vNV

func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64)

func ProgramUniform4iEXT

func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)

func ProgramUniform4iv

func ProgramUniform4iv(program uint32, location int32, count int32, value *int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4ivEXT

func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32)

func ProgramUniform4ui

func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4ui64ARB

func ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64)

func ProgramUniform4ui64NV

func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64)

func ProgramUniform4ui64vARB

func ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64)

func ProgramUniform4ui64vNV

func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64)

func ProgramUniform4uiEXT

func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)

func ProgramUniform4uiv

func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4uivEXT

func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32)

func ProgramUniformHandleui64ARB

func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64)

func ProgramUniformHandleui64NV

func ProgramUniformHandleui64NV(program uint32, location int32, value uint64)

func ProgramUniformHandleui64vARB

func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64)

func ProgramUniformHandleui64vNV

func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64)

func ProgramUniformMatrix2dv

func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2dvEXT

func ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2fv

func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix2fvEXT

func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix2x3dv

func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2x3dvEXT

func ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2x3fv

func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix2x3fvEXT

func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix2x4dv

func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2x4dvEXT

func ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2x4fv

func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix2x4fvEXT

func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix3dv

func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3dvEXT

func ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3fv

func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix3fvEXT

func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix3x2dv

func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3x2dvEXT

func ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3x2fv

func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix3x2fvEXT

func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix3x4dv

func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3x4dvEXT

func ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3x4fv

func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix3x4fvEXT

func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix4dv

func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4dvEXT

func ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4fv

func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix4fvEXT

func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix4x2dv

func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4x2dvEXT

func ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4x2fv

func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix4x2fvEXT

func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix4x3dv

func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4x3dvEXT

func ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4x3fv

func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix4x3fvEXT

func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformui64NV

func ProgramUniformui64NV(program uint32, location int32, value uint64)

func ProgramUniformui64vNV

func ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64)

func ProgramVertexLimitNV

func ProgramVertexLimitNV(target uint32, limit int32)

func ProvokingVertex

func ProvokingVertex(mode uint32)

specifiy the vertex to be used as the source of data for flat shaded varyings

func ProvokingVertexEXT

func ProvokingVertexEXT(mode uint32)

func Ptr

func Ptr(data interface{}) unsafe.Pointer

Ptr takes a slice or pointer (to a singular scalar value or the first element of an array or slice) and returns its GL-compatible address.

For example:

var data []uint8
...
gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))

func PtrOffset

func PtrOffset(offset int) unsafe.Pointer

PtrOffset takes a pointer offset and returns a GL-compatible pointer. Useful for functions such as glVertexAttribPointer that take pointer parameters indicating an offset rather than an absolute memory address.

func PushAttrib

func PushAttrib(mask uint32)

push and pop the server attribute stack

func PushClientAttrib

func PushClientAttrib(mask uint32)

push and pop the client attribute stack

func PushClientAttribDefaultEXT

func PushClientAttribDefaultEXT(mask uint32)

func PushDebugGroup

func PushDebugGroup(source uint32, id uint32, length int32, message *uint8)

push a named debug group into the command stream

func PushDebugGroupKHR

func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8)

func PushGroupMarkerEXT

func PushGroupMarkerEXT(length int32, marker *uint8)

func PushMatrix

func PushMatrix()

push and pop the current matrix stack

func PushName

func PushName(name uint32)

push and pop the name stack

func QueryCounter

func QueryCounter(id uint32, target uint32)

record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.

func QueryMatrixxOES

func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32

return the values of the current matrix

func QueryObjectParameteruiAMD

func QueryObjectParameteruiAMD(target uint32, id uint32, pname uint32, param uint32)

func QueryResourceNV

func QueryResourceNV(queryType uint32, tagId int32, bufSize uint32, buffer *int32) int32

func QueryResourceTagNV

func QueryResourceTagNV(tagId int32, tagString *uint8)

func RasterPos2d

func RasterPos2d(x float64, y float64)

func RasterPos2dv

func RasterPos2dv(v *float64)

func RasterPos2f

func RasterPos2f(x float32, y float32)

func RasterPos2fv

func RasterPos2fv(v *float32)

func RasterPos2i

func RasterPos2i(x int32, y int32)

func RasterPos2iv

func RasterPos2iv(v *int32)

func RasterPos2s

func RasterPos2s(x int16, y int16)

func RasterPos2sv

func RasterPos2sv(v *int16)

func RasterPos2xOES

func RasterPos2xOES(x int32, y int32)

func RasterPos2xvOES

func RasterPos2xvOES(coords *int32)

func RasterPos3d

func RasterPos3d(x float64, y float64, z float64)

func RasterPos3dv

func RasterPos3dv(v *float64)

func RasterPos3f

func RasterPos3f(x float32, y float32, z float32)

func RasterPos3fv

func RasterPos3fv(v *float32)

func RasterPos3i

func RasterPos3i(x int32, y int32, z int32)

func RasterPos3iv

func RasterPos3iv(v *int32)

func RasterPos3s

func RasterPos3s(x int16, y int16, z int16)

func RasterPos3sv

func RasterPos3sv(v *int16)

func RasterPos3xOES

func RasterPos3xOES(x int32, y int32, z int32)

func RasterPos3xvOES

func RasterPos3xvOES(coords *int32)

func RasterPos4d

func RasterPos4d(x float64, y float64, z float64, w float64)

func RasterPos4dv

func RasterPos4dv(v *float64)

func RasterPos4f

func RasterPos4f(x float32, y float32, z float32, w float32)

func RasterPos4fv

func RasterPos4fv(v *float32)

func RasterPos4i

func RasterPos4i(x int32, y int32, z int32, w int32)

func RasterPos4iv

func RasterPos4iv(v *int32)

func RasterPos4s

func RasterPos4s(x int16, y int16, z int16, w int16)

func RasterPos4sv

func RasterPos4sv(v *int16)

func RasterPos4xOES

func RasterPos4xOES(x int32, y int32, z int32, w int32)

func RasterPos4xvOES

func RasterPos4xvOES(coords *int32)

func RasterSamplesEXT

func RasterSamplesEXT(samples uint32, fixedsamplelocations bool)

func ReadBuffer

func ReadBuffer(src uint32)

select a color buffer source for pixels

func ReadInstrumentsSGIX

func ReadInstrumentsSGIX(marker int32)

func ReadPixels

func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

read a block of pixels from the frame buffer

func ReadnPixels

func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer)

read a block of pixels from the frame buffer

func ReadnPixelsARB

func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer)

func ReadnPixelsKHR

func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer)

func Rectd

func Rectd(x1 float64, y1 float64, x2 float64, y2 float64)

func Rectdv

func Rectdv(v1 *float64, v2 *float64)

func Rectf

func Rectf(x1 float32, y1 float32, x2 float32, y2 float32)

func Rectfv

func Rectfv(v1 *float32, v2 *float32)

func Recti

func Recti(x1 int32, y1 int32, x2 int32, y2 int32)

func Rectiv

func Rectiv(v1 *int32, v2 *int32)

func Rects

func Rects(x1 int16, y1 int16, x2 int16, y2 int16)

func Rectsv

func Rectsv(v1 *int16, v2 *int16)

func RectxOES

func RectxOES(x1 int32, y1 int32, x2 int32, y2 int32)

func RectxvOES

func RectxvOES(v1 *int32, v2 *int32)

func ReferencePlaneSGIX

func ReferencePlaneSGIX(equation *float64)

func ReleaseKeyedMutexWin32EXT

func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool

func ReleaseShaderCompiler

func ReleaseShaderCompiler()

release resources consumed by the implementation's shader compiler

func RenderGpuMaskNV

func RenderGpuMaskNV(mask uint32)

func RenderMode

func RenderMode(mode uint32) int32

set rasterization mode

func RenderbufferStorage

func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32)

establish data storage, format and dimensions of a renderbuffer object's image

func RenderbufferStorageEXT

func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32)

func RenderbufferStorageMultisample

func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32)

establish data storage, format, dimensions and sample count of a renderbuffer object's image

func RenderbufferStorageMultisampleCoverageNV

func RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32)

func RenderbufferStorageMultisampleEXT

func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32)

func ReplacementCodePointerSUN

func ReplacementCodePointerSUN(xtype uint32, stride int32, pointer *unsafe.Pointer)

func ReplacementCodeubSUN

func ReplacementCodeubSUN(code uint8)

func ReplacementCodeubvSUN

func ReplacementCodeubvSUN(code *uint8)

func ReplacementCodeuiColor3fVertex3fSUN

func ReplacementCodeuiColor3fVertex3fSUN(rc uint32, r float32, g float32, b float32, x float32, y float32, z float32)

func ReplacementCodeuiColor3fVertex3fvSUN

func ReplacementCodeuiColor3fVertex3fvSUN(rc *uint32, c *float32, v *float32)

func ReplacementCodeuiColor4fNormal3fVertex3fSUN

func ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc uint32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32)

func ReplacementCodeuiColor4fNormal3fVertex3fvSUN

func ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc *uint32, c *float32, n *float32, v *float32)

func ReplacementCodeuiColor4ubVertex3fSUN

func ReplacementCodeuiColor4ubVertex3fSUN(rc uint32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32)

func ReplacementCodeuiColor4ubVertex3fvSUN

func ReplacementCodeuiColor4ubVertex3fvSUN(rc *uint32, c *uint8, v *float32)

func ReplacementCodeuiNormal3fVertex3fSUN

func ReplacementCodeuiNormal3fVertex3fSUN(rc uint32, nx float32, ny float32, nz float32, x float32, y float32, z float32)

func ReplacementCodeuiNormal3fVertex3fvSUN

func ReplacementCodeuiNormal3fVertex3fvSUN(rc *uint32, n *float32, v *float32)

func ReplacementCodeuiSUN

func ReplacementCodeuiSUN(code uint32)

func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN

func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc uint32, s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32)

func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN

func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc *uint32, tc *float32, c *float32, n *float32, v *float32)

func ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN

func ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc uint32, s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32)

func ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN

func ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc *uint32, tc *float32, n *float32, v *float32)

func ReplacementCodeuiTexCoord2fVertex3fSUN

func ReplacementCodeuiTexCoord2fVertex3fSUN(rc uint32, s float32, t float32, x float32, y float32, z float32)

func ReplacementCodeuiTexCoord2fVertex3fvSUN

func ReplacementCodeuiTexCoord2fVertex3fvSUN(rc *uint32, tc *float32, v *float32)

func ReplacementCodeuiVertex3fSUN

func ReplacementCodeuiVertex3fSUN(rc uint32, x float32, y float32, z float32)

func ReplacementCodeuiVertex3fvSUN

func ReplacementCodeuiVertex3fvSUN(rc *uint32, v *float32)

func ReplacementCodeuivSUN

func ReplacementCodeuivSUN(code *uint32)

