Documentation ¶
Index ¶
- Variables
- type Mipmap
- func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageCount]*Mipmap, vertices []float32, indices []uint16, ...)
- func (m *Mipmap) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error)
- func (m *Mipmap) MarkDisposed()
- func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error
- func (m *Mipmap) WritePixels(pix []byte, region image.Rectangle)
- type Shader
Constants ¶
This section is empty.
Variables ¶
View Source
var ( NearestFilterShader = &Shader{shader: buffered.NearestFilterShader} LinearFilterShader = &Shader{shader: buffered.LinearFilterShader} )
Functions ¶
This section is empty.
Types ¶
type Mipmap ¶
type Mipmap struct {
// contains filtered or unexported fields
}
Mipmap is a set of buffered.Image sorted by the order of mipmap level. The level 0 image is a regular image and higher-level images are used for mipmap.
func (*Mipmap) DrawTriangles ¶
func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageCount]*Mipmap, vertices []float32, indices []uint16, blend graphicsdriver.Blend, dstRegion graphicsdriver.Region, srcRegions [graphics.ShaderImageCount]graphicsdriver.Region, shader *Shader, uniforms []uint32, evenOdd bool, canSkipMipmap bool)
func (*Mipmap) DumpScreenshot ¶ added in v2.1.4
func (*Mipmap) MarkDisposed ¶
func (m *Mipmap) MarkDisposed()
func (*Mipmap) ReadPixels ¶ added in v2.4.0
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