ui

package
v2.8.0-alpha.6 Latest Latest
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Published: Sep 9, 2024 License: Apache-2.0 Imports: 34 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	NearestFilterShader = &Shader{shader: atlas.NearestFilterShader}
	LinearFilterShader  = &Shader{shader: atlas.LinearFilterShader}
)
View Source
var RegularTermination = errors.New("regular termination")

RegularTermination represents a regular termination. Run can return this error, and if this error is received, the game loop should be terminated as soon as possible.

Functions

func InitialWindowPosition added in v2.6.0

func InitialWindowPosition(mw, mh, ww, wh int) (x, y int)

InitialWindowPosition returns the position for centering the given second width/height pair within the first width/height pair.

func IsScreenTransparentAvailable added in v2.5.0

func IsScreenTransparentAvailable() bool

func SetPanicOnErrorOnReadingPixelsForTesting

func SetPanicOnErrorOnReadingPixelsForTesting(value bool)

Types

type CursorMode

type CursorMode int
const (
	CursorModeVisible CursorMode = iota
	CursorModeHidden
	CursorModeCaptured
)

type CursorShape

type CursorShape int
const (
	CursorShapeDefault CursorShape = iota
	CursorShapeText
	CursorShapeCrosshair
	CursorShapePointer
	CursorShapeEWResize
	CursorShapeNSResize
	CursorShapeNESWResize
	CursorShapeNWSEResize
	CursorShapeMove
	CursorShapeNotAllowed
)

type FPSModeType

type FPSModeType int
const (
	FPSModeVsyncOn FPSModeType = iota
	FPSModeVsyncOffMaximum
	FPSModeVsyncOffMinimum
)

type Game

type Game interface {
	NewOffscreenImage(width, height int) *Image
	NewScreenImage(width, height int) *Image
	Layout(outsideWidth, outsideHeight float64) (screenWidth, screenHeight float64)
	UpdateInputState(fn func(*InputState))
	Update() error
	DrawOffscreen() error
	DrawFinalScreen(scale, offsetX, offsetY float64)
}

type GraphicsLibrary added in v2.4.0

type GraphicsLibrary int
const (
	GraphicsLibraryAuto GraphicsLibrary = iota
	GraphicsLibraryUnknown
	GraphicsLibraryOpenGL
	GraphicsLibraryDirectX
	GraphicsLibraryMetal
	GraphicsLibraryPlayStation5
)

func (GraphicsLibrary) String added in v2.5.0

func (g GraphicsLibrary) String() string

type Image

type Image struct {
	// contains filtered or unexported fields
}

func (*Image) Deallocate added in v2.7.0

func (i *Image) Deallocate()

func (*Image) DrawTriangles

func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, canSkipMipmap bool, antialias bool, hint restorable.Hint)

func (*Image) DumpScreenshot

func (i *Image) DumpScreenshot(name string, blackbg bool) (string, error)

func (*Image) Fill

func (i *Image) Fill(r, g, b, a float32, region image.Rectangle)

func (*Image) ReadPixels added in v2.4.0

func (i *Image) ReadPixels(pixels []byte, region image.Rectangle)

func (*Image) WritePixels added in v2.4.0

func (i *Image) WritePixels(pix []byte, region image.Rectangle)

type InputState added in v2.5.0

type InputState struct {
	KeyPressed         [KeyMax + 1]bool
	MouseButtonPressed [MouseButtonMax + 1]bool
	CursorX            float64
	CursorY            float64
	WheelX             float64
	WheelY             float64
	Touches            []Touch
	Runes              []rune
	WindowBeingClosed  bool
	DroppedFiles       fs.FS
}