func ReplacementCodeusSUN

func ReplacementCodeusSUN(code uint16)

func ReplacementCodeusvSUN

func ReplacementCodeusvSUN(code *uint16)

func RequestResidentProgramsNV

func RequestResidentProgramsNV(n int32, programs *uint32)

func ResetHistogramEXT

func ResetHistogramEXT(target uint32)

func ResetMinmaxEXT

func ResetMinmaxEXT(target uint32)

func ResizeBuffersMESA

func ResizeBuffersMESA()

func ResolveDepthValuesNV

func ResolveDepthValuesNV()

func ResumeTransformFeedback

func ResumeTransformFeedback()

resume transform feedback operations

func ResumeTransformFeedbackNV

func ResumeTransformFeedbackNV()

func Rotated

func Rotated(angle float64, x float64, y float64, z float64)

func Rotatef

func Rotatef(angle float32, x float32, y float32, z float32)

func RotatexOES

func RotatexOES(angle int32, x int32, y int32, z int32)

func SampleCoverage

func SampleCoverage(value float32, invert bool)

specify multisample coverage parameters

func SampleCoverageARB

func SampleCoverageARB(value float32, invert bool)

func SampleCoveragexOES

func SampleCoveragexOES(value int32, invert bool)

func SampleMapATI

func SampleMapATI(dst uint32, interp uint32, swizzle uint32)

func SampleMaskEXT

func SampleMaskEXT(value float32, invert bool)

func SampleMaskIndexedNV

func SampleMaskIndexedNV(index uint32, mask uint32)

func SampleMaskSGIS

func SampleMaskSGIS(value float32, invert bool)

func SampleMaski

func SampleMaski(maskNumber uint32, mask uint32)

set the value of a sub-word of the sample mask

func SamplePatternEXT

func SamplePatternEXT(pattern uint32)

func SamplePatternSGIS

func SamplePatternSGIS(pattern uint32)

func SamplerParameterIiv

func SamplerParameterIiv(sampler uint32, pname uint32, param *int32)

func SamplerParameterIuiv

func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32)

func SamplerParameterf

func SamplerParameterf(sampler uint32, pname uint32, param float32)

func SamplerParameterfv

func SamplerParameterfv(sampler uint32, pname uint32, param *float32)

func SamplerParameteri

func SamplerParameteri(sampler uint32, pname uint32, param int32)

func SamplerParameteriv

func SamplerParameteriv(sampler uint32, pname uint32, param *int32)

func Scaled

func Scaled(x float64, y float64, z float64)

func Scalef

func Scalef(x float32, y float32, z float32)

func ScalexOES

func ScalexOES(x int32, y int32, z int32)

func Scissor

func Scissor(x int32, y int32, width int32, height int32)

define the scissor box

func ScissorArrayv

func ScissorArrayv(first uint32, count int32, v *int32)

func ScissorIndexed

func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32)

define the scissor box for a specific viewport

func ScissorIndexedv

func ScissorIndexedv(index uint32, v *int32)

func SecondaryColor3b

func SecondaryColor3b(red int8, green int8, blue int8)

func SecondaryColor3bEXT

func SecondaryColor3bEXT(red int8, green int8, blue int8)

func SecondaryColor3bv

func SecondaryColor3bv(v *int8)

func SecondaryColor3bvEXT

func SecondaryColor3bvEXT(v *int8)

func SecondaryColor3d

func SecondaryColor3d(red float64, green float64, blue float64)

func SecondaryColor3dEXT

func SecondaryColor3dEXT(red float64, green float64, blue float64)

func SecondaryColor3dv

func SecondaryColor3dv(v *float64)

func SecondaryColor3dvEXT

func SecondaryColor3dvEXT(v *float64)

func SecondaryColor3f

func SecondaryColor3f(red float32, green float32, blue float32)

func SecondaryColor3fEXT

func SecondaryColor3fEXT(red float32, green float32, blue float32)

func SecondaryColor3fv

func SecondaryColor3fv(v *float32)

func SecondaryColor3fvEXT

func SecondaryColor3fvEXT(v *float32)

func SecondaryColor3hNV

func SecondaryColor3hNV(red uint16, green uint16, blue uint16)

func SecondaryColor3hvNV

func SecondaryColor3hvNV(v *uint16)

func SecondaryColor3i

func SecondaryColor3i(red int32, green int32, blue int32)

func SecondaryColor3iEXT

func SecondaryColor3iEXT(red int32, green int32, blue int32)

func SecondaryColor3iv

func SecondaryColor3iv(v *int32)

func SecondaryColor3ivEXT

func SecondaryColor3ivEXT(v *int32)

func SecondaryColor3s

func SecondaryColor3s(red int16, green int16, blue int16)

func SecondaryColor3sEXT

func SecondaryColor3sEXT(red int16, green int16, blue int16)

func SecondaryColor3sv

func SecondaryColor3sv(v *int16)

func SecondaryColor3svEXT

func SecondaryColor3svEXT(v *int16)

func SecondaryColor3ub

func SecondaryColor3ub(red uint8, green uint8, blue uint8)

func SecondaryColor3ubEXT

func SecondaryColor3ubEXT(red uint8, green uint8, blue uint8)

func SecondaryColor3ubv

func SecondaryColor3ubv(v *uint8)

func SecondaryColor3ubvEXT

func SecondaryColor3ubvEXT(v *uint8)

func SecondaryColor3ui

func SecondaryColor3ui(red uint32, green uint32, blue uint32)

func SecondaryColor3uiEXT

func SecondaryColor3uiEXT(red uint32, green uint32, blue uint32)

func SecondaryColor3uiv

func SecondaryColor3uiv(v *uint32)

func SecondaryColor3uivEXT

func SecondaryColor3uivEXT(v *uint32)

func SecondaryColor3us

func SecondaryColor3us(red uint16, green uint16, blue uint16)

func SecondaryColor3usEXT

func SecondaryColor3usEXT(red uint16, green uint16, blue uint16)

func SecondaryColor3usv

func SecondaryColor3usv(v *uint16)

func SecondaryColor3usvEXT

func SecondaryColor3usvEXT(v *uint16)

func SecondaryColorFormatNV

func SecondaryColorFormatNV(size int32, xtype uint32, stride int32)

func SecondaryColorPointer

func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

define an array of secondary colors

func SecondaryColorPointerEXT

func SecondaryColorPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func SecondaryColorPointerListIBM

func SecondaryColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)

func SelectBuffer

func SelectBuffer(size int32, buffer *uint32)

establish a buffer for selection mode values

func SelectPerfMonitorCountersAMD

func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32)

func SemaphoreParameterui64vEXT

func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64)

func SeparableFilter2DEXT

func SeparableFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer)

func SetFenceAPPLE

func SetFenceAPPLE(fence uint32)

func SetFenceNV

func SetFenceNV(fence uint32, condition uint32)

func SetFragmentShaderConstantATI

func SetFragmentShaderConstantATI(dst uint32, value *float32)

func SetInvariantEXT

func SetInvariantEXT(id uint32, xtype uint32, addr unsafe.Pointer)

func SetLocalConstantEXT

func SetLocalConstantEXT(id uint32, xtype uint32, addr unsafe.Pointer)

func SetMultisamplefvAMD

func SetMultisamplefvAMD(pname uint32, index uint32, val *float32)

func ShadeModel

func ShadeModel(mode uint32)

select flat or smooth shading

func ShaderBinary

func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32)

load pre-compiled shader binaries

func ShaderOp1EXT

func ShaderOp1EXT(op uint32, res uint32, arg1 uint32)

func ShaderOp2EXT

func ShaderOp2EXT(op uint32, res uint32, arg1 uint32, arg2 uint32)

func ShaderOp3EXT

func ShaderOp3EXT(op uint32, res uint32, arg1 uint32, arg2 uint32, arg3 uint32)

func ShaderSource

func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32)

Replaces the source code in a shader object

func ShaderSourceARB

func ShaderSourceARB(shaderObj uintptr, count int32, xstring **uint8, length *int32)

func ShaderStorageBlockBinding

func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32)

change an active shader storage block binding

func SharpenTexFuncSGIS

func SharpenTexFuncSGIS(target uint32, n int32, points *float32)

func SignalSemaphoreEXT

func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, dstLayouts *uint32)

func SignalVkFenceNV

func SignalVkFenceNV(vkFence uint64)

func SignalVkSemaphoreNV

func SignalVkSemaphoreNV(vkSemaphore uint64)

func SpecializeShaderARB

func SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, pConstantIndex *uint32, pConstantValue *uint32)

func SpriteParameterfSGIX

func SpriteParameterfSGIX(pname uint32, param float32)

func SpriteParameterfvSGIX

func SpriteParameterfvSGIX(pname uint32, params *float32)

func SpriteParameteriSGIX

func SpriteParameteriSGIX(pname uint32, param int32)

func SpriteParameterivSGIX

func SpriteParameterivSGIX(pname uint32, params *int32)

func StartInstrumentsSGIX

func StartInstrumentsSGIX()

func StateCaptureNV

func StateCaptureNV(state uint32, mode uint32)

func StencilClearTagEXT

func StencilClearTagEXT(stencilTagBits int32, stencilClearTag uint32)

func StencilFillPathInstancedNV

func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32)

func StencilFillPathNV

func StencilFillPathNV(path uint32, fillMode uint32, mask uint32)

func StencilFunc

func StencilFunc(xfunc uint32, ref int32, mask uint32)

set front and back function and reference value for stencil testing

func StencilFuncSeparate

func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32)

set front and/or back function and reference value for stencil testing

func StencilFuncSeparateATI

func StencilFuncSeparateATI(frontfunc uint32, backfunc uint32, ref int32, mask uint32)

func StencilMask

func StencilMask(mask uint32)

control the front and back writing of individual bits in the stencil planes

func StencilMaskSeparate

func StencilMaskSeparate(face uint32, mask uint32)

control the front and/or back writing of individual bits in the stencil planes

func StencilOp

func StencilOp(fail uint32, zfail uint32, zpass uint32)

set front and back stencil test actions

func StencilOpSeparate

func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32)

set front and/or back stencil test actions

func StencilOpSeparateATI

func StencilOpSeparateATI(face uint32, sfail uint32, dpfail uint32, dppass uint32)

func StencilOpValueAMD

func StencilOpValueAMD(face uint32, value uint32)

func StencilStrokePathInstancedNV

func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32)

func StencilStrokePathNV

func StencilStrokePathNV(path uint32, reference int32, mask uint32)

func StencilThenCoverFillPathInstancedNV

func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32)

func StencilThenCoverFillPathNV

func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32)

func StencilThenCoverStrokePathInstancedNV

func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32)

func StencilThenCoverStrokePathNV

func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32)

func StopInstrumentsSGIX

func StopInstrumentsSGIX(marker int32)

func Str

func Str(str string) *uint8

Str takes a null-terminated Go string and returns its GL-compatible address. This function reaches into Go string storage in an unsafe way so the caller must ensure the string is not garbage collected.

func StringMarkerGREMEDY

func StringMarkerGREMEDY(len int32, xstring unsafe.Pointer)

func Strs

func Strs(strs ...string) (cstrs **uint8, free func())

Strs takes a list of Go strings (with or without null-termination) and returns their C counterpart.

