Documentation ¶
Index ¶
- Variables
- func IsTTY(fd int) (bool, error)
- type AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBlack() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBlue() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBrightBlack() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBrightBlue() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBrightCyan() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBrightGreen() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBrightMagenta() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBrightRed() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBrightWhite() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundBrightYellow() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundColor(r int, g int, b int) *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundCyan() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundDefault() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundGreen() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundIndexedColor(index int) *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundMagenta() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundRed() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundWhite() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BackgroundYellow() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Black() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Blink() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BlinkReset() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Blue() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Bold() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BoldReset() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BrightBlack() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BrightBlue() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BrightCyan() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BrightGreen() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BrightMagenta() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BrightRed() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BrightWhite() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) BrightYellow() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Color(r int, g int, b int) *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Cyan() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Default() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Dim() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) DimReset() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Disable() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Enable() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Enabled() bool
- func (e *AnsiEscapeSequence) EraseEntireScreen() string
- func (e *AnsiEscapeSequence) EraseFromCursorToEndOfLine() string
- func (e *AnsiEscapeSequence) EraseFromCursorToEndOfScreen() string
- func (e *AnsiEscapeSequence) EraseFromCursorToStartOfLine() string
- func (e *AnsiEscapeSequence) EraseFromCursorToStartOfScreen() string
- func (e *AnsiEscapeSequence) EraseInDisplay() string
- func (e *AnsiEscapeSequence) EraseInLine() string
- func (e *AnsiEscapeSequence) EraseLine() string
- func (e *AnsiEscapeSequence) EraseSavedLines() string
- func (e *AnsiEscapeSequence) Format(s string) string
- func (e *AnsiEscapeSequence) Green() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Hidden() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) HiddenReset() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Home() string
- func (e *AnsiEscapeSequence) IndexedColor(index int) *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Italic() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) ItalicReset() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Magenta() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Move(line int, column int) string
- func (e *AnsiEscapeSequence) MoveDown(lines int) string
- func (e *AnsiEscapeSequence) MoveLeft(columns int) string
- func (e *AnsiEscapeSequence) MoveRight(columns int) string
- func (e *AnsiEscapeSequence) MoveToStart() string
- func (e *AnsiEscapeSequence) MoveToStartDown(lines int) string
- func (e *AnsiEscapeSequence) MoveToStartUp(lines int) string
- func (e *AnsiEscapeSequence) MoveUp(lines int) string
- func (e *AnsiEscapeSequence) MoveUpOne() string
- func (e *AnsiEscapeSequence) Red() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) RequestCursorPosition() string
- func (e *AnsiEscapeSequence) RequestCursorPositionSCO() string
- func (e *AnsiEscapeSequence) Reset() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) RestoreCursorPosition() string
- func (e *AnsiEscapeSequence) Reverse() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) ReverseReset() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) SaveCursorPosition() string
- func (e *AnsiEscapeSequence) SaveCursorPositionSCO() string
- func (e *AnsiEscapeSequence) Strikethrough() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) StrikethroughReset() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) String() string
- func (e *AnsiEscapeSequence) Strip(s string) string
- func (e *AnsiEscapeSequence) Underline() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) UnderlineReset() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) V8FuncBackgroundColor(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncBackgroundIndexedColor(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncColor(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncDisable(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEnable(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEraseEntireScreen(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEraseFromCursorToEndOfLine(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEraseFromCursorToEndOfScreen(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEraseFromCursorToStartOfLine(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEraseFromCursorToStartOfScreen(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEraseInDisplay(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEraseInLine(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEraseLine(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncEraseSavedLines(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncHome(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncIndexedColor(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncMove(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncMoveDown(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncMoveLeft(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncMoveRight(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncMoveToStart(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncMoveToStartDown(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncMoveToStartUp(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncMoveUp(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncMoveUpOne(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncRequestCursorPosition(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncRequestCursorPositionSCO(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncRestoreCursorPosition(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncSaveCursorPosition(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncSaveCursorPositionSCO(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8FuncStrip(in isolates.FunctionArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBlack(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBlue(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBrightBlack(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBrightBlue(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBrightCyan(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBrightGreen(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBrightMagenta(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBrightRed(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBrightWhite(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundBrightYellow(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundCyan(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundDefault(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundGreen(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundMagenta(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundRed(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundWhite(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBackgroundYellow(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBlack(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBlink(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBlinkReset(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBlue(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBold(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBoldReset(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBrightBlack(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBrightBlue(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBrightCyan(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBrightGreen(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBrightMagenta(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBrightRed(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBrightWhite(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetBrightYellow(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetCyan(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetDefault(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetDim(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetDimReset(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetEnabled(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetGreen(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetHidden(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetHiddenReset(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetItalic(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetItalicReset(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetMagenta(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetRed(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetReset(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetReverse(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetReverseReset(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetStrikethrough(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetStrikethroughReset(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetUnderline(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetUnderlineReset(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetWhite(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) V8GetYellow(in isolates.GetterArgs) (*isolates.Value, error)
- func (e *AnsiEscapeSequence) White() *AnsiEscapeSequence
- func (e *AnsiEscapeSequence) Yellow() *AnsiEscapeSequence
- type ReadStream
- type ReadStreamBase
- func (r *ReadStreamBase) IsRaw() bool
- func (r *ReadStreamBase) IsTTY() bool
- func (r *ReadStreamBase) SetRawMode(in isolates.FunctionArgs, mode bool) (*isolates.Value, error)
- func (r *ReadStreamBase) V8FuncSetRawMode(in isolates.FunctionArgs) (*isolates.Value, error)
- func (r *ReadStreamBase) V8GetIsRaw(in isolates.GetterArgs) (*isolates.Value, error)
- func (r *ReadStreamBase) V8GetIsTTY(in isolates.GetterArgs) (*isolates.Value, error)
- type WriteStream
- type WriteStreamBase
- func (w *WriteStreamBase) Clear() error
- func (w *WriteStreamBase) Columns() (int, error)
- func (w *WriteStreamBase) GetWindowSize() ([]int, error)
- func (w *WriteStreamBase) IsTTY() bool
- func (w *WriteStreamBase) Rows() (int, error)
- func (w *WriteStreamBase) V8FuncClear(in isolates.FunctionArgs) (*isolates.Value, error)
- func (w *WriteStreamBase) V8FuncGetWindowSize(in isolates.FunctionArgs) (*isolates.Value, error)
- func (w *WriteStreamBase) V8GetColumns(in isolates.GetterArgs) (*isolates.Value, error)
- func (w *WriteStreamBase) V8GetIsTTY(in isolates.GetterArgs) (*isolates.Value, error)
- func (w *WriteStreamBase) V8GetRows(in isolates.GetterArgs) (*isolates.Value, error)
Constants ¶
This section is empty.
