Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type System ¶
type System struct { akara.BaseSystem InputState *vector.Vector MousePosition mathlib.Vector2 Components struct { Interactive interactive.ComponentFactory } // contains filtered or unexported fields }
System is responsible for handling interactive entities
func (*System) Init ¶
Init initializes the system with the given world, injecting the necessary components
func (*System) IsInitialized ¶
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