Documentation ¶
Index ¶
- Constants
- func GetNode(c *AliasColumn) query.NodeI
- func MakeNodeSlice(columns []control.ColumnI) []query.NodeI
- type AliasColumn
- type AliasColumnCreator
- type AliasGetter
- type CellTexter
- type CheckboxColumn
- func (c *CheckboxColumn) Action(ctx context.Context, params page.ActionParams)
- func (c *CheckboxColumn) AddActions(t page.ControlI)
- func (c *CheckboxColumn) CellText(ctx context.Context, rowNum int, colNum int, data interface{}) string
- func (c *CheckboxColumn) Changes() map[string]bool
- func (c *CheckboxColumn) CheckboxAttributes(data interface{}) html.Attributes
- func (c *CheckboxColumn) Deserialize(dec page.Decoder) (err error)
- func (c *CheckboxColumn) HeaderCellHtml(ctx context.Context, rowNum int, colNum int) (h string)
- func (c *CheckboxColumn) Init()
- func (c *CheckboxColumn) MarshalState(m maps.Setter)
- func (c *CheckboxColumn) PreRender()
- func (c *CheckboxColumn) ResetChanges()
- func (c *CheckboxColumn) Serialize(e page.Encoder) (err error)
- func (c *CheckboxColumn) SetShowCheckAll(s bool) *CheckboxColumn
- func (c *CheckboxColumn) UnmarshalState(m maps.Loader)
- func (c *CheckboxColumn) UpdateFormValues(ctx *page.Context)
- type CheckboxColumnCreator
- type CheckboxColumnI
- type CheckboxProvider
- type DefaultCheckboxProvider
- func (c DefaultCheckboxProvider) All() map[string]bool
- func (c DefaultCheckboxProvider) Attributes(data interface{}) html.Attributes
- func (c DefaultCheckboxProvider) DataID() string
- func (c DefaultCheckboxProvider) IsChecked(data interface{}) bool
- func (c DefaultCheckboxProvider) RowID(data interface{}) string
- type Getter
- type GetterColumn
- type GetterColumnCreator
- type MapColumn
- type MapColumnCreator
- type NodeColumn
- func (c *NodeColumn) CellData(ctx context.Context, rowNum int, colNum int, data interface{}) interface{}
- func (c *NodeColumn) Deserialize(dec page.Decoder) (err error)
- func (c *NodeColumn) GetNode() query.NodeI
- func (c *NodeColumn) Init(node query.NodeI)
- func (c *NodeColumn) Serialize(e page.Encoder) (err error)
- type NodeColumnCreator
- type NodeGetter
- type SliceColumn
- type SliceColumnCreator
- type StringGetter
- type TexterColumn
- type TexterColumnCreator
Constants ¶
const (
AllClickAction = iota + 1000
)
Variables ¶
This section is empty.
Functions ¶
func GetNode ¶ added in v0.0.7
func GetNode(c *AliasColumn) query.NodeI
func MakeNodeSlice ¶ added in v0.0.7
MakeNodeSlice is a convenience method to convert a slice of columns into a slice of nodes derived from those columns. The column slice would typically come from the table's SortColumns method, and the returned slice would be passed to the database's OrderBy clause when building a query. Since this is a common use, it will also add sort info to the nodes.
Types ¶
type AliasColumn ¶
type AliasColumn struct { control.ColumnBase // contains filtered or unexported fields }
AliasColumn is a column that uses the AliasGetter interface to get the alias text out of a database object. The data therefore should be a slice of objects that implement the AliasGetter interface. All ORM objects are AliasGetters (or should be). Call NewAliasColumn to create the column.
func NewAliasColumn ¶
func NewAliasColumn(alias string) *AliasColumn
NewAliasColumn creates a new table column that gets its text from an alias attached to an ORM object. If the alias has a Date type, you MUST call SetTimeFormat to set the format of the printed string.
