Documentation ¶
Overview ¶
Package vulkan implementes the API interface for the Vulkan graphics library.
Index ¶
- Constants
- func AddCommand(ctx context.Context, cb CommandBuilder, commandBuffer VkCommandBuffer, ...) (func(), api.Cmd, error)
- func CallReflectedCommand(ctx context.Context, cmd api.Cmd, id api.CmdID, s *api.GlobalState, ...)
- func EnterRecreate(ctx context.Context, s *api.GlobalState) func()
- func GetCommandArgs(ctx context.Context, cr CommandReferenceʳ, s *State) interface{}
- func GetCommandFunction(cr *CommandReference) interface{}
- func IsFullyBound(offset VkDeviceSize, size VkDeviceSize, bindings U64ːVkSparseMemoryBindᵐ) bool
- type MarkerType
- type QueuedCommand
- type VulkanContext
- type VulkanTerminator
- func (t *VulkanTerminator) Add(ctx context.Context, extraCommands int, id api.CmdID, subcommand api.SubCmdIdx) error
- func (t *VulkanTerminator) Flush(ctx context.Context, out transform.Writer)
- func (t *VulkanTerminator) PostLoop(ctx context.Context, output transform.Writer)
- func (t *VulkanTerminator) PreLoop(ctx context.Context, output transform.Writer)
- func (t *VulkanTerminator) Transform(ctx context.Context, id api.CmdID, cmd api.Cmd, out transform.Writer)
Constants ¶
const ( VK_BEGIN_COMMAND_BUFFER = "vkBeginCommandBuffer" VK_CMD_BEGIN_RENDER_PASS = "vkCmdBeginRenderPass" VK_CMD_NEXT_SUBPASS = "vkCmdNextSubpass" VK_COMMAND_BUFFER = "vkCommandBuffer" VK_RENDER_PASS = "vkRenderPass" VK_SUBPASS = "vkSubpass" VK_END_COMMAND_BUFFER = "vkEndCommandBuffer" VK_CMD_END_RENDER_PASS = "vkCmdEndRenderPass" COMMAND_BUFFER = "commandBuffer" VK_CMD_DEBUG_MARKER_BEGIN = "vkCmdDebugMarkerBeginEXT" VK_CMD_DEBUG_MARKER_END = "vkCmdDebugMarkerEndEXT" VK_CMD_DEBUG_MARKER = "vkCmdDebugMarker" )
const ( DebugMarker = iota RenderPassMarker )
Variables ¶
This section is empty.
Functions ¶
func AddCommand ¶
func AddCommand(ctx context.Context, cb CommandBuilder, commandBuffer VkCommandBuffer, r *api.GlobalState, s *api.GlobalState, rebuildInfo interface{}) (func(), api.Cmd, error)
AddCommand recreates the command defined by recreateInfo and places it into the given command buffer. It returns the commands that it had to create in order to satisfy the command. It also returns a function to clean up the data that was allocated during the creation.
func CallReflectedCommand ¶ added in v1.1.0
func CallReflectedCommand(ctx context.Context, cmd api.Cmd, id api.CmdID, s *api.GlobalState, b *rb.Builder, w api.StateWatcher, sub, data interface{})
CallReflectedCommand unpacks the given subcommand and arguments, and calls the method
func EnterRecreate ¶ added in v0.5.0
func EnterRecreate(ctx context.Context, s *api.GlobalState) func()
func GetCommandArgs ¶ added in v0.6.2
GetCommandArgs takes a command reference and returns the command arguments of that recorded command.
func GetCommandFunction ¶ added in v1.1.0
func GetCommandFunction(cr *CommandReference) interface{}
GetCommandFunction takes a command reference (recorded command buffer command) and returns the function which mutates the state as the recorded command get executed.
func IsFullyBound ¶ added in v1.1.0
func IsFullyBound(offset VkDeviceSize, size VkDeviceSize, bindings U64ːVkSparseMemoryBindᵐ) bool
IsFullyBound returns true if the resource range from offset with size is fully covered in the bindings. If the size ofd the resource range is 0, returns false.
Types ¶
type MarkerType ¶ added in v0.6.1
type MarkerType int
type QueuedCommand ¶ added in v0.6.2
type QueuedCommand struct {
// contains filtered or unexported fields
}
type VulkanContext ¶
type VulkanContext struct{}
func (VulkanContext) API ¶ added in v0.6.1
func (VulkanContext) API() api.API
API returns the vulkan API.
func (VulkanContext) ID ¶
func (VulkanContext) ID() api.ContextID
ID returns the context's unique identifier.
func (VulkanContext) Name ¶
func (VulkanContext) Name() string
Name returns the display-name of the context.
type VulkanTerminator ¶
type VulkanTerminator struct {
// contains filtered or unexported fields
}
VulkanTerminator is very similar to EarlyTerminator. It has 2 additional properties.
- If a VkQueueSubmit is found, and it contains an event that will be signaled after the final request, we remove the event from the command-list, and remove any subsequent events
- If a request is made to replay until the MIDDLE of a vkQueueSubmit, then it will patch that command-list to remove any commands after the command in question. Furthermore it will continue the replay until that command can be run i.e. it will make sure to continue to mutate the trace until all pending events have been successfully completed. TODO(awoloszyn): Handle #2
This takes advantage of the fact that all commands will be in order.
func NewVulkanTerminator ¶
func (*VulkanTerminator) Add ¶
func (t *VulkanTerminator) Add(ctx context.Context, extraCommands int, id api.CmdID, subcommand api.SubCmdIdx) error
Add adds the command with identifier id to the set of commands that must be seen before the VulkanTerminator will consume all commands (excluding the EOS command).
func (*VulkanTerminator) Flush ¶
func (t *VulkanTerminator) Flush(ctx context.Context, out transform.Writer)
func (*VulkanTerminator) PostLoop ¶
func (t *VulkanTerminator) PostLoop(ctx context.Context, output transform.Writer)
Source Files ¶
- buffer_command.go
- command_buffer_rebuilder.go
- custom_replay.go
- doc.go
- drawCall.go
- draw_call_mesh.go
- externs.go
- find_issues.go
- frame_loop.go
- graph_visualization.go
- image_primer.go
- image_primer_device_copy.go
- image_primer_host_copy.go
- image_primer_render.go
- image_primer_resources.go
- image_primer_shaders.go
- image_primer_store.go
- mem_binding_list.go
- memory_breakdown.go
- minimize_textures.go
- minimize_viewport.go
- overdraw.go
- primeable_image_data.go
- query_timestamps.go
- queue_task.go
- read_framebuffer.go
- replay.go
- resources.go
- scratch_resources.go
- set_primitive_count_to_one.go
- simplify_fragment_shader.go
- simplify_sampling.go
- state.go
- state_rebuilder.go
- vulkan.go
- vulkan_terminator.go
- wireframe.go