twenty48

package
v2.8.0-rc.1 Latest Latest
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Published: Sep 23, 2024 License: Apache-2.0 Imports: 11 Imported by: 1

Documentation

Index

Constants

View Source
const (
	ScreenWidth  = 420
	ScreenHeight = 600
)

Variables

This section is empty.

Functions

func MoveTiles

func MoveTiles(tiles map[*Tile]struct{}, size int, dir Dir) bool

MoveTiles moves tiles in the given tiles map if possible. MoveTiles returns true if there are tiles that are to move, otherwise false.

When MoveTiles is called, all tiles must not be about to move.

Types

type Board

type Board struct {
	// contains filtered or unexported fields
}

Board represents the game board.

func NewBoard

func NewBoard(size int) (*Board, error)

NewBoard generates a new Board with giving a size.

func (*Board) Draw

func (b *Board) Draw(boardImage *ebiten.Image)

Draw draws the board to the given boardImage.

func (*Board) Move

func (b *Board) Move(dir Dir) error

Move enqueues tile moving tasks.

func (*Board) Size

func (b *Board) Size() (int, int)

Size returns the board size.

func (*Board) Update

func (b *Board) Update(input *Input) error

Update updates the board state.

type Dir

type Dir int

Dir represents a direction.

const (
	DirUp Dir = iota
	DirRight
	DirDown
	DirLeft
)

func (Dir) String

func (d Dir) String() string

String returns a string representing the direction.

func (Dir) Vector

func (d Dir) Vector() (x, y int)

Vector returns a [-1, 1] value for each axis.

type Game

type Game struct {
	// contains filtered or unexported fields
}

Game represents a game state.

func NewGame

func NewGame() (*Game, error)

NewGame generates a new Game object.

func (*Game) Draw

func (g *Game) Draw(screen *ebiten.Image)

Draw draws the current game to the given screen.

func (*Game) Layout

func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int)

Layout implements ebiten.Game's Layout.

func (*Game) Update

func (g *Game) Update() error

Update updates the current game state.

type Input

type Input struct {
	// contains filtered or unexported fields
}

Input represents the current key states.

func NewInput

func NewInput() *Input

NewInput generates a new Input object.

func (*Input) Dir

func (i *Input) Dir() (Dir, bool)

Dir returns a currently pressed direction. Dir returns false if no direction key is pressed.

func (*Input) Update

func (i *Input) Update()

Update updates the current input states.

type Tile

type Tile struct {
	// contains filtered or unexported fields
}

Tile represents a tile information including TileData and animation states.

func NewTile

func NewTile(value int, x, y int) *Tile

NewTile creates a new Tile object.

func (*Tile) Draw

func (t *Tile) Draw(boardImage *ebiten.Image)

Draw draws the current tile to the given boardImage.

func (*Tile) IsMoving

func (t *Tile) IsMoving() bool

IsMoving returns a boolean value indicating if the tile is animating.

func (*Tile) NextPos

func (t *Tile) NextPos() (int, int)

NextPos returns the tile's next position. NextPos is used only at testing so far.

func (*Tile) NextValue

func (t *Tile) NextValue() int

NextValue returns the tile's current value. NextValue is used only at testing so far.

func (*Tile) Pos

func (t *Tile) Pos() (int, int)

Pos returns the tile's current position. Pos is used only at testing so far.

func (*Tile) Update

func (t *Tile) Update() error

Update updates the tile's animation states.

func (*Tile) Value

func (t *Tile) Value() int

Value returns the tile's current value. Value is used only at testing so far.

type TileData

type TileData struct {
	// contains filtered or unexported fields
}

TileData represents a tile information like a value and a position.

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