graphicscommand

package
v2.1.0-alpha.3 Latest Latest
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Published: Nov 10, 2020 License: Apache-2.0 Imports: 10 Imported by: 0

Documentation

Overview

Package graphicscommand represents a low layer for graphics using OpenGL.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func FlushCommands

func FlushCommands() error

FlushCommands flushes the command queue.

func MaxImageSize added in v2.1.0

func MaxImageSize() int

MaxImageSize returns the maximum size of an image.

func NeedsRestoring

func NeedsRestoring() bool

func ResetGraphicsDriverState

func ResetGraphicsDriverState() error

ResetGraphicsDriverState resets or initializes the current graphics driver state.

func SetGraphicsDriver

func SetGraphicsDriver(driver driver.Graphics)

func SetMainThread added in v2.1.0

func SetMainThread(thread Thread)

Types

type Image

type Image struct {
	// contains filtered or unexported fields
}

Image represents an image that is implemented with OpenGL.

func NewImage

func NewImage(width, height int) *Image

NewImage returns a new image.

Note that the image is not initialized yet.

func NewScreenFramebufferImage

func NewScreenFramebufferImage(width, height int) *Image

func (*Image) Dispose

func (i *Image) Dispose()

func (*Image) DrawTriangles

func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, shader *Shader, uniforms []interface{})

DrawTriangles draws triangles with the given image.

The vertex floats are:

0: Destination X in pixels
1: Destination Y in pixels
2: Source X in pixels (not texels!)
3: Source Y in pixels
4: Color R [0.0-1.0]
5: Color G
6: Color B
7: Color Y

src and shader are exclusive and only either is non-nil.

The elements that index is in between 2 and 7 are used for the source images. The source image is 1) src argument if non-nil, or 2) an image value in the uniform variables if it exists. If there are multiple images in the uniform variables, the smallest ID's value is adopted.

If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the elements for the source image are not used.

func (*Image) Dump

func (i *Image) Dump(path string, blackbg bool) error

Dump dumps the image to the specified path. In the path, '*' is replaced with the image's ID.

If blackbg is true, any alpha values in the dumped image will be 255.

This is for testing usage.

func (*Image) InternalSize

func (i *Image) InternalSize() (int, int)

func (*Image) IsInvalidated

func (i *Image) IsInvalidated() bool

func (*Image) Pixels

func (i *Image) Pixels() ([]byte, error)

Pixels returns the image's pixels. Pixels might return nil when OpenGL error happens.

func (*Image) ReplacePixels

func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int)

func (*Image) Sync

func (i *Image) Sync() (<-chan struct{}, error)

Sync syncs the texture data in CPU and GPU so that Pixels can return the texture data immediately. In most cases, Sync doesn't have to be called explicitly. Even without Sync, Pixels should does Sync automatically, but this might take long.

Sync returns a channel that is closed when syncing finishes.

type Shader

type Shader struct {
	// contains filtered or unexported fields
}

func NewShader

func NewShader(ir *shaderir.Program) *Shader

func (*Shader) Dispose

func (s *Shader) Dispose()

type Thread added in v2.1.0

type Thread interface {
	Call(f func() error) error
}

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