Variables ¶
View Source
var ANSI = NewAnsiEscapeSequence()
Functions ¶
Types ¶
type AnsiEscapeSequence ¶
type AnsiEscapeSequence struct {
// contains filtered or unexported fields
}
func NewAnsiEscapeSequence ¶
func NewAnsiEscapeSequence() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBlack ¶
func (e *AnsiEscapeSequence) BackgroundBlack() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBlue ¶
func (e *AnsiEscapeSequence) BackgroundBlue() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBrightBlack ¶
func (e *AnsiEscapeSequence) BackgroundBrightBlack() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBrightBlue ¶
func (e *AnsiEscapeSequence) BackgroundBrightBlue() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBrightCyan ¶
func (e *AnsiEscapeSequence) BackgroundBrightCyan() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBrightGreen ¶
func (e *AnsiEscapeSequence) BackgroundBrightGreen() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBrightMagenta ¶
func (e *AnsiEscapeSequence) BackgroundBrightMagenta() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBrightRed ¶
func (e *AnsiEscapeSequence) BackgroundBrightRed() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBrightWhite ¶
func (e *AnsiEscapeSequence) BackgroundBrightWhite() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundBrightYellow ¶
func (e *AnsiEscapeSequence) BackgroundBrightYellow() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundColor ¶
func (e *AnsiEscapeSequence) BackgroundColor(r int, g int, b int) *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundCyan ¶
func (e *AnsiEscapeSequence) BackgroundCyan() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundDefault ¶
func (e *AnsiEscapeSequence) BackgroundDefault() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundGreen ¶
func (e *AnsiEscapeSequence) BackgroundGreen() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundIndexedColor ¶
func (e *AnsiEscapeSequence) BackgroundIndexedColor(index int) *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundMagenta ¶
func (e *AnsiEscapeSequence) BackgroundMagenta() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundRed ¶
func (e *AnsiEscapeSequence) BackgroundRed() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundWhite ¶
func (e *AnsiEscapeSequence) BackgroundWhite() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BackgroundYellow ¶
func (e *AnsiEscapeSequence) BackgroundYellow() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Black ¶
func (e *AnsiEscapeSequence) Black() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Blink ¶
func (e *AnsiEscapeSequence) Blink() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BlinkReset ¶
func (e *AnsiEscapeSequence) BlinkReset() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Blue ¶
func (e *AnsiEscapeSequence) Blue() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Bold ¶
func (e *AnsiEscapeSequence) Bold() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BoldReset ¶
func (e *AnsiEscapeSequence) BoldReset() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BrightBlack ¶
func (e *AnsiEscapeSequence) BrightBlack() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BrightBlue ¶
func (e *AnsiEscapeSequence) BrightBlue() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BrightCyan ¶
func (e *AnsiEscapeSequence) BrightCyan() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BrightGreen ¶
func (e *AnsiEscapeSequence) BrightGreen() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BrightMagenta ¶
func (e *AnsiEscapeSequence) BrightMagenta() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BrightRed ¶
func (e *AnsiEscapeSequence) BrightRed() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BrightWhite ¶
func (e *AnsiEscapeSequence) BrightWhite() *AnsiEscapeSequence
func (*AnsiEscapeSequence) BrightYellow ¶
func (e *AnsiEscapeSequence) BrightYellow() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Color ¶
func (e *AnsiEscapeSequence) Color(r int, g int, b int) *AnsiEscapeSequence
func (*AnsiEscapeSequence) Cyan ¶
func (e *AnsiEscapeSequence) Cyan() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Default ¶
