Documentation ¶
Index ¶
- Variables
- func DumpImages(dir string) (string, error)
- func GraphicsDriverForTesting() graphicsdriver.Graphics
- func IsScreenClearedEveryFrame() bool
- func IsScreenTransparentAvailable() bool
- func KeyName(key Key) string
- func SetFPSMode(fpsMode FPSModeType)
- func SetPanicOnErrorOnReadingPixelsForTesting(value bool)
- func SetScreenClearedEveryFrame(cleared bool)
- type CursorMode
- type CursorShape
- type FPSModeType
- type Game
- type GraphicsLibrary
- type Image
- func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, ...)
- func (i *Image) DumpScreenshot(name string, blackbg bool) (string, error)
- func (i *Image) Fill(r, g, b, a float32, x, y, width, height int)
- func (i *Image) MarkDisposed()
- func (i *Image) ReadPixels(pixels []byte, x, y, width, height int)
- func (i *Image) WritePixels(pix []byte, x, y, width, height int)
- type InputState
- type Key
- type MouseButton
- type RunOptions
- type Shader
- type Touch
- type TouchID
- type UserInterface
- func (u *UserInterface) CursorMode() CursorMode
- func (u *UserInterface) CursorShape() CursorShape
- func (u *UserInterface) DeviceScaleFactor() float64
- func (u *UserInterface) IsFocused() bool
- func (u *UserInterface) IsFullscreen() bool
- func (u *UserInterface) IsRunnableOnUnfocused() bool
- func (u *UserInterface) Run(game Game, options *RunOptions) error
- func (u *UserInterface) ScheduleFrame()
- func (u *UserInterface) ScreenSizeInFullscreen() (int, int)
- func (u *UserInterface) SetCursorMode(mode CursorMode)
- func (u *UserInterface) SetCursorShape(shape CursorShape)
- func (u *UserInterface) SetFPSMode(mode FPSModeType)
- func (u *UserInterface) SetFullscreen(fullscreen bool)
- func (u *UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool)
- func (u *UserInterface) Window() Window
- type Window
- type WindowResizingMode
Constants ¶
This section is empty.
Variables ¶
View Source
var ( NearestFilterShader = &Shader{shader: mipmap.NearestFilterShader} LinearFilterShader = &Shader{shader: mipmap.LinearFilterShader} )
View Source
var RegularTermination = errors.New("regular termination")
RegularTermination represents a regular termination. Run can return this error, and if this error is received, the game loop should be terminated as soon as possible.
Functions ¶
func DumpImages ¶
func GraphicsDriverForTesting ¶
func GraphicsDriverForTesting() graphicsdriver.Graphics
func IsScreenClearedEveryFrame ¶
func IsScreenClearedEveryFrame() bool
func IsScreenTransparentAvailable ¶ added in v2.5.0
func IsScreenTransparentAvailable() bool
func SetFPSMode ¶
func SetFPSMode(fpsMode FPSModeType)
func SetPanicOnErrorOnReadingPixelsForTesting ¶
func SetPanicOnErrorOnReadingPixelsForTesting(value bool)
func SetScreenClearedEveryFrame ¶
func SetScreenClearedEveryFrame(cleared bool)
Types ¶
type CursorMode ¶
type CursorMode int
const ( CursorModeVisible CursorMode = iota CursorModeHidden CursorModeCaptured )
type CursorShape ¶
type CursorShape int
const ( CursorShapeDefault CursorShape = iota CursorShapeText CursorShapeCrosshair CursorShapePointer CursorShapeEWResize CursorShapeNSResize )
type FPSModeType ¶
type FPSModeType int
const ( FPSModeVsyncOn FPSModeType = iota FPSModeVsyncOffMaximum FPSModeVsyncOffMinimum )
func FPSMode ¶
func FPSMode() FPSModeType
type Game ¶
type Game interface { NewOffscreenImage(width, height int) *Image NewScreenImage(width, height int) *Image Layout(outsideWidth, outsideHeight float64) (screenWidth, screenHeight float64) UpdateInputState(fn func(*InputState)) Update() error DrawOffscreen() error DrawFinalScreen(scale, offsetX, offsetY float64) }
type GraphicsLibrary ¶ added in v2.4.0
type GraphicsLibrary int
const ( GraphicsLibraryAuto GraphicsLibrary = iota GraphicsLibraryOpenGL GraphicsLibraryDirectX GraphicsLibraryMetal GraphicsLibraryUnknown )
func GetGraphicsLibrary ¶ added in v2.4.0
func GetGraphicsLibrary() GraphicsLibrary
func (GraphicsLibrary) String ¶ added in v2.5.0
func (g GraphicsLibrary) String() string
type Image ¶
type Image struct {
// contains filtered or unexported fields
}
func (*Image) DrawTriangles ¶