The returned free function must be called once you are done using the strings in order to free the memory.

If no strings are provided as a parameter this function will panic.

func SubpixelPrecisionBiasNV

func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32)

func SwizzleEXT

func SwizzleEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32)

func SyncTextureINTEL

func SyncTextureINTEL(texture uint32)

func TagSampleBufferSGIX

func TagSampleBufferSGIX()

func Tangent3bEXT

func Tangent3bEXT(tx int8, ty int8, tz int8)

func Tangent3bvEXT

func Tangent3bvEXT(v *int8)

func Tangent3dEXT

func Tangent3dEXT(tx float64, ty float64, tz float64)

func Tangent3dvEXT

func Tangent3dvEXT(v *float64)

func Tangent3fEXT

func Tangent3fEXT(tx float32, ty float32, tz float32)

func Tangent3fvEXT

func Tangent3fvEXT(v *float32)

func Tangent3iEXT

func Tangent3iEXT(tx int32, ty int32, tz int32)

func Tangent3ivEXT

func Tangent3ivEXT(v *int32)

func Tangent3sEXT

func Tangent3sEXT(tx int16, ty int16, tz int16)

func Tangent3svEXT

func Tangent3svEXT(v *int16)

func TangentPointerEXT

func TangentPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer)

func TbufferMask3DFX

func TbufferMask3DFX(mask uint32)

func TessellationFactorAMD

func TessellationFactorAMD(factor float32)

func TessellationModeAMD

func TessellationModeAMD(mode uint32)

func TestFenceAPPLE

func TestFenceAPPLE(fence uint32) bool

func TestFenceNV

func TestFenceNV(fence uint32) bool

func TestObjectAPPLE

func TestObjectAPPLE(object uint32, name uint32) bool

func TexBufferARB

func TexBufferARB(target uint32, internalformat uint32, buffer uint32)

func TexBufferEXT

func TexBufferEXT(target uint32, internalformat uint32, buffer uint32)

func TexBufferRange

func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int)

attach a range of a buffer object's data store to a buffer texture object

func TexBumpParameterfvATI

func TexBumpParameterfvATI(pname uint32, param *float32)

func TexBumpParameterivATI

func TexBumpParameterivATI(pname uint32, param *int32)

func TexCoord1bOES

func TexCoord1bOES(s int8)

func TexCoord1bvOES

func TexCoord1bvOES(coords *int8)

func TexCoord1d

func TexCoord1d(s float64)

func TexCoord1dv

func TexCoord1dv(v *float64)

func TexCoord1f

func TexCoord1f(s float32)

func TexCoord1fv

func TexCoord1fv(v *float32)

func TexCoord1hNV

func TexCoord1hNV(s uint16)

func TexCoord1hvNV

func TexCoord1hvNV(v *uint16)

func TexCoord1i

func TexCoord1i(s int32)

func TexCoord1iv

func TexCoord1iv(v *int32)

func TexCoord1s

func TexCoord1s(s int16)

func TexCoord1sv

func TexCoord1sv(v *int16)

func TexCoord1xOES

func TexCoord1xOES(s int32)

func TexCoord1xvOES

func TexCoord1xvOES(coords *int32)

func TexCoord2bOES

func TexCoord2bOES(s int8, t int8)

func TexCoord2bvOES

func TexCoord2bvOES(coords *int8)

func TexCoord2d

func TexCoord2d(s float64, t float64)

func TexCoord2dv

func TexCoord2dv(v *float64)

func TexCoord2f

func TexCoord2f(s float32, t float32)

func TexCoord2fColor3fVertex3fSUN

func TexCoord2fColor3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, x float32, y float32, z float32)

func TexCoord2fColor3fVertex3fvSUN

func TexCoord2fColor3fVertex3fvSUN(tc *float32, c *float32, v *float32)

func TexCoord2fColor4fNormal3fVertex3fSUN

func TexCoord2fColor4fNormal3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32)

func TexCoord2fColor4fNormal3fVertex3fvSUN

func TexCoord2fColor4fNormal3fVertex3fvSUN(tc *float32, c *float32, n *float32, v *float32)

func TexCoord2fColor4ubVertex3fSUN

func TexCoord2fColor4ubVertex3fSUN(s float32, t float32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32)

func TexCoord2fColor4ubVertex3fvSUN

func TexCoord2fColor4ubVertex3fvSUN(tc *float32, c *uint8, v *float32)

func TexCoord2fNormal3fVertex3fSUN

func TexCoord2fNormal3fVertex3fSUN(s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32)

func TexCoord2fNormal3fVertex3fvSUN

func TexCoord2fNormal3fVertex3fvSUN(tc *float32, n *float32, v *float32)

func TexCoord2fVertex3fSUN

func TexCoord2fVertex3fSUN(s float32, t float32, x float32, y float32, z float32)

func TexCoord2fVertex3fvSUN

func TexCoord2fVertex3fvSUN(tc *float32, v *float32)

func TexCoord2fv

func TexCoord2fv(v *float32)

func TexCoord2hNV

func TexCoord2hNV(s uint16, t uint16)

func TexCoord2hvNV

func TexCoord2hvNV(v *uint16)

func TexCoord2i

func TexCoord2i(s int32, t int32)

func TexCoord2iv

func TexCoord2iv(v *int32)

func TexCoord2s

func TexCoord2s(s int16, t int16)

func TexCoord2sv

func TexCoord2sv(v *int16)

func TexCoord2xOES

func TexCoord2xOES(s int32, t int32)

func TexCoord2xvOES

func TexCoord2xvOES(coords *int32)

func TexCoord3bOES

func TexCoord3bOES(s int8, t int8, r int8)

func TexCoord3bvOES

func TexCoord3bvOES(coords *int8)

func TexCoord3d

func TexCoord3d(s float64, t float64, r float64)

func TexCoord3dv

func TexCoord3dv(v *float64)

func TexCoord3f

func TexCoord3f(s float32, t float32, r float32)

func TexCoord3fv

func TexCoord3fv(v *float32)

func TexCoord3hNV

func TexCoord3hNV(s uint16, t uint16, r uint16)

func TexCoord3hvNV

func TexCoord3hvNV(v *uint16)

func TexCoord3i

func TexCoord3i(s int32, t int32, r int32)

func TexCoord3iv

func TexCoord3iv(v *int32)

func TexCoord3s

func TexCoord3s(s int16, t int16, r int16)

func TexCoord3sv

func TexCoord3sv(v *int16)

func TexCoord3xOES

func TexCoord3xOES(s int32, t int32, r int32)

func TexCoord3xvOES

func TexCoord3xvOES(coords *int32)

func TexCoord4bOES

func TexCoord4bOES(s int8, t int8, r int8, q int8)

func TexCoord4bvOES

func TexCoord4bvOES(coords *int8)

func TexCoord4d

func TexCoord4d(s float64, t float64, r float64, q float64)

func TexCoord4dv

func TexCoord4dv(v *float64)

func TexCoord4f

func TexCoord4f(s float32, t float32, r float32, q float32)

func TexCoord4fColor4fNormal3fVertex4fSUN

func TexCoord4fColor4fNormal3fVertex4fSUN(s float32, t float32, p float32, q float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32, w float32)

func TexCoord4fColor4fNormal3fVertex4fvSUN

func TexCoord4fColor4fNormal3fVertex4fvSUN(tc *float32, c *float32, n *float32, v *float32)

func TexCoord4fVertex4fSUN

func TexCoord4fVertex4fSUN(s float32, t float32, p float32, q float32, x float32, y float32, z float32, w float32)

func TexCoord4fVertex4fvSUN

func TexCoord4fVertex4fvSUN(tc *float32, v *float32)

func TexCoord4fv

func TexCoord4fv(v *float32)

func TexCoord4hNV

func TexCoord4hNV(s uint16, t uint16, r uint16, q uint16)

func TexCoord4hvNV

func TexCoord4hvNV(v *uint16)

func TexCoord4i

func TexCoord4i(s int32, t int32, r int32, q int32)

func TexCoord4iv

func TexCoord4iv(v *int32)

func TexCoord4s

func TexCoord4s(s int16, t int16, r int16, q int16)

func TexCoord4sv

func TexCoord4sv(v *int16)

func TexCoord4xOES

func TexCoord4xOES(s int32, t int32, r int32, q int32)

func TexCoord4xvOES

func TexCoord4xvOES(coords *int32)

func TexCoordFormatNV

func TexCoordFormatNV(size int32, xtype uint32, stride int32)

func TexCoordPointer

func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

define an array of texture coordinates

func TexCoordPointerEXT

func TexCoordPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer)

func TexCoordPointerListIBM

func TexCoordPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)

func TexCoordPointervINTEL

func TexCoordPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer)

func TexEnvf

func TexEnvf(target uint32, pname uint32, param float32)

func TexEnvfv

func TexEnvfv(target uint32, pname uint32, params *float32)

func TexEnvi

func TexEnvi(target uint32, pname uint32, param int32)

func TexEnviv

func TexEnviv(target uint32, pname uint32, params *int32)

func TexEnvxOES

func TexEnvxOES(target uint32, pname uint32, param int32)

func TexEnvxvOES

func TexEnvxvOES(target uint32, pname uint32, params *int32)

func TexFilterFuncSGIS

func TexFilterFuncSGIS(target uint32, filter uint32, n int32, weights *float32)

func TexGend

func TexGend(coord uint32, pname uint32, param float64)

func TexGendv

func TexGendv(coord uint32, pname uint32, params *float64)

func TexGenf

func TexGenf(coord uint32, pname uint32, param float32)

func TexGenfv

func TexGenfv(coord uint32, pname uint32, params *float32)

func TexGeni

func TexGeni(coord uint32, pname uint32, param int32)

func TexGeniv

func TexGeniv(coord uint32, pname uint32, params *int32)

func TexGenxOES

func TexGenxOES(coord uint32, pname uint32, param int32)

func TexGenxvOES

func TexGenxvOES(coord uint32, pname uint32, params *int32)

func TexImage1D

func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a one-dimensional texture image

func TexImage2D

func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a two-dimensional texture image

func TexImage2DMultisample

func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)

establish the data storage, format, dimensions, and number of samples of a multisample texture's image

func TexImage2DMultisampleCoverageNV

func TexImage2DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool)

func TexImage3D

func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a three-dimensional texture image

func TexImage3DEXT

func TexImage3DEXT(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TexImage3DMultisample

