Documentation ¶
Index ¶
- Variables
- func PsCoreTest()
- func PsGetInitForPublicationTask() taskmanager.SingleTask
- func PsGetRandomDiscountedGame() (game GameGeneral)
- func PsGetUpdateDiscountedGamesTask() taskmanager.SingleTask
- func PsInitForPublication()
- func PsLoadGamesFromRepo(loadArgument string, discountBorder int64, discountRange int64) (games []GameGeneral, isRepoFileExist bool)
- func PsMegreAndSaveGamesToRepository(newGames []GameGeneral)
- func PsParseDiscountedGames() (games []GameGeneral)
- func PsSaveGamesToRepository(games []GameGeneral)
- func PsSetActiveRepository(path string)
- func PsSwitchProxy(status bool)
- func PsUpdateGameStatusInRepo(globalId string, isAlreadyPublished bool)
Constants ¶
This section is empty.
Variables ¶
View Source
var TagPS = "PlayStation."
Functions ¶
func PsCoreTest ¶
func PsCoreTest()
func PsGetInitForPublicationTask ¶
func PsGetInitForPublicationTask() taskmanager.SingleTask
func PsGetRandomDiscountedGame ¶
func PsGetRandomDiscountedGame() (game GameGeneral)
func PsGetUpdateDiscountedGamesTask ¶
func PsGetUpdateDiscountedGamesTask() taskmanager.SingleTask
func PsInitForPublication ¶
func PsInitForPublication()
func PsLoadGamesFromRepo ¶
func PsMegreAndSaveGamesToRepository ¶
func PsMegreAndSaveGamesToRepository(newGames []GameGeneral)
func PsParseDiscountedGames ¶
func PsParseDiscountedGames() (games []GameGeneral)
func PsSaveGamesToRepository ¶
func PsSaveGamesToRepository(games []GameGeneral)
func PsSetActiveRepository ¶
func PsSetActiveRepository(path string)
func PsSwitchProxy ¶
func PsSwitchProxy(status bool)
Types ¶
This section is empty.
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