render_texture

package
v0.0.0-...-21449c0 Latest Latest
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Published: Sep 21, 2022 License: MIT Imports: 4 Imported by: 0

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Constants

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Variables

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Functions

This section is empty.

Types

type Component

type Component = RenderTexture2D // Component is an alias to RenderTexture2D

type ComponentFactory

type ComponentFactory struct {
	*akara.ComponentFactory
}

ComponentFactory is a wrapper for the generic component factory.

func (*ComponentFactory) Add

func (concrete *ComponentFactory) Add(id akara.EID) *RenderTexture2D

Add adds a RenderTexture2D component to the given entity and returns it

func (*ComponentFactory) ExportToLua

func (concrete *ComponentFactory) ExportToLua(_ *lua.LState, table *lua.LTable) *lua.LTable

func (*ComponentFactory) Get

func (concrete *ComponentFactory) Get(id akara.EID) (*RenderTexture2D, bool)

Get returns the RenderTexture2D component for the given entity, and a bool for whether or not it exists

type RenderTexture2D

type RenderTexture2D struct {
	*rl.RenderTexture2D
}

RenderTexture2D is a wrapper for a raylib texture

func (*RenderTexture2D) ExportToLua

func (component *RenderTexture2D) ExportToLua(_ *lua.LState, table *lua.LTable) *lua.LTable

ExportToLua exports the component into the given table, using the given lua state machine.

func (*RenderTexture2D) New

New creates a new raylib texture

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