func (*AliasColumn) CellData ¶ added in v0.3.0
func (c *AliasColumn) CellData(ctx context.Context, row int, col int, data interface{}) interface{}
func (*AliasColumn) Deserialize ¶ added in v0.3.0
func (c *AliasColumn) Deserialize(dec page.Decoder) (err error)
func (*AliasColumn) Init ¶
func (c *AliasColumn) Init(alias string)
type AliasColumnCreator ¶ added in v0.2.0
type AliasColumnCreator struct { // ID will assign the given id to the column. If you do not specify it, an id will be given it by the framework. ID string // Alias is the name of the alias to use when getting data out of the provided database row Alias string // Title is the static title string to use in the header row Title string // Sortable makes the column display sort arrows in the header Sortable bool control.ColumnOptions }
AliasColumnCreator creates a column that displays the content of a database alias. Each row must be an AliasGetter, which by default all the output from database queries provide that.
type AliasGetter ¶
type AliasGetter interface {
GetAlias(key string) query.AliasValue
}
type CellTexter ¶
type CellTexter interface { control.CellTexter }
func GetCellTexter ¶ added in v0.2.0
func GetCellTexter(ctrl page.ControlI, id string) CellTexter
type CheckboxColumn ¶
type CheckboxColumn struct { control.ColumnBase // contains filtered or unexported fields }
CheckboxColumn is a table column that contains a checkbox in each row. You must provide it a CheckboxProvider to connect ids and default data to the checkbox. Use Changes() to get the list of checkbox ids that have changed since the list was initially drawn.
func NewCheckboxColumn ¶
func NewCheckboxColumn(p CheckboxProvider) *CheckboxColumn
NewChecboxColumn creates a new table column that contains a checkbox. You must provide a CheckboxProvider which will connect checkbox states to data states
The table will keep track of what checkboxes have been clicked and the new values. Call Changes() to get those changes. Or, if you are recording your changes in real time, attach a CheckboxColumnClick event to the table.
func (*CheckboxColumn) Action ¶
func (c *CheckboxColumn) Action(ctx context.Context, params page.ActionParams)
Action is called by the framework to respond to an event. Here it responds to a click in the CheckAll box.
func (*CheckboxColumn) AddActions ¶
func (c *CheckboxColumn) AddActions(t page.ControlI)
AddActions adds actions to the table that the column can respond to.
func (*CheckboxColumn) CellText ¶
func (c *CheckboxColumn) CellText(ctx context.Context, rowNum int, colNum int, data interface{}) string
CellText is called by the Table drawing mechanism to draw the content of a cell, which in this case will be a checkbox.
func (*CheckboxColumn) Changes ¶
func (c *CheckboxColumn) Changes() map[string]bool
Changes returns a map of ids corresponding to checkboxes that have changed. Both true and false values indicate the current state of that particular checkbox. Note that if a user checks a box, then checks it again, even though it is back to its original value, it will still show up in the changes list.
func (*CheckboxColumn) CheckboxAttributes ¶
func (c *CheckboxColumn) CheckboxAttributes(data interface{}) html.Attributes
CheckboxAttributes returns the attributes for the input tag that will display the checkbox. If data is nil, it indicates a checkAll box.
func (*CheckboxColumn) Deserialize ¶ added in v0.3.0
func (c *CheckboxColumn) Deserialize(dec page.Decoder) (err error)
func (*CheckboxColumn) HeaderCellHtml ¶
HeaderCellHtml is called by the Table drawing system to draw the HeaderCellHtml.
func (*CheckboxColumn) Init ¶
func (c *CheckboxColumn) Init()
func (*CheckboxColumn) MarshalState ¶ added in v0.0.4
func (c *CheckboxColumn) MarshalState(m maps.Setter)
MarshalState is an internal function to save the state of the control
func (*CheckboxColumn) PreRender ¶ added in v0.0.4
func (c *CheckboxColumn) PreRender()
PreRender is called by the Table to tell the column that it is about to draw. Here we are resetting the list of currently showing checkboxes so that we can keep track of what is displayed. This is required to keep track of which boxes are checked in the event that Javascript is off.