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, blend graphicsdriver.Blend, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageCount - 1][2]float32, shader *Shader, uniforms []uint32, evenOdd bool, canSkipMipmap bool, antialias bool)
func (*Image) DumpScreenshot ¶
func (*Image) MarkDisposed ¶
func (i *Image) MarkDisposed()
func (*Image) ReadPixels ¶ added in v2.4.0
func (*Image) WritePixels ¶ added in v2.4.0
type InputState ¶ added in v2.5.0
type Key ¶
type Key int
const ( KeyA Key = iota KeyB KeyC KeyD KeyE KeyF KeyG KeyH KeyI KeyJ KeyK KeyL KeyM KeyN KeyO KeyP KeyQ KeyR KeyS KeyT KeyU KeyV KeyW KeyX KeyY KeyZ KeyAltLeft KeyAltRight KeyArrowDown KeyArrowLeft KeyArrowRight KeyArrowUp KeyBackquote KeyBackslash KeyBackspace KeyBracketLeft KeyBracketRight KeyCapsLock KeyComma KeyContextMenu KeyControlLeft KeyControlRight KeyDelete KeyDigit0 KeyDigit1 KeyDigit2 KeyDigit3 KeyDigit4 KeyDigit5 KeyDigit6 KeyDigit7 KeyDigit8 KeyDigit9 KeyEnd KeyEnter KeyEqual KeyEscape KeyF1 KeyF2 KeyF3 KeyF4 KeyF5 KeyF6 KeyF7 KeyF8 KeyF9 KeyF10 KeyF11 KeyF12 KeyHome KeyInsert KeyMetaLeft KeyMetaRight KeyMinus KeyNumLock KeyNumpad0 KeyNumpad1 KeyNumpad2 KeyNumpad3 KeyNumpad4 KeyNumpad5 KeyNumpad6 KeyNumpad7 KeyNumpad8 KeyNumpad9 KeyNumpadAdd KeyNumpadDecimal KeyNumpadDivide KeyNumpadEnter KeyNumpadEqual KeyNumpadMultiply KeyNumpadSubtract KeyPageDown KeyPageUp KeyPause KeyPeriod KeyPrintScreen KeyQuote KeyScrollLock KeySemicolon KeyShiftLeft KeyShiftRight KeySlash KeySpace KeyTab KeyReserved0 KeyReserved1 KeyReserved2 KeyReserved3 KeyMax = KeyReserved3 )
type MouseButton ¶
type MouseButton int
const ( MouseButton0 MouseButton = iota // The 'left' button MouseButton1 // The 'right' button MouseButton2 // The 'middle' button MouseButton3 // The additional button (usually browser-back) MouseButton4 // The additional button (usually browser-forward) MouseButtonMax = MouseButton4 )
type RunOptions ¶ added in v2.5.0
type RunOptions struct { GraphicsLibrary GraphicsLibrary InitUnfocused bool ScreenTransparent bool SkipTaskbar bool }
type Shader ¶
type Shader struct {
// contains filtered or unexported fields
}
func (*Shader) AppendUniforms ¶ added in v2.5.0
func (*Shader) MarkDisposed ¶
func (s *Shader) MarkDisposed()
type UserInterface ¶
type UserInterface struct {
// contains filtered or unexported fields
}
func Get ¶
func Get() *UserInterface
func (*UserInterface) CursorMode ¶
func (u *UserInterface) CursorMode() CursorMode
func (*UserInterface) CursorShape ¶
func (u *UserInterface) CursorShape() CursorShape
func (*UserInterface) DeviceScaleFactor ¶
func (u *UserInterface) DeviceScaleFactor() float64
func (*UserInterface) IsFullscreen ¶
func (u *UserInterface) IsFullscreen() bool
func (*UserInterface) IsRunnableOnUnfocused ¶
func (u *UserInterface) IsRunnableOnUnfocused() bool
func (*UserInterface) Run ¶
func (u *UserInterface) Run(game Game, options *RunOptions) error
func (*UserInterface) ScheduleFrame ¶
func (u *UserInterface) ScheduleFrame()
func (*UserInterface) ScreenSizeInFullscreen ¶
func (*UserInterface) SetCursorMode ¶
func (u *UserInterface) SetCursorMode(mode CursorMode)
func (*UserInterface) SetCursorShape ¶
func (u *UserInterface) SetCursorShape(shape CursorShape)
func (*UserInterface) SetFPSMode ¶
func (u *UserInterface) SetFPSMode(mode FPSModeType)
func (*UserInterface) SetFullscreen ¶
func (u *UserInterface) SetFullscreen(fullscreen bool)
func (*UserInterface) SetRunnableOnUnfocused ¶
func (u *UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool)
type Window ¶
type Window interface { IsDecorated() bool SetDecorated(decorated bool) ResizingMode() WindowResizingMode SetResizingMode(mode WindowResizingMode) Position() (int, int) SetPosition(x, y int) Size() (int, int) SetSize(width, height int) SizeLimits() (minw, minh, maxw, maxh int) SetSizeLimits(minw, minh, maxw, maxh int) IsFloating() bool SetFloating(floating bool) Maximize() IsMaximized() bool Minimize() IsMinimized() bool SetIcon(iconImages []image.Image) SetTitle(title string) Restore() SetClosingHandled(handled bool) IsClosingHandled() bool }
type WindowResizingMode ¶
type WindowResizingMode int
const ( WindowResizingModeDisabled WindowResizingMode = iota WindowResizingModeOnlyFullscreenEnabled WindowResizingModeEnabled )
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