func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)

establish the data storage, format, dimensions, and number of samples of a multisample texture's image

func TexImage3DMultisampleCoverageNV

func TexImage3DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool)

func TexImage4DSGIS

func TexImage4DSGIS(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, size4d int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TexPageCommitmentARB

func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool)

func TexParameterIivEXT

func TexParameterIivEXT(target uint32, pname uint32, params *int32)

func TexParameterIuivEXT

func TexParameterIuivEXT(target uint32, pname uint32, params *uint32)

func TexParameterf

func TexParameterf(target uint32, pname uint32, param float32)

func TexParameterfv

func TexParameterfv(target uint32, pname uint32, params *float32)

func TexParameteri

func TexParameteri(target uint32, pname uint32, param int32)

func TexParameteriv

func TexParameteriv(target uint32, pname uint32, params *int32)

func TexParameterxOES

func TexParameterxOES(target uint32, pname uint32, param int32)

func TexParameterxvOES

func TexParameterxvOES(target uint32, pname uint32, params *int32)

func TexRenderbufferNV

func TexRenderbufferNV(target uint32, renderbuffer uint32)

func TexStorage1D

func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32)

simultaneously specify storage for all levels of a one-dimensional texture

func TexStorage2D

func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32)

simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture

func TexStorage2DMultisample

func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)

specify storage for a two-dimensional multisample texture

func TexStorage3D

func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)

simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture

func TexStorage3DMultisample

func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)

specify storage for a two-dimensional multisample array texture

func TexStorageMem1DEXT

func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64)

func TexStorageMem2DEXT

func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64)

func TexStorageMem2DMultisampleEXT

func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64)

func TexStorageMem3DEXT

func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64)

func TexStorageMem3DMultisampleEXT

func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64)

func TexStorageSparseAMD

func TexStorageSparseAMD(target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32)

func TexSubImage1D

func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a one-dimensional texture subimage

func TexSubImage1DEXT

func TexSubImage1DEXT(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TexSubImage2D

func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a two-dimensional texture subimage

func TexSubImage2DEXT

func TexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TexSubImage3D

func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a three-dimensional texture subimage

func TexSubImage3DEXT

func TexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TexSubImage4DSGIS

func TexSubImage4DSGIS(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, woffset int32, width int32, height int32, depth int32, size4d int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureBarrier

func TextureBarrier()

controls the ordering of reads and writes to rendered fragments across drawing commands

func TextureBarrierNV

func TextureBarrierNV()

func TextureBuffer

func TextureBuffer(texture uint32, internalformat uint32, buffer uint32)

attach a buffer object's data store to a buffer texture object

func TextureBufferEXT

func TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32)

func TextureBufferRange

func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int)

attach a range of a buffer object's data store to a buffer texture object

func TextureBufferRangeEXT

func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, offset int, size int)

func TextureColorMaskSGIS

func TextureColorMaskSGIS(red bool, green bool, blue bool, alpha bool)

func TextureImage1DEXT

func TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureImage2DEXT

func TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureImage2DMultisampleCoverageNV

func TextureImage2DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool)

func TextureImage2DMultisampleNV

func TextureImage2DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool)

func TextureImage3DEXT

func TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureImage3DMultisampleCoverageNV

func TextureImage3DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool)

func TextureImage3DMultisampleNV

func TextureImage3DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool)

func TextureLightEXT

func TextureLightEXT(pname uint32)

func TextureMaterialEXT

func TextureMaterialEXT(face uint32, mode uint32)

func TextureNormalEXT

func TextureNormalEXT(mode uint32)

func TexturePageCommitmentEXT

func TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool)

func TextureParameterIiv

func TextureParameterIiv(texture uint32, pname uint32, params *int32)

func TextureParameterIivEXT

func TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32)

func TextureParameterIuiv

func TextureParameterIuiv(texture uint32, pname uint32, params *uint32)

func TextureParameterIuivEXT

func TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32)

func TextureParameterf

func TextureParameterf(texture uint32, pname uint32, param float32)

func TextureParameterfEXT

func TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32)

func TextureParameterfv

func TextureParameterfv(texture uint32, pname uint32, param *float32)

func TextureParameterfvEXT

func TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32)

func TextureParameteri

func TextureParameteri(texture uint32, pname uint32, param int32)

func TextureParameteriEXT

func TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32)

func TextureParameteriv

func TextureParameteriv(texture uint32, pname uint32, param *int32)

func TextureParameterivEXT

func TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32)

func TextureRangeAPPLE

func TextureRangeAPPLE(target uint32, length int32, pointer unsafe.Pointer)

func TextureRenderbufferEXT

func TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32)

func TextureStorage1D

func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32)

simultaneously specify storage for all levels of a one-dimensional texture

func TextureStorage1DEXT

func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32)

func TextureStorage2D

func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32)

simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture

func TextureStorage2DEXT

func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32)

func TextureStorage2DMultisample

func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)

specify storage for a two-dimensional multisample texture

func TextureStorage2DMultisampleEXT

func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)

func TextureStorage3D

func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)

simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture

func TextureStorage3DEXT

func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)

func TextureStorage3DMultisample

func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)

specify storage for a two-dimensional multisample array texture

func TextureStorage3DMultisampleEXT

func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)

func TextureStorageMem1DEXT

func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64)

func TextureStorageMem2DEXT

func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64)

func TextureStorageMem2DMultisampleEXT

func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64)

func TextureStorageMem3DEXT

func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64)

func TextureStorageMem3DMultisampleEXT

func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64)

func TextureStorageSparseAMD

func TextureStorageSparseAMD(texture uint32, target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32)

func TextureSubImage1D

func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a one-dimensional texture subimage

func TextureSubImage1DEXT

func TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureSubImage2D

func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a two-dimensional texture subimage

func TextureSubImage2DEXT

func TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureSubImage3D

func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a three-dimensional texture subimage

func TextureSubImage3DEXT

func TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureView

func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32)

initialize a texture as a data alias of another texture's data store

func TrackMatrixNV

func TrackMatrixNV(target uint32, address uint32, matrix uint32, transform uint32)

func TransformFeedbackAttribsNV

func TransformFeedbackAttribsNV(count int32, attribs *int32, bufferMode uint32)

func TransformFeedbackBufferBase

func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32)

bind a buffer object to a transform feedback buffer object

func TransformFeedbackBufferRange

func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int)

bind a range within a buffer object to a transform feedback buffer object

func TransformFeedbackStreamAttribsNV

func TransformFeedbackStreamAttribsNV(count int32, attribs *int32, nbuffers int32, bufstreams *int32, bufferMode uint32)

func TransformFeedbackVaryingsEXT

func TransformFeedbackVaryingsEXT(program uint32, count int32, varyings **uint8, bufferMode uint32)

func TransformFeedbackVaryingsNV

func TransformFeedbackVaryingsNV(program uint32, count int32, locations *int32, bufferMode uint32)

func TransformPathNV

func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32)

func Translated

func Translated(x float64, y float64, z float64)

func Translatef

func Translatef(x float32, y float32, z float32)

func TranslatexOES

func TranslatexOES(x int32, y int32, z int32)

func Uniform1d

func Uniform1d(location int32, x float64)

func Uniform1dv

func Uniform1dv(location int32, count int32, value *float64)

func Uniform1f

func Uniform1f(location int32, v0 float32)

Specify the value of a uniform variable for the current program object

func Uniform1fARB

func Uniform1fARB(location int32, v0 float32)

func Uniform1fv

func Uniform1fv(location int32, count int32, value *float32)

Specify the value of a uniform variable for the current program object

func Uniform1fvARB

func Uniform1fvARB(location int32, count int32, value *float32)

func Uniform1i

func Uniform1i(location int32, v0 int32)

Specify the value of a uniform variable for the current program object

func Uniform1i64ARB

func Uniform1i64ARB(location int32, x int64)

func Uniform1i64NV

func Uniform1i64NV(location int32, x int64)

func Uniform1i64vARB

func Uniform1i64vARB(location int32, count int32, value *int64)

func Uniform1i64vNV

func Uniform1i64vNV(location int32, count int32, value *int64)

func Uniform1iARB

func Uniform1iARB(location int32, v0 int32)

func Uniform1iv

func Uniform1iv(location int32, count int32, value *int32)

Specify the value of a uniform variable for the current program object

func Uniform1ivARB

func Uniform1ivARB(location int32, count int32, value *int32)

func Uniform1ui64ARB

func Uniform1ui64ARB(location int32, x uint64)

func Uniform1ui64NV

func Uniform1ui64NV(location int32, x uint64)

func Uniform1ui64vARB

func Uniform1ui64vARB(location int32, count int32, value *uint64)

func Uniform1ui64vNV

func Uniform1ui64vNV(location int32, count int32, value *uint64)

func Uniform1uiEXT

func Uniform1uiEXT(location int32, v0 uint32)

func Uniform1uivEXT

func Uniform1uivEXT(location int32, count int32, value *uint32)

func Uniform2d

func Uniform2d(location int32, x float64, y float64)

func Uniform2dv

func Uniform2dv(location int32, count int32, value *float64)

func Uniform2f

func Uniform2f(location int32, v0 float32, v1 float32)

Specify the value of a uniform variable for the current program object

func Uniform2fARB

func Uniform2fARB(location int32, v0 float32, v1 float32)

func Uniform2fv

func Uniform2fv(location int32, count int32, value *float32)

Specify the value of a uniform variable for the current program object

func Uniform2fvARB

func Uniform2fvARB(location int32, count int32, value *float32)

func Uniform2i

func Uniform2i(location int32, v0 int32, v1 int32)

Specify the value of a uniform variable for the current program object

func Uniform2i64ARB

func Uniform2i64ARB(location int32, x int64, y int64)

func Uniform2i64NV

func Uniform2i64NV(location int32, x int64, y int64)

func Uniform2i64vARB

func Uniform2i64vARB(location int32, count int32, value *int64)

func Uniform2i64vNV

func Uniform2i64vNV(location int32, count int32, value *int64)

func Uniform2iARB

func Uniform2iARB(location int32, v0 int32, v1 int32)

func Uniform2iv

func Uniform2iv(location int32, count int32, value *int32)

Specify the value of a uniform variable for the current program object

func Uniform2ivARB

func Uniform2ivARB(location int32, count int32, value *int32)

func Uniform2ui64ARB

func Uniform2ui64ARB(location int32, x uint64, y uint64)

func Uniform2ui64NV

func Uniform2ui64NV(location int32, x uint64, y uint64)

func Uniform2ui64vARB

func Uniform2ui64vARB(location int32, count int32, value *uint64)

func Uniform2ui64vNV

func Uniform2ui64vNV(location int32, count int32, value *uint64)

func Uniform2uiEXT

func Uniform2uiEXT(location int32, v0 uint32, v1 uint32)

func Uniform2uivEXT

func Uniform2uivEXT(location int32, count int32, value *uint32)

func Uniform3d

func Uniform3d(location int32, x float64, y float64, z float64)

func Uniform3dv

func Uniform3dv(location int32, count int32, value *float64)

func Uniform3f

func Uniform3f(location int32, v0 float32, v1 float32, v2 float32)

