Documentation ¶
Overview ¶
Package action defines actions that you can trigger using events. Normally you would do this with the On() function that all GoRADD controls have.
For example:
button := NewButton(p, "okButton").SetText("OK") button.On(event.Click(), action.Message(javascript.JsCode("event.target.value") + "was clicked"))
will create a Message action that responds to a button click.
There are two types of actions:
- Javascript Actions
- Callback Actions
Javascript Actions execute javascript code that is handled immediately by the browser. Goradd provides a number of standard Javascript actions, like Redirect. Also, the Javascript action can execute any javascript.
Callback Actions invoke the DoAction() function on GoRADD controls. There are currently two kinds of Callback Actions:
- Ajax and
- Post
Create a callback action by calling action.Do. By default, this will create an Ajax action. Call Post on the resulting action to turn it into a Post action. You specify the control id of the receiving control, and an integer representing the action. The DoAction function of the control can then do whatever is needed on the server side.
Ajax actions use the javascript XMLHttpRequest mechanism to pass data without a complete refresh. In response to an Ajax action, a control can call its Refresh() function to redraw just that control. If a Post action is working, but not an Ajax action, one thing to check is to make sure Refresh() is called if anything in a control changes.
Post actions use the standard http Post method of html forms, and cause a page to completely refresh. This is the method used in the early days of the web, and while it still works, it isn't as efficient as Ajax actions. However, there are still specific times to use a Post action:
- When starting a file upload. Currently, you must use a Post action for file uploads.
- When debugging a problem with an Ajax action, it may be helpful to see if it works as a Post action.
In addition to the action id, a Callback action can receive data that is sent with the action, data that is sent by the control, and also data that is sent by the event that triggered the action. This data can be static data when the action is created, or dynamic data that is gathered by javascript when the action is invoked. See the action.Params structure for a description of what is supplied to the DoAction() function.
To execute multiple actions in response to an event, put the actions in an actionGroup. The actionGroup can have multiple javascript actions, but only one callback action.
Index ¶
- type ActionI
- func AddClass(controlID string, classes string) ActionI
- func Blur(controlID string) ActionI
- func Confirm(m interface{}) ActionI
- func Css(controlID string, property string, value interface{}) ActionI
- func Focus(controlID string) ActionI
- func GoraddFunction(operation string, arguments ...interface{}) ActionI
- func Group(actions ...ActionI) ActionI
- func Hide(controlID string) ActionI
- func Javascript(js string) ActionI
- func Message(m interface{}) ActionI
- func Redirect(url string) ActionI
- func Refresh(id string) ActionI
- func RemoveClass(controlID string, classes string) ActionI
- func Select(controlID string) ActionI
- func SetControlValue(id string, key string, value interface{}) ActionI
- func Show(controlID string) ActionI
- func ToggleClass(controlID string, classes string) ActionI
- func Trigger(controlID string, event string, data interface{}) ActionI
- func WidgetFunction(controlID string, operation string, arguments ...interface{}) ActionI
- type CallbackActionAccessor
- type CallbackActionI
- type GroupI
- type Params
- func (a *Params) ActionValue(i interface{}) (ok bool, err error)
- func (a *Params) ActionValueBool() bool
- func (a *Params) ActionValueFloat() float64
- func (a *Params) ActionValueInt() int
- func (a *Params) ActionValueString() string
- func (a *Params) ControlValue(i interface{}) (ok bool, err error)
- func (a *Params) ControlValueBool() (ret bool)
- func (a *Params) ControlValueFloat() float64
- func (a *Params) ControlValueInt() int
- func (a *Params) ControlValueString() string
- func (a *Params) EventValue(i interface{}) (ok bool, err error)
- func (a *Params) EventValueBool() bool
- func (a *Params) EventValueFloat() float64
- func (a *Params) EventValueInt() int
- func (a *Params) EventValueString() string
- func (a *Params) EventValueStringMap() (m map[string]string)
- type RawActionValues
- type RenderParams
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ActionI ¶
type ActionI interface { // RenderScript is called by the framework to return the action's javascript. // You do not normally need to call this function. // You can create your own custom javascript action by defining a RenderScript function. RenderScript(params RenderParams) string }
ActionI is an interface that defines actions that can be triggered by events
func AddClass ¶
AddClass will add the given class, or space separated classes, to the html object specified by the id.
func Confirm ¶
func Confirm(m interface{}) ActionI
Confirm will put up a standard browser confirmation dialog box, and will cancel any following actions if the user does not agree.
func Css ¶ added in v0.2.0
Css will set the css property to the given value on the given html object.
