Documentation ¶
Index ¶
- type GamepadButton
- type Input
- func (i *Input) ClearRuneBuffer()
- func (i *Input) CursorPosition() (x, y int)
- func (i *Input) GamepadAxis(id int, axis int) float64
- func (i *Input) GamepadAxisNum(id int) int
- func (i *Input) GamepadButtonNum(id int) int
- func (i *Input) GamepadIDs() []int
- func (i *Input) IsGamepadButtonPressed(id int, button GamepadButton) bool
- func (i *Input) IsKeyPressed(key Key) bool
- func (i *Input) IsMouseButtonPressed(button MouseButton) bool
- func (i *Input) RuneBuffer() []rune
- func (in *Input) Touches() []*Touch
- func (i *Input) Update(window *glfw.Window, scale float64)
- type Key
- type MouseButton
- type Touch
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type GamepadButton ¶
type GamepadButton int
const ( GamepadButton0 GamepadButton = iota GamepadButton1 GamepadButton2 GamepadButton3 GamepadButton4 GamepadButton5 GamepadButton6 GamepadButton7 GamepadButton8 GamepadButton9 GamepadButton10 GamepadButton11 GamepadButton12 GamepadButton13 GamepadButton14 GamepadButton15 GamepadButton16 GamepadButton17 GamepadButton18 GamepadButton19 GamepadButton20 GamepadButton21 GamepadButton22 GamepadButton23 GamepadButton24 GamepadButton25 GamepadButton26 GamepadButton27 GamepadButton28 GamepadButton29 GamepadButton30 GamepadButton31 )
type Input ¶
type Input struct {
// contains filtered or unexported fields
}
func (*Input) ClearRuneBuffer ¶
func (i *Input) ClearRuneBuffer()
func (*Input) CursorPosition ¶
func (*Input) GamepadAxisNum ¶
func (*Input) GamepadButtonNum ¶
func (*Input) GamepadIDs ¶
func (*Input) IsGamepadButtonPressed ¶
func (i *Input) IsGamepadButtonPressed(id int, button GamepadButton) bool
func (*Input) IsKeyPressed ¶
func (*Input) IsMouseButtonPressed ¶
func (i *Input) IsMouseButtonPressed(button MouseButton) bool
func (*Input) RuneBuffer ¶
type Key ¶
type Key int
const ( Key0 Key = iota Key1 Key2 Key3 Key4 Key5 Key6 Key7 Key8 Key9 KeyA KeyB KeyC KeyD KeyE KeyF KeyG KeyH KeyI KeyJ KeyK KeyL KeyM KeyN KeyO KeyP KeyQ KeyR KeyS KeyT KeyU KeyV KeyW KeyX KeyY KeyZ KeyAlt KeyApostrophe KeyBackslash KeyBackspace KeyCapsLock KeyComma KeyControl KeyDelete KeyDown KeyEnd KeyEnter KeyEqual KeyEscape KeyF1 KeyF2 KeyF3 KeyF4 KeyF5 KeyF6 KeyF7 KeyF8 KeyF9 KeyF10 KeyF11 KeyF12 KeyGraveAccent KeyHome KeyInsert KeyKP0 KeyKP1 KeyKP2 KeyKP3 KeyKP4 KeyKP5 KeyKP6 KeyKP7 KeyKP8 KeyKP9 KeyKPAdd KeyKPDecimal KeyKPDivide KeyKPEnter KeyKPEqual KeyKPMultiply KeyKPSubtract KeyLeft KeyLeftBracket KeyMenu KeyMinus KeyNumLock KeyPageDown KeyPageUp KeyPause KeyPeriod KeyPrintScreen KeyRight KeyRightBracket KeyScrollLock KeySemicolon KeyShift KeySlash KeySpace KeyTab KeyUp )
type MouseButton ¶
type MouseButton int
const ( MouseButtonLeft MouseButton = iota MouseButtonRight MouseButtonMiddle )
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