func (e *AnsiEscapeSequence) Default() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Dim ¶
func (e *AnsiEscapeSequence) Dim() *AnsiEscapeSequence
func (*AnsiEscapeSequence) DimReset ¶
func (e *AnsiEscapeSequence) DimReset() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Disable ¶
func (e *AnsiEscapeSequence) Disable() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Enable ¶
func (e *AnsiEscapeSequence) Enable() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Enabled ¶
func (e *AnsiEscapeSequence) Enabled() bool
func (*AnsiEscapeSequence) EraseEntireScreen ¶
func (e *AnsiEscapeSequence) EraseEntireScreen() string
func (*AnsiEscapeSequence) EraseFromCursorToEndOfLine ¶
func (e *AnsiEscapeSequence) EraseFromCursorToEndOfLine() string
func (*AnsiEscapeSequence) EraseFromCursorToEndOfScreen ¶
func (e *AnsiEscapeSequence) EraseFromCursorToEndOfScreen() string
func (*AnsiEscapeSequence) EraseFromCursorToStartOfLine ¶
func (e *AnsiEscapeSequence) EraseFromCursorToStartOfLine() string
func (*AnsiEscapeSequence) EraseFromCursorToStartOfScreen ¶
func (e *AnsiEscapeSequence) EraseFromCursorToStartOfScreen() string
func (*AnsiEscapeSequence) EraseInDisplay ¶
func (e *AnsiEscapeSequence) EraseInDisplay() string
func (*AnsiEscapeSequence) EraseInLine ¶
func (e *AnsiEscapeSequence) EraseInLine() string
func (*AnsiEscapeSequence) EraseLine ¶
func (e *AnsiEscapeSequence) EraseLine() string
func (*AnsiEscapeSequence) EraseSavedLines ¶
func (e *AnsiEscapeSequence) EraseSavedLines() string
func (*AnsiEscapeSequence) Format ¶
func (e *AnsiEscapeSequence) Format(s string) string
func (*AnsiEscapeSequence) Green ¶
func (e *AnsiEscapeSequence) Green() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Hidden ¶
func (e *AnsiEscapeSequence) Hidden() *AnsiEscapeSequence
func (*AnsiEscapeSequence) HiddenReset ¶
func (e *AnsiEscapeSequence) HiddenReset() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Home ¶
func (e *AnsiEscapeSequence) Home() string
func (*AnsiEscapeSequence) IndexedColor ¶
func (e *AnsiEscapeSequence) IndexedColor(index int) *AnsiEscapeSequence
func (*AnsiEscapeSequence) Italic ¶
func (e *AnsiEscapeSequence) Italic() *AnsiEscapeSequence
func (*AnsiEscapeSequence) ItalicReset ¶
func (e *AnsiEscapeSequence) ItalicReset() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Magenta ¶
func (e *AnsiEscapeSequence) Magenta() *AnsiEscapeSequence
func (*AnsiEscapeSequence) MoveDown ¶
func (e *AnsiEscapeSequence) MoveDown(lines int) string
func (*AnsiEscapeSequence) MoveLeft ¶
func (e *AnsiEscapeSequence) MoveLeft(columns int) string
func (*AnsiEscapeSequence) MoveRight ¶
func (e *AnsiEscapeSequence) MoveRight(columns int) string
func (*AnsiEscapeSequence) MoveToStart ¶
func (e *AnsiEscapeSequence) MoveToStart() string
func (*AnsiEscapeSequence) MoveToStartDown ¶
func (e *AnsiEscapeSequence) MoveToStartDown(lines int) string
func (*AnsiEscapeSequence) MoveToStartUp ¶
func (e *AnsiEscapeSequence) MoveToStartUp(lines int) string
func (*AnsiEscapeSequence) MoveUp ¶
func (e *AnsiEscapeSequence) MoveUp(lines int) string
func (*AnsiEscapeSequence) MoveUpOne ¶
func (e *AnsiEscapeSequence) MoveUpOne() string
func (*AnsiEscapeSequence) Red ¶
func (e *AnsiEscapeSequence) Red() *AnsiEscapeSequence
func (*AnsiEscapeSequence) RequestCursorPosition ¶
func (e *AnsiEscapeSequence) RequestCursorPosition() string
func (*AnsiEscapeSequence) RequestCursorPositionSCO ¶
func (e *AnsiEscapeSequence) RequestCursorPositionSCO() string
func (*AnsiEscapeSequence) Reset ¶
func (e *AnsiEscapeSequence) Reset() *AnsiEscapeSequence
func (*AnsiEscapeSequence) RestoreCursorPosition ¶
func (e *AnsiEscapeSequence) RestoreCursorPosition() string
func (*AnsiEscapeSequence) Reverse ¶
func (e *AnsiEscapeSequence) Reverse() *AnsiEscapeSequence
func (*AnsiEscapeSequence) ReverseReset ¶
func (e *AnsiEscapeSequence) ReverseReset() *AnsiEscapeSequence
func (*AnsiEscapeSequence) SaveCursorPosition ¶
func (e *AnsiEscapeSequence) SaveCursorPosition() string
func (*AnsiEscapeSequence) SaveCursorPositionSCO ¶
func (e *AnsiEscapeSequence) SaveCursorPositionSCO() string
func (*AnsiEscapeSequence) Strikethrough ¶
func (e *AnsiEscapeSequence) Strikethrough() *AnsiEscapeSequence