func GoraddFunction ¶ added in v0.2.0
GoraddFunction calls a function defined on the global goradd object that is in goradd.js.
func Group ¶ added in v0.2.3
Group joins multiple actions into a single action. Any number of javascript actions can be included, but only one callback action can be included in the group.
func Message ¶
func Message(m interface{}) ActionI
Message returns an action that will display a standard browser alert message. Specify a string, or one of the javascript.* types.
func RemoveClass ¶ added in v0.2.0
RemoveClass will turn off the given space separated classes in the html object specified by the id.
func Select ¶
Select will select all the text in the html object specified by the id. The object should be a text box.
func SetControlValue ¶
SetControlValue is primarily used by custom controls to set a value that eventually can get picked up by the control in the UpdateFormValues function. It is an aid to tying javascript powered widgets together with the go version of the control. Value gets converted to a javascript value, so use the javascript.* helpers if you want to interpret a javascript value and pass it on. For example:
action.SetControlValue(myControl.ID(), "myKey", javascript.NewJsCode("event.target.id"))
will pass the id of the target of an event to the receiver of the action.
func ToggleClass ¶
ToggleClass will turn on or off the given space separated classes in the html object specified by the id.
func WidgetFunction ¶ added in v0.2.0
WidgetFunction calls a GoRADD widget function in javascript on an HTML control with the given id. Functions for all widgets are defined by the widget object in goradd.js. Additional widget functions can be defined in the javascript for each individual widget.
type CallbackActionAccessor ¶ added in v0.23.0
type CallbackActionAccessor interface { // ID returns the id assigned to the action when the action was created. ID() int // GetDestinationControlID returns the id that the action was sent to. GetDestinationControlID() string // GetDestinationControlSubID returns the id of the sub-control that is the destination of the action, if one was assigned. GetDestinationControlSubID() string // IsServerAction returns true if the action is a server action IsServerAction() bool }
CallbackActionAccessor is used by the framework and the internals of controls to access actions. Callback actions must satisfy this interface, as well as the CallbackActionI interface.
type CallbackActionI ¶
type CallbackActionI interface { ActionI // ActionValue lets you set a value that will be available to the action handler as the ActionValue() function in the ActionParam structure // sent to the event handler. This can be any go type, including slices and maps, or a javascript.JavaScripter interface type. // javascript.Closures will be called immediately with a (this) parameter. ActionValue(v interface{}) CallbackActionI // Async will cause the action to be handled asynchronously. Use this only in special situations where you know that you // do not need information from other actions. Async() CallbackActionI // DestinationControlID sets the id of the control that will receive the action. // // Composite controls can specify a sub id which indicates that the action should be sent to // a component inside the main control by concatenating the control's id with another id that // indicates the internal destination, separated with an underscore. DestinationControlID(id string) CallbackActionI // Post turns the action into a post action Post() CallbackActionI }
CallbackActionI defines actions that result in a callback to the server. Specifically Post and Ajax actions are defined for now. There is potential for a Message action, like through WebSocket, PubHub, etc.
func Ajax
deprecated
func Ajax(destControlId string, actionID int) CallbackActionI
Ajax creates an ajax action. When the action fires, the DoAction() function of the GoRADD control identified by the destControlId will be called, and the given actionID will be the ID passed in the Params of the call. You can specify a sub id which indicates that the action should be sent to something inside the main control by concatenating the control's id with another id that indicates the internal destination, separated with an underscore.
The returned action uses a Builder pattern to add options, so for example you might call:
myControl.On(event.Click(), action.Do("myControl", MyActionIdConst).ActionValue("myActionValue").Async())
Deprecated: Use Do() instead.
func Do ¶ added in v0.30.0
func Do(destControlId string, actionID int) CallbackActionI
Do returns an action that will invoke the DoAction function on the control with id specified by destControlId.
The DoAction function will receive the destControlId as the ControlId value in the params parameter of the DoAction function. The given actionID can be accessed in the DoAction function by calling one of the ActionValue* functions on the params value of DoAction.
You can specify a sub id which indicates that the action should be sent to something inside the main control by concatenating the control's id with another id that indicates the internal destination, separated with an underscore.