Specify the value of a uniform variable for the current program object

func Uniform3fARB

func Uniform3fARB(location int32, v0 float32, v1 float32, v2 float32)

func Uniform3fv

func Uniform3fv(location int32, count int32, value *float32)

Specify the value of a uniform variable for the current program object

func Uniform3fvARB

func Uniform3fvARB(location int32, count int32, value *float32)

func Uniform3i

func Uniform3i(location int32, v0 int32, v1 int32, v2 int32)

Specify the value of a uniform variable for the current program object

func Uniform3i64ARB

func Uniform3i64ARB(location int32, x int64, y int64, z int64)

func Uniform3i64NV

func Uniform3i64NV(location int32, x int64, y int64, z int64)

func Uniform3i64vARB

func Uniform3i64vARB(location int32, count int32, value *int64)

func Uniform3i64vNV

func Uniform3i64vNV(location int32, count int32, value *int64)

func Uniform3iARB

func Uniform3iARB(location int32, v0 int32, v1 int32, v2 int32)

func Uniform3iv

func Uniform3iv(location int32, count int32, value *int32)

Specify the value of a uniform variable for the current program object

func Uniform3ivARB

func Uniform3ivARB(location int32, count int32, value *int32)

func Uniform3ui64ARB

func Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64)

func Uniform3ui64NV

func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64)

func Uniform3ui64vARB

func Uniform3ui64vARB(location int32, count int32, value *uint64)

func Uniform3ui64vNV

func Uniform3ui64vNV(location int32, count int32, value *uint64)

func Uniform3uiEXT

func Uniform3uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32)

func Uniform3uivEXT

func Uniform3uivEXT(location int32, count int32, value *uint32)

func Uniform4d

func Uniform4d(location int32, x float64, y float64, z float64, w float64)

func Uniform4dv

func Uniform4dv(location int32, count int32, value *float64)

func Uniform4f

func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32)

Specify the value of a uniform variable for the current program object

func Uniform4fARB

func Uniform4fARB(location int32, v0 float32, v1 float32, v2 float32, v3 float32)

func Uniform4fv

func Uniform4fv(location int32, count int32, value *float32)

Specify the value of a uniform variable for the current program object

func Uniform4fvARB

func Uniform4fvARB(location int32, count int32, value *float32)

func Uniform4i

func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32)

Specify the value of a uniform variable for the current program object

func Uniform4i64ARB

func Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64)

func Uniform4i64NV

func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64)

func Uniform4i64vARB

func Uniform4i64vARB(location int32, count int32, value *int64)

func Uniform4i64vNV

func Uniform4i64vNV(location int32, count int32, value *int64)

func Uniform4iARB

func Uniform4iARB(location int32, v0 int32, v1 int32, v2 int32, v3 int32)

func Uniform4iv

func Uniform4iv(location int32, count int32, value *int32)

Specify the value of a uniform variable for the current program object

func Uniform4ivARB

func Uniform4ivARB(location int32, count int32, value *int32)

func Uniform4ui64ARB

func Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64)

func Uniform4ui64NV

func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64)

func Uniform4ui64vARB

func Uniform4ui64vARB(location int32, count int32, value *uint64)

func Uniform4ui64vNV

func Uniform4ui64vNV(location int32, count int32, value *uint64)

func Uniform4uiEXT

func Uniform4uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)

func Uniform4uivEXT

func Uniform4uivEXT(location int32, count int32, value *uint32)

func UniformBlockBinding

func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32)

assign a binding point to an active uniform block

func UniformBufferEXT

func UniformBufferEXT(program uint32, location int32, buffer uint32)

func UniformHandleui64ARB

func UniformHandleui64ARB(location int32, value uint64)

func UniformHandleui64NV

func UniformHandleui64NV(location int32, value uint64)

func UniformHandleui64vARB

func UniformHandleui64vARB(location int32, count int32, value *uint64)

func UniformHandleui64vNV

func UniformHandleui64vNV(location int32, count int32, value *uint64)

func UniformMatrix2dv

func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix2fv

func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix2fvARB

func UniformMatrix2fvARB(location int32, count int32, transpose bool, value *float32)

func UniformMatrix2x3dv

func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix2x3fv

func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix2x4dv

func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix2x4fv

func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix3dv

func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix3fv

func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix3fvARB

func UniformMatrix3fvARB(location int32, count int32, transpose bool, value *float32)

func UniformMatrix3x2dv

func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix3x2fv

func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix3x4dv

func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix3x4fv

func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix4dv

func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix4fv

func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix4fvARB

func UniformMatrix4fvARB(location int32, count int32, transpose bool, value *float32)

func UniformMatrix4x2dv

func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix4x2fv

func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix4x3dv

func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix4x3fv

func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformSubroutinesuiv

func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32)

func Uniformui64NV

func Uniformui64NV(location int32, value uint64)

func Uniformui64vNV

func Uniformui64vNV(location int32, count int32, value *uint64)

func UnlockArraysEXT

func UnlockArraysEXT()

func UnmapBuffer

func UnmapBuffer(target uint32) bool

release the mapping of a buffer object's data store into the client's address space

func UnmapBufferARB

func UnmapBufferARB(target uint32) bool

func UnmapNamedBuffer

func UnmapNamedBuffer(buffer uint32) bool

release the mapping of a buffer object's data store into the client's address space

func UnmapNamedBufferEXT

func UnmapNamedBufferEXT(buffer uint32) bool

func UnmapObjectBufferATI

func UnmapObjectBufferATI(buffer uint32)

func UnmapTexture2DINTEL

func UnmapTexture2DINTEL(texture uint32, level int32)

func UpdateObjectBufferATI

func UpdateObjectBufferATI(buffer uint32, offset uint32, size int32, pointer unsafe.Pointer, preserve uint32)

func UseProgram

func UseProgram(program uint32)

Installs a program object as part of current rendering state

func UseProgramObjectARB

func UseProgramObjectARB(programObj uintptr)

func UseProgramStages

func UseProgramStages(pipeline uint32, stages uint32, program uint32)

bind stages of a program object to a program pipeline

func UseProgramStagesEXT

func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32)

func UseShaderProgramEXT

func UseShaderProgramEXT(xtype uint32, program uint32)

func VDPAUFiniNV

func VDPAUFiniNV()

func VDPAUGetSurfaceivNV

func VDPAUGetSurfaceivNV(surface uintptr, pname uint32, bufSize int32, length *int32, values *int32)

func VDPAUInitNV

func VDPAUInitNV(vdpDevice unsafe.Pointer, getProcAddress unsafe.Pointer)

func VDPAUIsSurfaceNV

func VDPAUIsSurfaceNV(surface uintptr) bool

func VDPAUMapSurfacesNV

func VDPAUMapSurfacesNV(numSurfaces int32, surfaces *uintptr)

func VDPAURegisterOutputSurfaceNV

func VDPAURegisterOutputSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr

func VDPAURegisterVideoSurfaceNV

func VDPAURegisterVideoSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr

func VDPAUSurfaceAccessNV

func VDPAUSurfaceAccessNV(surface uintptr, access uint32)

func VDPAUUnmapSurfacesNV

func VDPAUUnmapSurfacesNV(numSurface int32, surfaces *uintptr)

func VDPAUUnregisterSurfaceNV

func VDPAUUnregisterSurfaceNV(surface uintptr)

func ValidateProgram

func ValidateProgram(program uint32)

Validates a program object

func ValidateProgramARB

func ValidateProgramARB(programObj uintptr)

func ValidateProgramPipeline

func ValidateProgramPipeline(pipeline uint32)

validate a program pipeline object against current GL state

func ValidateProgramPipelineEXT

func ValidateProgramPipelineEXT(pipeline uint32)

func VariantArrayObjectATI

func VariantArrayObjectATI(id uint32, xtype uint32, stride int32, buffer uint32, offset uint32)

func VariantPointerEXT

func VariantPointerEXT(id uint32, xtype uint32, stride uint32, addr unsafe.Pointer)

func VariantbvEXT

func VariantbvEXT(id uint32, addr *int8)

func VariantdvEXT

func VariantdvEXT(id uint32, addr *float64)

func VariantfvEXT

func VariantfvEXT(id uint32, addr *float32)

func VariantivEXT

func VariantivEXT(id uint32, addr *int32)

func VariantsvEXT

func VariantsvEXT(id uint32, addr *int16)

func VariantubvEXT

func VariantubvEXT(id uint32, addr *uint8)

func VariantuivEXT

func VariantuivEXT(id uint32, addr *uint32)

func VariantusvEXT

func VariantusvEXT(id uint32, addr *uint16)

func Vertex2bOES

func Vertex2bOES(x int8, y int8)

func Vertex2bvOES

func Vertex2bvOES(coords *int8)

func Vertex2d

func Vertex2d(x float64, y float64)

func Vertex2dv

func Vertex2dv(v *float64)

func Vertex2f

func Vertex2f(x float32, y float32)

func Vertex2fv

func Vertex2fv(v *float32)

func Vertex2hNV

func Vertex2hNV(x uint16, y uint16)

func Vertex2hvNV

func Vertex2hvNV(v *uint16)

func Vertex2i

func Vertex2i(x int32, y int32)

func Vertex2iv

func Vertex2iv(v *int32)

func Vertex2s

func Vertex2s(x int16, y int16)

func Vertex2sv

func Vertex2sv(v *int16)

func Vertex2xOES

func Vertex2xOES(x int32)

func Vertex2xvOES

func Vertex2xvOES(coords *int32)

func Vertex3bOES

func Vertex3bOES(x int8, y int8, z int8)

func Vertex3bvOES

func Vertex3bvOES(coords *int8)

func Vertex3d

func Vertex3d(x float64, y float64, z float64)

func Vertex3dv

func Vertex3dv(v *float64)

func Vertex3f

func Vertex3f(x float32, y float32, z float32)

func Vertex3fv

func Vertex3fv(v *float32)

func Vertex3hNV

func Vertex3hNV(x uint16, y uint16, z uint16)

func Vertex3hvNV

func Vertex3hvNV(v *uint16)

func Vertex3i

func Vertex3i(x int32, y int32, z int32)

func Vertex3iv

func Vertex3iv(v *int32)

func Vertex3s

func Vertex3s(x int16, y int16, z int16)

func Vertex3sv

func Vertex3sv(v *int16)

func Vertex3xOES

func Vertex3xOES(x int32, y int32)

func Vertex3xvOES

func Vertex3xvOES(coords *int32)

