Documentation ¶
Index ¶
- func NewLight1() base_ui.IChapter
- func NewLight2() base_ui.IChapter
- func NewLightSpot() base_ui.IChapter
- func NewLightSpotSoft() base_ui.IChapter
- func NewLighting() base_ui.IChapter
- func NewMaterial() base_ui.IChapter
- func NewMaterial1() base_ui.IChapter
- type Light1
- type Light2
- type LightSpot
- type LightSpotSoft
- type Lighting
- type Material
- type Material1
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewLightSpot ¶
func NewLightSpotSoft ¶
func NewLighting ¶
func NewMaterial ¶
func NewMaterial1 ¶
Types ¶
type Light1 ¶
type Light1 struct {
*Lighting
}
func (*Light1) InitChapterContent ¶
func (l *Light1) InitChapterContent(c *base_ui.ChapterContent)
func (*Light1) InitParamsContent ¶
func (l *Light1) InitParamsContent(c *base_ui.ParamsContent)
type Light2 ¶
type Light2 struct {
*Lighting
}
func (*Light2) InitChapterContent ¶
func (l *Light2) InitChapterContent(c *base_ui.ChapterContent)
func (*Light2) InitParamsContent ¶
func (l *Light2) InitParamsContent(c *base_ui.ParamsContent)
func (*Light2) RefreshInterVal ¶
type LightSpot ¶
type LightSpot struct { *Lighting // contains filtered or unexported fields }
func (*LightSpot) InitChapterContent ¶
func (l *LightSpot) InitChapterContent(c *base_ui.ChapterContent)
func (*LightSpot) InitParamsContent ¶
func (l *LightSpot) InitParamsContent(c *base_ui.ParamsContent)
type LightSpotSoft ¶
type LightSpotSoft struct { *Lighting // contains filtered or unexported fields }
func (*LightSpotSoft) InitChapterContent ¶
func (l *LightSpotSoft) InitChapterContent(c *base_ui.ChapterContent)
func (*LightSpotSoft) InitParamsContent ¶
func (l *LightSpotSoft) InitParamsContent(c *base_ui.ParamsContent)
type Lighting ¶
type Lighting struct {
// contains filtered or unexported fields
}
func (*Lighting) InitChapterContent ¶
func (l *Lighting) InitChapterContent(c *base_ui.ChapterContent)
func (*Lighting) InitParamsContent ¶
func (l *Lighting) InitParamsContent(c *base_ui.ParamsContent)
type Material ¶
type Material struct { *Lighting // contains filtered or unexported fields }
func (*Material) InitChapterContent ¶
func (l *Material) InitChapterContent(c *base_ui.ChapterContent)
func (*Material) InitParamsContent ¶
func (l *Material) InitParamsContent(c *base_ui.ParamsContent)
func (*Material) RefreshInterVal ¶
type Material1 ¶
type Material1 struct { *Lighting // contains filtered or unexported fields }
func (*Material1) InitChapterContent ¶
func (l *Material1) InitChapterContent(c *base_ui.ChapterContent)
func (*Material1) InitParamsContent ¶
func (l *Material1) InitParamsContent(c *base_ui.ParamsContent)
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