The returned action uses a Builder pattern to add options, so for example you might call:
myControl.On(event.Click(), action.Do("myControl", MyActionIdConst).ActionValue("myActionValue").Async())
By default, the action uses an ajax process defined in the goradd.js file. If you want to instead use a more traditional http POST process, call the Post() function on the returned action, but that would rarely be needed.
func Server ¶
func Server(destControlId string, actionID int) CallbackActionI
Server returns a Server based action that is invoked with a Post http call. Deprecated: Use Do instead.
type GroupI ¶ added in v0.23.0
type GroupI interface {
GetCallbackAction() CallbackActionI
}
type Params ¶ added in v0.21.0
type Params struct { // Id is the id assigned when the action is created ID int // Action is an interface to the action itself Action ActionI // ControlID is the control that originated the action ControlId string // contains filtered or unexported fields }
Params are sent to the control.DoAction() function in response to a user action. Each action might contain one of three kinds of values:
- Action value, a value assigned to the action when it is created,
- Control value, a value returned by certain custom controls
- Event value, a value assigned by certain event types
Use the accessor functions like Params.ActionValueInt or Params.ControlValueString to extract an appropriately typed value from the action.
func NewActionParams ¶ added in v0.21.0
func NewActionParams(id int, action ActionI, controlId string, rawValues RawActionValues) Params
NewActionParams is used internally by the framework to create new action parameters. You should not normally need to call this function.
func (*Params) ActionValue ¶ added in v0.21.0
ActionValue will return the action value into the given object using json.Unmarshal. You should primarily use it to get object or array values out of the action value. If you are expecting a basic type, use one of the ActionValue* helper functions instead. The given value should be a pointer to an object or variable that is the expected type for the data. ok will be false if no data was found. It will return an error if the data was found, but could not be converted to the given type.
func (*Params) ActionValueBool ¶ added in v0.21.0
ActionValueBool returns the action value as a bool.
func (*Params) ActionValueFloat ¶ added in v0.21.0
ActionValueFloat returns the action value as a float64.
func (*Params) ActionValueInt ¶ added in v0.21.0
ActionValueInt returns the action value as an integer.
func (*Params) ActionValueString ¶ added in v0.21.0
ActionValueString returns the action value as a string. It will convert to a string, even if the value is not a string.
func (*Params) ControlValue ¶ added in v0.21.0
ControlValue will return the control value into the given object using json.Unmarshal. You should primarily use it to get object or array values out of the control value. If you are expecting a basic type, use one of the ControlValue* helper functions instead. The given value should be a pointer to an object or variable that is the expected type for the data. ok will be false if no data was found. It will return an error if the data was found, but could not be converted to the given type.
func (*Params) ControlValueBool ¶ added in v0.21.0
ControlValueBool returns the control value as a bool.
func (*Params) ControlValueFloat ¶ added in v0.21.0
ControlValueFloat returns the control value as a float64.
func (*Params) ControlValueInt ¶ added in v0.21.0
ControlValueInt returns the control value as an int.
func (*Params) ControlValueString ¶ added in v0.21.0
ControlValueString returns the control value as a string. It will convert to a string, even if the value is not a string.
func (*Params) EventValue ¶ added in v0.21.0
EventValue will attempt to put the Event value into the given object using json.Unmarshal. You should primarily use it to get object or array values out of the Action value. If you are expecting a basic type, use one of the EventValue* helper functions instead. The given value should be a pointer to an object or variable that is the expected type for the data. ok will be false if no data was found. It will return an error if the data was found, but could not be converted to the given type.
func (*Params) EventValueBool ¶ added in v0.21.0
EventValueBool returns the event value as a bool. To be false, the value should be a boolean false, a numeric 0, an empty string, null or undefined on the client side. Otherwise, will return true.
func (*Params) EventValueFloat ¶ added in v0.21.0
EventValueFloat returns the event value as a float64. If the value was not numeric, it will return 0.
func (*Params) EventValueInt ¶ added in v0.21.0
EventValueInt returns the event value as an integer. If the value was a floating point value at the client, it will be truncated to an integer. If the value is not numeric, will return 0.
func (*Params) EventValueString ¶ added in v0.21.0
EventValueString returns the event value as a string. It will convert to a string, even if the value is not a string.
func (*Params) EventValueStringMap ¶ added in v0.21.0
EventValueStringMap returns the event value as a map[string]string.
type RawActionValues ¶ added in v0.21.0
type RawActionValues struct { Event json.RawMessage `json:"event"` Control json.RawMessage `json:"control"` Action json.RawMessage `json:"action"` }
RawActionValues is the structure representing the json values sent in an ActionParam. Use the helper functions to get to the values.
type RenderParams ¶ added in v0.4.0
type RenderParams struct { // TriggeringControlID is the id of the control that triggered the action TriggeringControlID string // ControlActionValue is the control action value that will be received by the DoAction() function. ControlActionValue interface{} // EventID is the event that triggered the action EventID uint16 // EventActionValue is the event action value that will be received by the DoAction() function. EventActionValue interface{} }
RenderParams is used by the framework to give information that helps with rendering actions.