func Vertex4bOES

func Vertex4bOES(x int8, y int8, z int8, w int8)

func Vertex4bvOES

func Vertex4bvOES(coords *int8)

func Vertex4d

func Vertex4d(x float64, y float64, z float64, w float64)

func Vertex4dv

func Vertex4dv(v *float64)

func Vertex4f

func Vertex4f(x float32, y float32, z float32, w float32)

func Vertex4fv

func Vertex4fv(v *float32)

func Vertex4hNV

func Vertex4hNV(x uint16, y uint16, z uint16, w uint16)

func Vertex4hvNV

func Vertex4hvNV(v *uint16)

func Vertex4i

func Vertex4i(x int32, y int32, z int32, w int32)

func Vertex4iv

func Vertex4iv(v *int32)

func Vertex4s

func Vertex4s(x int16, y int16, z int16, w int16)

func Vertex4sv

func Vertex4sv(v *int16)

func Vertex4xOES

func Vertex4xOES(x int32, y int32, z int32)

func Vertex4xvOES

func Vertex4xvOES(coords *int32)

func VertexArrayAttribBinding

func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32)

func VertexArrayAttribFormat

func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)

specify the organization of vertex arrays

func VertexArrayAttribIFormat

func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexArrayAttribLFormat

func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexArrayBindVertexBufferEXT

func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32)

func VertexArrayBindingDivisor

func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32)

modify the rate at which generic vertex attributes advance

func VertexArrayColorOffsetEXT

func VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayEdgeFlagOffsetEXT

func VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset int)

func VertexArrayElementBuffer

func VertexArrayElementBuffer(vaobj uint32, buffer uint32)

configures element array buffer binding of a vertex array object

func VertexArrayFogCoordOffsetEXT

func VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int)

func VertexArrayIndexOffsetEXT

func VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int)

func VertexArrayMultiTexCoordOffsetEXT

func VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayNormalOffsetEXT

func VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int)

func VertexArrayParameteriAPPLE

func VertexArrayParameteriAPPLE(pname uint32, param int32)

func VertexArrayRangeAPPLE

func VertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer)

func VertexArrayRangeNV

func VertexArrayRangeNV(length int32, pointer unsafe.Pointer)

func VertexArraySecondaryColorOffsetEXT

func VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayTexCoordOffsetEXT

func VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayVertexAttribBindingEXT

func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32)

func VertexArrayVertexAttribDivisorEXT

func VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32)

func VertexArrayVertexAttribFormatEXT

func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)

func VertexArrayVertexAttribIFormatEXT

func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexArrayVertexAttribIOffsetEXT

func VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayVertexAttribLFormatEXT

func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexArrayVertexAttribLOffsetEXT

func VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayVertexAttribOffsetEXT

func VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int)

func VertexArrayVertexBindingDivisorEXT

func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32)

func VertexArrayVertexBuffer

func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32)

bind a buffer to a vertex buffer bind point

func VertexArrayVertexBuffers

func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32)

attach multiple buffer objects to a vertex array object

func VertexArrayVertexOffsetEXT

func VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int)

func VertexAttrib1d

func VertexAttrib1d(index uint32, x float64)

func VertexAttrib1dARB

func VertexAttrib1dARB(index uint32, x float64)

func VertexAttrib1dNV

func VertexAttrib1dNV(index uint32, x float64)

func VertexAttrib1dv

func VertexAttrib1dv(index uint32, v *float64)

func VertexAttrib1dvARB

func VertexAttrib1dvARB(index uint32, v *float64)

func VertexAttrib1dvNV

func VertexAttrib1dvNV(index uint32, v *float64)

func VertexAttrib1f

func VertexAttrib1f(index uint32, x float32)

func VertexAttrib1fARB

func VertexAttrib1fARB(index uint32, x float32)

func VertexAttrib1fNV

func VertexAttrib1fNV(index uint32, x float32)

func VertexAttrib1fv

func VertexAttrib1fv(index uint32, v *float32)

func VertexAttrib1fvARB

func VertexAttrib1fvARB(index uint32, v *float32)

func VertexAttrib1fvNV

func VertexAttrib1fvNV(index uint32, v *float32)

func VertexAttrib1hNV

func VertexAttrib1hNV(index uint32, x uint16)

func VertexAttrib1hvNV

func VertexAttrib1hvNV(index uint32, v *uint16)

func VertexAttrib1s

func VertexAttrib1s(index uint32, x int16)

func VertexAttrib1sARB

func VertexAttrib1sARB(index uint32, x int16)

func VertexAttrib1sNV

func VertexAttrib1sNV(index uint32, x int16)

func VertexAttrib1sv

func VertexAttrib1sv(index uint32, v *int16)

func VertexAttrib1svARB

func VertexAttrib1svARB(index uint32, v *int16)

func VertexAttrib1svNV

func VertexAttrib1svNV(index uint32, v *int16)

func VertexAttrib2d

func VertexAttrib2d(index uint32, x float64, y float64)

func VertexAttrib2dARB

func VertexAttrib2dARB(index uint32, x float64, y float64)

func VertexAttrib2dNV

func VertexAttrib2dNV(index uint32, x float64, y float64)

func VertexAttrib2dv

func VertexAttrib2dv(index uint32, v *float64)

func VertexAttrib2dvARB

func VertexAttrib2dvARB(index uint32, v *float64)

func VertexAttrib2dvNV

func VertexAttrib2dvNV(index uint32, v *float64)

func VertexAttrib2f

func VertexAttrib2f(index uint32, x float32, y float32)

func VertexAttrib2fARB

func VertexAttrib2fARB(index uint32, x float32, y float32)

func VertexAttrib2fNV

func VertexAttrib2fNV(index uint32, x float32, y float32)

func VertexAttrib2fv

func VertexAttrib2fv(index uint32, v *float32)

func VertexAttrib2fvARB

func VertexAttrib2fvARB(index uint32, v *float32)

func VertexAttrib2fvNV

func VertexAttrib2fvNV(index uint32, v *float32)

func VertexAttrib2hNV

func VertexAttrib2hNV(index uint32, x uint16, y uint16)

func VertexAttrib2hvNV

func VertexAttrib2hvNV(index uint32, v *uint16)

func VertexAttrib2s

func VertexAttrib2s(index uint32, x int16, y int16)

func VertexAttrib2sARB

func VertexAttrib2sARB(index uint32, x int16, y int16)

func VertexAttrib2sNV

func VertexAttrib2sNV(index uint32, x int16, y int16)

func VertexAttrib2sv

func VertexAttrib2sv(index uint32, v *int16)

func VertexAttrib2svARB

func VertexAttrib2svARB(index uint32, v *int16)

func VertexAttrib2svNV

func VertexAttrib2svNV(index uint32, v *int16)

func VertexAttrib3d

func VertexAttrib3d(index uint32, x float64, y float64, z float64)

func VertexAttrib3dARB

func VertexAttrib3dARB(index uint32, x float64, y float64, z float64)

func VertexAttrib3dNV

func VertexAttrib3dNV(index uint32, x float64, y float64, z float64)

func VertexAttrib3dv

func VertexAttrib3dv(index uint32, v *float64)

func VertexAttrib3dvARB

func VertexAttrib3dvARB(index uint32, v *float64)

func VertexAttrib3dvNV

func VertexAttrib3dvNV(index uint32, v *float64)

func VertexAttrib3f

func VertexAttrib3f(index uint32, x float32, y float32, z float32)

func VertexAttrib3fARB

func VertexAttrib3fARB(index uint32, x float32, y float32, z float32)

func VertexAttrib3fNV

func VertexAttrib3fNV(index uint32, x float32, y float32, z float32)

func VertexAttrib3fv

func VertexAttrib3fv(index uint32, v *float32)

func VertexAttrib3fvARB

func VertexAttrib3fvARB(index uint32, v *float32)

func VertexAttrib3fvNV

func VertexAttrib3fvNV(index uint32, v *float32)

func VertexAttrib3hNV

func VertexAttrib3hNV(index uint32, x uint16, y uint16, z uint16)

func VertexAttrib3hvNV

func VertexAttrib3hvNV(index uint32, v *uint16)

func VertexAttrib3s

func VertexAttrib3s(index uint32, x int16, y int16, z int16)

func VertexAttrib3sARB

func VertexAttrib3sARB(index uint32, x int16, y int16, z int16)

func VertexAttrib3sNV

func VertexAttrib3sNV(index uint32, x int16, y int16, z int16)

func VertexAttrib3sv

func VertexAttrib3sv(index uint32, v *int16)

func VertexAttrib3svARB

func VertexAttrib3svARB(index uint32, v *int16)

func VertexAttrib3svNV

func VertexAttrib3svNV(index uint32, v *int16)

func VertexAttrib4Nbv

func VertexAttrib4Nbv(index uint32, v *int8)

func VertexAttrib4NbvARB

func VertexAttrib4NbvARB(index uint32, v *int8)

func VertexAttrib4Niv

func VertexAttrib4Niv(index uint32, v *int32)

func VertexAttrib4NivARB

func VertexAttrib4NivARB(index uint32, v *int32)

func VertexAttrib4Nsv

func VertexAttrib4Nsv(index uint32, v *int16)

func VertexAttrib4NsvARB

func VertexAttrib4NsvARB(index uint32, v *int16)

func VertexAttrib4Nub

func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8)

func VertexAttrib4NubARB

func VertexAttrib4NubARB(index uint32, x uint8, y uint8, z uint8, w uint8)

func VertexAttrib4Nubv

func VertexAttrib4Nubv(index uint32, v *uint8)

func VertexAttrib4NubvARB

func VertexAttrib4NubvARB(index uint32, v *uint8)

func VertexAttrib4Nuiv

func VertexAttrib4Nuiv(index uint32, v *uint32)

func VertexAttrib4NuivARB

func VertexAttrib4NuivARB(index uint32, v *uint32)

func VertexAttrib4Nusv

func VertexAttrib4Nusv(index uint32, v *uint16)

func VertexAttrib4NusvARB

func VertexAttrib4NusvARB(index uint32, v *uint16)

func VertexAttrib4bv

func VertexAttrib4bv(index uint32, v *int8)

func VertexAttrib4bvARB

func VertexAttrib4bvARB(index uint32, v *int8)

func VertexAttrib4d

func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64)

func VertexAttrib4dARB

func VertexAttrib4dARB(index uint32, x float64, y float64, z float64, w float64)

func VertexAttrib4dNV

func VertexAttrib4dNV(index uint32, x float64, y float64, z float64, w float64)

func VertexAttrib4dv

func VertexAttrib4dv(index uint32, v *float64)

func VertexAttrib4dvARB

func VertexAttrib4dvARB(index uint32, v *float64)

func VertexAttrib4dvNV

func VertexAttrib4dvNV(index uint32, v *float64)

