Documentation ¶
Overview ¶
Package speaker implements playback of beep.Streamer values through physical speakers.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Close ¶
func Close()
Close closes the playback and the driver. In most cases, there is certainly no need to call Close even when the program doesn't play anymore, because in properly set systems, the default mixer handles multiple concurrent processes. It's only when the default device is not a virtual but hardware device, that you'll probably want to manually manage the device from your application.
func Init ¶
func Init(sampleRate beep.SampleRate, bufferSize int) error
Init initializes audio playback through speaker. Must be called before using this package.
The bufferSize argument specifies the number of samples of the speaker's buffer. Bigger bufferSize means lower CPU usage and more reliable playback. Lower bufferSize means better responsiveness and less delay.
func Lock ¶
func Lock()
Lock locks the speaker. While locked, speaker won't pull new data from the playing Streamers. Lock if you want to modify any currently playing Streamers to avoid race conditions.
Always lock speaker for as little time as possible, to avoid playback glitches.
Types ¶
This section is empty.