Documentation ¶
Overview ¶
Package action defines actions that you can trigger using events. Normally you would do this with the .On() function that all goradd controls have.
Defining Your Own Actions You can define your own actions by creating a class that implements the ActionI interface, AND that is encodable by gob.Serialize, meaning it either implements the gob.Encoder interface or exports its structure, AND registers itself with gob.Register so that the gob.Decoder knows how to deserialize it into an interface. We have chosen to export the structures that represent an action here, but we prefix the name of the structures with a greek capital Omega (Ω). We do this to call out that these exported structures and variables are not for general use.
Index ¶
- func AddClass(controlID string, classes string) widgetAction
- func Ajax(destControlId string, actionID int) *ajaxAction
- func Blur(controlID string) widgetAction
- func Confirm(m interface{}) confirmAction
- func Css(controlID string, property string, value interface{}) widgetAction
- func Focus(controlID string) widgetAction
- func GoraddFunction(operation string, arguments ...interface{}) goraddAction
- func Hide(controlID string) widgetAction
- func Javascript(js string) javascriptAction
- func Message(m interface{}) goraddAction
- func Redirect(url string) redirectAction
- func Refresh(id string) goraddAction
- func RemoveClass(controlID string, classes string) widgetAction
- func Select(controlID string) widgetAction
- func Server(destControlId string, actionId int) *serverAction
- func SetControlValue(id string, key string, value interface{}) goraddAction
- func Show(controlID string) widgetAction
- func ToggleClass(controlID string, classes string) widgetAction
- func Trigger(controlID string, event string, data interface{}) widgetAction
- func WidgetFunction(controlID string, operation string, arguments ...interface{}) widgetAction
- type ActionGroup
- type ActionI
- type CallbackAction
- type CallbackActionI
- type RenderParams
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AddClass ¶
AddClass will add the given class, or space separated classes, to the html object specified by the id.
func Ajax ¶
Ajax creates an ajax action. When the action fires, the Action() function of the Goradd control identified by the destControlId will be called, and the given actionID will be the ID passed in the ActionParams of the call. You can specify a sub id which indicates that the action should be sent to something inside the main control by concatenating the controls id with another id that indicates the internal destination, separated with an underscore.
The returned action uses a Builder pattern to add options, so for example you might call:
myControl.On(event.Click(), action.Ajax("myControl", MyActionIdConst).ActionValue("myActionValue").Async())
func Blur ¶
func Blur(controlID string) widgetAction
Blur will blur the html object specified by the id.
func Confirm ¶
func Confirm(m interface{}) confirmAction
Confirm will put up a standard browser confirmation dialog box, and will cancel any following actions if the user does not agree.
func Css ¶ added in v0.2.0
Css will set the css property to the given value on the given html object.
func Focus ¶
func Focus(controlID string) widgetAction
Focus will focus the html object specified by the id.
func GoraddFunction ¶ added in v0.2.0
func GoraddFunction(operation string, arguments ...interface{}) goraddAction
GoraddFunction calls a goradd function with the given parameters. This is a function defined on the goradd object in goradd.js.
func Hide ¶ added in v0.5.0
func Hide(controlID string) widgetAction
Hide will hide the given control
func Javascript ¶
func Javascript(js string) javascriptAction
Javascript will execute the given javascript
func Message ¶
func Message(m interface{}) goraddAction
Message returns an action that will display a standard browser alert message. Specify a string, or one of the javascript.* types.
func Redirect ¶
func Redirect(url string) redirectAction
Redirect will navigate to the given page. TODO: If javascript is turned off, this should still work. We would need to detect the presence of javascript, and then emit a server action instead
func Refresh ¶ added in v0.12.0
func Refresh(id string) goraddAction
Refresh will cause the given control to redraw
func RemoveClass ¶ added in v0.2.0
RemoveClass will turn off the given space separated classes in the html object specified by the id.
func Select ¶
func Select(controlID string) widgetAction
Select will set all of the text in the html object specified by the id. The object should be a text box.
func Server ¶
Server creates a server action, which is an action that will use a POST submission mechanism to trigger the action. Generally, with modern browsers, server actions are not that useful, since they cause an entire page to reload, while Ajax actions do not, and so are Ajax actions are quicker to process. However, there are special cases where a server action might be useful, like: - You are moving to a new page anyway. - You are having trouble making an Ajax action work for some reason, and a Server action might get around the problem. - You are submitting a multi-part form, like when uploading a file. When the action fires, the Action() function of the Goradd control identified by the destControlId will be called, and the given actionID will be the ID passed in the ActionParams of the call. You can specify a sub id which indicates that the action should be sent to something inside the main control by concatenating the controls id with another id that indicates the internal destination, separated with an underscore.
