Documentation ¶
Index ¶
Constants ¶
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const ( ERR = int32(iota) NONE QUIT PAUSE CLEAR HIDE SAVE REDRAW REMOVE // Effects FADE_OUT PULSE )
Variables ¶
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var EventNames = map[int32]string{}
Functions ¶
Types ¶
type Event ¶
type Event struct { Code int32 ImageURI string Position string X, Y int32 Delay time.Duration FontColor string Font string FontSize int BgColor string Text string Multiply int Points []int32 // Points are for geometric shapes, x1,y1,...,xN,yN DimSpeed int // 1..255 Tag string // Tagging events enables post manipulation }
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