func VertexAttrib4f

func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32)

func VertexAttrib4fARB

func VertexAttrib4fARB(index uint32, x float32, y float32, z float32, w float32)

func VertexAttrib4fNV

func VertexAttrib4fNV(index uint32, x float32, y float32, z float32, w float32)

func VertexAttrib4fv

func VertexAttrib4fv(index uint32, v *float32)

func VertexAttrib4fvARB

func VertexAttrib4fvARB(index uint32, v *float32)

func VertexAttrib4fvNV

func VertexAttrib4fvNV(index uint32, v *float32)

func VertexAttrib4hNV

func VertexAttrib4hNV(index uint32, x uint16, y uint16, z uint16, w uint16)

func VertexAttrib4hvNV

func VertexAttrib4hvNV(index uint32, v *uint16)

func VertexAttrib4iv

func VertexAttrib4iv(index uint32, v *int32)

func VertexAttrib4ivARB

func VertexAttrib4ivARB(index uint32, v *int32)

func VertexAttrib4s

func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16)

func VertexAttrib4sARB

func VertexAttrib4sARB(index uint32, x int16, y int16, z int16, w int16)

func VertexAttrib4sNV

func VertexAttrib4sNV(index uint32, x int16, y int16, z int16, w int16)

func VertexAttrib4sv

func VertexAttrib4sv(index uint32, v *int16)

func VertexAttrib4svARB

func VertexAttrib4svARB(index uint32, v *int16)

func VertexAttrib4svNV

func VertexAttrib4svNV(index uint32, v *int16)

func VertexAttrib4ubNV

func VertexAttrib4ubNV(index uint32, x uint8, y uint8, z uint8, w uint8)

func VertexAttrib4ubv

func VertexAttrib4ubv(index uint32, v *uint8)

func VertexAttrib4ubvARB

func VertexAttrib4ubvARB(index uint32, v *uint8)

func VertexAttrib4ubvNV

func VertexAttrib4ubvNV(index uint32, v *uint8)

func VertexAttrib4uiv

func VertexAttrib4uiv(index uint32, v *uint32)

func VertexAttrib4uivARB

func VertexAttrib4uivARB(index uint32, v *uint32)

func VertexAttrib4usv

func VertexAttrib4usv(index uint32, v *uint16)

func VertexAttrib4usvARB

func VertexAttrib4usvARB(index uint32, v *uint16)

func VertexAttribArrayObjectATI

func VertexAttribArrayObjectATI(index uint32, size int32, xtype uint32, normalized bool, stride int32, buffer uint32, offset uint32)

func VertexAttribBinding

func VertexAttribBinding(attribindex uint32, bindingindex uint32)

associate a vertex attribute and a vertex buffer binding for a vertex array object

func VertexAttribDivisorARB

func VertexAttribDivisorARB(index uint32, divisor uint32)

func VertexAttribFormat

func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)

specify the organization of vertex arrays

func VertexAttribFormatNV

func VertexAttribFormatNV(index uint32, size int32, xtype uint32, normalized bool, stride int32)

func VertexAttribI1iEXT

func VertexAttribI1iEXT(index uint32, x int32)

func VertexAttribI1ivEXT

func VertexAttribI1ivEXT(index uint32, v *int32)

func VertexAttribI1uiEXT

func VertexAttribI1uiEXT(index uint32, x uint32)

func VertexAttribI1uivEXT

func VertexAttribI1uivEXT(index uint32, v *uint32)

func VertexAttribI2iEXT

func VertexAttribI2iEXT(index uint32, x int32, y int32)

func VertexAttribI2ivEXT

func VertexAttribI2ivEXT(index uint32, v *int32)

func VertexAttribI2uiEXT

func VertexAttribI2uiEXT(index uint32, x uint32, y uint32)

func VertexAttribI2uivEXT

func VertexAttribI2uivEXT(index uint32, v *uint32)

func VertexAttribI3iEXT

func VertexAttribI3iEXT(index uint32, x int32, y int32, z int32)

func VertexAttribI3ivEXT

func VertexAttribI3ivEXT(index uint32, v *int32)

func VertexAttribI3uiEXT

func VertexAttribI3uiEXT(index uint32, x uint32, y uint32, z uint32)

func VertexAttribI3uivEXT

func VertexAttribI3uivEXT(index uint32, v *uint32)

func VertexAttribI4bvEXT

func VertexAttribI4bvEXT(index uint32, v *int8)

func VertexAttribI4iEXT

func VertexAttribI4iEXT(index uint32, x int32, y int32, z int32, w int32)

func VertexAttribI4ivEXT

func VertexAttribI4ivEXT(index uint32, v *int32)

func VertexAttribI4svEXT

func VertexAttribI4svEXT(index uint32, v *int16)

func VertexAttribI4ubvEXT

func VertexAttribI4ubvEXT(index uint32, v *uint8)

func VertexAttribI4uiEXT

func VertexAttribI4uiEXT(index uint32, x uint32, y uint32, z uint32, w uint32)

func VertexAttribI4uivEXT

func VertexAttribI4uivEXT(index uint32, v *uint32)

func VertexAttribI4usvEXT

func VertexAttribI4usvEXT(index uint32, v *uint16)

func VertexAttribIFormat

func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexAttribIFormatNV

func VertexAttribIFormatNV(index uint32, size int32, xtype uint32, stride int32)

func VertexAttribIPointerEXT

func VertexAttribIPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func VertexAttribL1d

func VertexAttribL1d(index uint32, x float64)

func VertexAttribL1dEXT

func VertexAttribL1dEXT(index uint32, x float64)

func VertexAttribL1dv

func VertexAttribL1dv(index uint32, v *float64)

func VertexAttribL1dvEXT

func VertexAttribL1dvEXT(index uint32, v *float64)

func VertexAttribL1i64NV

func VertexAttribL1i64NV(index uint32, x int64)

func VertexAttribL1i64vNV

func VertexAttribL1i64vNV(index uint32, v *int64)

func VertexAttribL1ui64ARB

func VertexAttribL1ui64ARB(index uint32, x uint64)

func VertexAttribL1ui64NV

func VertexAttribL1ui64NV(index uint32, x uint64)

func VertexAttribL1ui64vARB

func VertexAttribL1ui64vARB(index uint32, v *uint64)

func VertexAttribL1ui64vNV

func VertexAttribL1ui64vNV(index uint32, v *uint64)

func VertexAttribL2d

func VertexAttribL2d(index uint32, x float64, y float64)

func VertexAttribL2dEXT

func VertexAttribL2dEXT(index uint32, x float64, y float64)

func VertexAttribL2dv

func VertexAttribL2dv(index uint32, v *float64)

func VertexAttribL2dvEXT

func VertexAttribL2dvEXT(index uint32, v *float64)

func VertexAttribL2i64NV

func VertexAttribL2i64NV(index uint32, x int64, y int64)

func VertexAttribL2i64vNV

func VertexAttribL2i64vNV(index uint32, v *int64)

func VertexAttribL2ui64NV

func VertexAttribL2ui64NV(index uint32, x uint64, y uint64)

func VertexAttribL2ui64vNV

func VertexAttribL2ui64vNV(index uint32, v *uint64)

func VertexAttribL3d

func VertexAttribL3d(index uint32, x float64, y float64, z float64)

func VertexAttribL3dEXT

func VertexAttribL3dEXT(index uint32, x float64, y float64, z float64)

func VertexAttribL3dv

func VertexAttribL3dv(index uint32, v *float64)

func VertexAttribL3dvEXT

func VertexAttribL3dvEXT(index uint32, v *float64)

func VertexAttribL3i64NV

func VertexAttribL3i64NV(index uint32, x int64, y int64, z int64)

func VertexAttribL3i64vNV

func VertexAttribL3i64vNV(index uint32, v *int64)

func VertexAttribL3ui64NV

func VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64)

func VertexAttribL3ui64vNV

func VertexAttribL3ui64vNV(index uint32, v *uint64)

func VertexAttribL4d

func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64)

func VertexAttribL4dEXT

func VertexAttribL4dEXT(index uint32, x float64, y float64, z float64, w float64)

func VertexAttribL4dv

func VertexAttribL4dv(index uint32, v *float64)

func VertexAttribL4dvEXT

func VertexAttribL4dvEXT(index uint32, v *float64)

func VertexAttribL4i64NV

func VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64)

func VertexAttribL4i64vNV

func VertexAttribL4i64vNV(index uint32, v *int64)

func VertexAttribL4ui64NV

func VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64)

func VertexAttribL4ui64vNV

func VertexAttribL4ui64vNV(index uint32, v *uint64)

func VertexAttribLFormat

func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexAttribLFormatNV

func VertexAttribLFormatNV(index uint32, size int32, xtype uint32, stride int32)

func VertexAttribLPointer

func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func VertexAttribLPointerEXT

func VertexAttribLPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func VertexAttribP1ui

func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32)

func VertexAttribP1uiv

func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32)

func VertexAttribP2ui

func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32)

func VertexAttribP2uiv

func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32)

func VertexAttribP3ui

func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32)

func VertexAttribP3uiv

func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32)

func VertexAttribP4ui

func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32)

func VertexAttribP4uiv

func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32)

func VertexAttribParameteriAMD

func VertexAttribParameteriAMD(index uint32, pname uint32, param int32)

func VertexAttribPointer

func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer)

define an array of generic vertex attribute data

func VertexAttribPointerARB

func VertexAttribPointerARB(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer)

func VertexAttribPointerNV

func VertexAttribPointerNV(index uint32, fsize int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func VertexAttribs1dvNV

func VertexAttribs1dvNV(index uint32, count int32, v *float64)

func VertexAttribs1fvNV

func VertexAttribs1fvNV(index uint32, count int32, v *float32)

func VertexAttribs1hvNV

func VertexAttribs1hvNV(index uint32, n int32, v *uint16)

func VertexAttribs1svNV

func VertexAttribs1svNV(index uint32, count int32, v *int16)

func VertexAttribs2dvNV

func VertexAttribs2dvNV(index uint32, count int32, v *float64)

func VertexAttribs2fvNV

func VertexAttribs2fvNV(index uint32, count int32, v *float32)

func VertexAttribs2hvNV

func VertexAttribs2hvNV(index uint32, n int32, v *uint16)

func VertexAttribs2svNV

func VertexAttribs2svNV(index uint32, count int32, v *int16)

func VertexAttribs3dvNV

func VertexAttribs3dvNV(index uint32, count int32, v *float64)

func VertexAttribs3fvNV

func VertexAttribs3fvNV(index uint32, count int32, v *float32)

func VertexAttribs3hvNV

func VertexAttribs3hvNV(index uint32, n int32, v *uint16)

func VertexAttribs3svNV

func VertexAttribs3svNV(index uint32, count int32, v *int16)

func VertexAttribs4dvNV

func VertexAttribs4dvNV(index uint32, count int32, v *float64)