func (*CheckboxColumn) ResetChanges ¶ added in v0.0.4
func (c *CheckboxColumn) ResetChanges()
ResetChanges resets the column so it is ready to accept new data. You might need to call this if you have previously called SaveState. Or, change DataID in the CheckboxProvider to cause the changes to reset.
func (*CheckboxColumn) Serialize ¶ added in v0.3.0
func (c *CheckboxColumn) Serialize(e page.Encoder) (err error)
func (*CheckboxColumn) SetShowCheckAll ¶
func (c *CheckboxColumn) SetShowCheckAll(s bool) *CheckboxColumn
SetShowCheckAll will cause the CheckAll checkbox to appear in the header. You must show at least one header row to see the checkboxes too.
func (*CheckboxColumn) UnmarshalState ¶ added in v0.0.4
func (c *CheckboxColumn) UnmarshalState(m maps.Loader)
UnmarshalState is an internal function to restore the state of the control
func (*CheckboxColumn) UpdateFormValues ¶
func (c *CheckboxColumn) UpdateFormValues(ctx *page.Context)
UpdateFormValues is used by the framework to cause the control to retrieve its values from the form
type CheckboxColumnCreator ¶ added in v0.2.0
type CheckboxColumnCreator struct { // ID will assign the given id to the column. If you do not specify it, an id will be given it by the framework. ID string // ShowCheckAll will show a checkbox in the header that the user can use to check all the boxes in the column. ShowCheckAll bool // CheckboxProvider tells us which checkboxes are on or off, and how the checkboxes are styled. CheckboxProvider CheckboxProvider // Title is the title of the column that appears in the header Title string // Sortable makes the column display sort arrows in the header Sortable bool control.ColumnOptions }
CheckboxColumnCreator creates a column of checkboxes.
type CheckboxColumnI ¶
type CheckboxColumnI interface { control.ColumnI CheckboxAttributes(data interface{}) html.Attributes }
type CheckboxProvider ¶
type CheckboxProvider interface { // RowID should return a unique id corresponding to the given data item. It is used to track the checked state of an individual checkbox. RowID(data interface{}) string // IsChecked should return true if the checkbox corresponding to the row data should initially be checked. After the // initial draw, the table will keep track of the state of the checkbox, meaning you do not need to live update your data. // If you are using the table just as a selection of items to act on, just return false here. IsChecked(data interface{}) bool // Attributes returns the attributes that will be applied to the checkbox corresponding to the data row. // Use this primarily for providing custom attributes. Return nil if you have no custom attributes. Attributes(data interface{}) html.Attributes // If you enable the checkAll box, you can use this to return a map of all the ids and their initial values here. This is // mostly helpful if your table is not showing all the rows at once (i.e. you are using a paginator or scroller and // only showing a subset of data at one time). If your table is showing a checkAll box, and you return nil here, the // checkAll will only perform a javascript checkAll, and thus only check the visible items. All() map[string]bool // DataID should return an id that identifies the overall data. This could be a database record id. // It is used to determine if the checkboxes in the column should be reset if SaveState is on. // If the DataID changes, and SaveState is on, it will reset the changes. DataID() string }
The CheckboxProvider interface defines a set of functions that you implement to provide for the initial display of a checkbox. You can descend your own CheckboxProvider from the DefaultCheckboxProvider to get the default behavior, and then add whatever functions you need to implement. Be sure to register your custom provider with gob.
type DefaultCheckboxProvider ¶ added in v0.0.4
type DefaultCheckboxProvider struct{}
The DefaultCheckboxProvider is a mixin you can use to base your CheckboxProvider, and that will provide default functionality for the methods you don't want to implement.
