Go! Tame! Me!
Overview
Go! Tame! Me! is an ambitious simulation project, born from my personal journey with the classic game Ant!Me! nearly 20
years ago. This adventure was not only immensely fun but also profoundly educational, introducing me to the captivating
world of simulation games. With Go! Tame! Me!, my aim is to channel the excitement I experienced with Ant!Me! into the
modern realm of Go programming. This project, a personal endeavor of mine, is currently in its infancy, where ants are
capable of performing basic tasks such as collecting sugar and utilizing markers for communication.
Current Capabilities
- Basic Ant Behavior: Ants can navigate their environment to collect sugar and return it to their nest. They are
also capable of setting markers containing information, facilitating communication among themselves. This forms a
simple yet compelling challenge that captures the essence of what made Ant!Me! so intriguing.
- Advanced Ant Behavior and Dynamic Role Assignment: Ants can now navigate their environment more effectively, with
enhanced behaviors enabled by dynamic role assignment. This allows for more complex scenarios and interactions within
the simulation.
Role Implementation:
Added new structures and functionalities to support diverse ant roles within the simulation, including adjustments for
speed, rotation, load, vision, and more.
Planned Objectives
- Dynamic Ant Simulation: I am committed to enhancing the dynamics and realism of ant behavior simulation.
- Multiplayer Functionality: I envision developing an online multiplayer experience that connects players across the
globe.
- Custom Scenarios: I am passionate about providing a platform where players can unleash their creativity through
the creation and sharing of unique scenarios.
- AI Module Development: By introducing an open API for custom AI behavior development, I plan to expand the
simulation's boundaries.
Extended Goals
In addition to development and crafting a dynamic ant simulation, one of my core ambitions with Go! Tame! Me! is to
demystify the world of open-source development for all participants and users. As a personal project, it's designed to
deliver genuine value and nurture learning experiences by leveraging the power of well-established open-source
techniques and platforms. While GitHub (with its Pages, Issue Tracker, and Wiki) serves as a primary example, the
project also embraces a broader ecosystem including Go (Golang), Git, and other open-source tools and platforms that
contribute to an inclusive and educational environment. Here are some targeted objectives to foster this ethos:
- Broad Open-Source Engagement: Encourage the use and understanding of a wide range of open-source tools and
platforms beyond GitHub, emphasizing the versatility and community spirit of the open-source world.
- Diverse Learning Experiences: Provide opportunities for participants to learn not just about coding, but about
version control with Git, community interaction through issue tracking, and knowledge sharing via wikis and other
platforms.
- Community Collaboration: Promote a culture of collaboration and sharing, encouraging contributors to engage with
the project in various capacities - from coding to documentation, design, and community management.
- Open-Source Advocacy: Act as a beacon for open-source values, demonstrating the benefits of transparency,
collaboration, and shared knowledge in software development and beyond.
This project is not just about developing a game; it's about creating a platform for learning, sharing, and growing
together in the open-source community. By engaging with a variety of tools and platforms, Go! Tame! Me! aims to provide
a comprehensive learning experience that showcases the richness and diversity of open-source software development.
Getting Started
Prerequisites
- Go (version 1.22 or newer recommended)
- Git (for cloning the repository)
Installation
To install and configure the Go! Tame! Me! CLI, follow these steps:
- Install the CLI using Go
go install github.com/gotameme/gtm-cli@latest
- Follow the instructions in the
README.md
of the CLI repository to finalize the setup and begin programming.
Acknowledgments
- A heartfelt thanks to Ant!Me!, which nearly 20 years ago, not only provided immense enjoyment but also demonstrated
the educational potential of combining gameplay with learning.
- A big thank you to the Ebiten library, which has been instrumental in making this project possible.
- Gratitude to the Go community for their unwavering support and resources.
Contributing
Your contributions are greatly appreciated! Whether adding new features, fixing bugs, or enhancing the simulation, your
support is invaluable. Please consult our CONTRIBUTING.md
for contribution guidelines.
License
Go! Tame! Me! is licensed under the MIT License. Further details can be found in the LICENSE
file in the repository.