func (*AnsiEscapeSequence) StrikethroughReset ¶
func (e *AnsiEscapeSequence) StrikethroughReset() *AnsiEscapeSequence
func (*AnsiEscapeSequence) String ¶
func (e *AnsiEscapeSequence) String() string
func (*AnsiEscapeSequence) Strip ¶
func (e *AnsiEscapeSequence) Strip(s string) string
func (*AnsiEscapeSequence) Underline ¶
func (e *AnsiEscapeSequence) Underline() *AnsiEscapeSequence
func (*AnsiEscapeSequence) UnderlineReset ¶
func (e *AnsiEscapeSequence) UnderlineReset() *AnsiEscapeSequence
func (*AnsiEscapeSequence) V8FuncBackgroundColor ¶
func (e *AnsiEscapeSequence) V8FuncBackgroundColor(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncBackgroundIndexedColor ¶
func (e *AnsiEscapeSequence) V8FuncBackgroundIndexedColor(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncColor ¶
func (e *AnsiEscapeSequence) V8FuncColor(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncDisable ¶
func (e *AnsiEscapeSequence) V8FuncDisable(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEnable ¶
func (e *AnsiEscapeSequence) V8FuncEnable(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEraseEntireScreen ¶
func (e *AnsiEscapeSequence) V8FuncEraseEntireScreen(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEraseFromCursorToEndOfLine ¶
func (e *AnsiEscapeSequence) V8FuncEraseFromCursorToEndOfLine(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEraseFromCursorToEndOfScreen ¶
func (e *AnsiEscapeSequence) V8FuncEraseFromCursorToEndOfScreen(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEraseFromCursorToStartOfLine ¶
func (e *AnsiEscapeSequence) V8FuncEraseFromCursorToStartOfLine(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEraseFromCursorToStartOfScreen ¶
func (e *AnsiEscapeSequence) V8FuncEraseFromCursorToStartOfScreen(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEraseInDisplay ¶
func (e *AnsiEscapeSequence) V8FuncEraseInDisplay(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEraseInLine ¶
func (e *AnsiEscapeSequence) V8FuncEraseInLine(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEraseLine ¶
func (e *AnsiEscapeSequence) V8FuncEraseLine(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncEraseSavedLines ¶
func (e *AnsiEscapeSequence) V8FuncEraseSavedLines(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncHome ¶
func (e *AnsiEscapeSequence) V8FuncHome(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncIndexedColor ¶
func (e *AnsiEscapeSequence) V8FuncIndexedColor(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncMove ¶
func (e *AnsiEscapeSequence) V8FuncMove(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncMoveDown ¶
func (e *AnsiEscapeSequence) V8FuncMoveDown(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncMoveLeft ¶
func (e *AnsiEscapeSequence) V8FuncMoveLeft(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncMoveRight ¶
func (e *AnsiEscapeSequence) V8FuncMoveRight(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncMoveToStart ¶
func (e *AnsiEscapeSequence) V8FuncMoveToStart(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncMoveToStartDown ¶
func (e *AnsiEscapeSequence) V8FuncMoveToStartDown(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncMoveToStartUp ¶
func (e *AnsiEscapeSequence) V8FuncMoveToStartUp(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncMoveUp ¶
func (e *AnsiEscapeSequence) V8FuncMoveUp(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncMoveUpOne ¶
func (e *AnsiEscapeSequence) V8FuncMoveUpOne(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncRequestCursorPosition ¶
func (e *AnsiEscapeSequence) V8FuncRequestCursorPosition(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncRequestCursorPositionSCO ¶
func (e *AnsiEscapeSequence) V8FuncRequestCursorPositionSCO(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncRestoreCursorPosition ¶
func (e *AnsiEscapeSequence) V8FuncRestoreCursorPosition(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncSaveCursorPosition ¶
func (e *AnsiEscapeSequence) V8FuncSaveCursorPosition(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncSaveCursorPositionSCO ¶
func (e *AnsiEscapeSequence) V8FuncSaveCursorPositionSCO(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8FuncStrip ¶