func (DefaultCheckboxProvider) All ¶ added in v0.0.4
func (c DefaultCheckboxProvider) All() map[string]bool
func (DefaultCheckboxProvider) Attributes ¶ added in v0.0.4
func (c DefaultCheckboxProvider) Attributes(data interface{}) html.Attributes
func (DefaultCheckboxProvider) DataID ¶ added in v0.0.4
func (c DefaultCheckboxProvider) DataID() string
func (DefaultCheckboxProvider) IsChecked ¶ added in v0.0.4
func (c DefaultCheckboxProvider) IsChecked(data interface{}) bool
func (DefaultCheckboxProvider) RowID ¶ added in v0.0.4
func (c DefaultCheckboxProvider) RowID(data interface{}) string
type GetterColumn ¶
type GetterColumn struct { control.ColumnBase // contains filtered or unexported fields }
GetterColumn is a column that uses the Getter interface to get the text out of columns. The data therefore should be a slice of objects that implement the Getter interface.
func NewGetterColumn ¶
func NewGetterColumn(index string) *GetterColumn
NewGetterColumn creates a new column that will call Get on the column to figure out what data to display. If the data is a Date, Time or DateTime type, you MUST also call SetTimeFormat. You can also optionally call SetFormat to pass it a fmt.Sprintf string to further format the data before printing.
func (*GetterColumn) CellData ¶ added in v0.3.0
func (c *GetterColumn) CellData(ctx context.Context, rowNum int, colNum int, data interface{}) interface{}
func (*GetterColumn) Deserialize ¶ added in v0.3.0
func (c *GetterColumn) Deserialize(dec page.Decoder) (err error)
func (*GetterColumn) Init ¶
func (c *GetterColumn) Init(index string)
type GetterColumnCreator ¶ added in v0.2.0
type GetterColumnCreator struct { // ID will assign the given id to the column. If you do not specify it, an id will be given it by the framework. ID string // Index is the value passed to the Get function of each row of the data to get the data for the cell. Index string // Title is the title that appears in the header of the column Title string // Format is a format string applied to the data using fmt.Sprintf Format string // TimeFormat is a format string applied specifically to time data using time.Format TimeFormat string // Sortable makes the column display sort arrows in the header Sortable bool control.ColumnOptions }
GetterColumnCreator creates a column that uses a Getter to get the text of each cell.
type MapColumn ¶
type MapColumn struct { control.ColumnBase // contains filtered or unexported fields }
MapColumn is a table that works with data that is in the form of a map. The data item itself must be convertible into a string, either by normal string conversion semantics, or using the supplied format string.
func NewMapColumn ¶
func NewMapColumn(index interface{}) *MapColumn
NewMapColumn creates a new column that will treat the data as a map. It will get the data from given index in the map and then attempt to convert it into a string. Call SetFormat to explicitly tell the column how to convert the data into a string using the fmt.Sprintf function. If the data is a Date, Time or DateTime type, you MUST call SetTimeFormat to describe the date or time format.
func (*MapColumn) Deserialize ¶ added in v0.3.0
type MapColumnCreator ¶ added in v0.2.0
type MapColumnCreator struct { // ID will assign the given id to the column. If you do not specify it, an id will be given it by the framework. ID string // Index is the key to use to get to the map data Index interface{} // Title is the title of the column that appears in the header Title string // Sortable makes the column display sort arrows in the header Sortable bool control.ColumnOptions }
MapColumnCreator creates a column that treats each row of data as a map of data. The index can be any valid map index, and the value must be a standard kind of value that can be converted to a string.
type NodeColumn ¶
type NodeColumn struct { control.ColumnBase // contains filtered or unexported fields }
NodeColumn is a column that uses a query.NodeI to get its text out of data that is coming from the ORM. Create it with NewNodeColumn
func NewNodeColumn ¶
func NewNodeColumn(node query.NodeI) *NodeColumn
NewNodeColumn creates a table column that uses a query.NodeI object to get its text out of an ORM object. node should point to data that is preloaded in the ORM object. If the node points to a Date, Time or DateTime type of column, you MUST specify a time format by calling SetTimeFormat.