type Key

type Key int
const (
	KeyA Key = iota
	KeyB
	KeyC
	KeyD
	KeyE
	KeyF
	KeyG
	KeyH
	KeyI
	KeyJ
	KeyK
	KeyL
	KeyM
	KeyN
	KeyO
	KeyP
	KeyQ
	KeyR
	KeyS
	KeyT
	KeyU
	KeyV
	KeyW
	KeyX
	KeyY
	KeyZ
	KeyAltLeft
	KeyAltRight
	KeyArrowDown
	KeyArrowLeft
	KeyArrowRight
	KeyArrowUp
	KeyBackquote
	KeyBackslash
	KeyBackspace
	KeyBracketLeft
	KeyBracketRight
	KeyCapsLock
	KeyComma
	KeyContextMenu
	KeyControlLeft
	KeyControlRight
	KeyDelete
	KeyDigit0
	KeyDigit1
	KeyDigit2
	KeyDigit3
	KeyDigit4
	KeyDigit5
	KeyDigit6
	KeyDigit7
	KeyDigit8
	KeyDigit9
	KeyEnd
	KeyEnter
	KeyEqual
	KeyEscape
	KeyF1
	KeyF2
	KeyF3
	KeyF4
	KeyF5
	KeyF6
	KeyF7
	KeyF8
	KeyF9
	KeyF10
	KeyF11
	KeyF12
	KeyF13
	KeyF14
	KeyF15
	KeyF16
	KeyF17
	KeyF18
	KeyF19
	KeyF20
	KeyF21
	KeyF22
	KeyF23
	KeyF24
	KeyHome
	KeyInsert
	KeyIntlBackslash
	KeyMetaLeft
	KeyMetaRight
	KeyMinus
	KeyNumLock
	KeyNumpad0
	KeyNumpad1
	KeyNumpad2
	KeyNumpad3
	KeyNumpad4
	KeyNumpad5
	KeyNumpad6
	KeyNumpad7
	KeyNumpad8
	KeyNumpad9
	KeyNumpadAdd
	KeyNumpadDecimal
	KeyNumpadDivide
	KeyNumpadEnter
	KeyNumpadEqual
	KeyNumpadMultiply
	KeyNumpadSubtract
	KeyPageDown
	KeyPageUp
	KeyPause
	KeyPeriod
	KeyPrintScreen
	KeyQuote
	KeyScrollLock
	KeySemicolon
	KeyShiftLeft
	KeyShiftRight
	KeySlash
	KeySpace
	KeyTab
	KeyReserved0
	KeyReserved1
	KeyReserved2
	KeyReserved3
	KeyMax = KeyReserved3
)

func (Key) String

func (k Key) String() string

type Monitor added in v2.6.0

type Monitor struct {
	// contains filtered or unexported fields
}

Monitor is a wrapper around glfw.Monitor.

func (*Monitor) DeviceScaleFactor added in v2.7.0

func (m *Monitor) DeviceScaleFactor() float64

DeviceScaleFactor is concurrent-safe as contentScale is immutable.

func (*Monitor) Name added in v2.6.0

func (m *Monitor) Name() string

Name returns the monitor's name.

func (*Monitor) Size added in v2.7.0

func (m *Monitor) Size() (int, int)

Size returns the size of the monitor in device-independent pixels.

type MouseButton

type MouseButton int
const (
	MouseButton0   MouseButton = iota // The 'left' button
	MouseButton1                      // The 'right' button
	MouseButton2                      // The 'middle' button
	MouseButton3                      // The additional button (usually browser-back)
	MouseButton4                      // The additional button (usually browser-forward)
	MouseButtonMax = MouseButton4
)

type RunOptions added in v2.5.0

type RunOptions struct {
	GraphicsLibrary          GraphicsLibrary
	InitUnfocused            bool
	ScreenTransparent        bool
	SkipTaskbar              bool
	SingleThread             bool
	DisableHiDPI             bool
	ColorSpace               graphicsdriver.ColorSpace
	X11ClassName             string
	X11InstanceName          string
	StrictContextRestoration bool
}

type Shader

type Shader struct {
	// contains filtered or unexported fields
}

func NewShader

func NewShader(ir *shaderir.Program, name string) *Shader

func (*Shader) AppendUniforms added in v2.5.0

func (s *Shader) AppendUniforms(dst []uint32, uniforms map[string]any) []uint32

func (*Shader) Deallocate added in v2.7.0

func (s *Shader) Deallocate()

type Touch added in v2.5.0

type Touch struct {
	ID TouchID
	X  int
	Y  int
}

type TouchID

type TouchID int

type UserInterface

type UserInterface struct {
	// contains filtered or unexported fields
}

func Get

func Get() *UserInterface

func (*UserInterface) AppendMonitors added in v2.6.0

func (u *UserInterface) AppendMonitors(monitors []*Monitor) []*Monitor

AppendMonitors appends the current monitors to the passed in mons slice and returns it.

