Documentation ¶
Overview ¶
Code generated for package ripplenetwork by go-bindata DO NOT EDIT. (@generated) sources: gateways.json
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func GetJSONRPCURL() string
- func GetMainnetFullHistoryJSONRPCURL() string
- func GetMainnetPublicJSONRPCURL() string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func ServersJSONRPC() openapi3.Servers
- type Account
- type GatewaysSet
- type Server
Constants ¶
const ( NetworkMainnet = "Mainnet" NetworkTestnet = "Testnet" NetworkDevnet = "Devnet" )
Variables ¶
This section is empty.
Functions ¶
func Asset ¶ added in v0.1.0
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶ added in v0.1.0
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶ added in v0.1.0
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetNames ¶ added in v0.1.0
func AssetNames() []string
AssetNames returns the names of the assets.
func GetJSONRPCURL ¶ added in v0.1.2
func GetJSONRPCURL() string
func GetMainnetFullHistoryJSONRPCURL ¶ added in v0.1.2
func GetMainnetFullHistoryJSONRPCURL() string
func GetMainnetPublicJSONRPCURL ¶ added in v0.1.2
func GetMainnetPublicJSONRPCURL() string
func MustAsset ¶ added in v0.1.0
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶ added in v0.1.0
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶ added in v0.1.0
RestoreAssets restores an asset under the given directory recursively
func ServersJSONRPC ¶ added in v0.1.2
Types ¶
type Account ¶
type Account struct { Name string `json:"name,omitempty"` Description string `json:"description,omitempty"` Address string `json:"address,omitempty"` URL string `json:"url,omitempty"` FeesURL string `json:"feesURL,omitempty"` CoinistURL string `json:"coinistURL,omitempty"` AccountRoot *gorippled.AccountRoot `json:"accountRoot,omitempty"` AccountRootRetrieved time.Time `json:"accountRootRetrieved,omitempty"` AccountCurriencies *gorippled.AccountCurrenciesResult `json:"accountCurrencies,omitempty"` AccountCurrienciesRetrieved time.Time `json:"accountCurrenciesRetrieved,omitempty"` }
func GatewaysRebuild ¶ added in v0.1.0
func (*Account) LoadAccountCurrencies ¶ added in v0.1.0
func (*Account) LoadAccountRoot ¶ added in v0.1.0
type GatewaysSet ¶ added in v0.1.0
type Server ¶ added in v0.1.0
type Server struct { Hostname string Operator string Network string JSONRPCURL string WebSocketURL string Notes string }
func Servers ¶ added in v0.1.0
func Servers() []Server
Servers provides the server info available at: https://xrpl.org/get-started-with-the-rippled-api.html