func (*NodeColumn) CellData ¶ added in v0.3.0
func (c *NodeColumn) CellData(ctx context.Context, rowNum int, colNum int, data interface{}) interface{}
func (*NodeColumn) Deserialize ¶ added in v0.3.0
func (c *NodeColumn) Deserialize(dec page.Decoder) (err error)
func (*NodeColumn) GetNode ¶ added in v0.0.7
func (c *NodeColumn) GetNode() query.NodeI
func (*NodeColumn) Init ¶
func (c *NodeColumn) Init(node query.NodeI)
type NodeColumnCreator ¶ added in v0.2.0
type NodeColumnCreator struct { // ID will assign the given id to the column. If you do not specify it, an id will be given it by the framework. ID string // Node is a database node generated by the code generator Node query.NodeI // Title is the title of the column that will appear in the header Title string // Sortable makes the column display sort arrows in the header Sortable bool control.ColumnOptions }
NodeColumnCreator creates a column that treats each row as data from the ORM, and gets to that data using a database Node.
type NodeGetter ¶ added in v0.0.7
type SliceColumn ¶
type SliceColumn struct { control.ColumnBase // contains filtered or unexported fields }
SliceColumn is a table that works with data that is in the form of a slice. The data item itself must be convertible into a string, either by normal string conversion semantics, or using the supplied format string.
func NewSliceColumn ¶
func NewSliceColumn(index int) *SliceColumn
NewSliceColumn creates a new column that treats the supplied row data as a slice. It will use the given numeric index to get the data. It will then attempt to convert the data into a string, or you can explicitly tell it how to do this by calling SetFormat. If the data is a Date, Time or DateTime type, you MUST call SetTimeFormat to describe how to format the date or time.
func (*SliceColumn) CellData ¶ added in v0.3.0
func (c *SliceColumn) CellData(ctx context.Context, rowNum int, colNum int, data interface{}) interface{}
func (*SliceColumn) Deserialize ¶ added in v0.3.0
func (c *SliceColumn) Deserialize(dec page.Decoder) (err error)
func (*SliceColumn) Init ¶
func (c *SliceColumn) Init(index int)
type SliceColumnCreator ¶ added in v0.2.0
type SliceColumnCreator struct { // ID will assign the given id to the column. If you do not specify it, an id will be given it by the framework. ID string // Index is the slice index that will be used to get to the data in the column Index int // Title is the title of the column and will appear in the header Title string // Sortable makes the column display sort arrows in the header Sortable bool control.ColumnOptions }
SliceColumnCreator creates a column that treats each row as a slice of data.
type StringGetter ¶
type TexterColumn ¶ added in v0.2.0
type TexterColumn struct {
control.ColumnBase
}
TexterColumn is a table column that lets you use a CellTexter to specify the content of the cells in the column. One convenient way to use this is to define a CellText function on the parent object and pass it as the CellTexter. If your CellTexter is going to output html instead of raw text, call SetIsHtml() on the column after creating it.
func NewTexterColumn ¶ added in v0.2.0
func NewTexterColumn(texter CellTexter) *TexterColumn
NewTexterColumn creates a new column with a custom cell texter.
func (*TexterColumn) Init ¶ added in v0.2.0
func (c *TexterColumn) Init(texter CellTexter)
type TexterColumnCreator ¶ added in v0.2.0
type TexterColumnCreator struct { // ID will assign the given id to the column. If you do not specify it, an id will be given it by the framework. ID string // Texter returns the text that should go in each cell. Pass a string control id, or a CellTexter. Texter interface{} // Title is the title at the top of the column Title string // Sortable makes the column display sort arrows in the header Sortable bool // IsHtml indicates that the texter is producing HTML rather than text that should be escaped. IsHtml bool control.ColumnOptions }
TexterColumnCreator creates a column that uses a CellTexter to get the content of each cell.