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Constants ¶
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const ( Creating runState = "creating" Running runState = "running" Continue runState = "continue" Finished runState = "finished" Error runState = "error" CallConfirm runner.EventType = "callConfirm" Prompt runner.EventType = "prompt" )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type SessionFactory ¶ added in v0.8.0
type SessionFactory struct {
// contains filtered or unexported fields
}
func NewSessionFactory ¶ added in v0.8.0
func NewSessionFactory(events *broadcaster.Broadcaster[event]) *SessionFactory
func (SessionFactory) Pause ¶ added in v0.8.0
func (s SessionFactory) Pause() func()
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