Documentation ¶
Overview ¶
Package graphicscommand represents a low layer for graphics using OpenGL.
Index ¶
- func FlushCommands() error
- func NeedsRestoring() bool
- func ResetGraphicsDriverState() error
- func SetGraphicsDriver(driver driver.Graphics)
- type Image
- func (i *Image) Dispose()
- func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, ...)
- func (i *Image) Dump(path string, blackbg bool) error
- func (i *Image) InternalSize() (int, int)
- func (i *Image) IsInvalidated() bool
- func (i *Image) Pixels() ([]byte, error)
- func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int)
- type Shader
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NeedsRestoring ¶ added in v1.10.0
func NeedsRestoring() bool
func ResetGraphicsDriverState ¶
func ResetGraphicsDriverState() error
ResetGraphicsDriverState resets or initializes the current graphics driver state.
func SetGraphicsDriver ¶ added in v1.10.0
Types ¶
type Image ¶
type Image struct {
// contains filtered or unexported fields
}
Image represents an image that is implemented with OpenGL.
func (*Image) DrawTriangles ¶ added in v1.10.0
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{})
DrawTriangles draws triangles with the given image.
The vertex floats are:
0: Destination X in pixels 1: Destination Y in pixels 2: Source X in pixels (not texels!) 3: Source Y in pixels 4: Color R [0.0-1.0] 5: Color G 6: Color B 7: Color Y
src and shader are exclusive and only either is non-nil.
The elements that index is in between 2 and 7 are used for the source images. The source image is 1) src argument if non-nil, or 2) an image value in the uniform variables if it exists. If there are multiple images in the uniform variables, the smallest ID's value is adopted.
If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the elements for the source image are not used.
func (*Image) Dump ¶ added in v1.10.0
Dump dumps the image to the specified path. In the path, '*' is replaced with the image's ID.
If blackbg is true, any alpha values in the dumped image will be 255.
This is for testing usage.
func (*Image) InternalSize ¶ added in v1.10.0
func (*Image) IsInvalidated ¶
func (*Image) Pixels ¶
Pixels returns the image's pixels. Pixels might return nil when OpenGL error happens.