Documentation ¶
Index ¶
- Variables
- func BeginFrame(graphicsDriver graphicsdriver.Graphics) error
- func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error)
- func EndFrame(graphicsDriver graphicsdriver.Graphics, swapBuffersForGL func()) error
- type Image
- func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, ...)
- func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool) (string, error)
- func (i *Image) MarkDisposed()
- func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error
- func (i *Image) WritePixels(pix []byte, region image.Rectangle)
- type ImageType
- type Shader
Constants ¶
This section is empty.
Variables ¶
View Source
var ( NearestFilterShader = &Shader{shader: restorable.NearestFilterShader} LinearFilterShader = &Shader{shader: restorable.LinearFilterShader} )
Functions ¶
func BeginFrame ¶
func BeginFrame(graphicsDriver graphicsdriver.Graphics) error
func DumpImages ¶
func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error)
func EndFrame ¶
func EndFrame(graphicsDriver graphicsdriver.Graphics, swapBuffersForGL func()) error
Types ¶
type Image ¶
type Image struct {
// contains filtered or unexported fields
}
Image is a rectangle pixel set that might be on an atlas.
func (*Image) DrawTriangles ¶
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, blend graphicsdriver.Blend, dstRegion graphicsdriver.Region, srcRegions [graphics.ShaderImageCount]graphicsdriver.Region, shader *Shader, uniforms []uint32, evenOdd bool)
DrawTriangles draws triangles with the given image.
The vertex floats are:
0: Destination X in pixels 1: Destination Y in pixels 2: Source X in pixels (the upper-left is (0, 0)) 3: Source Y in pixels 4: Color R [0.0-1.0] 5: Color G 6: Color B 7: Color Y
func (*Image) DumpScreenshot ¶ added in v2.1.4
func (*Image) MarkDisposed ¶
func (i *Image) MarkDisposed()
MarkDisposed marks the image as disposed. The actual operation is deferred. MarkDisposed can be called from finalizers.
A function from finalizer must not be blocked, but disposing operation can be blocked. Defer this operation until it becomes safe. (#913)
func (*Image) ReadPixels ¶ added in v2.4.0
type Shader ¶
type Shader struct {
// contains filtered or unexported fields
}
func (*Shader) MarkDisposed ¶
func (s *Shader) MarkDisposed()
MarkDisposed marks the shader as disposed. The actual operation is deferred. MarkDisposed can be called from finalizers.
A function from finalizer must not be blocked, but disposing operation can be blocked. Defer this operation until it becomes safe. (#913)
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