func (*UserInterface) CursorMode

func (u *UserInterface) CursorMode() CursorMode

func (*UserInterface) CursorShape

func (u *UserInterface) CursorShape() CursorShape

func (*UserInterface) DumpImages added in v2.7.0

func (u *UserInterface) DumpImages(dir string) (string, error)

func (*UserInterface) FPSMode added in v2.7.0

func (u *UserInterface) FPSMode() FPSModeType

func (*UserInterface) GraphicsDriverForTesting added in v2.7.0

func (u *UserInterface) GraphicsDriverForTesting() graphicsdriver.Graphics

func (*UserInterface) GraphicsLibrary added in v2.7.0

func (u *UserInterface) GraphicsLibrary() GraphicsLibrary

func (*UserInterface) IsFocused

func (u *UserInterface) IsFocused() bool

func (*UserInterface) IsFullscreen

func (u *UserInterface) IsFullscreen() bool

func (*UserInterface) IsRunnableOnUnfocused

func (u *UserInterface) IsRunnableOnUnfocused() bool

func (*UserInterface) IsScreenClearedEveryFrame added in v2.7.0

func (u *UserInterface) IsScreenClearedEveryFrame() bool

func (*UserInterface) KeyName added in v2.7.0

func (u *UserInterface) KeyName(key Key) string

func (*UserInterface) LogicalPositionToClientPositionInNativePixels added in v2.7.0

func (u *UserInterface) LogicalPositionToClientPositionInNativePixels(x, y float64) (float64, float64)

func (*UserInterface) Monitor added in v2.6.0

func (u *UserInterface) Monitor() *Monitor

Monitor returns the window's current monitor. Returns nil if there is no current monitor yet.

func (*UserInterface) NewImage added in v2.7.0

func (u *UserInterface) NewImage(width, height int, imageType atlas.ImageType) *Image

func (*UserInterface) Run

func (u *UserInterface) Run(game Game, options *RunOptions) error

func (*UserInterface) RunOnMainThread added in v2.7.0

func (u *UserInterface) RunOnMainThread(f func())

func (*UserInterface) ScheduleFrame

func (u *UserInterface) ScheduleFrame()

func (*UserInterface) ScreenSizeInFullscreen

func (u *UserInterface) ScreenSizeInFullscreen() (int, int)

func (*UserInterface) SetCursorMode

func (u *UserInterface) SetCursorMode(mode CursorMode)

func (*UserInterface) SetCursorShape

func (u *UserInterface) SetCursorShape(shape CursorShape)

func (*UserInterface) SetFPSMode

func (u *UserInterface) SetFPSMode(mode FPSModeType)

func (*UserInterface) SetFullscreen

func (u *UserInterface) SetFullscreen(fullscreen bool)

func (*UserInterface) SetRunnableOnUnfocused

func (u *UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool)

func (*UserInterface) SetScreenClearedEveryFrame added in v2.7.0

func (u *UserInterface) SetScreenClearedEveryFrame(cleared bool)

func (*UserInterface) Tick added in v2.8.0

func (u *UserInterface) Tick() uint64

func (*UserInterface) Window

func (u *UserInterface) Window() Window

type Window

type Window interface {
	IsDecorated() bool
	SetDecorated(decorated bool)
	ResizingMode() WindowResizingMode
	SetResizingMode(mode WindowResizingMode)
	SetMonitor(*Monitor)
	Position() (int, int)
	SetPosition(x, y int)
	Size() (int, int)
	SetSize(width, height int)
	SizeLimits() (minw, minh, maxw, maxh int)
	SetSizeLimits(minw, minh, maxw, maxh int)
	IsFloating() bool
	SetFloating(floating bool)
	Maximize()
	IsMaximized() bool
	Minimize()
	IsMinimized() bool
	SetIcon(iconImages []image.Image)
	SetTitle(title string)
	Restore()
	SetClosingHandled(handled bool)
	IsClosingHandled() bool
	SetMousePassthrough(enabled bool)
	IsMousePassthrough() bool
}

type WindowResizingMode

type WindowResizingMode int
const (
	WindowResizingModeDisabled WindowResizingMode = iota
	WindowResizingModeOnlyFullscreenEnabled
	WindowResizingModeEnabled
)

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