Documentation ¶
Index ¶
Constants ¶
const ( ShaderImageCount = 4 // PreservedUniformVariablesCount represents the number of preserved uniform variables. // Any shaders in Ebitengine must have these uniform variables. PreservedUniformVariablesCount = 1 + 1 + 1 + 1 + 1 + 1 + 1 // the projection matrix ProjectionMatrixUniformVariableIndex = 6 PreservedUniformUint32Count = 2 + 2*ShaderImageCount + 2 + 2 + 2*ShaderImageCount + 2*ShaderImageCount + 16 // the projection matrix )
const (
VertexFloatCount = 8
)
Variables ¶
This section is empty.
Functions ¶
func InternalImageSize ¶
InternalImageSize returns a nearest appropriate size as an internal image.
func QuadIndices ¶
func QuadIndices() []uint32
func QuadVertices ¶
func QuadVertices(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty float32, cr, cg, cb, ca float32)
QuadVertices sets a float32 slice for a quadrangle. QuadVertices sets a slice that never overlaps with other slices returned this function, and users can do optimization based on this fact.
Types ¶
type ManagedBytes ¶ added in v2.7.0
type ManagedBytes struct {
// contains filtered or unexported fields
}
ManagedBytes is a managed byte slice. The internal byte alice are managed in a pool. ManagedBytes is useful when its lifetime is explicit, as the underlying byte slice can be reused for another ManagedBytes later. This can reduce allocations and GCs.
func NewManagedBytes ¶ added in v2.7.0
func NewManagedBytes(size int, f func([]byte)) *ManagedBytes
NewManagedBytes returns a managed byte slice initialized by the given constructor f.
The byte slice is not zero-cleared at the constructor.
func (*ManagedBytes) Clone ¶ added in v2.7.0
func (m *ManagedBytes) Clone() *ManagedBytes
Clone creates a new ManagedBytes with the same content.
func (*ManagedBytes) GetAndRelease ¶ added in v2.7.0
func (m *ManagedBytes) GetAndRelease() ([]byte, func())
GetAndRelease returns the raw byte slice and a finalizer. A finalizer should be called when you can ensure that the slice is no longer used, e.g. when a graphics command using this slice is sent and executed.
After GetAndRelease is called, the underlying byte slice is no longer available.
func (*ManagedBytes) Len ¶ added in v2.7.0
func (m *ManagedBytes) Len() int
Len returns the length of the slice.
func (*ManagedBytes) Read ¶ added in v2.7.0
func (m *ManagedBytes) Read(dst []byte, from, to int)
Read reads the byte slice's content to dst.