func (e *AnsiEscapeSequence) V8FuncStrip(in isolates.FunctionArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBlack ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBlack(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBlue ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBlue(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBrightBlack ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBrightBlack(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBrightBlue ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBrightBlue(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBrightCyan ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBrightCyan(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBrightGreen ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBrightGreen(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBrightMagenta ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBrightMagenta(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBrightRed ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBrightRed(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBrightWhite ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBrightWhite(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundBrightYellow ¶
func (e *AnsiEscapeSequence) V8GetBackgroundBrightYellow(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundCyan ¶
func (e *AnsiEscapeSequence) V8GetBackgroundCyan(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundDefault ¶
func (e *AnsiEscapeSequence) V8GetBackgroundDefault(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundGreen ¶
func (e *AnsiEscapeSequence) V8GetBackgroundGreen(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundMagenta ¶
func (e *AnsiEscapeSequence) V8GetBackgroundMagenta(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundRed ¶
func (e *AnsiEscapeSequence) V8GetBackgroundRed(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundWhite ¶
func (e *AnsiEscapeSequence) V8GetBackgroundWhite(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBackgroundYellow ¶
func (e *AnsiEscapeSequence) V8GetBackgroundYellow(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBlack ¶
func (e *AnsiEscapeSequence) V8GetBlack(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBlink ¶
func (e *AnsiEscapeSequence) V8GetBlink(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBlinkReset ¶
func (e *AnsiEscapeSequence) V8GetBlinkReset(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBlue ¶
func (e *AnsiEscapeSequence) V8GetBlue(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBold ¶
func (e *AnsiEscapeSequence) V8GetBold(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBoldReset ¶
func (e *AnsiEscapeSequence) V8GetBoldReset(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBrightBlack ¶
func (e *AnsiEscapeSequence) V8GetBrightBlack(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBrightBlue ¶
func (e *AnsiEscapeSequence) V8GetBrightBlue(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBrightCyan ¶
func (e *AnsiEscapeSequence) V8GetBrightCyan(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBrightGreen ¶
func (e *AnsiEscapeSequence) V8GetBrightGreen(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBrightMagenta ¶
func (e *AnsiEscapeSequence) V8GetBrightMagenta(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBrightRed ¶
func (e *AnsiEscapeSequence) V8GetBrightRed(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBrightWhite ¶
func (e *AnsiEscapeSequence) V8GetBrightWhite(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetBrightYellow ¶
func (e *AnsiEscapeSequence) V8GetBrightYellow(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetCyan ¶
func (e *AnsiEscapeSequence) V8GetCyan(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetDefault ¶
func (e *AnsiEscapeSequence) V8GetDefault(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetDim ¶
func (e *AnsiEscapeSequence) V8GetDim(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetDimReset ¶
func (e *AnsiEscapeSequence) V8GetDimReset(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetEnabled ¶
