Documentation ¶
Overview ¶
Package heap provides heap operations for any type that implements heap.Interface. A heap is a tree with the property that each node is the minimum-valued node in its subtree.
The minimum element in the tree is the root, at index 0.
A heap is a common way to implement a priority queue. To build a priority queue, implement the Heap interface with the (negative) priority as the ordering for the Less method, so Push adds items while Pop removes the highest-priority item from the queue. The Examples include such an implementation; the file example_pq_test.go has the complete source.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Fix ¶
Fix re-establishes the heap ordering after the element at index i has changed its value. Changing the value of the element at index i and then calling Fix is equivalent to, but less expensive than, calling Remove(h, i) followed by a Push of the new value. The complexity is O(log n) where n = h.Len().
func Init ¶
Init establishes the heap invariants required by the other routines in this package. Init is idempotent with respect to the heap invariants and may be called whenever the heap invariants may have been invalidated. The complexity is O(n) where n = h.Len().
func Pop ¶
Pop removes and returns the minimum element (according to Less) from the heap. The complexity is O(log n) where n = h.Len(). Pop is equivalent to Remove(h, 0).
Types ¶
type Interface ¶
type Interface[T any] interface { sort.Interface Push(x T) // add x as element Len() Pop() T // remove and return element Len() - 1. }
The Interface type describes the requirements for a type using the routines in this package. Any type that implements it may be used as a min-heap with the following invariants (established after Init has been called or if the data is empty or sorted):
!h.Less(j, i) for 0 <= i < h.Len() and 2*i+1 <= j <= 2*i+2 and j < h.Len()
Note that Push and Pop in this interface are for package heap's implementation to call. To add and remove things from the heap, use heap.Push and heap.Pop.