func VertexAttribs4fvNV

func VertexAttribs4fvNV(index uint32, count int32, v *float32)

func VertexAttribs4hvNV

func VertexAttribs4hvNV(index uint32, n int32, v *uint16)

func VertexAttribs4svNV

func VertexAttribs4svNV(index uint32, count int32, v *int16)

func VertexAttribs4ubvNV

func VertexAttribs4ubvNV(index uint32, count int32, v *uint8)

func VertexBindingDivisor

func VertexBindingDivisor(bindingindex uint32, divisor uint32)

modify the rate at which generic vertex attributes advance

func VertexBlendARB

func VertexBlendARB(count int32)

func VertexBlendEnvfATI

func VertexBlendEnvfATI(pname uint32, param float32)

func VertexBlendEnviATI

func VertexBlendEnviATI(pname uint32, param int32)

func VertexFormatNV

func VertexFormatNV(size int32, xtype uint32, stride int32)

func VertexPointer

func VertexPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

define an array of vertex data

func VertexPointerEXT

func VertexPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer)

func VertexPointerListIBM

func VertexPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32)

func VertexPointervINTEL

func VertexPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer)

func VertexStream1dATI

func VertexStream1dATI(stream uint32, x float64)

func VertexStream1dvATI

func VertexStream1dvATI(stream uint32, coords *float64)

func VertexStream1fATI

func VertexStream1fATI(stream uint32, x float32)

func VertexStream1fvATI

func VertexStream1fvATI(stream uint32, coords *float32)

func VertexStream1iATI

func VertexStream1iATI(stream uint32, x int32)

func VertexStream1ivATI

func VertexStream1ivATI(stream uint32, coords *int32)

func VertexStream1sATI

func VertexStream1sATI(stream uint32, x int16)

func VertexStream1svATI

func VertexStream1svATI(stream uint32, coords *int16)

func VertexStream2dATI

func VertexStream2dATI(stream uint32, x float64, y float64)

func VertexStream2dvATI

func VertexStream2dvATI(stream uint32, coords *float64)

func VertexStream2fATI

func VertexStream2fATI(stream uint32, x float32, y float32)

func VertexStream2fvATI

func VertexStream2fvATI(stream uint32, coords *float32)

func VertexStream2iATI

func VertexStream2iATI(stream uint32, x int32, y int32)

func VertexStream2ivATI

func VertexStream2ivATI(stream uint32, coords *int32)

func VertexStream2sATI

func VertexStream2sATI(stream uint32, x int16, y int16)

func VertexStream2svATI

func VertexStream2svATI(stream uint32, coords *int16)

func VertexStream3dATI

func VertexStream3dATI(stream uint32, x float64, y float64, z float64)

func VertexStream3dvATI

func VertexStream3dvATI(stream uint32, coords *float64)

func VertexStream3fATI

func VertexStream3fATI(stream uint32, x float32, y float32, z float32)

func VertexStream3fvATI

func VertexStream3fvATI(stream uint32, coords *float32)

func VertexStream3iATI

func VertexStream3iATI(stream uint32, x int32, y int32, z int32)

func VertexStream3ivATI

func VertexStream3ivATI(stream uint32, coords *int32)

func VertexStream3sATI

func VertexStream3sATI(stream uint32, x int16, y int16, z int16)

func VertexStream3svATI

func VertexStream3svATI(stream uint32, coords *int16)

func VertexStream4dATI

func VertexStream4dATI(stream uint32, x float64, y float64, z float64, w float64)

func VertexStream4dvATI

func VertexStream4dvATI(stream uint32, coords *float64)

func VertexStream4fATI

func VertexStream4fATI(stream uint32, x float32, y float32, z float32, w float32)

func VertexStream4fvATI

func VertexStream4fvATI(stream uint32, coords *float32)

func VertexStream4iATI

func VertexStream4iATI(stream uint32, x int32, y int32, z int32, w int32)

func VertexStream4ivATI

func VertexStream4ivATI(stream uint32, coords *int32)

func VertexStream4sATI

func VertexStream4sATI(stream uint32, x int16, y int16, z int16, w int16)

func VertexStream4svATI

func VertexStream4svATI(stream uint32, coords *int16)

func VertexWeightPointerEXT

func VertexWeightPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func VertexWeightfEXT

func VertexWeightfEXT(weight float32)

func VertexWeightfvEXT

func VertexWeightfvEXT(weight *float32)

func VertexWeighthNV

func VertexWeighthNV(weight uint16)

func VertexWeighthvNV

func VertexWeighthvNV(weight *uint16)

func VideoCaptureNV

func VideoCaptureNV(video_capture_slot uint32, sequence_num *uint32, capture_time *uint64) uint32

func VideoCaptureStreamParameterdvNV

func VideoCaptureStreamParameterdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64)

func VideoCaptureStreamParameterfvNV

func VideoCaptureStreamParameterfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32)

func VideoCaptureStreamParameterivNV

func VideoCaptureStreamParameterivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32)

func Viewport

func Viewport(x int32, y int32, width int32, height int32)

set the viewport

func ViewportArrayv

func ViewportArrayv(first uint32, count int32, v *float32)

func ViewportIndexedf

func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32)

func ViewportIndexedfv

func ViewportIndexedfv(index uint32, v *float32)

func ViewportPositionWScaleNV

func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32)

func ViewportSwizzleNV

func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32)

func WaitSemaphoreEXT

func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, srcLayouts *uint32)

func WaitSync

func WaitSync(sync uintptr, flags uint32, timeout uint64)

instruct the GL server to block until the specified sync object becomes signaled

func WaitVkSemaphoreNV

func WaitVkSemaphoreNV(vkSemaphore uint64)

func WeightPathsNV

func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32)

func WeightPointerARB

func WeightPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func WeightbvARB

func WeightbvARB(size int32, weights *int8)

func WeightdvARB

func WeightdvARB(size int32, weights *float64)

func WeightfvARB

func WeightfvARB(size int32, weights *float32)

func WeightivARB

func WeightivARB(size int32, weights *int32)

func WeightsvARB

func WeightsvARB(size int32, weights *int16)

func WeightubvARB

func WeightubvARB(size int32, weights *uint8)

func WeightuivARB

func WeightuivARB(size int32, weights *uint32)

func WeightusvARB

func WeightusvARB(size int32, weights *uint16)

func WindowPos2d

func WindowPos2d(x float64, y float64)

func WindowPos2dARB

func WindowPos2dARB(x float64, y float64)

func WindowPos2dMESA

func WindowPos2dMESA(x float64, y float64)

func WindowPos2dv

func WindowPos2dv(v *float64)

func WindowPos2dvARB

func WindowPos2dvARB(v *float64)

func WindowPos2dvMESA

func WindowPos2dvMESA(v *float64)

func WindowPos2f

func WindowPos2f(x float32, y float32)

func WindowPos2fARB

func WindowPos2fARB(x float32, y float32)

func WindowPos2fMESA

func WindowPos2fMESA(x float32, y float32)

func WindowPos2fv

func WindowPos2fv(v *float32)

func WindowPos2fvARB

func WindowPos2fvARB(v *float32)

func WindowPos2fvMESA

func WindowPos2fvMESA(v *float32)

func WindowPos2i

func WindowPos2i(x int32, y int32)

func WindowPos2iARB

func WindowPos2iARB(x int32, y int32)

func WindowPos2iMESA

func WindowPos2iMESA(x int32, y int32)

func WindowPos2iv

func WindowPos2iv(v *int32)

func WindowPos2ivARB

func WindowPos2ivARB(v *int32)

func WindowPos2ivMESA

func WindowPos2ivMESA(v *int32)

func WindowPos2s

func WindowPos2s(x int16, y int16)

func WindowPos2sARB

func WindowPos2sARB(x int16, y int16)

func WindowPos2sMESA

func WindowPos2sMESA(x int16, y int16)

func WindowPos2sv

func WindowPos2sv(v *int16)

func WindowPos2svARB

func WindowPos2svARB(v *int16)

func WindowPos2svMESA

func WindowPos2svMESA(v *int16)

func WindowPos3d

func WindowPos3d(x float64, y float64, z float64)

func WindowPos3dARB

func WindowPos3dARB(x float64, y float64, z float64)

func WindowPos3dMESA

func WindowPos3dMESA(x float64, y float64, z float64)

func WindowPos3dv

func WindowPos3dv(v *float64)

func WindowPos3dvARB

func WindowPos3dvARB(v *float64)

func WindowPos3dvMESA

func WindowPos3dvMESA(v *float64)

func WindowPos3f

func WindowPos3f(x float32, y float32, z float32)

func WindowPos3fARB

func WindowPos3fARB(x float32, y float32, z float32)

func WindowPos3fMESA

func WindowPos3fMESA(x float32, y float32, z float32)

func WindowPos3fv

func WindowPos3fv(v *float32)

func WindowPos3fvARB

func WindowPos3fvARB(v *float32)

func WindowPos3fvMESA

func WindowPos3fvMESA(v *float32)

func WindowPos3i

func WindowPos3i(x int32, y int32, z int32)

func WindowPos3iARB

func WindowPos3iARB(x int32, y int32, z int32)

func WindowPos3iMESA

func WindowPos3iMESA(x int32, y int32, z int32)

func WindowPos3iv

func WindowPos3iv(v *int32)

func WindowPos3ivARB

func WindowPos3ivARB(v *int32)

func WindowPos3ivMESA

func WindowPos3ivMESA(v *int32)

func WindowPos3s

func WindowPos3s(x int16, y int16, z int16)

func WindowPos3sARB

func WindowPos3sARB(x int16, y int16, z int16)

func WindowPos3sMESA

func WindowPos3sMESA(x int16, y int16, z int16)

func WindowPos3sv

func WindowPos3sv(v *int16)

func WindowPos3svARB

func WindowPos3svARB(v *int16)

func WindowPos3svMESA

func WindowPos3svMESA(v *int16)

func WindowPos4dMESA

func WindowPos4dMESA(x float64, y float64, z float64, w float64)

func WindowPos4dvMESA

func WindowPos4dvMESA(v *float64)

func WindowPos4fMESA

func WindowPos4fMESA(x float32, y float32, z float32, w float32)

func WindowPos4fvMESA

func WindowPos4fvMESA(v *float32)

func WindowPos4iMESA

func WindowPos4iMESA(x int32, y int32, z int32, w int32)

func WindowPos4ivMESA

func WindowPos4ivMESA(v *int32)

func WindowPos4sMESA

func WindowPos4sMESA(x int16, y int16, z int16, w int16)

func WindowPos4svMESA

func WindowPos4svMESA(v *int16)

func WindowRectanglesEXT

func WindowRectanglesEXT(mode uint32, count int32, box *int32)

func WriteMaskEXT

func WriteMaskEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32)

Types

This section is empty.

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