func (e *AnsiEscapeSequence) V8GetEnabled(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetGreen ¶
func (e *AnsiEscapeSequence) V8GetGreen(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetHidden ¶
func (e *AnsiEscapeSequence) V8GetHidden(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetHiddenReset ¶
func (e *AnsiEscapeSequence) V8GetHiddenReset(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetItalic ¶
func (e *AnsiEscapeSequence) V8GetItalic(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetItalicReset ¶
func (e *AnsiEscapeSequence) V8GetItalicReset(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetMagenta ¶
func (e *AnsiEscapeSequence) V8GetMagenta(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetRed ¶
func (e *AnsiEscapeSequence) V8GetRed(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetReset ¶
func (e *AnsiEscapeSequence) V8GetReset(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetReverse ¶
func (e *AnsiEscapeSequence) V8GetReverse(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetReverseReset ¶
func (e *AnsiEscapeSequence) V8GetReverseReset(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetStrikethrough ¶
func (e *AnsiEscapeSequence) V8GetStrikethrough(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetStrikethroughReset ¶
func (e *AnsiEscapeSequence) V8GetStrikethroughReset(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetUnderline ¶
func (e *AnsiEscapeSequence) V8GetUnderline(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetUnderlineReset ¶
func (e *AnsiEscapeSequence) V8GetUnderlineReset(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetWhite ¶
func (e *AnsiEscapeSequence) V8GetWhite(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) V8GetYellow ¶
func (e *AnsiEscapeSequence) V8GetYellow(in isolates.GetterArgs) (*isolates.Value, error)
func (*AnsiEscapeSequence) White ¶
func (e *AnsiEscapeSequence) White() *AnsiEscapeSequence
func (*AnsiEscapeSequence) Yellow ¶
func (e *AnsiEscapeSequence) Yellow() *AnsiEscapeSequence
type ReadStream ¶
type ReadStreamBase ¶
type ReadStreamBase struct { *stream.ReadableBase // contains filtered or unexported fields }
func NewReadStream ¶
func NewReadStream(in isolates.FunctionArgs) (*ReadStreamBase, error)
func (*ReadStreamBase) IsRaw ¶
func (r *ReadStreamBase) IsRaw() bool
func (*ReadStreamBase) IsTTY ¶
func (r *ReadStreamBase) IsTTY() bool
func (*ReadStreamBase) SetRawMode ¶
func (r *ReadStreamBase) SetRawMode(in isolates.FunctionArgs, mode bool) (*isolates.Value, error)
func (*ReadStreamBase) V8FuncSetRawMode ¶
func (r *ReadStreamBase) V8FuncSetRawMode(in isolates.FunctionArgs) (*isolates.Value, error)
func (*ReadStreamBase) V8GetIsRaw ¶
func (r *ReadStreamBase) V8GetIsRaw(in isolates.GetterArgs) (*isolates.Value, error)
func (*ReadStreamBase) V8GetIsTTY ¶
func (r *ReadStreamBase) V8GetIsTTY(in isolates.GetterArgs) (*isolates.Value, error)
type WriteStream ¶
type WriteStreamBase ¶
type WriteStreamBase struct { *stream.WritableBase // contains filtered or unexported fields }
func NewWriteStream ¶
func NewWriteStream(in isolates.FunctionArgs) (*WriteStreamBase, error)
func (*WriteStreamBase) Clear ¶
func (w *WriteStreamBase) Clear() error
func (*WriteStreamBase) Columns ¶
func (w *WriteStreamBase) Columns() (int, error)
func (*WriteStreamBase) GetWindowSize ¶
func (w *WriteStreamBase) GetWindowSize() ([]int, error)
func (*WriteStreamBase) IsTTY ¶
func (w *WriteStreamBase) IsTTY() bool
func (*WriteStreamBase) Rows ¶
func (w *WriteStreamBase) Rows() (int, error)
func (*WriteStreamBase) V8FuncClear ¶
func (w *WriteStreamBase) V8FuncClear(in isolates.FunctionArgs) (*isolates.Value, error)
func (*WriteStreamBase) V8FuncGetWindowSize ¶
func (w *WriteStreamBase) V8FuncGetWindowSize(in isolates.FunctionArgs) (*isolates.Value, error)
func (*WriteStreamBase) V8GetColumns ¶
func (w *WriteStreamBase) V8GetColumns(in isolates.GetterArgs) (*isolates.Value, error)
func (*WriteStreamBase) V8GetIsTTY ¶
func (w *WriteStreamBase) V8GetIsTTY(in isolates.GetterArgs) (*isolates.Value, error)
func (*WriteStreamBase) V8GetRows ¶
func (w *WriteStreamBase) V8GetRows(in isolates.GetterArgs) (*isolates.Value, error)
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