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Types ¶
type MenuState ¶
type MenuState struct { // Replays is a list of replays. Replays []*replay.Watcher // Levels is a list of levels. Levels map[string]*config.Level // Ended is true if the menu is ended. Ended bool // UI is a UI of the menu. UI *ebitenui.UI // Next is a name of the next level. Next string // NextReplay is an index of the next replay. NextReplay int // State is a state of the player. State *ingame.PlayerState }
MenuState is a struct that represents the state of the menu.
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