The returned action uses a Builder pattern to add options, so for example you might call:
myControl.On(event.Click(), action.Server("myControl", MyActionIdConst).ActionValue("myActionValue").Async())
func SetControlValue ¶
SetControlValue is primarily used by custom controls to set a value that eventually can get picked up by the control in the UpdateFormValues function. It is an aid to tying javascript powered widgets together with the go version of the control. Value gets converted to a javascript value, so use the javascript.* helpers if you want to interpret a javascript value and pass it on. For example:
action.SetControlValue(myControl.ID(), "myKey", javascript.JsCode("event.target.id"))
will pass the id of the target of an event to the receiver of the action.
func Show ¶ added in v0.5.0
func Show(controlID string) widgetAction
Show will show the given control if it is hidden
func ToggleClass ¶
ToggleClass will turn on or off the given space separated classes in the html object specified by the id.
func WidgetFunction ¶ added in v0.2.0
WidgetFunction calls a goradd widget function in javascript on an html control with the given id. Available functions are defined by the widget object in goradd.js
Types ¶
type ActionGroup ¶ added in v0.2.3
type ActionGroup struct {
Actions []ActionI
}
ActionGroup groups multiple actions as a single action. To use it, call Group() and pass a list of actions.
func Group ¶ added in v0.2.3
func Group(actions ...ActionI) ActionGroup
Call Group to join multiple actions into a single action.
func (ActionGroup) GetCallbackAction ¶ added in v0.2.3
func (g ActionGroup) GetCallbackAction() CallbackActionI
GetCallbackAction returns the embedded callback action in the group, if one exists. Note that you can only have at most one callback action in a group
func (ActionGroup) HasCallbackAction ¶ added in v0.3.0
func (g ActionGroup) HasCallbackAction() bool
func (ActionGroup) HasServerAction ¶ added in v0.2.3
func (g ActionGroup) HasServerAction() bool
func (ActionGroup) RenderScript ¶ added in v0.4.0
func (g ActionGroup) RenderScript(params RenderParams) (s string)
RenderScript renders the group of actions as a single action.
type ActionI ¶
type ActionI interface { // RenderScript is called by the framework to return the action's javascript RenderScript(params RenderParams) string }
ActionI is an interface that defines actions that can be triggered by events
type CallbackAction ¶ added in v0.3.0
type CallbackAction struct { ActionID int DestControlID string SubID string Value interface{} ValidationOverride int // overrides the validation setting that is on the control CallAsync bool }
CallbackAction is a kind of superclass for Ajax and Server actions. Do not use this class directly.
func (*CallbackAction) GetActionValue ¶ added in v0.3.0
func (a *CallbackAction) GetActionValue() interface{}
GetActionValue returns the action value given to the action when it was created.
func (*CallbackAction) GetDestinationControlID ¶ added in v0.3.0
func (a *CallbackAction) GetDestinationControlID() string
GetDestinationControlID returns the control that the action will operate on.
func (*CallbackAction) GetDestinationControlSubID ¶ added in v0.3.0
func (a *CallbackAction) GetDestinationControlSubID() string
GetDestinationControlSubID returns the sub id so that a composite control can send the action to a sub control.
func (*CallbackAction) ID ¶ added in v0.3.0
func (a *CallbackAction) ID() int
ID returns the action id that was defined when the action was created.
func (*CallbackAction) RenderScript ¶ added in v0.4.0
func (a *CallbackAction) RenderScript(params RenderParams) string
type CallbackActionI ¶
type CallbackActionI interface { ActionI // ID returns the id assigned to the action when the action was created. ID() int // GetDestinationControlID returns the id that the action was sent to. GetDestinationControlID() string // GetDestinationControlSubID returns the id of the subcontrol that is the destination of the action, if one was assigned. GetDestinationControlSubID() string // GetActionValue returns the action value that was assigned to the action when the action was fired. GetActionValue() interface{} IsServerAction() bool }
CallbackI defines actions that result in a callback to us. Specifically Server and Ajax actions are defined for now. There is potential for Message action, like through WebSocket, PubHub, etc.