inpututil

package
v2.2.0 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Sep 30, 2021 License: Apache-2.0 Imports: 4 Imported by: 1,075

Documentation

Overview

Package inpututil provides utility functions of input like keyboard or mouse.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func AppendJustConnectedGamepadIDs added in v2.2.0

func AppendJustConnectedGamepadIDs(gamepadIDs []ebiten.GamepadID) []ebiten.GamepadID

AppendJustConnectedGamepadIDs appends gamepad IDs that are connected just in the current frame to gamepadIDs, and returns the extended buffer. Giving a slice that already has enough capacity works efficiently.

AppendJustConnectedGamepadIDs is concurrent safe.

func AppendJustPressedTouchIDs added in v2.2.0

func AppendJustPressedTouchIDs(touchIDs []ebiten.TouchID) []ebiten.TouchID

AppendJustPressedTouchIDs append touch IDs that are created just in the current frame to touchIDs, and returns the extended buffer. Giving a slice that already has enough capacity works efficiently.

AppendJustPressedTouchIDs is concurrent safe.

func AppendPressedKeys added in v2.2.0

func AppendPressedKeys(keys []ebiten.Key) []ebiten.Key

AppendPressedKeys append currently pressed keyboard keys to keys and returns the extended buffer. Giving a slice that already has enough capacity works efficiently.

AppendPressedKeys is concurrent safe.

func GamepadButtonPressDuration

func GamepadButtonPressDuration(id ebiten.GamepadID, button ebiten.GamepadButton) int

GamepadButtonPressDuration returns how long the gamepad button of the gamepad id is pressed in frames.

GamepadButtonPressDuration is concurrent safe.

func IsGamepadButtonJustPressed

func IsGamepadButtonJustPressed(id ebiten.GamepadID, button ebiten.GamepadButton) bool

IsGamepadButtonJustPressed returns a boolean value indicating whether the given gamepad button of the gamepad id is pressed just in the current frame.

IsGamepadButtonJustPressed is concurrent safe.

func IsGamepadButtonJustReleased

func IsGamepadButtonJustReleased(id ebiten.GamepadID, button ebiten.GamepadButton) bool

IsGamepadButtonJustReleased returns a boolean value indicating whether the given gamepad button of the gamepad id is released just in the current frame.

IsGamepadButtonJustReleased is concurrent safe.

func IsGamepadJustDisconnected

func IsGamepadJustDisconnected(id ebiten.GamepadID) bool

IsGamepadJustDisconnected returns a boolean value indicating whether the gamepad of the given id is released just in the current frame.

IsGamepadJustDisconnected is concurrent safe.

func IsKeyJustPressed

func IsKeyJustPressed(key ebiten.Key) bool

IsKeyJustPressed returns a boolean value indicating whether the given key is pressed just in the current frame.

IsKeyJustPressed is concurrent safe.

func IsKeyJustReleased

func IsKeyJustReleased(key ebiten.Key) bool

IsKeyJustReleased returns a boolean value indicating whether the given key is released just in the current frame.

IsKeyJustReleased is concurrent safe.

func IsMouseButtonJustPressed

func IsMouseButtonJustPressed(button ebiten.MouseButton) bool

IsMouseButtonJustPressed returns a boolean value indicating whether the given mouse button is pressed just in the current frame.

IsMouseButtonJustPressed is concurrent safe.

func IsMouseButtonJustReleased

func IsMouseButtonJustReleased(button ebiten.MouseButton) bool

IsMouseButtonJustReleased returns a boolean value indicating whether the given mouse button is released just in the current frame.

IsMouseButtonJustReleased is concurrent safe.

func IsStandardGamepadButtonJustPressed added in v2.2.0

func IsStandardGamepadButtonJustPressed(id ebiten.GamepadID, button ebiten.StandardGamepadButton) bool

IsStandardGamepadButtonJustPressed returns a boolean value indicating whether the given standard gamepad button of the gamepad id is pressed just in the current frame.

IsStandardGamepadButtonJustPressed is concurrent safe.

func IsStandardGamepadButtonJustReleased added in v2.2.0

func IsStandardGamepadButtonJustReleased(id ebiten.GamepadID, button ebiten.StandardGamepadButton) bool

IsStandardGamepadButtonJustReleased returns a boolean value indicating whether the given standard gamepad button of the gamepad id is released just in the current frame.

IsStandardGamepadButtonJustReleased is concurrent safe.

func IsTouchJustReleased

func IsTouchJustReleased(id ebiten.TouchID) bool

IsTouchJustReleased returns a boolean value indicating whether the given touch is released just in the current frame.

IsTouchJustReleased is concurrent safe.

func JustConnectedGamepadIDs deprecated

func JustConnectedGamepadIDs() []ebiten.GamepadID

JustConnectedGamepadIDs returns gamepad IDs that are connected just in the current frame.

Deprecated: as of v2.2. Use AppendJustConnectedGamepadIDs instead.

func JustPressedTouchIDs deprecated

func JustPressedTouchIDs() []ebiten.TouchID

JustPressedTouchIDs returns touch IDs that are created just in the current frame.

Deprecated: as of v2.2. Use AppendJustPressedTouchIDs instead.

func KeyPressDuration

func KeyPressDuration(key ebiten.Key) int

KeyPressDuration returns how long the key is pressed in frames.

KeyPressDuration is concurrent safe.

func MouseButtonPressDuration

func MouseButtonPressDuration(button ebiten.MouseButton) int

MouseButtonPressDuration returns how long the mouse button is pressed in frames.

MouseButtonPressDuration is concurrent safe.

func PressedKeys deprecated added in v2.1.0

func PressedKeys() []ebiten.Key

PressedKeys returns a set of currently pressed keyboard keys.

Deprecated: as of v2.2. Use AppendPressedKeys instead.

func StandardGamepadButtonPressDuration added in v2.2.0

func StandardGamepadButtonPressDuration(id ebiten.GamepadID, button ebiten.StandardGamepadButton) int

StandardGamepadButtonPressDuration returns how long the standard gamepad button of the gamepad id is pressed in frames.

StandardGamepadButtonPressDuration is concurrent safe.

func TouchPressDuration

func TouchPressDuration(id ebiten.TouchID) int

TouchPressDuration returns how long the touch remains in frames.

TouchPressDuration is concurrent safe.

Types

This section is empty.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL